Leann's first blow shatters the Skeleton's (4) bow and sends the pieces clattering to the ground behind it. It's creaking ribs snap in several places as the tip of her sword makes purchase.
Her return swing misses its mark.
Skeleton 4 takes 10 piercing damage.
The skeleton (4) stumbles and draws an ancient, rusty short sword with an awful scraping before slashing at Leann.
To Hit 20 Slashing Damage 1
The pathetic sack of bones has no skill with this weapon it seems, but manages to nick Leann (unless she wants to use a skill).
Leann's sheet marked for 1 Damage
Meanwhile, Twinly and Jimmer are slightly confused as to why their mark has run back the way they all came from as the Bard speaks some sort of vague nonsense.
Jimmer steps to the base of the long staircase and draws his bow, firing a bluish missile which lights its way up the tunnel with a frosty, magic fury.
@ Advantage because I totally forgot the opportunity attack Frost Arrow +1 To Hit10 Piercing Damage4 + 3Frost Damage and on failed CON DC 12 save by Skeleton (1), speed halved
He doesn't even bother a look of surprise as his arrow ricochets harmlessly up the tunnel, sparkling frost as it goes. He shakes his head and lets out a sigh. This skeleton (1) seems to be his worst nightmare.
Twinly turns and jogs to Leann's aid, giving her sword a wide before bringing his Hammer down on the weak creature before her.
To Hit 23 Bludgeoning Damage skele 48x2
Twinly's hammer solidly connects, crushing the Skeleton's (4) vertebrae and sending the splintering bones raining in every direction as the skull rolls to a stop next to Leann's feet...
HADAR it's on you.
Once we're out of initiative, that Orb will most certainly disappear and Leann will also fall out of Haste. The orb would fit up the stairs if you can manage it and want to chase that Skeleton (1)... there is also the next room to explore.
The fiery little beasts shudder and pulse as the shock wave rolls across the three of them.
Elemental 2 CON save7with 5 Thunder Damage or 10 on Fail
Elemental 3 CON save7 " "
Elemental 4 CON save14 " "
The closest elemental slits and distorts before finally oozing back together. But the other two recover more quickly.
The leading elemental (1) seems to grow larger as it reforms, and suddenly a large glob of magma splits from it, hurling towards Ashissa.
Summon Copy - the summoned elemental appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon others. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
The newly formed elemental hurdles through the air towards Ashissa with fiery claws simmering before it, seeking her flesh.
Claws against Ashissa19to hit
On hit 3 Slashing damage And 4Fire Damage.
Baku's survey of the battlefield reveals that something larger is worming its way from the portal in the middle of the chamber... beneath the flames and magma all around the room, it can now see several charred humanoid bodies and skeletons, most of them at the platforms ending the stairs. There appear to be objects they are grasping or reaching for in that area.
Many smaller flaming forms still circle the shielded mage.
The other two creatures (2 and 3) seem to have taken more of an interest in the stealthy archer emerging from the shadows, and zoom towards him. At the edge of their movement (30), they both pause and something like a mouth opens in their faces, letting forth bursts of flame at him.
Fire Breath against the Captain: Roll 2 DC 11 Dex Saves to Dodge the cones of flame, will be burned for the following damage on fail and singed for half upon success.
Elemental 26Fire Damage or Half on Save Elemental 33
The mage in the center of the room looks over his shoulder with terror, assuming the worst. A mixture of confusion and relief cross his face as he sees shimmering silhouettes battling against fire beyond his shield. His power seems to waver, but holds.
Back to our "Mysterious Archer!" and his attempts to both dodge and attack!!! The two attacking creatures are 15 feet away from the Captain.
Ashissa - I'm not sure if you want me to manage battle for you on your sheet so I didn't add the 7 damage yet. I did mark you shatter spell slot though. ;-) The creature that flew at you is now in your personal space, so a move would cause an opportunity attack.
The Archer will be followed by Elemental 5 (out of range of shatter, closer to the portal).
The Desperate Mage will enter initiative at the end of the next round.
This post has potentially manipulated dice roll results.
