Yam's eyes narrow and he speaks up enough to be heard through the hubbub as he stands back up from setting down the casket, grabbing his crossbow. "Well, son, ya done went and forked up."
Eks 23 Yam 23 Telantha 19 Bowser 17 Kendra 15 Dragutin 13 Thugs 13 **In my games initiative ties go to the player Applebough 1
As the fighting breaks out you catch a glimpse of a figure further down the path in the rain carrying a lantern. When it gets close enough to see the disturbance it turns and runs the other direction back into the rainfall.
As the councilman Hearthmount steps back to get out of the way of any unpleasantness, he spares a word for Yam. "Ruffians from the surrounding farms and fisheries...Please defend yourselves by all means, and do what you can to disperse them...but try not to hurt any of them permanently. I'm sure this is all just a misunderstanding. Hmm hmm...They are members of the community after all."
Just about all of the player's are up first...since the councilman made a point of asking you not to hurt (or presumably kill) anyone permanently, I will point out that if you knock someone to zero with a melee attack you have the choice to knock them unconscious and they instantly stabilize. If they are knocked to 0 with magic or ranged attacks they will get death saving throws, but I will tell you now looking at their stats odds are against them surviving that circumstance without some outside help.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
Yam surveys the situation and lets his crossbow drop to his side as he draws a dagger from a bandolier as well as a comically concealed shortsword. Hopping onto the casket, he jumps toward the nearest villager who hasn't dropped yet and swings down at their dome with the pommel of his dagger:
Depending on whether that villager is still standing or not, he'll either attack them again or turn to the next closest mob member and swing with the shortsword he awkwardly hefts upside-down in his off-hand. Again, cracking down with the pommel:
With the efforts of Eks and Yam 3 of the farmers crumple into unconscious heaps. Eks gets a hit on a fourth on, but the smack across the back isn't enough to send him to the ground. There is fear in his eyes now though and it looks like he wishes he were somewhere else.
(3 down, 3 up)
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
"Don't be more foolish than you have to be..." Telantha says as she steps forward. She casts minor illusion making the air ripple with power and elecgtricity around her.
"Get out of the way before one of you does get hurt..." She says.
Intimidation (advantage?) 18 (adv roll if necessary: 9
"Don't be more foolish than you have to be..." Telantha says as she steps forward. She casts minor illusion making the air ripple with power and elecgtricity around her.
"Get out of the way before one of you does get hurt..." She says.
Intimidation (advantage?) 17 (adv roll if necessary: 25
With the rapid falling of 4 of the thugs, I am going to allow advantage on the last two standing and the 6 that did not engage.
The iron of Bowser's axe blade connects with the back of a skull, knocking a man senseless to the ground. He's not dead, but he might wish he was when the migraine starts after he wakes up.
Telantha creates the illusion of arcane power, surging to be released upon the final two toughs.
"These outsiders...they're crazy. Les get outta here 'fore they kill us!"
The two toughs turn tail and run, leaving their torches sputtering to death in the mud. Their compatriots that did not join in the fray join them in the flight north out of the cemetary.
Kendra watches them go with disdain before looking down at the sleeve of her dress. "I expected this dress to be worse for wear with the rain, but that blood probably won't come out at all."With a heavy sigh and a mutter she waves her hand over the ripped sleeve. As the hand moves away the [spell]Mending;fabric of the tear seems to move on its own[/mending], reattaching itself and becoming whole. After casting the quick spell she strides confidently over to the councilmen in attendance. "That was Gibs Hephenus wasn't it? I expect he and his compatriots can expect a visit from the sheriff this night for the assault they have committed?"
The councilman Hearthmount smiles at her in a concilliatory fashion. "I'm sure that can be arranged dear, if it is necessary. Let's discuss it at your house this evening after the reading of the will okay? Better than here in a graveyard in the rain, yes? Come, let's be about this dreadful business."
Certain that has put the matter to rest, at least for the time being, the councilman resumes his post at the head of the coffin and looks at all of you expectantly. "Shall we?"
As he does, the rain finally seems to calm a little, in a few more minutes it may abate entirely.
Combat has ended, the mob has fled, and the councilman seems content that the four you have knocked out will rouse of their own accord and make their way home. Unless you guys want to pursue it further, he seems eager to finish the processional and move on to the graveside funeral. What do you want to do?
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Dragutin watched with apparent dispassion as the fight broke out, and just as quickly, was over. Perhaps this was why the Professor had asked for this specific set of individuals. Perhaps he knew his interment needed to be protected.
He was glad he didn't have to act. Mostly. There was that tiny dark part of him that wished they had struck him, wished he could have retaliated in gloriously bloody fashion.
"Miss Kendra," he half-grunts as he prepares to raise his corner of the casket. "Once our business for the late Professor is concluded, I am available to assist you or the sheriffs in. . . administering justice. I imagine they will not leave his resting place alone unless they are taught a proper lesson."
He eyes the stained sleeve of her now-repaired garment. She had been hurt, stuck pretty harshly, but seemed to be handling it well. Perhaps shock? Dragutin glares at Eks, baffled that the diminutive creature was more concerned with the thugs and ruffians than with their friend and client.
Rollback Post to RevisionRollBack
Attending Academy until November, slowdown in posts continue.
Yam sheaths his blades and kicks a puddle at the last hooligan he hit. Pulling a small flask from a bandolier pocket, he hoists it at the unconscious thug and says, "Here's mud in your eye," before taking a sip, stowing the flask and returning to his post at the casket. "Let's get this wagon rolling. The padre's likely to catch his death standing out in this weather all day. Eks? Bowser? Applebough? Any of you want to run ahead a few paces and keep an eye out for more trouble?
The glare from Dragutin does not go unnoticed, but Eks cares little for what others think of him. He has seen more than his fair share of death. He did not want to have the blood of innocent, albeit misguided, villagers on his conscience as well. How would it look that these "adventurers" came to pay respects to a so called necromancer and then proceeded to kill villagers. Surely that would reinforce the townsfolks opinions.
"The bird seems keen to slink about like a shadow" he says "perhaps it would prefer to go. If not, I will see what lies ahead"
Bending down as Eks tends to the wounded, Applebough offers assistance.
"Friend Kobold, perhaps these would help." He reaches into his canopy, producing a handful of Goodberry. "This fruit should help tend to their injuries."
Turning to Yam, he responds. "I am not much of a scout, my form makes me rather conspicuous in most situations. Not to mention, I am not terribly perceptive."
"I don't think 'slinking about like shadow' is necessary here, Feyman. These troglodytes don't seem particularly well-prepared or -planned. It would just be nice to get a shout if any more pitchforked placeholders are blocking the path. I'd do it but I'm following the narrative and carrying the carrion, as it were. Sorry, Kendra..."
Applebough Initiative: 1
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Yam's eyes narrow and he speaks up enough to be heard through the hubbub as he stands back up from setting down the casket, grabbing his crossbow. "Well, son, ya done went and forked up."
Yam: 23
Characters currently being ruined on this forum:
Mis'tuv (Halfling Fathomless Warlock) - The Voyage of the Fallen Star
Meresaa (Vedalken Artillerist Artificer) - Destination Unknown
Hutton Crowcreek (Human Fighter) - Curse of the Crimson Throne
Eks
Seeing the townsfolk forming battle lines, Eks draws both shortswords and readies to defend this new troop he travels with.
Initiative 23
"I wouldn't be starting something you don't intend to finisssh" he says with a reptilian hiss. "We won't run at the sight of a pitch fork."
Bowser Initiative - 17
I have an intelligence of six, I know what I'm doing.
Well, I guess this is going to go as bloody as I expected.
Dragutin Initiative: 9
Attending Academy until November, slowdown in posts continue.
Initiative Order:
Eks 23
Yam 23
Telantha 19
Bowser 17
Kendra 15
Dragutin 13
Thugs 13 **In my games initiative ties go to the player
Applebough 1
As the fighting breaks out you catch a glimpse of a figure further down the path in the rain carrying a lantern. When it gets close enough to see the disturbance it turns and runs the other direction back into the rainfall.
