[I actually have an idea. Disguise self allows me to make myself one foot shorter, effectively turning my head invisible. If I stick my head out, then they wouldn’t see me!]
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[I actually have an idea. Disguise self allows me to make myself one foot shorter, effectively turning my head invisible. If I stick my head out, then they wouldn’t see me!]
[That's hot]
Rollback Post to RevisionRollBack
Saul - Reluctant Saviors of Luskan (5e) Nat- Guild Living (4e)
[Just to recap where we are: Arliden, Novot, Fjordix, and Rex are out of their shackles. Arryn, Monk-E, and Leosin are still in theirs. A guard popped his head in to check on the prisoners, but doesn't appear to be immediately outside the tent (as far as you can tell from inside). Rex has used Disguise Self to make himself look like a nondescript cultist a foot shorter than Rex's actual height. Monk-E is going to make one more attempt to break free (20). What is your next move?]
Novot and Fjordix help Arryn and Leosin break out of their bonds while
Rex does his magic trick to see what the guard status is.
If it's just one guard (and we think we can do this silently), we lure them in and bind them to buy ourselves a few extra minutes of escape time
If it's more than one guard, we keep pretending like we're bound, wait for them to do their next "head pop in," then bolt out the back as sneakily as we can
Arliden chimes in, "I mean, I can probably charm someone too if we need it. But seeing that it's dark our best plan might to just make a break for it. I don't think we'll really be talking out way out of this one again."
Arliden will try his hand at the lock-picking again. 15
"Anyone have a better plan than just trying to sneak our way out? I can try to charm someone but I really don't think one person in the middle of this camp is gonna do us much good. I saw we try to sneak around to the edge of camp and make a break for it if we have to."
Arliden will try his hand at the lock-picking again. 15
"Anyone have a better plan than just trying to sneak our way out? I can try to charm someone but I really don't think one person in the middle of this camp is gonna do us much good. I saw we try to sneak around to the edge of camp and make a break for it if we have to."
It is dark right?
[Yes, it is dark out now. In order to speed things along, I will apply Arliden's last lock picking attempt (a success) to any locks he wishes. In my haste to remind you of the party members who were still shackled, I neglected to mention the 8 other prisoners that are being held. Do you wish to attempt to save them as well, or leave them to their fate as prisoners of the cult?]
Arliden is able to pick Leosin's shackles and set him free. He slowly gets to his feet. Though you know he's only been missing for a day, he moves as if he's been lying on the ground for nearly a week. "Thank you. Sneaking around the edge of camp is probably wise. I fear I may be too easily recognized if we go through the middle. Hopefully a guard doesn't check in soon after we leave, or they will likely notice I'm gone."
This post has potentially manipulated dice roll results.
EEFfffffff.....there are eight other prisoners? Ok
"Rex, do your thing with an invisible head and see how many guards are outside. In the meantime let's get these prisoners loose; Fjordix and Novot, you want to take those four while Monk-e, Arryn, and I work on these 4?"
Arliden starts working on the locks for the prisoners, keeping his eye on the entrance to the tent the whole time. If he sees a guard enter the tent he is drop whatever he is doing and immediately cast Charm Person
[For sake of speed I'm just gonna make 3 lockpick checks as I start working my way through the prisoners. Attempt 1: 15 Attempt 2: 10 Attempt 3: 7 ]
OOC: I think CRich said that your Successful lockpick applied to "to any locks he wishes" plural, so I am thinking we have everyone free at this point. We can go ahead with sneaking out of here, or at least attempting to, once we know the guard situation outside.
OOC: I think CRich said that your Successful lockpick applied to "to any locks he wishes" plural, so I am thinking we have everyone free at this point. We can go ahead with sneaking out of here, or at least attempting to, once we know the guard situation outside.
YASSSSS! I thought he mean singular LOL.
So then Rex does his invisible head trick and we'll go from there.
[Sorry I wasn't more clear about the lock thing. Yes, all the prisoners are now free.]
Rex pokes his "invisible" head out of the tent flap. There is no guard immediately outside the tent, but one cultist (who appears to be on patrol) is making her way toward you. You can see a few other cultists moving about, but only the one heading your way appears to be paying any attention to the prison tent.
