This post has potentially manipulated dice roll results.
The node Forge tapped at started to blink a red light all of a sudden. He tried tapping at it and channel some magic into it, but nothing seemed to work. As the blinking light intensified, the more panicked the gladiator became, even going so far as to try to rip off the helm to little avail. Finally, he is consumed in blinding flash of light and high pitched ringing noise, encompassing much of Team 2s side.
As the light and ringing died down, the sound of some rich voice chuckling can be overheard. Its source? A pale yellow elf whose skin seemed more a carapace with dark blue splotches throughout it, garbed in half-plate reminiscent of grey shellfish in style, and holding aloft golden orb with three crab legs extending from ports in its side."It was me! Haha! It was me, XENO, All along! HAHAH!" He declared. "Now behold! Orb of the Patriots!"The Orb releases a blue mist, coating those it touches in some strange but flexible and protective blue film.
Due to last minute change following a UA question, Xeno's initiative as a 10 instead of 9 after mathing out the changes. Though if a re-roll is necessary for the new character, here it is: 15.
Prep... Thing: Activate Eldritch Cannon - Protector, giving all in Team2 11 Temp HP.
Postion: P10 or P1.
Protector
The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
(If I understand correctly, you only have one round of prep total. So you could cast longstrider as an action, or you could use your action to hide and then use your bonus action to cast zephyr strike.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I am mathing out initiatives and posting map with everyone positioned soon. 24 hours from when posted, after that I will "Pilot" any inactive characters in a way that makes the most sense in the given situation. Any of you who have reservations about this can 1. post in time and if that isn't possible due to life, it does happen, go back to the original thread and view any fight Eider was in. Post coming soon)
(I'm just getting done with Team 1. Holy gods BDaddly, you did this for multiple matches every day?! XD )
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The team who has all its members knocked Unconscious will be declared the losers. As you enter, you are each provided 1 Potion of Healing
In this fight we have a Whopping 16 combatants!
Fist among them, a new face around here, a tall half - orc wielding an intimidating looking Pole arm and shelled in a wicked set of black armor welcome Kulum!
Behind him comes to us from a forgotten jungle, a Lizardman who carries with his trusty warhammer as well as the wrath of his gods Zacazotal!
This next combatant IS his armor, from far off lands the wondering Warforged Dreadwood!
Now we have a truly unique entry. From far flung swamps comes the Grung who is never as alone as he seems, Robbit!
With fury in her veins and carrying the Hells wrath inside her, the Teifling Nara!
Contrasted to that next we have an elegant Elf who enters. With his weapon of choice, Knowledge... and a good blade. Sha'kar!
Strolling in next may look unassuming, but this Verdan Warrior has been touched by a Light. Get close to him at your own risk, Rindolar!
The Final member of this team is an old face, returned for one more chance at Glory, the Fiendish priest himself, Eldin!
For the second team we have first among them another fellow from a far off land, dabbler in the dark magics, Leshanna!
Next up we have the curios minded Simic, striving to be master of the techno-arcane, Xeno!
Another familiar face coming up, carrying a tune with as much finesse as his weapons, Swiggs!
Next in is a fearsome warrior of the wilds, bring honed instinct and cunning to bare, Latrius!
Who's this now? Suave, confident, carrying himself as if he's already won? Justine the Bard is here to give us all a show!
Not one to be hunter, this next combatant has taken to hunting the monsters herself, the ferocious Elspeth!
Here we have one who's born of 2 worlds, trained in the ways of combat master of martial prowess, Dorkas!
And Finally, our last contestant and final veteran, known for her ferocity in battle, Griane Wildpaw!
Team 1 is up first. You have 24 hours to act (8:30 PM), you may PM me if you wish your moves to remain hidden.
Nara, Robbit, and Sha'kar all take up positions, readying themselves for the battle to come....
(D,Z R, E, and K, are up still)
(Note: I tried to place you all as close to where you asked, there is a lot of overlap.)
The time: 10 a.m.
