If I can use my Stone's Endurance reaction to roll a d12 to reduce the damage I just took, I'll go ahead and do that. If it'll be allowed, the roll is: 11. If not allowed, disregard. lol
The tooltip command wasn't working for that action/skill/spell (racial ability), so here's the description:
"You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest."
May Fizzwick make an Arcana check to see if he knows what magic he just had to resist? Perhaps there are wards on this place? (In case that's ok, might as well roll: 10 )
Ethan would reel back from the blows a bit, muttering a quick word to himself to try a bolster himself for additional combat (healing word6). Stepping back into the fray, he'll raise his shield which bears the emblem of his faith and release a burst of radiant light. (Channel Divinity: Radiance of the Dawn DC14 Con save 14 Radiant damage, half damage on save against all zombies within 30 feet not behind total cover, not sure if that door between rooms is closed or open.)
This post has potentially manipulated dice roll results.
Gimdrak is going to roll perception to see if he can see that Ethan is outnumbered: 11
If so, he's going to use Command on Zombie 2 (Wisdom saving throw DC11 for the zombie), and say, "Halt!" Then use his movement to go through the door and prepare to attack one of the zombies surrounding Ethan.
(DM thanks for remembering those targets that end their turn next to the flaming sphere. I think Zombie 3 should take 1/2 damage on a successful save, although I know that will then be reduced to 2 from fire resistance.)
“The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.“
I’ll try to get my next action up soon. Need to look at options and the map.
This post has potentially manipulated dice roll results.
Aldwin Whearstride (Bduds2006) - attacking Zombie 2 or 3 , two attacks hit dealing 8 and 7 damage (is this a ki atack?)
Fizzwich Wobblewomp (Hexblade37) - Arcana check 10 reveals Mesos’ Bane has been released. Bane of the Mind: CON save 17 vs DC 14
Lia Diamonddew3 (DragonDenn) - Move Hex to zombie 2 or 3 deals 7 damage. Bane of the Mind: CON save 12 vs DC 14
Ethan Pyregaze (Ismenow) - Healing Words 6, Channel Divinity: Radiance of the Dawn DC14 Con save 14 Radiant damage, Zombie 4 CON save 18, Zombie 5 CON save 17, Zombie 6 CON save 9. (all DC 14) Bane of Heat: CON save 14 vs DC 14
Gimdrak (CelticSurfer) - commands Zombie 2 to halt. 7 vs DC 11. Then opens the door to see Ethan surrounded by three zombies Bane of Lightning: CON save 3 vs DC 14
Vek (Daz_Florp_Lebam) - assuming attacking Zombie 3 (Is that what hack-o-matic means?) attack 15 vs AC 8, damage if hit: 7
Mesos’ Bane
The magical surge felt when the explosion occurred was felt by any creature with the ability to cast spells. You recall something about the Clasp of Vergren, and that if not stopped, the whole continent could be consumed by this bane. You do recall that if there is anyone who knows the answer, it is your good friend Tsendur.
This post has potentially manipulated dice roll results.
Off an on today, so posting my action now so no one has to wait on me...
Lia uses her bonus action to curse Zombie 3...
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +2 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 7 HP if it dies.
Lia then sends another crossbow bolt at zombie 3...
To hit: 21
(to hit should be 2 less, added the +2 to the wrong roll... Still hits though.)
Looks like I missed a round while resolving the arcana check and flaming sphere damage. Did the 2 points of damage to the zombie who saved vs the flaming sphere get added for round 1? Did the zombie adjacent to the flaming sphere save vs full damage at the end of its round 2 turn, even if Fizzwick didn't take any other action?
