Welcome to the end of the world. Restwell Keep is far from any Civilized center of population.
Long ago, a dark power traveled through the space between worlds, intent on finding world upon which to wreak havoc. After seeding countless wars on many worlds, it found a new world to ruin. There it crash-landed, embedding itself deep in the ground and carving a valley-sized furrow in its wake. Patient beyond mortal comprehension, it began to sow the seeds of evil and reach out to those of a perverse and corruptible bent.
The Chaos Scar is a long, wide valley carved long ago by the fall of a massive meteor. As the giant rock passed overhead, milk curdled, livestock fell over dead, and ill fortune befell all. The meteor crashed into the earth with deafening force, and red radiance lit the sky for a week. Then it vanished.
The meteor had carved its massive gash in a dark and wild place between points of civilization. Where once had stood a wild forest and swamp between a line of small hills was this new valley—the Chaos Scar.
Over a mile long and several hundred feet deep, the Chaos Scar is a testament to the vast power of the meteor’s impact. As it carved its path through the earth, shards and fragments of the meteor tore away until only its heart remained, embedded in an escarpment at the far end of its new home. There, it sent out its call. Over the centuries, creatures of evil spirit have been drawn to this beacon. The meteor's dark sentience spurred competition among them so that they fought with one another. The weak were killed or pushed to the edges of the meteor’s influence, while the strong and cruel rose to the top of the pecking order.
Following years of conflict, a group has emerged to rule the valley. It calls itself the Brotherhood of the Scar. Some nearby cities and nation states believe them to be worshipers of Bane. Others think them servitors of Zehir, or possibly a demon prince. The order seems to have reached some sort of understanding with the meteor, because while the conflicts between the monsters of the Chaos Scar continue, the Brotherhood is left to its own devices. The Brotherhood built a keep around the meteor, and the other denizens of the Scar have carved out their own dominions within the valley’s many caves. The weakest settle near the mouth of the valley and the plain beyond, while the strongest lair closer to the valley’s terminus and in the fortress that now encloses the valley’s upper wall.
Some cities have tried to hem in the threat of the Chaos Scar, with little to no success. A long-forgotten ruler who fancied himself a king erected a wall across the valley’s mouth long ago. It still stands, partly in ruins, its gates open and unguarded. Towers that once ringed the valley have fallen to ruin as well. Some are inhabited by monsters; others are simply empty.
The Chaos Scar itself is death to most who wander in. It is filled with evil and riddled with caves both natural and tunneled by generations of monstrous denizens. The deeper one travels into the valley, the deadlier the foes lurking in its caves and hollows. Strange features have been raised, or have simply appeared, within the Scar—circles of standing stones, bizarre towers, grotesque cottages, and other more otherworldly features. Capping off the valley is the fortress of Hallowgaunt, home to the mysterious Brotherhood of the Scar, crowned by a perpetual storm of black clouds and crackling lightning.
Many adventurers have entered the Chaos Scar. Few have returned. Those that do weave dark stories of monsters working in concert as never before. Others tell of monstrous creatures working against one another.
Welcome to the Chaos Scar.
Will you be one of them?
In between your adventures in the Chaos Scar, your characters spend their time in Restwell Keep. The closest bastion of civilisation, you can use the keep to find supplies as well as information about future possible quests. The Keep is the site of conflict, however, as rival factions seek to gain control over it.
Here and there, standing on the narrow edge between civilization and the hungry dark, stand a few bastions of justice and law. Restwell Keep, so named by its current inhabitants, is one such edifice. Founded ages ago by a long forgotten lord, Restwell has kept a sentinel’s post over the Chaos Scar for time out of mind. It has served as a hobgoblin warlord’s fortress, a bandit gang’s hideout, and now as an outpost of civilization in a monster-infested wilderness. As the players approach Restwell Keep, they see two 30-foot towers flanked by a 20-foot-tall gate house manned by guards with crossbows.
A deadly serious voice calls down: “State your names and professions!” then “What business do ye have in Restwell Keep?”
Shall we play a Game? (lets get started as you create your 1st level character, 5e creation rules, and introduce yourselves to the guard.)
found this, and will be using it, also adding it to the main thread post at the top, so everyone has it going forwards
"I am called Melady." A female wood elf calls up. She has black hair, coppery skin, and emerald eyes. She wears leather armor and has a longbow slung over her back, with a quiver full of arrows near at hand. "As to what I do, I am a scout and more. For business, I seek safety and security to rest and prepare for a trip into the scar."
Name: Mellady
Race: Wood Elf
Class: Rogue
Background: criminal
will add a link to the sheet later.
(Let me know if this was not what you were wanting...)
A human male about 6'2" with dark braided hair stands and reports, "I am called Navvare, son of Sorendaul. I pledge my swords and string to this cause, to the destruction of evil that resides in the Scar!" Navvare is an athletic-looking fighter wearing custom leather armor embroidered with the crest of his family sigil. He wears double shortswords on his back, as well as a longbow.
A massive figure covered in white scales comes forward. He is dressed in furs and various talsiman, and his right eye bears a large scar that runs down to the corner of his toothy maw. On his back is a sword about as tall as he is. "I Zoran. I warrior." The intimidating figure of the dragonborn points at the dark cloud floating over the Chaos Scar on the horizon. "Seek monster battle".
Standing 6'1", thick build with a scar across his left eye, he stares up at the Guards "The name's Bran" he says "I'm a soldier looking for work, if there is any to be had." he says with some confidence.
I am thog the half orc. I say to the guards I thog I am a hermit from the woods (he forgot common and has relearned it but it is broken, and he doesn't understand magic or stuff like cookbooks, but can read he is a ranger favored terrain is woods and favored enemy is beast) I look for job
Rollback Post to RevisionRollBack
I will never get discord I play using play by post
"Greetings one and all, please sign in there" he says pointing to a table with an older man in robes sitting behind a large book on it. "And as for places to rest, there are 3 inns in town, of varying costs and locale, depending on what you seek"
he describes them to your group
The cracked Crown - relatively quiet and peaceful part of town - most expensive of the inns, 5gp per night, 12 rooms, each can hold 4 people. serves meal and beverages.
Nat's Bell - heart of the slums, 8 private rooms sleeping 6 or less at 12 sp per night, and a common room sleeping 20, 8 cp per night. has drink, and some food
Bitter Blade - nearest to the docks, cheapest, 20 rooms sleeping 4-6, 2 gp per night. has the most traffic, so possibly the most info about jobs.
Bran waves a hand: "Thank you kindly." and signs in.
Bran adjusts his pack: "It's the Bitter Blade for me."' Bran says with a wink and heads off to find the docks, a bed. a meal and possible information about a job.
"Seems like the best place to learn of work to be done is the Bitter Blade." Melady says as she signs. She nods to the others as she moves towards the Bitter Blade as well.
Speaking from a nearby tree is the voice of a Dragonborn, "T'yeeno—is my name. A monk from a long-forgotten monastery seeking funds." stepping out into the guard's view is not a dragonborn, but a Kenku with vibrant crimson red feathers, yet the edges and the feather tip are both of a royal blue colour. Wearing common green/leafy green coloured monk robes that are vaguely designed to camouflage into forestry. He comes up to the old man in robes behind the book, signing in common.
Nat's Bell pique some curiosity out of T'yeeno, perhaps the slums provide stories of this place more than the rest? Those who have little to their upbringing often have workings for others to become one whose name becomes of value.
With a piercing screech, what at first appears to be a diving eagle swoops down a couple hundred meters before the gate. As it gets closer the guards can see the white feathered head of a male Aarakocra slowing down to land nearby. "**Chirp** I am Zeril, a soldier, come to investigate **Whistle** this place. I have heard of evil, earthen **CHIRP** things." Zeril listens attentively to the guards explaining the different inns around the city, because although he will probably avoid all of them for the freedom of the sky at night, they are no doubt good places to ask around for help or information.
"Thank you. I will check out the **whistle** Bitter Blade. May I fly through the town, or will I be **Chirp, Chirp** shot at?" Zeril asks with a tilt of his head.
The guard looks up, and says "Flying is not a problem, or should not be, anyhow"
it appears the majority if not everyone wishes to go to the bitter blade inn and tavern, down by the docks, a short walk, easily within 10 minutes at most, without rushing.
as the group makes their way to the docks area, they have a chance to talk to each other and speak about why they are here, and what about the Scar is most intriguing to them.
they see a few villagers as they move through the area, nothing out of the ordinary, a book store is along the path and you are welcome to go in if you desire, otherwise, after 10 minutes you arrive at the Bitter Blade Inn and Tavern at the docks
feel free to get to know one another as you walk, and in the tavern.
Mellady sizes up those walking in the same direction as herself. "What brings you lot to this place?" she asks finally with a raised eyebrow for the group as a whole. "As one would expect, I am here to delve into the scar and see what I can find down there."
https://ddb.ac/campaigns/join/9637564087392912
Welcome to the end of the world.
Restwell Keep is far from any Civilized center of population.
Long ago, a dark power traveled through the space between worlds, intent on finding world upon which to wreak havoc. After seeding countless wars on many worlds, it found a new world to ruin. There it crash-landed, embedding itself deep in the ground and carving a valley-sized furrow in its wake. Patient beyond mortal comprehension, it began to sow the seeds of evil and reach out to those of a perverse and corruptible bent.