Arena description: Arena 3: The Pits
A B C D E F G H I J K L M N O P 10 . D. . . . . . . . . . . Z. R. K. =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....=R=====///......=......///======.....=== 08 . . N. / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 S . _ _ . , . . , . . . . _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 La .J . .G . . . . . . . . .D .Es .L .X A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
Robbit proceeds to leap upwards, overtop the walls that are in front of him, leaping and proceeding to leap again, onto the wall between C 8 and C 9. He holds his Crossbow out, as he scans the environment for his enemies.
(if there’s something wrong with this, let me know. I’ll change it.)
After bidding Sha'kar a curt nod, followed doing something else out of sight, the warforged strode out with a purpose, scanning the horizons for any threats. And the march soon became a jog... and a jog into an outright sprint towards the other side, ready to engage in glorious combat!
For DM:
Casting Sanctuary(Wis 13) before moving out of cover.
(How can Dreadwood take secret actions, since they're not hidden?)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The team who has all its members knocked Unconscious will be declared the losers. As you enter, you are each provided 1 Potion of Healing
In this fight we have a Whopping 16 combatants!
Fist among them, a new face around here, a tall half - orc wielding an intimidating looking Pole arm and shelled in a wicked set of black armor welcome Kulum!
Behind him comes to us from a forgotten jungle, a Lizardman who carries with his trusty warhammer as well as the wrath of his gods Zacazotal!
This next combatant IS his armor, from far off lands the wondering Warforged Dreadwood!
Now we have a truly unique entry. From far flung swamps comes the Grung who is never as alone as he seems, Robbit!
With fury in her veins and carrying the Hells wrath inside her, the Teifling Nara!
Contrasted to that next we have an elegant Elf who enters. With his weapon of choice, Knowledge... and a good blade.Sha'kar!
Strolling in next may look unassuming, but this Verdan Warrior has been touched by a Light. Get close to him at your own risk, Rindolar!
The Final member of this team is an old face, returned for one more chance at Glory, the Fiendish priest himself, Eldin!
For the second team we have first among them another fellow from a far off land, dabbler in the dark magics, Leshanna!
Next up we have the curios minded Simic, striving to be master of the techno-arcane, Xeno!
Another familiar face coming up, carrying a tune with as much finesse as his weapons, Swiggs!
Next in is a fearsome warrior of the wilds, bring honed instinct and cunning to bare, Latrius!
Who's this now? Suave, confident, carrying himself as if he's already won? Justine the Bard is here to give us all a show!
Not one to be hunter, this next combatant has taken to hunting the monsters herself, the ferocious Elspeth!
Here we have one who's born of two worlds, trained in the ways of combat master of martial prowess, Dorkas!
And Finally, our last contestant and final veteran, known for her ferocity in battle, Griane Wildpaw!
Team 1 is up first. You have 24 hours to act (8:30 PM), you may PM me if you wish your moves to remain hidden.
Nara, Robbit, and Sha'kar all take up positions, readying themselves for the battle to come....
(D,Z R, E, and K, are up still)
(Note: I tried to place you all as close to where you asked, there is a lot of overlap.)
The time: 10 a.m.
Arena description: Arena 3: The Pits
A B C D E F G H I J K L M N O P 10 . D. . . . . . . . . . . Z. R. K. =..%=========================================%.. 09 . . . . . . . . . . . . . . . =€==.....=R=====///......=......///======.....=== 08 . . N. / . / . = . / . / . . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 S . _ _ . , . . , . . . . _ _ . =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 La .J . .G . . . . . . . . .D .Es .L .X A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
(@Futuristic: Noone can see him aside from allies judging by the map and walls in the way from everyones starting position. Otherwise, I would've comitted to a different action. Though Elite can correct me on that one.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Eldin's actions:
Move to: P9
To keep in stealth (assuming it is a free action since I am already in stealth. If not, use BA): 20
Action: Ready Action to fire off Toll the dead at whoever steps into his sight and then use his remaining movement to . N9 (behind cover) If more than one person enters his sight, he will prioritize Swigg or Justine or Grianne if she is not in beast form.
Eldin makes his way out, focusing on his incantation. Kulum rushes out taking a defensive posture for any incoming attacks. Sha'kar utters his own spell and quietly moves into position. Rindolar charges out taking his own position on the battlefiled.
