(I'd say Garr's nat 20 cancels out your nat 1, so an average of 13 will suffice)
So Darrell and Karleck approach the horses, expecting an attack as Garr and Ziradius follow in the brush. Auspex is still on the wagon but the goblins don't seem to notice him. As soon as they get within 10 ft of the horses, the goblins fire, one at Karleck and one at Darrell. Having the [Tooltip Not Found] prepared they have disadvantage:
Against Karleck: Attack: 5 Damage: 4 Against Darrell: Attack: 6 Damage: 3
Two goblins come charging out on both ends at the same time, and everyone except for Karleck and Darrell (since you were holding your actions to dodge gets to release their held actions. (As you attack please let me know which ones you're attacking)
Should they survive, they attack Karleck and Darrell as well (dodge still active):
Against Karleck: Attack: 6 Damage: 3 Against Darrell: Attack: 6 Damage: 7
(Yeah, any advantage attack gets sneak attack bonus as long as it's finesse/ranged)
As the goblins charge out of the brush towards the two brothers approaching the horses, you all release your attacks, and all of them miss except for Ziradius (Add sneak attack to that roll please!) who deftly throws his dagger towards the goblin closest to him, the dagger digging into its chest. The goblins, confused, continue their attack but Darrell and Karleck and ready, and they duck, weave and parry, managing to avoid every single one of the goblins attacks.
This post has potentially manipulated dice roll results.
So as the goblin charges Darrell on the left, he slashes with intensity and strength, carving a large gash across the goblin's chest (If the one Ziradius attacks is still alive you can choose to have attacked that one instead). Garr, empowered, fires a bolt from his crossbow at the goblin in the bushes and it lands deep into the goblins stomach.
As Garr sees the blood of the goblin, the bolt starts to burn and small flames begin to erupt from the wound, burning the goblin from the inside and killing it.
The goblins, now realizing that there are more enemies than they had thought, focus up and start to attack with more intensity.
The ranged goblin on the left fires at Darrell, having just seen him cut his friend Attack: 24 Damage: 12
(If it's still alive) The goblin will strike back at Darrell as well: Attack: 5 Damage: 8
The other melee goblin will attack Karleck (still at disadvantage since your turn hasnt started yet) Attack: 15 Damage: 7 (whoops attack roll again: 21)
This post has potentially manipulated dice roll results.
Ziradius, seeing the commotion that has started, will go over to Darrell and try to divert the attention of one of the goblins attacking by attempting to slash his other dagger across the chest of the goblin.
Attack: 12
Damage: 6
Rollback Post to RevisionRollBack
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
To post a comment, please login or register a new account.
(I'd say Garr's nat 20 cancels out your nat 1, so an average of 13 will suffice)
So Darrell and Karleck approach the horses, expecting an attack as Garr and Ziradius follow in the brush. Auspex is still on the wagon but the goblins don't seem to notice him. As soon as they get within 10 ft of the horses, the goblins fire, one at Karleck and one at Darrell. Having the [Tooltip Not Found] prepared they have disadvantage:
Against Karleck: Attack: 5 Damage: 4
Against Darrell: Attack: 6 Damage: 3
Two goblins come charging out on both ends at the same time, and everyone except for Karleck and Darrell (since you were holding your actions to dodge gets to release their held actions. (As you attack please let me know which ones you're attacking)
Should they survive, they attack Karleck and Darrell as well (dodge still active):
Against Karleck: Attack: 6 Damage: 3
Against Darrell: Attack: 6 Damage: 7
Lost Mine of Phandelver - Dungeon Master
(Nice dodging!)
I need everyone now to roll initiative!
Goblins: 21
Lost Mine of Phandelver - Dungeon Master
Garr initiative: 21
On Garr's turn he will shoot at the goblin on the right thats using a bow
Attack: 12 Damage: 9 + 1 fire damage
Make another dexterity check to see who goes first between you and the goblins
Goblins: 11
Lost Mine of Phandelver - Dungeon Master
DEX: 15
Auspex releases his fire bolt at one of the bow-wielding goblins in the underbrush, then ducks back down into the cart.
Attack: 9 Damage: 10
Initiative: 15
Darrell
Initiative 22
Paladin - warforged - orange
Initiative 17
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
(Are you throwing your dagger Ziradius? Last post you mentioned preparing your dagger)
(Also don't forget to add advantage for unseen attacker)
Lost Mine of Phandelver - Dungeon Master
(Sure, I'll throw my dagger.)
Ziradius jumps into action, thrusting his dagger into the air toward one of the nearest goblins.
Attack (you said advantage for unseen attacker, right?) 17
Damage 4
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Karleck init: 5
(Sneak attack because of advantage?)
Oh advantage from my shot because of the unseen attacker thing: Attack: 5 Damage: 5
(Yeah, any advantage attack gets sneak attack bonus as long as it's finesse/ranged)
As the goblins charge out of the brush towards the two brothers approaching the horses, you all release your attacks, and all of them miss except for Ziradius (Add sneak attack to that roll please!) who deftly throws his dagger towards the goblin closest to him, the dagger digging into its chest. The goblins, confused, continue their attack but Darrell and Karleck and ready, and they duck, weave and parry, managing to avoid every single one of the goblins attacks.
<Start of combat>
Initiative:
Lost Mine of Phandelver - Dungeon Master
Darrell grips his longsword in both hands and swings at one of the near goblins.
Attack: 22 Damage: 11
He then calls out to Garr "One of these guys has your name written in his guts, I recommend you look for it!"
(Garr takes a 1d6 of inspiration)
Paladin - warforged - orange
Garr isn't sure what happened, but suddenly feels empowered. With this new surge of inspiration he fires again at the ranged goblin on the right:
Attack: 11 Damage: 3
(+ 1 fire damage)
So as the goblin charges Darrell on the left, he slashes with intensity and strength, carving a large gash across the goblin's chest (If the one Ziradius attacks is still alive you can choose to have attacked that one instead). Garr, empowered, fires a bolt from his crossbow at the goblin in the bushes and it lands deep into the goblins stomach.
As Garr sees the blood of the goblin, the bolt starts to burn and small flames begin to erupt from the wound, burning the goblin from the inside and killing it.
The goblins, now realizing that there are more enemies than they had thought, focus up and start to attack with more intensity.
The ranged goblin on the left fires at Darrell, having just seen him cut his friend
Attack: 24 Damage: 12
(If it's still alive) The goblin will strike back at Darrell as well:
Attack: 5 Damage: 8
The other melee goblin will attack Karleck (still at disadvantage since your turn hasnt started yet)
Attack: 15 Damage: 7
(whoops attack roll again: 21)
Lost Mine of Phandelver - Dungeon Master
(Karleck AC 18)
Ziradius, seeing the commotion that has started, will go over to Darrell and try to divert the attention of one of the goblins attacking by attempting to slash his other dagger across the chest of the goblin.
Attack: 12
Damage: 6
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)