This post has potentially manipulated dice roll results.
Ooc: I'm just going to post now so the game isn't waiting on me. I probably won't be on much today.
Nivrell moves around scorchbringer 3, sticking close to the wall moving just short of scorchbringer 1. From his toolbelt, he produces his smelting bellows, a device with a pilot light and an accordian like cylinder of consumable propellant. The flame it produces is hot enough to make mizzium maleable and can sustain a small flame for over an hour if used judiciously. But on the side of the device is a control knob, which Nivrell turns to 11 (it is the only number on the dial etched in red) and presses the actuator. A single enormous burst of flame leaps out at ice mephit 2 as the canister collapses, it's it's con empty.
This post has potentially manipulated dice roll results.
Nivrell moves up and sends a blast of fire out of his strange device, but it misses the ice mephit it was aimed at.
The mephits then move. One, the one who used his frost breath already, moves up to claw scortchbringer guard 1... Attack: 17 Damage: 2 If it hits it also does 3 cold damage.
Attack missed...
The other mephits move around and all four use their frost breath...
Nivrell and all three Scortchbringer guards need to make a save. No one else is in the area of affects. DC is a 10 Dex save. Failure is 5 cold damage, half on a success.
Iveta wavers a moment, glancing back down the street whence she came. Then her lips tighten and she dives into the building, slipping past the others and stopping against the wall just behind scorchbringer 2. "Doruvati ea Mat'Selesnya," she murmurs as tendrils of green and white magic twine around her mistletoe sprig, "holima metuloa ena hore e be sephali." A whip of thorns coils from her hand, lashing out at mephit 5. She also slips a dagger into her off hand.
Iveta casts Thorn Whip. Attack: 24 Damage: 5 If she hits, she pulls the mephit to engage with her and the guard.
This post has potentially manipulated dice roll results.
Hearing the battle grow louder Ana will sigh before moving up the stairs to assist.
(If she can make it up without needing a dash)
Ana will quickly assess the situation before pointing her warhammer at one of the fiends casting Toll the Dead (if there is another fiend within 5 feet the effect will target it as well)
This post has potentially manipulated dice roll results.
Zef roars and moves to the spot in front of mephit 2 and attacks with his greataxe. Then, as a bonus action, he pushes mephit 1 away from him (Hammering Horns).
Attack: 16 Damage: 9
(Mephit 1 has to pass a DC 13 strength saving throw or be pushed 10ft away)
This post has potentially manipulated dice roll results.
The three guards move side by side and aim hozes attached to the tanks on their backs. They send a 30 feet long lance of fir eout of each of the hozes, at the mephits. The three guards position to each hit two mephits, guards 1 and 3 hitting he same two, while guart 2 hits two by himself.
Each of the four mephits hit need to make a 12 dex save or take 4 fire on a failure, half as much on a success.
This post has potentially manipulated dice roll results.
As the scorthbringers cover half the room in fire Bartash will raise his shield as protection from the heat as the remaining drops of water on his body turn into vapor covering it with small puffs of steam.
Bartash will then move in front of Iveta and attack Ice Mephit 5 with a horizontal slash of his sword while coming to a stop to the right of Mephit 5.
Attack: 18 Damage: 8
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Nivrell initiative: 20
DM: if you want a tie breaker with the mephits:15
Ooc: I'm just going to post now so the game isn't waiting on me. I probably won't be on much today.
Nivrell moves around scorchbringer 3, sticking close to the wall moving just short of scorchbringer 1. From his toolbelt, he produces his smelting bellows, a device with a pilot light and an accordian like cylinder of consumable propellant. The flame it produces is hot enough to make mizzium maleable and can sustain a small flame for over an hour if used judiciously. But on the side of the device is a control knob, which Nivrell turns to 11 (it is the only number on the dial etched in red) and presses the actuator. A single enormous burst of flame leaps out at ice mephit 2 as the canister collapses, it's it's con empty.
fire bolt
To hit: 10
Damage: 7
Nivrell moves up and sends a blast of fire out of his strange device, but it misses the ice mephit it was aimed at.
