This post has potentially manipulated dice roll results.
Leovold unleashes a battle roar and runs up behind Facebreaker in C4, as he does so, his form blurs and when he stops in c4 and echo of himself continues into c5. Leovold unleashes incarnation and the Leovolds both simultaneously rear back with their longswords and strike at the two slimes.
This post has potentially manipulated dice roll results.
"Yes, good. You fight well Facebreaker, as do you dusty."
If the slime and his echo are still around when it gets to his turn he will use his attack action through the echo. If his echo has been destroyed he will move 10 feet back to get out of the way another echo of him will charge forward when he does that and slice with its longsword at the slime.
with the initial tatget split in two, facebreaker turns his fury onto the 2nd monster and releases a flying stomp kick upon the monsters skull immediately followed up with a downward spear thrust.
The slime wobbles upon receiving Dusty's mace blow, but does appear to have taken 3 damage.
Facebreaker's kick causes the slime to wobble in the same fashion (3 damage), but his spear thrust appears to have no effect despite entering the ooze.
4
The slime lashes out at Dusty
Attack: 21 Damage: 6
5
Dusty feels as if he has been punched hard in the chest. Additionally, he seems to have been smeared by acid and the pain burns.
Dusty takes 11 damage.
Leovold's echo image then slashes at the slime for 13 damage.
The slime has taken 19 damage!
However, this action causes the slime to be split into two. There are now two slimes!
Everyone, excluding Leovold, can post their turns!
exercising his razor sharp focus, facebreaker unleashes a relentless series of blows to the slime monsters!
slime1: Attack1: 15 Damage: 3
slime2: Attack2: 17 Damage: 5
slime1: Attack3: 6 Damage: 4
————
Open Hand Technique if attack2 and/or 3 land
Whenever you hit with one of your Flurry of Blows attacks, you can impose the following effects on that target: fall prone if it fails a DEX saving throw (DC 12)
This post has potentially manipulated dice roll results.
Dusty heals his wounds and is now back at full health!
Nimue's line of sight is not as clean as she would like, her eldritch blast again only grazing the slime(2) for 1 damage.
Facebreaker pummels the slimes with his fist. They wobble, but do not fall over or anything like that. Slime(1) takes 3 damage and slime(2) takes 5 damage.
This post has potentially manipulated dice roll results.
The slime is able to get through the defenses of Leovold's echo and as it is struck it dissolves into a puff of mist.
" Oh how clumsy of that me."
Leovold moves up so he can manuver his new echo to the next slime. ( Think I may be confused on the order things are happening here.) He will make a new echo if he needs to.
The echo charges up to new slime 1 and strikes with its longsword.
Like the previous time, Leovold's echo slashes the slime in two. It dissolves lifelessly into the ground.
Combat has ended! Please award yourselves with 900 xp.
With the commotion of the encounter over, the adventures are finally able to take in their surroundings. Some rays of light enter the room from openings in the ceiling. There are cracks on the walls and rubble all over the ground. Some vegetation has started growing out of cracks in the floor. Water can be heard flowing from somewhere, but it is not visible.
On the north wall, there is a locked metal door with a key-lock on it.
Towards the end of the room on the east side, the party can see a blood stained limestone altar. There are four sconces with unlit torches lining the wall around it. While the map indicates two doors here, none are visible.
On the south wall, there is a door partially lodged under crumbling rock. It looks as if it could come loose if someone with considerable strength pulled on it.
Back towards the west in the previously traversed hallway entrance, a door on the south wall has been pried open. It looks as if one could slip through the crack if they weren’t too big.
In the center of the room are four pillars. One of them is surrounded by rubble, with a visible open cavity.
(ooc: Because of the nature of play-by-post, I will allow multiple inspections of the area at once.)
This post has potentially manipulated dice roll results.
"Ha! Easy enough!" says Dusty.
"Good to see you all in action! Mighty warriors. I wish we could fight something a little more challenging though. That would please Tempus. Anyway... Good warm up..."
Dusty will approach the bloodstained limestone altar.
"What do we have here?"
Does Dusty recognize the religion or ritual that would use this?
" It felt good, but was certainly less of a challenge than I was hoping for. I must say, you all held your own in combat well. I guess we can explore whatever this is now." He walks around looking about. " Your birds seem quite special Nimue. Where did they come from? " He returns to the door that has been pried open slightly. " Do you think one of them could check what is in here?"