I'm worried they'll still be able to yell, let me try and work my magic and if it doesn't work you two can jump her.
The second the guard enters the tent Arliden is going to cast Charm Person (DC 14). Hopefully if is doesn't work she won't realize it right away and they can still try to restrain her.
OOC: Fjordix, knowing the plan will stay beside the opening of the tent, looking shackled for effect, and if the magic doesn't succeed will have a Grapple action readied.
[I actually have an idea. Disguise self allows me to make myself one foot shorter, effectively turning my head invisible. If I stick my head out, then they wouldn’t see me!]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[Just to recap where we are: Arliden, Novot, Fjordix, and Rex are out of their shackles. Arryn, Monk-E, and Leosin are still in theirs. A guard popped his head in to check on the prisoners, but doesn't appear to be immediately outside the tent (as far as you can tell from inside). Rex has used Disguise Self to make himself look like a nondescript cultist a foot shorter than Rex's actual height. Monk-E is going to make one more attempt to break free (20). What is your next move?]
[I say
That's all I can think of, at least]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
Arliden chimes in, "I mean, I can probably charm someone too if we need it. But seeing that it's dark our best plan might to just make a break for it. I don't think we'll really be talking out way out of this one again."
OOC: Fjordix would be happy to assist others in breaking their bonds, and then will go along with whatever plan someone comes up with.
[Whatever plan you want to go with, just let me know. I think everyone but Leosin and Arryn are free at this point.]
Oh, well Rex will try to pull the poles out of the ground to free them, Athletics: 19.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ya, my bad, thought everyone was free.
Arliden will try his hand at the lock-picking again. 15
"Anyone have a better plan than just trying to sneak our way out? I can try to charm someone but I really don't think one person in the middle of this camp is gonna do us much good. I saw we try to sneak around to the edge of camp and make a break for it if we have to."
It is dark right?
[Yes, it is dark out now. In order to speed things along, I will apply Arliden's last lock picking attempt (a success) to any locks he wishes. In my haste to remind you of the party members who were still shackled, I neglected to mention the 8 other prisoners that are being held. Do you wish to attempt to save them as well, or leave them to their fate as prisoners of the cult?]
EEFfffffff.....there are eight other prisoners? Ok
"Rex, do your thing with an invisible head and see how many guards are outside. In the meantime let's get these prisoners loose; Fjordix and Novot, you want to take those four while Monk-e, Arryn, and I work on these 4?"
Arliden starts working on the locks for the prisoners, keeping his eye on the entrance to the tent the whole time. If he sees a guard enter the tent he is drop whatever he is doing and immediately cast Charm Person
[For sake of speed I'm just gonna make 3 lockpick checks as I start working my way through the prisoners. Attempt 1: 15 Attempt 2: 10 Attempt 3: 7 ]
OOC: I think CRich said that your Successful lockpick applied to "to any locks he wishes" plural, so I am thinking we have everyone free at this point. We can go ahead with sneaking out of here, or at least attempting to, once we know the guard situation outside.
Rex does the head thing indeed! Go my beautiful Dragonborn meerkat!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
[Sorry I wasn't more clear about the lock thing. Yes, all the prisoners are now free.]
Rex pokes his "invisible" head out of the tent flap. There is no guard immediately outside the tent, but one cultist (who appears to be on patrol) is making her way toward you. You can see a few other cultists moving about, but only the one heading your way appears to be paying any attention to the prison tent.
[Whaddya say: (a) jump her and hope we can tie her up before making any noise? or (b) have everyone pretend to be bound and wait for her to move on?]
Saul - Reluctant Saviors of Luskan (5e)
Nat - Guild Living (4e)
[Jump sounds like a good plan!]
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
I'm worried they'll still be able to yell, let me try and work my magic and if it doesn't work you two can jump her.
The second the guard enters the tent Arliden is going to cast Charm Person (DC 14). Hopefully if is doesn't work she won't realize it right away and they can still try to restrain her.
OOC: Fjordix, knowing the plan will stay beside the opening of the tent, looking shackled for effect, and if the magic doesn't succeed will have a Grapple action readied.
Rex will Ready an unarmed strike and swing if the charm fails.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist