Shrugging off the flying spores, Miles hacks at the Yestabrod with his oversized rolling pin. He also looks with an expert’s eye at the possible delicacies this mushroom might yield when properly sautéed.
Raging and Blessed Attack: 14 plus 2
Damage: 9
Chef’s Tools: 19
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(He's just trying to get at the largest grouping of them that hopefully doesn't involve hitting any allies(but at this point I'd just be happy to hit one. Also I guess I'll roll disadvantage for the attack roll, because godammit I'm just gonna get this spell off)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Miles:
OOC: "Yestabrod (big slime mushroom) exhales another different cloud of spores in a cone, these clinging on to everyone’s clothes and burning them (Dex saving throw from everyone)." We need to know the save DC and the damage so we can know if we made the save and how much damage to apply to our characters.
Miles attempts to dodge the incoming acid! Dexterity Save: 13 plus Bless: 3
He then fends off the massive myconid with a resounding clang of his serving platter, sidestepping and then responding with another attempted thwack of his rolling pin!
Rolling Pin Attack: 10 plus Bless: 3
Rolling Pin Damage: 8
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Wendigo yells out in anger and throws down his bow, drawing his axes and swinging at his foe.
Attack: 7 Damage: 8
Attack: 14 Damage: 6
(My emptiness deepens. I have become hollow.)
(Um, apparently not, because the dice... rerolled themselves? It doesn't say manipulated dice, but I'm pretty sure the attack rolls were 9 and 7. I mean, I'll take these, but they were definitely not these before.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Jhazaal seems to have Healing Word prepared right now, so if anyone goes down he will use it the next round to get you back on your feet. No reason to use it prior to then, as it won't keep you from going down, at least not raise the likelyhood very much
Vera might very well go down next round, as she’ll take acid damage at the beginning of Yestabrod’s turn. She just barely passed the con save, which would have stunned her.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Vera hacked a glob of blood as her vision began to go blurry. Barely able to keep herself upright, let alone think, she resigned herself to that fact that she would most likely never leave this grove. Mustering all the energy she could, she lashed out at the creature in front of her, hoping to get give the others an opening to get away.
Attack: 8 Damage: 12 (Sneak attack included due to Rakish Audacity ability)
Dex save 1:8
And 2:10
"Ignorance is bliss, and you look absolutely miserable."
Miles:
Shrugging off the flying spores, Miles hacks at the Yestabrod with his oversized rolling pin. He also looks with an expert’s eye at the possible delicacies this mushroom might yield when properly sautéed.
Raging and Blessed Attack: 14 plus 2
Damage: 9
Chef’s Tools: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Wendigo... tries again.
Attack: 23 Damage: 3
Spell Damage: 6
"Ignorance is bliss, and you look absolutely miserable."
Dexterity Save: 15
Knox turns and ignites his hand before flinging the fire at the large fungus-slim hybrid.
Action: Cast Produce Flame at Yestabrod: Attack: 7 - Damage: 3 fire damage.
Concentration: Bless (Vera, Miles and Wendigo): Round 2/10
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
(Who are you targeting, one of the myconids? Also just realized—one of them is in melee with you.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(He's just trying to get at the largest grouping of them that hopefully doesn't involve hitting any allies(but at this point I'd just be happy to hit one. Also I guess I'll roll disadvantage for the attack roll, because godammit I'm just gonna get this spell off)
Disadvantage: 7
(I am empty)
"Ignorance is bliss, and you look absolutely miserable."
Vera cuts down Sarith, wincing slightly as her blade strikes home and life drains from the familiar face.
Jhazaal keeps whipping it.
Miles lands a solid thunk on mushroom glob’s head. He has a feeling it’s probably best not to eat it.
Wendigo is empty. And should maybe put down the bow and arrow.
Knox nearly burns Miles with a flame glob, splattering a patch of mushrooms with fire.
Yestabrod’s acidic spores cling to Vera and Jhazaal still, doing 5 acid damage. You can repeat the saving throw at the beginning of your turn.
Another corpse erupts, this time spewing acid over Miles. Dex saving throw or 2 acid damage.
Yestabrod slams his entire body down on Miles, trying to suffocate him under his weight.
Attack: 14 Damage: 6 bludgeoning and 11 poison
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
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The two myconids release more spores, one cloud at Vera and one cloud at Wendigo (Con save from each of you).
(Everyone is up, two myconids and Yestabrod remain. Vera and Wendigo are in melee with one myconid each, Mikes is in melee with Yestabrod.
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Miles:
OOC: "Yestabrod (big slime mushroom) exhales another different cloud of spores in a cone, these clinging on to everyone’s clothes and burning them (Dex saving throw from everyone)." We need to know the save DC and the damage so we can know if we made the save and how much damage to apply to our characters.
Miles attempts to dodge the incoming acid! Dexterity Save: 13 plus Bless: 3
He then fends off the massive myconid with a resounding clang of his serving platter, sidestepping and then responding with another attempted thwack of his rolling pin!
Rolling Pin Attack: 10 plus Bless: 3
Rolling Pin Damage: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Vera and Jhazaal failed, hence the acid damage at the beginning of his turn. It’s a lingering effect rather than right away.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Wendigo yells out in anger and throws down his bow, drawing his axes and swinging at his foe.
Attack: 7 Damage: 8
Attack: 14 Damage: 6
(My emptiness deepens. I have become hollow.)
(Um, apparently not, because the dice... rerolled themselves? It doesn't say manipulated dice, but I'm pretty sure the attack rolls were 9 and 7. I mean, I'll take these, but they were definitely not these before.)
"Ignorance is bliss, and you look absolutely miserable."
(It has the manipulated flag for me. Just roll them both again.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(How many saving throws does Vera have to do?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Jhazaal dex save: 5
(One con, one dex.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Jhazaal seems to have Healing Word prepared right now, so if anyone goes down he will use it the next round to get you back on your feet. No reason to use it prior to then, as it won't keep you from going down, at least not raise the likelyhood very much
Jhazaal uses thron whip once more...
To hit: 19 Damage: 3
(Vera has only 3hp left so not sure if she's still standing after those rolls)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Knox has both Cure Wounds and Healing Word prepared and close to Vera, I believe.
I will wait for LordShadowthorn to confirm if Vera has in fact gone down, before deciding on Knox' turn this round.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Vera might very well go down next round, as she’ll take acid damage at the beginning of Yestabrod’s turn. She just barely passed the con save, which would have stunned her.
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Vera hacked a glob of blood as her vision began to go blurry. Barely able to keep herself upright, let alone think, she resigned herself to that fact that she would most likely never leave this grove. Mustering all the energy she could, she lashed out at the creature in front of her, hoping to get give the others an opening to get away.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM