Background: Wendy was a black scaled kobold in service of a green dragon. The life he lead was miserable and full of actions that did not make any sense to him, and so he decided to run. This was a horrible idea as he was obviously caught and left with a huge scar starting from his forehead moving across his head and ending near his heart. The dragon didn’t kill him though. It considered him a resource, and he was used by it to spy on adventurers nearby. Thus Wendy learned hownto hold himself in battle, as most didn’t trust him from beginning. He had to in order to survive. Eventually he encountered a capable enough group, that he though they might have a chance of killing the dragon, amd so he helped them. One was left alive in the end with the dragon dead, and Wendy knew he was going to be next, he had to kill the last adventurer. And so he did. And he was free. Taking what he could quickly, and grabbing the first thing from the dragons’s hoard, he ran. Then he slowly began to survive and blend into the society at large, taking in dangerous jobs and becoming an adventurer himself. Finally he reached Waterdeep, where he began working as a bounty hunter, which proved fruitful, both in helping him survive and improving his skill.
Backstory - Hailing from Luskan [and before that Stoneshaft Hold]. Rochfort made work for himself as an expert treasure hunter and procurer of lost or misplaced items [lets not beat around the boulder... he's a thief, pickpocket, card cheat, scoundrel and burglar... but not a liar] and as such gained the eye of people he'd rather not have acquaintance with. He traveled down the Sword Coast with a merchant caravan the spring before last and took-up work for Hammond Kraddoc through the Vintners’, Distillers’, and Brewers’ Guild. Currently he couriers fine ales and wines to the mess of taverns, pubs and taprooms in the Dockward. Occasionally taking a job or two, but keeping his nose out of any substantial work, he maintains a professional curiosity in the network of rogues, thieves and burglars about town.
Left at the door step of a church of Mystra. Angel was raised, taught by the religious zealots of the church. She found no interest in prayer or the rituals the clerics tried to force feed her with. Thier god appeared to her in a dream a distant memory now one she has a vague recollection of . Since then she found that she didn't need the trappings to cast those spells.Guided by one of Mystra's angles Not understanding her powers the clergy banished her and now she finds herself at the mercy of the world and her wits. Wondering from place to place. Recently her god appeared to her again and she found she has more power emanating from her soul She settled in Water Deep finding it a good place to get lost in.
Backstory - Yuri was the captive of a beholder who performed experiments on him. The beholder's lair was attacked by someone or something that Yuri never saw, but he was able to escape in the chaos of magic and the beholder's rays blasting around the room, freeing him from his cell. Yuri was never able to reconnect with normal life after that, and has taken the pain of his mutation for his own. He has even started to change them himself. It may be getting to the point that he can't help himself but keep working on them... having worked with his new allies is helping. Being amongst friends who accept him as he is helps. He won't leave them behind.
Backstory: Exiled from tribe due to profaning an ancestral mound, now seeks to earn redemption by achieving renown and martial prowess in the name of the tribe.
Magical Item: Amulet of Health (or magic longsword)
Alice has worked as a ‘watcher’ for the Lord’s Alliance for the past several years. She stations herself in the popular taverns of Waterdeep where she watches for travellers coming to the city who may not have the best of intentions at heart. She regularly receives descriptions of people of interest and occasionally acts as an intermediary to pass on messages.
Alice grew up as an urchin on the streets of the city. She found employment at a dockside tavern, cleaning tables and washing the linen. One of the regular entertainers took her under their wing and taught them how to play music and perform. It was while she was in the city performing at a harvest festival that she was approached by the Lords Alliance to work with them. Since then she has found purpose, helping the order to maintain order and control.
Name: Leann Stormsoul Race: Yuan-Ti Class: Paladin (Ancients) / Warlock (Hexblade) Alignment: Lawful Neutral Background: Soldier Backstory: Leann was sent out by her brood to spy on the humans near them, to prepare for exterminating the scum as her people saw them. Upon living with the humans for a while, Leann began to doubt her people's views, finding that she respected and, eventually, became friends with many of the humans. She soon found it hard to return back to her brood, and even helped the humans repel the asault when it came. Her brood has sentenced her to death on sight and she has become an outcast. Magical Item: Cloak of Protection
Abilities:
14, 8, 9, 9, 11, 11
Not sure why the rolls did not work the first time, if they start working, then I can use them, otherwise here is a second try:
Name: Grimdal 'Ironfoot' Gurnisson Race: Mountain Dwarf Class: Fighter Rune Knight Alignment: Neutral Background: Guild Artisan Backstory: Grim hails from guild of dwarven crafters that strive to perfect their understanding of Giant Runes. The guild was set up by his father in a cavern, that was covered in giant runes, which he discovered when he was younger. Grim was involved in a horrible accident when he was younger that resulted in his right foot being partly crushed. Do to his fathers ingenuity and the power of the giant runes, a steel boot was crafted and moulded to his foot that essentially restored his mobility. As a result, Grimm has dedicated his life to testing and pushing the limits of the Giant Runes to reveal all their power. Very rarely do members of the guild leave the cavern or interact with the outside world, but Grim's father heard that their may be more runes, and he was sent on a special mission to discover this. (Story Hook).
