Naltic, a few steps of resisting the light turn into a few steps back towards it. 1/1
Taraven, you swing both of your swords in perhaps a last ditch effort to end this... and neither of your blades connect with the creature. It laughs... and then
Goblin 1 retaliates immediately with a sword slash of its own towards Taraven: Attack: 19 Damage: 3 this goblin had a jump on Taraven who was off balance with her previous attacks. The sword clips her arm, cutting through the leather and making a huge gash. (-3 hp)
Goblin 2 moves over and also attacks Taraven who is the closest target to it: Attack: 5 Damage: 7 this goblin trips as it comes over and almost drops its sword, missing Taraven by a mile.
The gnome reaches out and and gets another good grip on goblin 1. The electric energy is stronger this time, giving the goblin a good jolt and he shakes more than the last time... but is still standing. He's smoldering quite a bit and wavering though. (3 damage). Both goblins are starting to look nervous, and are starting to question if they will come out of this on top.
Both still remaining fighting though... for now.
Zene (rd5) and Naltic (rd6) are up with their death saves, then Taraven is up! (Taraven you can queue your action anytime)
Willi, your healing energies flow through the tiefling. Her neck wound seems to close, and she immediately gets a wave of energy through her which almost stands her up. (+5hp)
Zene, you lunge your rapier with the utmost precision and grace into the goblin 1, piercing its heart. It's a thing of beauty to watch actually. You retract your sword and blood follows. The goblin falls to the ground, dead. His comrade, goblin 2, yells something and looks very scared now.
As for the bardic inspiration - I think technically this wouldn't work as Naltic can't "hear" you, but from what's went down in this fight, I think it's totally the right call to allow this!
Naltic's subconscious hears Zene's rallying words of inspiration. Please roll a d6 and add it to your next death save. So this will ensure you don't end up with a 1. I think it's only fair!
(Naltic can roll his death save at any time. Let's talk about the bardic inspiration d6 to save you IF you do roll a natural 1.)
Taraven, your first slash just misses... which allows you to correct the mistake and the second blade connects deep into the goblins flesh. It screams in pain, blood flies and the goblin is desperate. And bleeding badly.
Goblin 2, seeing that it is alone and almost dead, tries to escape for its life. The creature will dash 60 feet in the north direction. This will create an attack of opportunity from both Taraven and Zene. You can both make those now, and then Willi is up!
Naltic, a combination of Zene's rallying voice and your resilient will to live allows you to return from the light and back onto the living plane. Naltic is now stable, but still unconscious. He will regain consciousness and 1hp in 3 hours (if he is not healed sooner.)
Zene, while the goblin is on its last legs, its still pretty fast. You miss with your attempt, and the goblin manages to run away from you.
Willi is up! The goblin is now 60 feet away, directly north of your position on the map. It seems the goblin is trying to escape via some kind of path or trail through the woods which you can notice quite clearly now since the goblin is running through it.
Zene and Taraven can also queue their actions which will be slotted after Willi.
Naltic will have no action next round, but he's stable. (unless he's healed).
The goblin will likely escape if not stopped with these next actions.
Death save 2 7
Naltic, a few steps of resisting the light turn into a few steps back towards it. 1/1
Taraven, you swing both of your swords in perhaps a last ditch effort to end this... and neither of your blades connect with the creature. It laughs... and then
Goblin 1 retaliates immediately with a sword slash of its own towards Taraven: Attack: 19 Damage: 3 this goblin had a jump on Taraven who was off balance with her previous attacks. The sword clips her arm, cutting through the leather and making a huge gash. (-3 hp)
Goblin 2 moves over and also attacks Taraven who is the closest target to it: Attack: 5 Damage: 7 this goblin trips as it comes over and almost drops its sword, missing Taraven by a mile.
Willi is up!
Willi is up!
(I'll move him later today I think to keep this going if we don't hear from him)
ooc: sorry for holding things up. i thought i posted.
nevermind the shocking grasp.