The mephits then move. One, the one who used his frost breath already, moves up to claw scortchbringer guard 1...
Attack: 17 Damage: 2
If it hits it also does 3 cold damage.
Attack missed...
The other mephits move around and all four use their frost breath...
Nivrell and all three Scortchbringer guards need to make a save. No one else is in the area of affects. DC is a 10 Dex save.
Failure is 5 cold damage, half on a success.
Scortchbringer saves:
1... 22
2... 19
3... 5
Iveta is up. Map is updated:
https://www.dropbox.com/s/fmwqcem180x4adz/lab 1.xlsx?dl=0
Forgot that Nivrell, you need to make two saves, as two different frost cones cover you. Same goes for two of the guards...
1... 12
2... 16
Dex saves:
1: 13
2: 22
Do I still take half damage on the Nat 20?
Iveta wavers a moment, glancing back down the street whence she came. Then her lips tighten and she dives into the building, slipping past the others and stopping against the wall just behind scorchbringer 2. "Doruvati ea Mat'Selesnya," she murmurs as tendrils of green and white magic twine around her mistletoe sprig, "holima metuloa ena hore e be sephali." A whip of thorns coils from her hand, lashing out at mephit 5. She also slips a dagger into her off hand.
Iveta casts Thorn Whip. Attack: 24 Damage: 5 If she hits, she pulls the mephit to engage with her and the guard.
Wizard (Gandalf) of the Tolkien Club
yep.
The thorn whip lashes out and strikes the mephit, hauling it towards you. The attack hits and does damage.
Amabel is up next.
Hearing the battle grow louder Ana will sigh before moving up the stairs to assist.
(If she can make it up without needing a dash)
Ana will quickly assess the situation before pointing her warhammer at one of the fiends casting Toll the Dead (if there is another fiend within 5 feet the effect will target it as well)
DC 14 WIS ST or take 6
Mephits wis save:
4
20
It is now Juri's turn.
Juri looks for the clearest target and aims at the closest mephit and hurls a fire bolt at it.
Attack: 8 Damage: 5
“Let’s melt these things down.”
Juri's bolt melts into ice mephit 1 and seems to do more damage than would be expected.
Zef is up.
Zef roars and moves to the spot in front of mephit 2 and attacks with his greataxe. Then, as a bonus action, he pushes mephit 1 away from him (Hammering Horns).
Attack: 16 Damage: 9
(Mephit 1 has to pass a DC 13 strength saving throw or be pushed 10ft away)
STR Save: -1
Mephit 2 is struck by the axe and dealt damage. Mephit 1 is then knocked back ten feet away from Zef as he hammers it with his horns.
Vappa is up.
Vappa is going to swiftly and quietly hop down to the road, make his way across and put his back to the wall, peeking inside.
The three guards move side by side and aim hozes attached to the tanks on their backs. They send a 30 feet long lance of fir eout of each of the hozes, at the mephits. The three guards position to each hit two mephits, guards 1 and 3 hitting he same two, while guart 2 hits two by himself.
Each of the four mephits hit need to make a 12 dex save or take 4 fire on a failure, half as much on a success.
1 save 1... 10
3 save 1... 18
1 save 2... 19
3 save 2... 17
4... 15
5... 4
Four of the mephits are melted to some extent, with ice mephit 3 seeming the worst off. Ice Mephit 2 was not in the area of the fire effects.
It is now Bartash's turn.
Here is the updated map...
https://www.dropbox.com/s/fmwqcem180x4adz/lab 1.xlsx?dl=0
As the scorthbringers cover half the room in fire Bartash will raise his shield as protection from the heat as the remaining drops of water on his body turn into vapor covering it with small puffs of steam.
Bartash will then move in front of Iveta and attack Ice Mephit 5 with a horizontal slash of his sword while coming to a stop to the right of Mephit 5.
Attack: 18 Damage: 8