The Chaos Scar is a long, wide valley carved long ago by the fall of a massive meteor. As the giant rock passed overhead, milk curdled, livestock fell over dead, and ill fortune befell all. The meteor crashed into the earth with deafening force, and red radiance lit the sky for a week. Then it vanished.
The meteor had carved its massive gash in a dark and wild place between points of civilization. Where once had stood a wild forest and swamp between a line of small hills was this new valley—the Chaos Scar.
Over a mile long and several hundred feet deep, the Chaos Scar is a testament to the vast power of the meteor’s impact. As it carved its path through the earth, shards and fragments of the meteor tore away until only its heart remained, embedded in an escarpment at the far end of its new home. There, it sent out its call. Over the centuries, creatures of evil spirit have been drawn to this beacon. The meteor's dark sentience spurred competition among them so that they fought with one another. The weak were killed or pushed to the edges of the meteor’s influence, while the strong and cruel rose to the top of the pecking order.
Following years of conflict, a group has emerged to rule the valley. It calls itself the Brotherhood of the Scar. Some nearby cities and nation states believe them to be worshipers of Bane. Others think them servitors of Zehir, or possibly a demon prince. The order seems to have reached some sort of understanding with the meteor, because while the conflicts between the monsters of the Chaos Scar continue, the Brotherhood is left to its own devices. The Brotherhood built a keep around the meteor, and the other denizens of the Scar have carved out their own dominions within the valley’s many caves. The weakest settle near the mouth of the valley and the plain beyond, while the strongest lair closer to the valley’s terminus and in the fortress that now encloses the valley’s upper wall.
Some cities have tried to hem in the threat of the Chaos Scar, with little to no success. A long-forgotten ruler who fancied himself a king erected a wall across the valley’s mouth long ago. It still stands, partly in ruins, its gates open and unguarded. Towers that once ringed the valley have fallen to ruin as well. Some are inhabited by monsters; others are simply empty.
The Chaos Scar itself is death to most who wander in. It is filled with evil and riddled with caves both natural and tunneled by generations of monstrous denizens. The deeper one travels into the valley, the deadlier the foes lurking in its caves and hollows. Strange features have been raised, or have simply appeared, within the Scar—circles of standing stones, bizarre towers, grotesque cottages, and other more otherworldly features. Capping off the valley is the fortress of Hallowgaunt, home to the mysterious Brotherhood of the Scar, crowned by a perpetual storm of black clouds and crackling lightning.
Many adventurers have entered the Chaos Scar. Few have returned. Those that do weave dark stories of monsters working in concert as never before. Others tell of monstrous creatures working against one another.
Welcome to the Chaos Scar.
Will you be one of them?
In between your adventures in the Chaos Scar, your characters spend their time in Restwell Keep. The closest bastion of civilisation, you can use the keep to find supplies as well as information about future possible quests. The Keep is the site of conflict, however, as rival factions seek to gain control over it.
Here and there, standing on the narrow edge between civilization and the hungry dark, stand a few bastions of justice and law. Restwell Keep, so named by its current inhabitants, is one such edifice. Founded ages ago by a long forgotten lord, Restwell has kept a sentinel’s post over the Chaos Scar for time out of mind. It has served as a hobgoblin warlord’s fortress, a bandit gang’s hideout, and now as an outpost of civilization in a monster-infested wilderness. As the players approach Restwell Keep, they see two 30-foot towers flanked by a 20-foot-tall gate house manned by guards with crossbows.
A deadly serious voice calls down: “State your names and professions!” then “What business do ye have in Restwell Keep?”
Shall we play a Game?
(lets get started as you create your 1st level character, 5e creation rules, and introduce yourselves to the guard.)
found this, and will be using it, also adding it to the main thread post at the top, so everyone has it going forwards
https://rpg.stackexchange.com/questions/46591/does-dd-5e-have-a-rule-for-character-knowledge-about-monsters
"I am called Melady." A female wood elf calls up. She has black hair, coppery skin, and emerald eyes. She wears leather armor and has a longbow slung over her back, with a quiver full of arrows near at hand. "As to what I do, I am a scout and more. For business, I seek safety and security to rest and prepare for a trip into the scar."
Name: Mellady
Race: Wood Elf
Class: Rogue
Background: criminal
will add a link to the sheet later.
(Let me know if this was not what you were wanting...)
A human male about 6'2" with dark braided hair stands and reports, "I am called Navvare, son of Sorendaul. I pledge my swords and string to this cause, to the destruction of evil that resides in the Scar!" Navvare is an athletic-looking fighter wearing custom leather armor embroidered with the crest of his family sigil. He wears double shortswords on his back, as well as a longbow.
Name: Navvare Cross
Race: Variant Human
Background: Urban Bounty Hunter/ Fighter
Specialty; Two weapon fighting and archer.