Ralion Dorenmire was an elite warrior of the Drow. He was always at the forefront of territorial clashes against other species in the Underdark and brought numerous slaves back from surface raids. However, when he was exploring a mysterious cave with a scouting party, he found himself entranced by a shining weapon that lay in a pool of water. As he took hold of it, he felt an alien mind seize him, and once the moment passed he opened his eyes to find himself kneeling on hard stone, staring at a solid wall, and surrounded by the blades of the rest of his party. They bound him in chains and brought him back to the city, where the elders passed judgment on him.
Fearing the anger of Lolth at one of their number holding another entity before her and not wanting to waste Ralion's potential, the elders decreed that he would not be counted among the Drow until he retrieved something worthy of his life from the Undermountain. Following their orders, Ralion took all that was his and left the Underdark, searching for allies that would assist him in his goal. Unbeknownst to him, they plan to never allow Ralion to return to good standing in their city, hoping to milk him for treasure and magic items until he dies.
Ralion feels no particular ill will to surface dwellers, despite constantly being at war with them. He simply works within the rules of his society, and so is willing to work with anyone, even surface elves, in order to delve as deep into the Undermountain as is possible.
Magical Item: Cloak of Elvenkind
If Starting Gold is allowed instead of standard equipment: 120 gp
This post has potentially manipulated dice roll results.
Ability scores: 14161313815
Name - Oktobrewfist
Race - Half-orc
Class - Fighter - Swarmkeeper
Alignment - CG
Background - Folk Hero
Backstory - Oktobrewfist is the son of two half-orcs though he has some dwarf blood in his veins. To celebrate his dwarven heritage, he chose the name Oktobrewfist. At a young age, Oktobrewfist took an interest in nature, always bringing home pets to keep - much to the dismay of his parents. As he grew older, Oktobrewfist forged a deeper connection with nature. Although some townsfolk were concerned with his ability to control critters like mice and insects, they saw the mutual benefit of his talents, specifically controlling bee swarms and putting on shows with mice. He also opened an extermination business to rid pests, though his methods are nonlethal. Oktobrewfist began adventuring at the request of his friend Tecia, a halfling druid, and he further developed his talents. He recently found himself in Waterdeep to become a part of a traveling circus. The circus life was not for Oktobrewfist, but he remained in Waterdeep in order to help others, whether they be people or critters.
Ability scores: 14 15 15 12 17 13
I will edit this after I make my character.
Ability scores: 9 13 13 17 11 9
Hexagerus Wendy
Kobold
Battle Master Fighter with xbow
Neutral Good
Urban Bounty Hunter
Background: Wendy was a black scaled kobold in service of a green dragon. The life he lead was miserable and full of actions that did not make any sense to him, and so he decided to run. This was a horrible idea as he was obviously caught and left with a huge scar starting from his forehead moving across his head and ending near his heart. The dragon didn’t kill him though. It considered him a resource, and he was used by it to spy on adventurers nearby. Thus Wendy learned hownto hold himself in battle, as most didn’t trust him from beginning. He had to in order to survive. Eventually he encountered a capable enough group, that he though they might have a chance of killing the dragon, amd so he helped them. One was left alive in the end with the dragon dead, and Wendy knew he was going to be next, he had to kill the last adventurer. And so he did. And he was free. Taking what he could quickly, and grabbing the first thing from the dragons’s hoard, he ran. Then he slowly began to survive and blend into the society at large, taking in dangerous jobs and becoming an adventurer himself. Finally he reached Waterdeep, where he began working as a bounty hunter, which proved fruitful, both in helping him survive and improving his skill.