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If I can use my Stone's Endurance reaction to roll a d12 to reduce the damage I just took, I'll go ahead and do that. If it'll be allowed, the roll is: 11. If not allowed, disregard. lol
The tooltip command wasn't working for that action/skill/spell (racial ability), so here's the description:
"You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
(Yeah! Let's do the next round. Hopefully this one will go smoothly on my side. Yes, I'll apply the 11 HP)
May Fizzwick make an Arcana check to see if he knows what magic he just had to resist? Perhaps there are wards on this place? (In case that's ok, might as well roll: 10 )
Ethan would reel back from the blows a bit, muttering a quick word to himself to try a bolster himself for additional combat (healing word 6).
Stepping back into the fray, he'll raise his shield which bears the emblem of his faith and release a burst of radiant light. (Channel Divinity: Radiance of the Dawn DC14 Con save 14 Radiant damage, half damage on save against all zombies within 30 feet not behind total cover, not sure if that door between rooms is closed or open.)
Lia uses her bonus action to move her hex to Zombie 2 or 3, which ever is easiest for her to shoot at. She then sends another crossbow bolt in at it.
To Hit: 17
Damage: 5 piercing and 2 necrotic
Gimdrak is going to roll perception to see if he can see that Ethan is outnumbered: 11
If so, he's going to use Command on Zombie 2 (Wisdom saving throw DC11 for the zombie), and say, "Halt!" Then use his movement to go through the door and prepare to attack one of the zombies surrounding Ethan.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
I forgot about Fizzwick's fire ball:
Scorch Zombie 2 - AC 8. HP 3, +3 to hit. fire ball save 8 vs DC 14, damage if hit 5
Scorch Zombie 3 - AC 8. HP 11, +3 to hit. fire ball save 20 vs DC 14, damage if hit 8
Scorch Zombie 2 take 2 damage (resistant to fire) and Scorch Zombie 3 evades the fire.
Scorch Zombie 2 - AC 8. HP 1, +3 to hit.
Scorch Zombie 3 - AC 8. HP 11, +3 to hit.
(DM thanks for remembering those targets that end their turn next to the flaming sphere. I think Zombie 3 should take 1/2 damage on a successful save, although I know that will then be reduced to 2 from fire resistance.)
“The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.“
I’ll try to get my next action up soon. Need to look at options and the map.
Aldwin will move up and attack zombie 2 and then zombie 3. If either falls before his turn he'll take two attacks on the one standing.
Unarmed 1 Attack: 11 Damage: 8
Unarmed 2 Attack: 9 Damage: 7
Aldwin Whearstride (Bduds2006) - attacking Zombie 2 or 3 , two attacks hit dealing 8 and 7 damage (is this a ki atack?)
Fizzwich Wobblewomp (Hexblade37) - Arcana check 10 reveals Mesos’ Bane has been released. Bane of the Mind: CON save 17 vs DC 14
Lia Diamonddew3 (DragonDenn) - Move Hex to zombie 2 or 3 deals 7 damage. Bane of the Mind: CON save 12 vs DC 14
Ethan Pyregaze (Ismenow) - Healing Words 6, Channel Divinity: Radiance of the Dawn DC14 Con save 14 Radiant damage, Zombie 4 CON save 18, Zombie 5 CON save 17, Zombie 6 CON save 9. (all DC 14) Bane of Heat: CON save 14 vs DC 14
Gimdrak (CelticSurfer) - commands Zombie 2 to halt. 7 vs DC 11. Then opens the door to see Ethan surrounded by three zombies Bane of Lightning: CON save 3 vs DC 14
Vek (Daz_Florp_Lebam) - assuming attacking Zombie 3 (Is that what hack-o-matic means?) attack 15 vs AC 8, damage if hit: 7
Mesos’ Bane
The magical surge felt when the explosion occurred was felt by any creature with the ability to cast spells. You recall something about the Clasp of Vergren, and that if not stopped, the whole continent could be consumed by this bane. You do recall that if there is anyone who knows the answer, it is your good friend Tsendur.
Aldwin will attack zombie because its closest and then go to zombie 3 if 2 dies. Regular attacks no ki.