A massive figure covered in white scales comes forward. He is dressed in furs and various talsiman, and his right eye bears a large scar that runs down to the corner of his toothy maw. On his back is a sword about as tall as he is. "I Zoran. I warrior." The intimidating figure of the dragonborn points at the dark cloud floating over the Chaos Scar on the horizon. "Seek monster battle".
Name: Zoran
Race: Dragonborn (white)
Class: Barbarian
Background: Far Traveler
Standing 6'1", thick build with a scar across his left eye, he stares up at the Guards "The name's Bran" he says "I'm a soldier looking for work, if there is any to be had." he says with some confidence.
Name: Bran
Race: Shifter-Longtooth
Class: Sorcerer
Background: Soldier
I am thog the half orc. I say to the guards I thog I am a hermit from the woods (he forgot common and has relearned it but it is broken, and he doesn't understand magic or stuff like cookbooks, but can read he is a ranger favored terrain is woods and favored enemy is beast) I look for job
I will never get discord I play using play by post
"Greetings one and all, please sign in there" he says pointing to a table with an older man in robes sitting behind a large book on it. "And as for places to rest, there are 3 inns in town, of varying costs and locale, depending on what you seek"
he describes them to your group
The cracked Crown - relatively quiet and peaceful part of town - most expensive of the inns, 5gp per night, 12 rooms, each can hold 4 people. serves meal and beverages.
Nat's Bell - heart of the slums, 8 private rooms sleeping 6 or less at 12 sp per night, and a common room sleeping 20, 8 cp per night. has drink, and some food
Bitter Blade - nearest to the docks, cheapest, 20 rooms sleeping 4-6, 2 gp per night. has the most traffic, so possibly the most info about jobs.
Thog signs and says were do I start
I will never get discord I play using play by post
Bran
Bran waves a hand: "Thank you kindly." and signs in.
Bran adjusts his pack: "It's the Bitter Blade for me."' Bran says with a wink and heads off to find the docks, a bed. a meal and possible information about a job.
Can I go to the shop?
I will never get discord I play using play by post
Zoran draws a scribble on the paper and heads to the Bitter Blade without a word.
I look for books at the shop
I will never get discord I play using play by post
"Seems like the best place to learn of work to be done is the Bitter Blade." Melady says as she signs. She nods to the others as she moves towards the Bitter Blade as well.
Hello dm
I will never get discord I play using play by post
Speaking from a nearby tree is the voice of a Dragonborn, "T'yeeno—is my name. A monk from a long-forgotten monastery seeking funds." stepping out into the guard's view is not a dragonborn, but a Kenku with vibrant crimson red feathers, yet the edges and the feather tip are both of a royal blue colour. Wearing common green/leafy green coloured monk robes that are vaguely designed to camouflage into forestry. He comes up to the old man in robes behind the book, signing in common.
Nat's Bell pique some curiosity out of T'yeeno, perhaps the slums provide stories of this place more than the rest? Those who have little to their upbringing often have workings for others to become one whose name becomes of value.
Name— T'yeeno
Race— Kenku
Class— Monk
Background— Urchin
I ask if the kenku can nod
I will never get discord I play using play by post
With a piercing screech, what at first appears to be a diving eagle swoops down a couple hundred meters before the gate. As it gets closer the guards can see the white feathered head of a male Aarakocra slowing down to land nearby. "**Chirp** I am Zeril, a soldier, come to investigate **Whistle** this place. I have heard of evil, earthen **CHIRP** things." Zeril listens attentively to the guards explaining the different inns around the city, because although he will probably avoid all of them for the freedom of the sky at night, they are no doubt good places to ask around for help or information.
"Thank you. I will check out the **whistle** Bitter Blade. May I fly through the town, or will I be **Chirp, Chirp** shot at?" Zeril asks with a tilt of his head.
Name- Zeril
Race- Aarakocra
Class- Fighter
Background- Soldier
The guard looks up, and says "Flying is not a problem, or should not be, anyhow"
it appears the majority if not everyone wishes to go to the bitter blade inn and tavern, down by the docks, a short walk, easily within 10 minutes at most, without rushing.
as the group makes their way to the docks area, they have a chance to talk to each other and speak about why they are here, and what about the Scar is most intriguing to them.
they see a few villagers as they move through the area, nothing out of the ordinary, a book store is along the path and you are welcome to go in if you desire, otherwise, after 10 minutes you arrive at the Bitter Blade Inn and Tavern at the docks
feel free to get to know one another as you walk, and in the tavern.
Mellady sizes up those walking in the same direction as herself. "What brings you lot to this place?" she asks finally with a raised eyebrow for the group as a whole. "As one would expect, I am here to delve into the scar and see what I can find down there."
What books are available any cook books?
I will never get discord I play using play by post