As the councilman Hearthmount steps back to get out of the way of any unpleasantness, he spares a word for Yam. "Ruffians from the surrounding farms and fisheries...Please defend yourselves by all means, and do what you can to disperse them...but try not to hurt any of them permanently. I'm sure this is all just a misunderstanding. Hmm hmm...They are members of the community after all."
Just about all of the player's are up first...since the councilman made a point of asking you not to hurt (or presumably kill) anyone permanently, I will point out that if you knock someone to zero with a melee attack you have the choice to knock them unconscious and they instantly stabilize. If they are knocked to 0 with magic or ranged attacks they will get death saving throws, but I will tell you now looking at their stats odds are against them surviving that circumstance without some outside help.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Eks
Not wanting to kill anyone on this already sad day, Eks does his best to land only non fatal blows. He engages the closest foe.
Attack: 21 Damage: 9 Shortsword 1
Attack: 18 Damage: 2 Shortsword 2
Yam surveys the situation and lets his crossbow drop to his side as he draws a dagger from a bandolier as well as a comically concealed shortsword. Hopping onto the casket, he jumps toward the nearest villager who hasn't dropped yet and swings down at their dome with the pommel of his dagger:
Dagger attack: 11 Damage: 4 piercing (bludgeoning?)
Depending on whether that villager is still standing or not, he'll either attack them again or turn to the next closest mob member and swing with the shortsword he awkwardly hefts upside-down in his off-hand. Again, cracking down with the pommel:
Shortsword attack: 17 Damage: 6 piercing (bludgeoning?)
Characters currently being ruined on this forum:
Mis'tuv (Halfling Fathomless Warlock) - The Voyage of the Fallen Star
Meresaa (Vedalken Artillerist Artificer) - Destination Unknown
Hutton Crowcreek (Human Fighter) - Curse of the Crimson Throne
With the efforts of Eks and Yam 3 of the farmers crumple into unconscious heaps. Eks gets a hit on a fourth on, but the smack across the back isn't enough to send him to the ground. There is fear in his eyes now though and it looks like he wishes he were somewhere else.
(3 down, 3 up)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"Don't be more foolish than you have to be..." Telantha says as she steps forward. She casts minor illusion making the air ripple with power and elecgtricity around her.
"Get out of the way before one of you does get hurt..." She says.
Intimidation (advantage?) 18 (adv roll if necessary: 9
Bowser is going to draw his battleaxe and hit the person closest to him with the flat side in an effort to do non-lethal damage.
Attack: 24 Damage: 11
I have an intelligence of six, I know what I'm doing.
With the rapid falling of 4 of the thugs, I am going to allow advantage on the last two standing and the 6 that did not engage.
The iron of Bowser's axe blade connects with the back of a skull, knocking a man senseless to the ground. He's not dead, but he might wish he was when the migraine starts after he wakes up.
Telantha creates the illusion of arcane power, surging to be released upon the final two toughs.
"These outsiders...they're crazy. Les get outta here 'fore they kill us!"
The two toughs turn tail and run, leaving their torches sputtering to death in the mud. Their compatriots that did not join in the fray join them in the flight north out of the cemetary.
Kendra watches them go with disdain before looking down at the sleeve of her dress. "I expected this dress to be worse for wear with the rain, but that blood probably won't come out at all." With a heavy sigh and a mutter she waves her hand over the ripped sleeve. As the hand moves away the [spell]Mending;fabric of the tear seems to move on its own[/mending], reattaching itself and becoming whole. After casting the quick spell she strides confidently over to the councilmen in attendance. "That was Gibs Hephenus wasn't it? I expect he and his compatriots can expect a visit from the sheriff this night for the assault they have committed?"
The councilman Hearthmount smiles at her in a concilliatory fashion. "I'm sure that can be arranged dear, if it is necessary. Let's discuss it at your house this evening after the reading of the will okay? Better than here in a graveyard in the rain, yes? Come, let's be about this dreadful business."
