[ThatGuy hasn't posted since February. I'm not sure if he's still with us. Until I hear back from him, I'll take over his rolls. Arryn's CON Save: 1 and I forgot to add in the modifier, so the total would be 4
Arryn, Arliden, Fjordix, and Monk-E all have one level of Exhaustion. Would you like to keep going? [You're about 3 hours away from Greenest. There will be a CON save at the end of every hour until you stop for a long rest.]
"So this sucks guys and gals. I'm willing to keep pushing on for a bit but I don't think we're making it back to town tonight in the condition we're in."
To GM: Given Arliden's thing for cartography, and that we was making notes during the trip to the camp, would he remember passing near any caves or wooded areas that might make a suitable place to hole up for the evening that might provide some cover?
Fjordix begins rubbing his neck and shoulders, carrying his armor, weapon, and pack was getting to him and pushing himself was a mistake, still he would rather not stay out in the open for sure. "If suitable cover can be found, let's make camp for the night"
“Ah you pinkies are getting soft on me! Come on, the it’s just a little swarm of flies. And mud. Beating sun too. Fine. If you want to rest, we can.”
Arliden jabs Rex in the side with and elbow and jokingly says, "Its probably because you saved all your strength by not breaking those chains when we were tied up hehehe."
Survival Check: 17
*in the interest of saving time if I'm allowed to add my proficiency with Cartographers tools it would be +2 more.
Fjordix shook his head as the two joked, the whole lot of them stood to be killed in that camp or worse tortured, but maybe that was just the exhaustion from the travel talking.
Arliden check's his notes and recalls seeing a suitable spot not far from where you are. Far enough off the beaten path to not be too noticeable in the dark while still being close enough to see anyone passing by. A few minutes later, you arrive and are able to set up camp. Whoever would like to take a watch, roll a Wisdom (Perception) check along with which watch you're taking.
OOC: I think with 5E we only need two watches yea?
[My math puts it at 4 watches. A long rest is 8 hours long and only 2 of those hour can be spent doing light activity (such as taking a watch), so 4 2-hour watches per long rest.]
[Also, remember that Arliden, Arryn, Fjordix, and Monk-E have one level of Exhaustion, which mean's all ability checks are rolled at disadvantage. We won't worry about the Wisdom (Survival) check Arliden made, but the Wisdom (Perception) check for the watch is at disadvantage for those four.]
Con Save: 23
[CON ST: 11]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[Con: 7]
[ThatGuy hasn't posted since February. I'm not sure if he's still with us. Until I hear back from him, I'll take over his rolls. Arryn's CON Save: 1 and I forgot to add in the modifier, so the total would be 4
Arryn, Arliden, Fjordix, and Monk-E all have one level of Exhaustion. Would you like to keep going? [You're about 3 hours away from Greenest. There will be a CON save at the end of every hour until you stop for a long rest.]
[We're, like, the worst adventurers ever, right?]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
"So this sucks guys and gals. I'm willing to keep pushing on for a bit but I don't think we're making it back to town tonight in the condition we're in."
To GM: Given Arliden's thing for cartography, and that we was making notes during the trip to the camp, would he remember passing near any caves or wooded areas that might make a suitable place to hole up for the evening that might provide some cover?
------------
Fjordix begins rubbing his neck and shoulders, carrying his armor, weapon, and pack was getting to him and pushing himself was a mistake, still he would rather not stay out in the open for sure. "If suitable cover can be found, let's make camp for the night"
“Ah you pinkies are getting soft on me! Come on, the it’s just a little swarm of flies. And mud. Beating sun too. Fine. If you want to rest, we can.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Arliden can roll a Wisdom (Survival) check to see if he remembers seeing a suitable place for setting up camp.]
Rex grunts, “We never speak of that. I broke out of those first try. That’s the story we’re going with...”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Fjordix shook his head as the two joked, the whole lot of them stood to be killed in that camp or worse tortured, but maybe that was just the exhaustion from the travel talking.
Arliden check's his notes and recalls seeing a suitable spot not far from where you are. Far enough off the beaten path to not be too noticeable in the dark while still being close enough to see anyone passing by. A few minutes later, you arrive and are able to set up camp. Whoever would like to take a watch, roll a Wisdom (Perception) check along with which watch you're taking.
Novot volunteers for last watch. [Perception: 11]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Arliden will take first watch (assuming that will still let him recover spells). Perception: 22
2nd roll due to disadvantage 5
OOC: I think with 5E we only need two watches yea?
[Also, remember that Arliden, Arryn, Fjordix, and Monk-E have one level of Exhaustion, which mean's all ability checks are rolled at disadvantage. We won't worry about the Wisdom (Survival) check Arliden made, but the Wisdom (Perception) check for the watch is at disadvantage for those four.]
[Rex can take first watch since he’s feeling the best. Perception: 15]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: Fjordix will take the remaining watch then in order to let the other prisoners rest. Perception: 13