Deadwood sprints off into the arena towards his foes. (final destination incoming)
The crowd sits quietly, as the tensions builds....
(Z is still up)
The time: 10 a.m.
Arena description: Arena 3: The Pits
A B C D E F G H I J K L M N O P 10 . D . . . . . . . . . . . Z . . . =..%=========================================%.. 09 . . . . . . . . . . . . . . . E =€==.....=R=====///......=......///======.....=== 08 . . N. / . / . = . / . / . R . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . . . _ _ .K =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 . . . . . . . . . . . . . . . =..%=========================================%.. 01 La .J . .G . . . . . . . . .D .Es .L .X A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
Zacazotal readies himself for any who'd challenge him.... Deadwood throws all cautiont o the wind and sprints across the battlefield looming theateningly before Leshanna.
(L, X, Sw, La, J, Es, D, and G are up)
A B C D E F G H I J K L M N O P 10 . . . . . . . . . . . . . . . =..%=========================================%.. 09 . . . . . . . . . . . . . . Z . E =€==.....=R=====///......=......///======.....=== 08 . . N. / . / . = . / . / . R . . =.....======/....../////=/////....../======..... 07 . / . . , . . . . . . . . / . =...../..................,,,.,,.......,,,./----- 06 . _ _ . , . . , . . . . _ _ .K =.....______.........,........,,.....______..... 05 . _ _ . . . . . , . , . _ _ . =-----/....,,,.........,,................./..... 04 . / . . , . . . . . . , . / . =.....======/.,,.../////=/////....../======..... 03 . . . / . / . = . / . / . . . ====.....======///......=......///======.....==€ 02 D . . . . . . . . . . . . . . . =..%=========================================%.. 01 La .J . .G . . . . . . . . .D .Es .L .X A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The node Forge tapped at started to blink a red light all of a sudden. He tried tapping at it and channel some magic into it, but nothing seemed to work. As the blinking light intensified, the more panicked the gladiator became, even going so far as to try to rip off the helm to little avail. Finally, he is consumed in blinding flash of light and high pitched ringing noise, encompassing much of Team 2s side.
As the light and ringing died down, the sound of some rich voice chuckling can be overheard. Its source? A pale yellow elf whose skin seemed more a carapace with dark blue splotches throughout it, garbed in half-plate reminiscent of grey shellfish in style, and holding aloft golden orb with three crab legs extending from ports in its side. "It was me! Haha! It was me, XENO, All along! HAHAH!" He declared. "Now behold! Orb of the Patriots!" The Orb releases a blue mist, coating those it touches in some strange but flexible and protective blue film.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
(If I understand correctly, you only have one round of prep total. So you could cast longstrider as an action, or you could use your action to hide and then use your bonus action to cast zephyr strike.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I am mathing out initiatives and posting map with everyone positioned soon. 24 hours from when posted, after that I will "Pilot" any inactive characters in a way that makes the most sense in the given situation. Any of you who have reservations about this can 1. post in time and if that isn't possible due to life, it does happen, go back to the original thread and view any fight Eider was in. Post coming soon)
(I'm just getting done with Team 1. Holy gods BDaddly, you did this for multiple matches every day?! XD )
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Longstrider was cast before the round of prep, as it's an hour long spell.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Welcome all to the Level 3 Fight!
The team who has all its members knocked Unconscious will be declared the losers. As you enter, you are each provided 1 Potion of Healing
In this fight we have a Whopping 16 combatants!
Fist among them, a new face around here, a tall half - orc wielding an intimidating looking Pole arm and shelled in a wicked set of black armor welcome Kulum!
Behind him comes to us from a forgotten jungle, a Lizardman who carries with his trusty warhammer as well as the wrath of his gods Zacazotal!
This next combatant IS his armor, from far off lands the wondering Warforged Dreadwood!
Now we have a truly unique entry. From far flung swamps comes the Grung who is never as alone as he seems, Robbit!
With fury in her veins and carrying the Hells wrath inside her, the Teifling Nara!