Dusty's long years of training as a cleric allows him to easily recognize that the dwarves in this temple served the neutral evil dwarven god of greed, Abbathor - also known as the Great Master of Greed. He was an intensely greedy deity and was both desirous and envious of others' riches. Abbathor and his followers believed in the acquisition of all forms of wealth by any and all means necessary. Abbathor's priests dressed in red leather armor and leather caps. His holy days were on the solar eclipse and he demanded the sacrifice of both blood and gems annually.
This information adds up with what the dwarves told the party earlier.
"An altar to Abbathor.... A very greedy god.... I would say we should close to treasure as the dwarves said. Let's get to work on some of these doors. The bird is a brilliant idea."
Dusty grabs his amulet and reaches out his hand.
"Which one will you be sending? Tempus can help guide them"
This post has potentially manipulated dice roll results.
Nimue takes look around the room and looks at the torches and says "Maybe we should try to light these to get a little more light in here." She then listens to Dusty describe the dwarf god then Leo asking for assistance. "Ah the little lion is too scared to enter into the dark by himself." She turns her head to Magis and says "I need you to check this room, take this blessing from the cleric's nub and then disappear. We will see if this room is worth exploring." This for the SOUTH ROOM.
Guidance: 2
Perception: 10
OOC: Magis also has darkvision of 120 feet so he should have no issues seeing if the room is blackened.
Leovold unleashes a battle roar and runs up behind Facebreaker in C4, as he does so, his form blurs and when he stops in c4 and echo of himself continues into c5. Leovold unleashes incarnation and the Leovolds both simultaneously rear back with their longswords and strike at the two slimes.
Attack at slime 1: Attack: 7 Damage: 8
Attack at slime 2 : Attack: 22 Damage: 9
Magis flies around the slime, seeming to grab its attention. Nimue then blasts the slime with extreme energy for 9 damage.
Leovold and his echo slash into the slime(1) and it splits into two before melting lifelessly into the ground.
The slime(1) is defeated!
Slime(2) remains to the south.
Dusty and Krash "Facebreaker" Zhan-gin are up!
Dusty moves to C,6!
”One down!”
Dusty will attack with his mace against the remaining slime.
Attack: 14 Damage: 8
"Yes, good. You fight well Facebreaker, as do you dusty."
If the slime and his echo are still around when it gets to his turn he will use his attack action through the echo. If his echo has been destroyed he will move 10 feet back to get out of the way another echo of him will charge forward when he does that and slice with its longsword at the slime.
Attack: 23 Damage: 13
with the initial tatget split in two, facebreaker turns his fury onto the 2nd monster and releases a flying stomp kick upon the monsters skull immediately followed up with a downward spear thrust.
Attack: 10 Damage: 3
Attack: 5 Damage: 7
The slime wobbles upon receiving Dusty's mace blow, but does appear to have taken 3 damage.
Facebreaker's kick causes the slime to wobble in the same fashion (3 damage), but his spear thrust appears to have no effect despite entering the ooze.
4
The slime lashes out at Dusty
Attack: 21 Damage: 6
5
Dusty feels as if he has been punched hard in the chest. Additionally, he seems to have been smeared by acid and the pain burns.
Dusty takes 11 damage.
Leovold's echo image then slashes at the slime for 13 damage.
The slime has taken 19 damage!
However, this action causes the slime to be split into two. There are now two slimes!
Everyone, excluding Leovold, can post their turns!
Dusty grabs his amulet and touches it to his chest...
”By Fire cauterize”
Dusty will cast Cure Wounds at level 1 on himself healing for 8 plus 3.
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Nimue instructs Magis to help her with slime 2 by distracting it on her next attack.
She then moves to A,4 to get clean line of sight and fires an eldritch blast at slime 2.
Attack: 20 Damage: 1
She will keep Numquam on her shoulder.
exercising his razor sharp focus, facebreaker unleashes a relentless series of blows to the slime monsters!
slime1: Attack1: 15 Damage: 3
slime2: Attack2: 17 Damage: 5
slime1: Attack3: 6 Damage: 4
————
Open Hand Technique if attack2 and/or 3 land
Whenever you hit with one of your Flurry of Blows attacks, you can impose the following effects on that target: fall prone if it fails a DEX saving throw (DC 12)
Dusty heals his wounds and is now back at full health!
Nimue's line of sight is not as clean as she would like, her eldritch blast again only grazing the slime(2) for 1 damage.
Facebreaker pummels the slimes with his fist. They wobble, but do not fall over or anything like that. Slime(1) takes 3 damage and slime(2) takes 5 damage.