Certain that has put the matter to rest, at least for the time being, the councilman resumes his post at the head of the coffin and looks at all of you expectantly. "Shall we?"
As he does, the rain finally seems to calm a little, in a few more minutes it may abate entirely.
Combat has ended, the mob has fled, and the councilman seems content that the four you have knocked out will rouse of their own accord and make their way home. Unless you guys want to pursue it further, he seems eager to finish the processional and move on to the graveside funeral. What do you want to do?
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Eks
With those who volunteered to help with the casket carry on about the task at hand, Eks will check on the fallen to ensure they truly are ok.
Medicine 11
After which he will catch up with the procession.
Dragutin watched with apparent dispassion as the fight broke out, and just as quickly, was over. Perhaps this was why the Professor had asked for this specific set of individuals. Perhaps he knew his interment needed to be protected.
He was glad he didn't have to act. Mostly. There was that tiny dark part of him that wished they had struck him, wished he could have retaliated in gloriously bloody fashion.
"Miss Kendra," he half-grunts as he prepares to raise his corner of the casket. "Once our business for the late Professor is concluded, I am available to assist you or the sheriffs in. . . administering justice. I imagine they will not leave his resting place alone unless they are taught a proper lesson."
He eyes the stained sleeve of her now-repaired garment. She had been hurt, stuck pretty harshly, but seemed to be handling it well. Perhaps shock? Dragutin glares at Eks, baffled that the diminutive creature was more concerned with the thugs and ruffians than with their friend and client.
Attending Academy until November, slowdown in posts continue.
Yam sheaths his blades and kicks a puddle at the last hooligan he hit. Pulling a small flask from a bandolier pocket, he hoists it at the unconscious thug and says, "Here's mud in your eye," before taking a sip, stowing the flask and returning to his post at the casket. "Let's get this wagon rolling. The padre's likely to catch his death standing out in this weather all day. Eks? Bowser? Applebough? Any of you want to run ahead a few paces and keep an eye out for more trouble?
Characters currently being ruined on this forum:
Mis'tuv (Halfling Fathomless Warlock) - The Voyage of the Fallen Star
Meresaa (Vedalken Artillerist Artificer) - Destination Unknown
Hutton Crowcreek (Human Fighter) - Curse of the Crimson Throne
Eks
The glare from Dragutin does not go unnoticed, but Eks cares little for what others think of him. He has seen more than his fair share of death. He did not want to have the blood of innocent, albeit misguided, villagers on his conscience as well. How would it look that these "adventurers" came to pay respects to a so called necromancer and then proceeded to kill villagers. Surely that would reinforce the townsfolks opinions.
"The bird seems keen to slink about like a shadow" he says "perhaps it would prefer to go. If not, I will see what lies ahead"
Bending down as Eks tends to the wounded, Applebough offers assistance.
"Friend Kobold, perhaps these would help." He reaches into his canopy, producing a handful of Goodberry. "This fruit should help tend to their injuries."
Turning to Yam, he responds. "I am not much of a scout, my form makes me rather conspicuous in most situations. Not to mention, I am not terribly perceptive."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Bowser nods at Applebough. "Yes, I'm afraid my form would be spotted as well. Still, I would be happy to scout ahead if no one else wants to do it."
I have an intelligence of six, I know what I'm doing.
Telantha returns to her post at the casket, prepared to help carry again.
"I don't think 'slinking about like shadow' is necessary here, Feyman. These troglodytes don't seem particularly well-prepared or -planned. It would just be nice to get a shout if any more pitchforked placeholders are blocking the path. I'd do it but I'm following the narrative and carrying the carrion, as it were. Sorry, Kendra..."
Characters currently being ruined on this forum:
Mis'tuv (Halfling Fathomless Warlock) - The Voyage of the Fallen Star
Meresaa (Vedalken Artillerist Artificer) - Destination Unknown
Hutton Crowcreek (Human Fighter) - Curse of the Crimson Throne