Contrasted to that next we have an elegant Elf who enters. With his weapon of choice, Knowledge... and a good blade. Sha'kar!
Strolling in next may look unassuming, but this Verdan Warrior has been touched by a Light. Get close to him at your own risk, Rindolar!
The Final member of this team is an old face, returned for one more chance at Glory, the Fiendish priest himself, Eldin!
For the second team we have first among them another fellow from a far off land, dabbler in the dark magics, Leshanna!
Next up we have the curios minded Simic, striving to be master of the techno-arcane, Xeno!
Another familiar face coming up, carrying a tune with as much finesse as his weapons, Swiggs!
Next in is a fearsome warrior of the wilds, bring honed instinct and cunning to bare, Latrius!
Who's this now? Suave, confident, carrying himself as if he's already won? Justine the Bard is here to give us all a show!
Not one to be hunter, this next combatant has taken to hunting the monsters herself, the ferocious Elspeth!
Here we have one who's born of 2 worlds, trained in the ways of combat master of martial prowess, Dorkas!
And Finally, our last contestant and final veteran, known for her ferocity in battle, Griane Wildpaw!
Team 1 is up first. You have 24 hours to act (8:30 PM), you may PM me if you wish your moves to remain hidden.
Nara, Robbit, and Sha'kar all take up positions, readying themselves for the battle to come....
(D, Z R, E, and K, are up still)
(Note: I tried to place you all as close to where you asked, there is a lot of overlap.)
The time: 10 a.m.
Arena description: Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . D. . . . . . . . . . . Z. R. K.
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....=R=====///......=......///======.....===
08 . . N. / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 S . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 La .J . .G . . . . . . . . .D .Es .L .X
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are as such:
Team 1: Zacazotal (Z), Deadwood (D), Kulum (K), Robbit (R), Nara (N), Sha'kar (S), Rindolar (R), Eldin (E)
Team 2: Leshanna (L), Xeno (X), Swiggs (Sw), Latrius (La), Justine (J), Elspeth (Es), Dorkas (D) , Grianne (G)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Nara runs past her companions to C8, and waits to see how they proceed before going further into the pit
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Robbit proceeds to leap upwards, overtop the walls that are in front of him, leaping and proceeding to leap again, onto the wall between C 8 and C 9. He holds his Crossbow out, as he scans the environment for his enemies.
(if there’s something wrong with this, let me know. I’ll change it.)
Leshanna will be at O1, with the plan to climb up the tree when/if it becomes an option.
After bidding Sha'kar a curt nod, followed doing something else out of sight, the warforged strode out with a purpose, scanning the horizons for any threats. And the march soon became a jog... and a jog into an outright sprint towards the other side, ready to engage in glorious combat!
For DM:
Casting Sanctuary(Wis 13) before moving out of cover.
Movement/Action: Dash to 2A
(Edit: To include discussion with DM of a change of action.)
When you realize you're doing too much: Signature.
(How can Dreadwood take secret actions, since they're not hidden?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(We finally got there, good luck to everyone and thank you all for your patience.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Welcome all to the Level 3 Fight!
The team who has all its members knocked Unconscious will be declared the losers. As you enter, you are each provided 1 Potion of Healing
In this fight we have a Whopping 16 combatants!
Fist among them, a new face around here, a tall half - orc wielding an intimidating looking Pole arm and shelled in a wicked set of black armor welcome Kulum!
Behind him comes to us from a forgotten jungle, a Lizardman who carries with his trusty warhammer as well as the wrath of his gods Zacazotal!
This next combatant IS his armor, from far off lands the wondering Warforged Dreadwood!
Now we have a truly unique entry. From far flung swamps comes the Grung who is never as alone as he seems, Robbit!
With fury in her veins and carrying the Hells wrath inside her, the Teifling Nara!
Contrasted to that next we have an elegant Elf who enters. With his weapon of choice, Knowledge... and a good blade. Sha'kar!
Strolling in next may look unassuming, but this Verdan Warrior has been touched by a Light. Get close to him at your own risk, Rindolar!
The Final member of this team is an old face, returned for one more chance at Glory, the Fiendish priest himself, Eldin!
For the second team we have first among them another fellow from a far off land, dabbler in the dark magics, Leshanna!
Next up we have the curios minded Simic, striving to be master of the techno-arcane, Xeno!
Another familiar face coming up, carrying a tune with as much finesse as his weapons, Swiggs!
Next in is a fearsome warrior of the wilds, bring honed instinct and cunning to bare, Latrius!
Who's this now? Suave, confident, carrying himself as if he's already won? Justine the Bard is here to give us all a show!
Not one to be hunter, this next combatant has taken to hunting the monsters herself, the ferocious Elspeth!
Here we have one who's born of two worlds, trained in the ways of combat master of martial prowess, Dorkas!
And Finally, our last contestant and final veteran, known for her ferocity in battle, Griane Wildpaw!
Team 1 is up first. You have 24 hours to act (8:30 PM), you may PM me if you wish your moves to remain hidden.
Nara, Robbit, and Sha'kar all take up positions, readying themselves for the battle to come....
(D, Z R, E, and K, are up still)
(Note: I tried to place you all as close to where you asked, there is a lot of overlap.)
The time: 10 a.m.
Arena description: Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . D. . . . . . . . . . . Z. R. K.
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....=R=====///......=......///======.....===
08 . . N. / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 S . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 La .J . .G . . . . . . . . .D .Es .L .X
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are as such:
Team 1: Zacazotal (Z), Deadwood (D), Kulum (K), Robbit (R), Nara (N), Sha'kar (S), Rindolar (R), Eldin (E)
Team 2: Leshanna (L), Xeno (X), Swiggs (Sw), Latrius (La), Justine (J), Elspeth (Es), Dorkas (D) , Grianne (G)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(@Futuristic: Noone can see him aside from allies judging by the map and walls in the way from everyones starting position. Otherwise, I would've comitted to a different action. Though Elite can correct me on that one.)
When you realize you're doing too much: Signature.
Eldin's actions:
Move to: P9
To keep in stealth (assuming it is a free action since I am already in stealth. If not, use BA): 20
Action: Ready Action to fire off Toll the dead at whoever steps into his sight and then use his remaining movement to . N9 (behind cover)
If more than one person enters his sight, he will prioritize Swigg or Justine or Grianne if she is not in beast form.
Kulum rushes out of the door and jumps over the low wall before he gets to P6, and begins to look out for coming attacks.
Eldin makes his way out, focusing on his incantation. Kulum rushes out taking a defensive posture for any incoming attacks. Sha'kar utters his own spell and quietly moves into position. Rindolar charges out taking his own position on the battlefiled.
Deadwood sprints off into the arena towards his foes. (final destination incoming)
The crowd sits quietly, as the tensions builds....
(Z is still up)
The time: 10 a.m.
Arena description: Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . D . . . . . . . . . . . Z . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . . E
=€==.....=R=====///......=......///======.....===
08 . . N. / . / . = . / . / . R . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .K
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 La .J . .G . . . . . . . . .D .Es .L .X
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Deadwood (D), Kulum (K), Robbit (R), Nara (N), Sha'kar (S), Rindolar (R), Eldin (E)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (La), Justine (J), Elspeth (Es), Dorkas (D) , Grianne (G)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Any player may pm me to do something in secret, given the circumstances would allow for that. IE: stealth or no enemies within 5ft or LoS)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Zacazotal moves around the corner to O9 where he points his Machauitl towards the other side and utters a prayer in draconian.
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . Z . E
=€==.....=R=====///......=......///======.....===
08 . . N. / . / . = . / . / . R . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .K
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 . . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 D . . . . . . . . . . . . . . .
=..%=========================================%..
01 La .J . .G . . . . . . . . .D .Es .L .X
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
The teams are:
Team 1: Zacazotal (Z), Deadwood (D), Kulum (K), Robbit (R), Nara (N), Sha'kar (S), Rindolar (R), Eldin (E)
Team 2: Leshanna (L), Xeno (X), Swigg (Sw), Latrius (La), Justine (J), Elspeth (Es), Dorkas (D) , Grianne (G)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(I mixed it up, tried fixing it before people noticed... and failed XD )
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)