Slime(1) has taken 11 damage.
Slime(2) has taken 14 damage.
3
2
Slime(1) attempts to attack Leovold's echo.
Attack: 9 Damage: 7
2
The echo vanishes in a poof of smoke!
Slime(2) lashes out at Magis.
Attack: 16 Damage: 10
It completely misses!
Everyone can now post their turns!
Dusty once more reaches out his hand...
”Tempus Tolls...”
Dusty will cast Toll the Dead on slime 2.
Slime 2 must make wisdom save of 13 or take 2 points of necrotic damage.
Wisdom save: 9
The slime(2) vibrates violently before EXPLODING onto everyone. No damage is done outside of some soiled garments.
Slime(2) is defeated!
Slime(1) remains.
Nimue instructs Magis to help her with slime 1 by distracting it on her next attack.
She then moves if needed to get clean line of sight and fires an eldritch blast at slime 1.
Attack: 12 Damage: 8
She will keep Numquam on her shoulder.
The slime is able to get through the defenses of Leovold's echo and as it is struck it dissolves into a puff of mist.
" Oh how clumsy of that me."
Leovold moves up so he can manuver his new echo to the next slime. ( Think I may be confused on the order things are happening here.) He will make a new echo if he needs to.
The echo charges up to new slime 1 and strikes with its longsword.
Attack: 19 Damage: 7
.
Nimue fires a blast at the slime, scorching it!
Like the previous time, Leovold's echo slashes the slime in two. It dissolves lifelessly into the ground.
Combat has ended! Please award yourselves with 900 xp.
With the commotion of the encounter over, the adventures are finally able to take in their surroundings. Some rays of light enter the room from openings in the ceiling. There are cracks on the walls and rubble all over the ground. Some vegetation has started growing out of cracks in the floor. Water can be heard flowing from somewhere, but it is not visible.
On the north wall, there is a locked metal door with a key-lock on it.
Towards the end of the room on the east side, the party can see a blood stained limestone altar. There are four sconces with unlit torches lining the wall around it. While the map indicates two doors here, none are visible.
On the south wall, there is a door partially lodged under crumbling rock. It looks as if it could come loose if someone with considerable strength pulled on it.
Back towards the west in the previously traversed hallway entrance, a door on the south wall has been pried open. It looks as if one could slip through the crack if they weren’t too big.
In the center of the room are four pillars. One of them is surrounded by rubble, with a visible open cavity.
(ooc: Because of the nature of play-by-post, I will allow multiple inspections of the area at once.)
"Ha! Easy enough!" says Dusty.
"Good to see you all in action! Mighty warriors. I wish we could fight something a little more challenging though. That would please Tempus. Anyway... Good warm up..."
Dusty will approach the bloodstained limestone altar.
"What do we have here?"
Does Dusty recognize the religion or ritual that would use this?
Religion: 3
" It felt good, but was certainly less of a challenge than I was hoping for. I must say, you all held your own in combat well. I guess we can explore whatever this is now." He walks around looking about. " Your birds seem quite special Nimue. Where did they come from? " He returns to the door that has been pried open slightly. " Do you think one of them could check what is in here?"
Dusty's long years of training as a cleric allows him to easily recognize that the dwarves in this temple served the neutral evil dwarven god of greed, Abbathor - also known as the Great Master of Greed. He was an intensely greedy deity and was both desirous and envious of others' riches. Abbathor and his followers believed in the acquisition of all forms of wealth by any and all means necessary. Abbathor's priests dressed in red leather armor and leather caps. His holy days were on the solar eclipse and he demanded the sacrifice of both blood and gems annually.
This information adds up with what the dwarves told the party earlier.
Dusty grins.
"An altar to Abbathor.... A very greedy god.... I would say we should close to treasure as the dwarves said. Let's get to work on some of these doors. The bird is a brilliant idea."
Dusty grabs his amulet and reaches out his hand.
"Which one will you be sending? Tempus can help guide them"
Dusty will cast guidance on a bird if allowed.
Nimue takes look around the room and looks at the torches and says "Maybe we should try to light these to get a little more light in here." She then listens to Dusty describe the dwarf god then Leo asking for assistance. "Ah the little lion is too scared to enter into the dark by himself." She turns her head to Magis and says "I need you to check this room, take this blessing from the cleric's nub and then disappear. We will see if this room is worth exploring." This for the SOUTH ROOM.
Guidance: 2
Perception: 10
OOC: Magis also has darkvision of 120 feet so he should have no issues seeing if the room is blackened.