Scorch Zombie 2 - (dead) Zombie is “killed” by Aldwin, but returns to “life” with 1 HP, Aldwin’s second attack “kills” the zombie for good.
Scorch Zombie 3 - AC 7. HP 9, +3 to hit. Halted. (Lia deals 7 damage and moves her hex to this zombie)
Scorch Zombie 4 - AC 8. HP 1, +3 to hit, attacking Ethan Zombie is “killed” by Ethan, but returns to “life” with 1 HP
Scorch Zombie 5 - AC 8. HP 17, +3 to hit, attacking Ethan..
Scorch Zombie 6 - AC 8. HP 1, +3 to hit, attacking Ethan.Zombie is “killed” by Ethan, but returns to “life” with 1 HP
Fizzwich Wobblewomp (Hexblade37) - takes 1 point of damage from his bane. (now 26 HP)
Lia Diamonddew3 (DragonDenn) - takes 1 point of damage from her bane. (now 20 HP)
Ethan Pyregaze (Ismenow) - takes 1 point of damage from his bane. (now 7 HP)
Gimdrak (CelticSurfer) - takes 1 point of damage from his bane. (now 26 HP)
Scorch Zombie 4 - AC 8. HP 1, +3 to hit, attacking Ethan. To hit: 5 damage if hit 5
Scorch Zombie 5 - AC 8. HP 17, +3 to hit, attacking Ethan. To hit: 4 damage if hit 7
Scorch Zombie 6 - AC 8. HP 1, +3 to hit, attacking Ethan. To hit: 11 damage if hit 7
Off an on today, so posting my action now so no one has to wait on me...
Lia uses her bonus action to curse Zombie 3...
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +2 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 7 HP if it dies.
Lia then sends another crossbow bolt at zombie 3...
To hit: 21
(to hit should be 2 less, added the +2 to the wrong roll... Still hits though.)
Damage: 13 piercing and 1 necrotic.
Gimdrak moves to square G9 to attack Zombie 5 with his Morningstar.
To hit: 6.
Yikes to that failure (natural 1). Lol
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
I forgot that because Ethan is flanked, the attacks from the zombies are with an advantage. Here are there second rolls to hit:
Zombie 4 14
Zombie 5 16
Zombie 6 8
Aldwin will follow up on zombie 3 with two more regular strikes.
Strike one Attack: 15 Damage: 6
Strike two Attack: 24 Damage: 8
Note sure if he is still prone but if he is then here are the rolls for advantage. Strike 1, 15 strike 2 11
Round 3, 0:18 (As usual, if something looks off, let me know. Ready for next actions.)
Aldwin Whearstride (Bduds2006) - AC 17, HP 23
Fizzwich Wobblewomp (Hexblade37) - AC 15, HP 26
Lia Diamonddew3 (DragonDenn) - AC 16, HP 20, Blessed until round 5
Ethan Pyregaze (Ismenow) - AC 18, HP 13, Blessed until round 5
Gimdrak (CelticSurfer) - AC 18, HP 26, Blessed until round 5
Vek (Daz_Florp_Lebam) - AC 16, HP 27,
Scorch Zombie 3 - AC 8. HP 7, +3 to hit, attacking Vek
Scorch Zombie 4 - AC 8. HP 1, +3 to hit, attacking Ethan
Scorch Zombie 5 - AC 8. HP 17, +3 to hit, attacking Ethan.
Scorch Zombie 6 - AC 8. HP 1, +3 to hit, attacking Ethan.
(Forgot the bless roll with the attack if that matters...)
Bless bonus to hit: 2
Have you been including the bless in those saving throws you've been making for Lia?
Looks like I missed a round while resolving the arcana check and flaming sphere damage. Did the 2 points of damage to the zombie who saved vs the flaming sphere get added for round 1? Did the zombie adjacent to the flaming sphere save vs full damage at the end of its round 2 turn, even if Fizzwick didn't take any other action?