DEX Save 1: 25 DEX Save 2: 19
As the flying elementals breath fire, out of the shadows rolls a solider in breastplate and chain mail. Human, male and of middle age, the rapid movement causes his hood to fall back revealing a face covered in a short full-beard peppered with white hair. In his hands a bow made of wood, seemingly of a lighter elm material, adorned with Elvish symbols near its riser. On his back, a red half-cloak with golden embroidered seams.
The archer nocks an arrow aiming at the two creatures, another arrow held in his pull arm's hand; the solider looses both with blinding speed (1).
1. One arrow per elemental 1a. ATT: 26 DMG: 7 1b. ATT: 13 DMG: 12
As the second arrow hits, a concussive blast echos between the elementals (2). Without a moment's hesitation, in tandem with the blast, the archer crouches and turns toward the bigger threat and looses two more arrows at it (3) (4).
2. Bursting Arrow - DMG: 7Force 3. Action Surge 4. Both attacks on Elemental 1 or whichever elemental made the copy 4a. ATT: 27 DMG: 8 4b. ATT: 12 DMG: 12
This post has potentially manipulated dice roll results.
"Take what you can Baku and leave nothing behind!"
Ashissa says at her familiar after spotting what seems to be an item of importance. She then makes a wicked smile before implanting an illusion against the leading flame elemental next to her as the the air slowly condense, forming an ominous cloud above its head as it starts a downpour. After that, a localized storm rages before a water elemental occupies the space next to it, aggresively claiming its new found territory against its fiery foe.
Baku then swiftly makes its way at the spot and tries to take the object with her as far away as it can from the ensuing fight.
Leann attacks whatever skeleton she is near, or can get to...
To hit: 20
Damage: 10
To hit: 8
Damage: 4
Ashissa's Inititative 21
Baku's Inititative 15
She centers the spell's range, taking as much elementals as she can as the loud and painfully intense noise erupts from the center.
Baku then moves further to the ceiling to have a better look of their surroundings, making sure there are no other hidden enemies.
Shatter DC CON 14: 16 Thunder Damage
Baku's Perception: 13
Leann's first blow shatters the Skeleton's (4) bow and sends the pieces clattering to the ground behind it. It's creaking ribs snap in several places as the tip of her sword makes purchase.
Her return swing misses its mark.
Skeleton 4 takes 10 piercing damage.
The skeleton (4) stumbles and draws an ancient, rusty short sword with an awful scraping before slashing at Leann.
To Hit 20
Slashing Damage 1
The pathetic sack of bones has no skill with this weapon it seems, but manages to nick Leann (unless she wants to use a skill).
Leann's sheet marked for 1 Damage
Meanwhile, Twinly and Jimmer are slightly confused as to why their mark has run back the way they all came from as the Bard speaks some sort of vague nonsense.
Jimmer steps to the base of the long staircase and draws his bow, firing a bluish missile which lights its way up the tunnel with a frosty, magic fury.
@ Advantage because I totally forgot the opportunity attack
Frost Arrow +1
To Hit 10
Piercing Damage 4 + 3 Frost Damage and on failed CON DC 12 save by Skeleton (1), speed halved
He doesn't even bother a look of surprise as his arrow ricochets harmlessly up the tunnel, sparkling frost as it goes. He shakes his head and lets out a sigh. This skeleton (1) seems to be his worst nightmare.
Twinly turns and jogs to Leann's aid, giving her sword a wide before bringing his Hammer down on the weak creature before her.
To Hit 23
Bludgeoning Damage skele 4 8 x2
Twinly's hammer solidly connects, crushing the Skeleton's (4) vertebrae and sending the splintering bones raining in every direction as the skull rolls to a stop next to Leann's feet...
HADAR it's on you.
Once we're out of initiative, that Orb will most certainly disappear and Leann will also fall out of Haste. The orb would fit up the stairs if you can manage it and want to chase that Skeleton (1)... there is also the next room to explore.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
bLeann takes the scratch.
The fiery little beasts shudder and pulse as the shock wave rolls across the three of them.
Elemental 2 CON save 7 with 5 Thunder Damage or 10 on Fail
Elemental 3 CON save 7 " "
Elemental 4 CON save 14 " "
The closest elemental slits and distorts before finally oozing back together. But the other two recover more quickly.
The leading elemental (1) seems to grow larger as it reforms, and suddenly a large glob of magma splits from it, hurling towards Ashissa.
Summon Copy - the summoned elemental appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon others. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
The newly formed elemental hurdles through the air towards Ashissa with fiery claws simmering before it, seeking her flesh.
Claws against Ashissa 19 to hit
On hit 3 Slashing damage
And 4 Fire Damage.
Baku's survey of the battlefield reveals that something larger is worming its way from the portal in the middle of the chamber... beneath the flames and magma all around the room, it can now see several charred humanoid bodies and skeletons, most of them at the platforms ending the stairs. There appear to be objects they are grasping or reaching for in that area.
Many smaller flaming forms still circle the shielded mage.
The other two creatures (2 and 3) seem to have taken more of an interest in the stealthy archer emerging from the shadows, and zoom towards him. At the edge of their movement (30), they both pause and something like a mouth opens in their faces, letting forth bursts of flame at him.
Fire Breath against the Captain:
Roll 2 DC 11 Dex Saves to Dodge the cones of flame, will be burned for the following damage on fail and singed for half upon success.
Elemental 2 6 Fire Damage or Half on Save
Elemental 3 3
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The mage in the center of the room looks over his shoulder with terror, assuming the worst. A mixture of confusion and relief cross his face as he sees shimmering silhouettes battling against fire beyond his shield. His power seems to waver, but holds.
Back to our "Mysterious Archer!" and his attempts to both dodge and attack!!! The two attacking creatures are 15 feet away from the Captain.
Ashissa - I'm not sure if you want me to manage battle for you on your sheet so I didn't add the 7 damage yet. I did mark you shatter spell slot though. ;-) The creature that flew at you is now in your personal space, so a move would cause an opportunity attack.
The Archer will be followed by Elemental 5 (out of range of shatter, closer to the portal).
The Desperate Mage will enter initiative at the end of the next round.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
DEX Save 1: 25
DEX Save 2: 19
As the flying elementals breath fire, out of the shadows rolls a solider in breastplate and chain mail. Human, male and of middle age, the rapid movement causes his hood to fall back revealing a face covered in a short full-beard peppered with white hair. In his hands a bow made of wood, seemingly of a lighter elm material, adorned with Elvish symbols near its riser. On his back, a red half-cloak with golden embroidered seams.
The archer nocks an arrow aiming at the two creatures, another arrow held in his pull arm's hand; the solider looses both with blinding speed (1).
1. One arrow per elemental
1a. ATT: 26 DMG: 7
1b. ATT: 13 DMG: 12
As the second arrow hits, a concussive blast echos between the elementals (2). Without a moment's hesitation, in tandem with the blast, the archer crouches and turns toward the bigger threat and looses two more arrows at it (3) (4).
2. Bursting Arrow - DMG: 7 Force
3. Action Surge
4. Both attacks on Elemental 1 or whichever elemental made the copy
4a. ATT: 27 DMG: 8
4b. ATT: 12 DMG: 12
Hadar drops out of initiative and waits for his blood tube to disappear and hopefully not die in the process.
He might then brush his teeth before going to the next room.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
"Take what you can Baku and leave nothing behind!"
Ashissa says at her familiar after spotting what seems to be an item of importance. She then makes a wicked smile before implanting an illusion against the leading flame elemental next to her as the the air slowly condense, forming an ominous cloud above its head as it starts a downpour. After that, a localized storm rages before a water elemental occupies the space next to it, aggresively claiming its new found territory against its fiery foe.
Baku then swiftly makes its way at the spot and tries to take the object with her as far away as it can from the ensuing fight.
Phantasmal Force INT 14 DC: 4 Psychic Damage
OOC: I'm good with you deducting the HP and spell slots so there would be no confusion.