"The service might be like three hours long, and it's just getting going," Mardon says. "This is why I can never deal with regular church-goin', too much time out of my day, though I know Esme's mom would like me to rethink that attitude. Might eat up too much investigation time just hanging around. We can come back in a couple of hours or so to talk to the staff about what they know after the service. Might not hurt to poke around a bit in the meantime, make the most of our time."
OOC: Oh yeah, speaking of Esme, I don't think the player is responding. I will leave the plot for another time.
Mardon investigates both the exterior of the church and the buildings and areas in the immediate vicinity, still in the "center" of the "murder circle" on the map, as his allies pointed out that it might not be the church, specifically. "Could be a nearby building, rooftop, some place that's important to our killer. Could just be their home, where they hang up their knife at night. Either way, it all seems to surround this area, so that tells me it's important." He Investigates, trying to put himself into the mindset of a killer, what patterns they might be seeing, what bizarre inclinations lead them to slay people in this district and place their bodies up on doorways, hoping for some intuition to lead him to their quarry. Investigate: 12
You would say that would be unlikely. You do not find another building that you would believe might interest the killer. You also remember all the buildings were place roughly 1 inch away from the church in the map.
This post has potentially manipulated dice roll results.
As the service is still ongoing, Mardon circles the church from the outside, looking up to see if there are any high steeples or bell towers, any places a squatter might dwell in secret.
Perception: 13
Investigation: 14
"I still think the clergy would be good to talk to, they're right here at the center of it all," Mardon says. "Unless you boys are itchin' to go elsewhere, I'd say we hang here and speak to them after the service is done."
As the service is still ongoing, Mardon circles the church from the outside, looking up to see if there are any high steeples or bell towers, any places a squatter might dwell in secret.
Perception: 22
Investigation: 5
"I still think the clergy would be good to talk to, they're right here at the center of it all," Mardon says. "Unless you boys are itchin' to go elsewhere, I'd say we hang here and speak to them after the service is done."
Yes, one of the higher towers is a bell tower. The bell is about 20 feet square
If the group Rubin is following is headed towards where they suspect the next murders will happen, then he will continue following. If not, then he returns to the others.
"I say knock, but have someone covering all the exits," Mardon says. "In case someone tries to bolt." Mardon circles the structure to look for a back exit, windows, etc.
"Ander, you're a charming dude, knock and see who's home," Mardon says, covering the east door while Rubin covers the west. He then signals a knocking gesture.
Ander nods. He clicks his fingers to summon Clover, and sends his owl up to scan the roofs surrounding the area for anything that stands out (Clover Perception: 11). Ander then walks casually up to the door, knocking confidently. "Graveyard Standards Inspector. Please open up so that we can get this over with quickly." Then steps back a couple of paces from the door.
This post has potentially manipulated dice roll results.
Deception: 12 “Yeah, they do that from time to time. I just go where they tell me but they rarely tell me any details. Typical government agency, right?” Ander shrugs in a ‘what can ya do’ move. “Name’s Ander. You are?” Ander puts forth a hand to shake.
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OOC: Oh yeah, speaking of Esme, I don't think the player is responding. I will leave the plot for another time.
You would say that would be unlikely. You do not find another building that you would believe might interest the killer. You also remember all the buildings were place roughly 1 inch away from the church in the map.
Rubin continues to follow them as stated previously.
As the service is still ongoing, Mardon circles the church from the outside, looking up to see if there are any high steeples or bell towers, any places a squatter might dwell in secret.
Perception: 13
Investigation: 14
"I still think the clergy would be good to talk to, they're right here at the center of it all," Mardon says. "Unless you boys are itchin' to go elsewhere, I'd say we hang here and speak to them after the service is done."
Ander nods, "I agree, it would be good ta chat with the priests. We keep looking up..." Ander scans the ground around the temple (Perception: 16).
(OOC - Ander is looking to see if there are any grates or manholes that might lead down into the sewers or something below the temple.)
They seem to be moving away from the sea ward into the castle ward.
Yes, one of the higher towers is a bell tower. The bell is about 20 feet square
There are no sewers, but you do see a wooden hut next to what seems like a graveyard.
Ander points over to the wooden hut near a graveyard, "Perhaps we could check that out while we wait for the service inside ta finish?"
If the group Rubin is following is headed towards where they suspect the next murders will happen, then he will continue following. If not, then he returns to the others.
"Sure, let's check it out," Mardon replies, heading with Ander, and Rubin as well if he regroups, to investigate the wooden hut and the graveyard.
The 3 of you (no, the group is no heading in the direction.) approach the hut. The door is scratched and seems quite old. You hear snoring.
"Burst in or knock?" Rubin quietly asks the others as they approach the hut.
"I say knock, but have someone covering all the exits," Mardon says. "In case someone tries to bolt." Mardon circles the structure to look for a back exit, windows, etc.
The door of the hut faces south, the room is a 10 feet square, with windows at chest height at the east and west.
"I can cover from one direction." Rubin confirms, figuring either of the others would be better at talking to whomever is inside than he would be.
"Ander, you're a charming dude, knock and see who's home," Mardon says, covering the east door while Rubin covers the west. He then signals a knocking gesture.
Ander nods. He clicks his fingers to summon Clover, and sends his owl up to scan the roofs surrounding the area for anything that stands out (Clover Perception: 11). Ander then walks casually up to the door, knocking confidently. "Graveyard Standards Inspector. Please open up so that we can get this over with quickly." Then steps back a couple of paces from the door.
A old man comes hobbling out, he is holding a wooden cane. "Eh? I wasn't notified about tat, young un."
Make a deception check, or if you think your post in the hunters would give you a reason to proclaim yourself a graveyard inspector, persuasion.
Deception: 12
“Yeah, they do that from time to time. I just go where they tell me but they rarely tell me any details. Typical government agency, right?” Ander shrugs in a ‘what can ya do’ move. “Name’s Ander. You are?” Ander puts forth a hand to shake.