Magic item: +1 Hand Crossbow
He traveled down the Sword Coast with a merchant caravan the spring before last and took-up work for Hammond Kraddoc through the Vintners’, Distillers’, and Brewers’ Guild. Currently he couriers fine ales and wines to the mess of taverns, pubs and taprooms in the Dockward. Occasionally taking a job or two, but keeping his nose out of any substantial work, he maintains a professional curiosity in the network of rogues, thieves and burglars about town.
Ability scores: 11 9 10 14 11 12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ability scores: 13 10 12 15 13 15
https://www.dndbeyond.com/profile/nschrock/characters/18065994
(rolling hp 10 12 10 6 )
Paladin - warforged - orange
Ability scores: 12 17 14 17 11 15
How does a red dragon blow out the candles on its birthday cake?
Application:
Alice has worked as a ‘watcher’ for the Lord’s Alliance for the past several years. She stations herself in the popular taverns of Waterdeep where she watches for travellers coming to the city who may not have the best of intentions at heart. She regularly receives descriptions of people of interest and occasionally acts as an intermediary to pass on messages.
Name: Leann Stormsoul
Race: Yuan-Ti
Class: Paladin (Ancients) / Warlock (Hexblade)
Alignment: Lawful Neutral
Background: Soldier
Backstory: Leann was sent out by her brood to spy on the humans near them, to prepare for exterminating the scum as her people saw them. Upon living with the humans for a while, Leann began to doubt her people's views, finding that she respected and, eventually, became friends with many of the humans. She soon found it hard to return back to her brood, and even helped the humans repel the asault when it came. Her brood has sentenced her to death on sight and she has become an outcast.
Magical Item: Cloak of Protection
Abilities:
14, 8, 9, 9, 11, 11
Not sure why the rolls did not work the first time, if they start working, then I can use them, otherwise here is a second try:
9, 9, 14, 10, 14, 16
Ability scores: 11 14 11 15 14 8
Name: Grimdal 'Ironfoot' Gurnisson
Race: Mountain Dwarf
Class: Fighter Rune Knight
Alignment: Neutral
Background: Guild Artisan
Backstory: Grim hails from guild of dwarven crafters that strive to perfect their understanding of Giant Runes. The guild was set up by his father in a cavern, that was covered in giant runes, which he discovered when he was younger. Grim was involved in a horrible accident when he was younger that resulted in his right foot being partly crushed. Do to his fathers ingenuity and the power of the giant runes, a steel boot was crafted and moulded to his foot that essentially restored his mobility. As a result, Grimm has dedicated his life to testing and pushing the limits of the Giant Runes to reveal all their power. Very rarely do members of the guild leave the cavern or interact with the outside world, but Grim's father heard that their may be more runes, and he was sent on a special mission to discover this. (Story Hook).
Ability scores: 13 14 9 8 13 16
Name: Ralion Dorenmire
Race: Elf (Drow)
Class: Warlock (Hexblade)
Alignment: Lawful Neutral/True Neutral
Background: Criminal
Backstory:
Ralion Dorenmire was an elite warrior of the Drow. He was always at the forefront of territorial clashes against other species in the Underdark and brought numerous slaves back from surface raids. However, when he was exploring a mysterious cave with a scouting party, he found himself entranced by a shining weapon that lay in a pool of water. As he took hold of it, he felt an alien mind seize him, and once the moment passed he opened his eyes to find himself kneeling on hard stone, staring at a solid wall, and surrounded by the blades of the rest of his party. They bound him in chains and brought him back to the city, where the elders passed judgment on him.
Fearing the anger of Lolth at one of their number holding another entity before her and not wanting to waste Ralion's potential, the elders decreed that he would not be counted among the Drow until he retrieved something worthy of his life from the Undermountain. Following their orders, Ralion took all that was his and left the Underdark, searching for allies that would assist him in his goal. Unbeknownst to him, they plan to never allow Ralion to return to good standing in their city, hoping to milk him for treasure and magic items until he dies.
Ralion feels no particular ill will to surface dwellers, despite constantly being at war with them. He simply works within the rules of his society, and so is willing to work with anyone, even surface elves, in order to delve as deep into the Undermountain as is possible.
Magical Item: Cloak of Elvenkind
If Starting Gold is allowed instead of standard equipment: 120 gp
Recruitment will close on Thursday, with the intention to start the game at the weekend. I’ll contact the players once I’ve made my decisions.
Ability scores: 14 16 13 13 8 15
I have an intelligence of six, I know what I'm doing.
I decided to change my character from a Rune Knight to a Swarmkeeper.
I have an intelligence of six, I know what I'm doing.