Cure wounds at Zene for 5 hp
Manipulated rolls because i deleted the rolls for the shocking grasp
(it's no problem at all)
The gnome reaches out and and gets another good grip on goblin 1. The electric energy is stronger this time, giving the goblin a good jolt and he shakes more than the last time... but is still standing. He's smoldering quite a bit and wavering though. (3 damage). Both goblins are starting to look nervous, and are starting to question if they will come out of this on top.
Both still remaining fighting though... for now.
Zene (rd5) and Naltic (rd6) are up with their death saves, then Taraven is up! (Taraven you can queue your action anytime)
I changed the shocking grasp to a cure wounds actually.
oops sorry! Those posts were crossed
Willi, your healing energies flow through the tiefling. Her neck wound seems to close, and she immediately gets a wave of energy through her which almost stands her up. (+5hp)
Zene is up!
Zene stands up, clearly shocked at what just occurred. "Thank you Willi, this will not be forgotten"!
She rallies and immediately pulls out her rapier and lunges towards Goblin 1 with a piercing scream! Attack: 23 Damage: 7
She will also call out to Naltic and give him bardic inspiration "we can't lose you now"!!
Zene, you lunge your rapier with the utmost precision and grace into the goblin 1, piercing its heart. It's a thing of beauty to watch actually. You retract your sword and blood follows. The goblin falls to the ground, dead. His comrade, goblin 2, yells something and looks very scared now.
As for the bardic inspiration - I think technically this wouldn't work as Naltic can't "hear" you, but from what's went down in this fight, I think it's totally the right call to allow this!
Naltic's subconscious hears Zene's rallying words of inspiration. Please roll a d6 and add it to your next death save. So this will ensure you don't end up with a 1. I think it's only fair!
Naltic is up, and Taraven can also proceed.
"Where is Naltic? Is he alright? Let me finish this one off!"
She will take 2 strikes at Goblin 2 with her shortswords.
Attack 14 Piercing Damage 8
Attack 17 Piercing Damage 5
If Goblin 2 is defeated, I will move towards the cart to guard it in case more Goblins show up.
Will process Taraven’s move once we get Naltics death save. Also Naltic add the d6 !
(Naltic can roll his death save at any time. Let's talk about the bardic inspiration d6 to save you IF you do roll a natural 1.)
Taraven, your first slash just misses... which allows you to correct the mistake and the second blade connects deep into the goblins flesh. It screams in pain, blood flies and the goblin is desperate. And bleeding badly.
Goblin 2, seeing that it is alone and almost dead, tries to escape for its life. The creature will dash 60 feet in the north direction. This will create an attack of opportunity from both Taraven and Zene. You can both make those now, and then Willi is up!
Taraven seeing Goblin 2 attempting to run away will swing her short sword at it
Attack 11 Piercing Damage 4
The goblin luckily evades Taraven's shimmering short sword blade, still dripping from its blood.
Zene's opportunity attack is up, + Naltic's save!
Death save 3: 20 + 6
Lucky!
Naltic, a combination of Zene's rallying voice and your resilient will to live allows you to return from the light and back onto the living plane. Naltic is now stable, but still unconscious. He will regain consciousness and 1hp in 3 hours (if he is not healed sooner.)
Zene thrusts her rapier directly at the goblins back as it tries to escape Attack: 8 Damage: 8
Zene, while the goblin is on its last legs, its still pretty fast. You miss with your attempt, and the goblin manages to run away from you.
Willi is up! The goblin is now 60 feet away, directly north of your position on the map. It seems the goblin is trying to escape via some kind of path or trail through the woods which you can notice quite clearly now since the goblin is running through it.
Zene and Taraven can also queue their actions which will be slotted after Willi.
Naltic will have no action next round, but he's stable. (unless he's healed).
The goblin will likely escape if not stopped with these next actions.
Willi pulls a dart out of his pockets in a hectic movement and throws it after the goblin.
Attack: 8 Damage: 4
with disadvantage because of range