Ssra prefers to be the one doing charging, so he is going to shoot two beams of eldritch blast at the charging horned hippo. Beam 1: 22 to hit, 2 force damage and knocked back 10 ft Beam 2: 18 to hit, 3 force damage and knocked back 10 ft
Ssra's spells both strike the charging hippo, but that only seems to draw its attention towards you. It runs past the other fighters, biting you, dealing 16 piercing damage.
Anputeleptuf is able to defeat three of the anointed with his bolts, two of them remain.
Zonenchu is in the mix of the remaining anointed and continues his frenzied rage: Attack 1 (great weapon master): 20 to hit, 37 - actually 24 damage Attack 2 (great weapon master): 22 to hit, 33 - actually 23 damage Attack 3 (great weapon master): 24 to hit, 40 - actually 27 damage
If all the anointed die, he will charge the hippo and hit that one. The critical-checking thing doesn't work with bless and other stuff added.. oh well. I'll add the correct numbers at the end of the rolls.
This post has potentially manipulated dice roll results.
Atothis' turn
Seeing the drakes, Atothis will try to angle his flight back down looking for more cover while still making progress towards the arrow. { OOC: are there trees all the way across, or just near the obelisk? } Assuming he finds some cover, he will use cunning action to hide as a bonus action: Stealth check 12 He will then ready an action to fire his shortbow at the drakes if they seem like they don't see him hiding.
Ra-kehet's turn
Ra-kehet uses a bonus action to catch his breath and regain 14 HP (Second wind). He then moves to be between the incoming Anointed and the obelisk, and readies an attack on the first one that gets close.
{ OOC: Having a hard time judging distances, which is why i'm using ready-action so often }
This post has potentially manipulated dice roll results.
Kan-ra circles higher, trying to move in the general direction of the obelisk, and fires another two arrows at the injured drake (if either is). 15 and 23
Ta-Kara casts Spirit Guardians, spiritual cats start to run in circles around her. The rest of the crop is unaffected by it.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
OK, Ssra's turn!
Ssra prefers to be the one doing charging, so he is going to shoot two beams of eldritch blast at the charging horned hippo.
Beam 1: 22 to hit, 2 force damage and knocked back 10 ft
Beam 2: 18 to hit, 3 force damage and knocked back 10 ft
Ta-Kara: 20 (SeargentBobXIX)
Ssra: 18 (Winenose)
Anputeleptuf: 16 (Matthias_von_Schwarz)
User-hat: 15 (Skyhighest)
Zonenchu: 12 (Winenose)
Atothis: 11 (Hazred)
Rakehet: 10 (Hazred)
Kan-ra: 8 (Matthias_von_Schwarz)
Mesu: 7 (SeargentBobXIX)
Nefertiti: 2 (Skyhighest)
We have 3 drakes and (i believe) 3 anointed and a hippo coming at us.
Anputeleptuf fires another barrage of four Sun Bolts at the anointed. 20, 27, 23, and 16
8, 9, 8, and 7
OOC: Flurry of Blows again.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Ssra's spells both strike the charging hippo, but that only seems to draw its attention towards you. It runs past the other fighters, biting you, dealing 16 piercing damage.
Anputeleptuf is able to defeat three of the anointed with his bolts, two of them remain.
User-hat, you're up!
You fell one of the anointed with an arrow, and hit the hippo and the last anointed with your other two, though they still move toward the obelisk.
Zonechu, you're up! (I will remind you about bless and aid each turn)
Zonenchu is in the mix of the remaining anointed and continues his frenzied rage:
Attack 1 (great weapon master): 20 to hit, 37 - actually 24 damage
Attack 2 (great weapon master): 22 to hit, 33 - actually 23 damage
Attack 3 (great weapon master): 24 to hit, 40 - actually 27 damage
If all the anointed die, he will charge the hippo and hit that one.
The critical-checking thing doesn't work with bless and other stuff added.. oh well. I'll add the correct numbers at the end of the rolls.
...In the mix of the one remaining anointed, which you kill with the first strike. You move to the hippo, which you kill in two strikes.
Then, what seems to be a vizier of zeal, though of his name, you know not.
Athothis, your turn!
{ OOC: Is the vizier of zeal a threat? Is he the only threat at this point? }
You do see a group of about five more anointed coming to join the fight. There are also the drakes up in the air.
Atothis' turn
Seeing the drakes, Atothis will try to angle his flight back down looking for more cover while still making progress towards the arrow.
{ OOC: are there trees all the way across, or just near the obelisk? }
Assuming he finds some cover, he will use cunning action to hide as a bonus action: Stealth check 12
He will then ready an action to fire his shortbow at the drakes if they seem like they don't see him hiding.
Ra-kehet's turn
Ra-kehet uses a bonus action to catch his breath and regain 14 HP (Second wind). He then moves to be between the incoming Anointed and the obelisk, and readies an attack on the first one that gets close.
{ OOC: Having a hard time judging distances, which is why i'm using ready-action so often }
(The trees go all the way to about twenty feet from the edge)
Atothis finds one of the largest trees that would easily hide him, dives into it.
The drakes, which were following you at first, dive down when you do, but do not seem to find you. They fly back toward the other flying initiates.
The zombies are now about thirty feet from the obelisk, these ones being slower than the last you encountered.
Kan-ra's turn!
Kan-ra circles higher, trying to move in the general direction of the obelisk, and fires another two arrows at the injured drake (if either is). 15 and 23
12 and 10 damage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Both arrows strike the drake, effectively killing it.
Mesu, you're up!
About how far from the arrow am I?
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
About 100 feet
Mesu continues to run twoards the arrow, disengaging and dashing so he doesn't get hit.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Mesu
You do reach the arrow, but cannot attempt to pick it up yet. A group of three anointed straggling behind the rest, turn around, chasing after you.
Nefertiti
You strike one of the anointed approaching the obelisk.
Ta-kara's turn!