Ill be fated are the children of fire, destined are the children of the sky, cradled are the children of hells. Moris Diighn, Archmage of Sunswall.
After millennia of skirmishes, civil unrest, and wars, the kingdoms of Donvale have found a threshold of peace of the past century. However, how would this be worth the tombs if that were true?
Much can happen in one hundred years; kingdoms fall, civilizations wiped out. And it can all be done overnight.
The human capital of Amzu, Sunswall, has had a few runnings with the native tribes surrounding the kingdom. The trade routes are well protected, so civilians weren't concerned of their way of lives being affected. The question is why. The tribes of Amzu have only a handful of recorded contacts with humans. What made them become so aggressive?
In recent years, the tribes have made their way into major borders in Amzu, burning, and pillaging. The citizens are terrified, looking to the kingdom's council for what to do.
That's where you come in. A few days ago, you have received a letter signed from a man named Mayor Vernfox Tailman. Inside, a note reads: "I do hope this finds you well. Sunswall has been attacked by the surrounding tribes and the council is slow to act. I wish to get to the root of these causes, but I lack the influence. If you accept to help Sunswall, I can assure you will be paid handsomely for your services" And aside from the note, you find a single platinum coin.
Hello everyone! This will be my*sigh* second attempt at running a campaign on this site. This will be a homebrew game, as I do not trust my map-making skills, but I can paint a picture. If anything above has interested you, please feel free to fill out an application. I will leave this thread open for a few days, of which I will choose five characters. But before the app, a few rules and notes:
Post at least once a day. If you go two days without posting I will puppet your character. If you go a week without posting your character will become an npc and I will look for another player to fill your spot.
This campaign won't be too crazy with rp, but do not have one sentence replies. The only situation where this fits is if your character is already in conversation with a pc/npc. Things will happen. Your character will have thoughts and opinions on the things that happen. Whether or not they say them or keep them to themselves is up to you. The minimum for posts is three sentences.
All official content is allowed.
Characters start at level 3.
Be good to each other.
No characters are from Amzu, you may invent another country of which your character is from, and I will discuss with you via pm if it clashes too hard with what I have in store (Note: It most likely won't.)
The world is a mix of little/none to advanced technology.
Roll for stats, reroll 1's once
Character Sheet.
Name:
Race:
Age:
Gender:
Class:
Background:
Backstory: (At least three paragraphs, who they are, where they come from, and why they have decided to tackle this mission)
Notable people: (At least two npc's from your character's backstory with a short description of them)
And finally: (Your character's reaction to receiving the letter and the platinum coin (If it's one sentence, the entire app will be ignored.)
Backstory: Alberich Thundermaker is the jarl of a village on the northern shores, known for its brilliant ales and tremendous fishing. He is a fair and just leader, known for weighing his decisions and his willingness to do his own share of the dirty work when needed. He is loved by his people, and they would do anything for him.
Alberich hails from the far northern reaches, a town called Hoskuldsar, where the wind blows cold and the sea is rough. He's lived his whole life there, venturing only on fishing expeditions upon the rough seas, to his border regions to protect his land, or to some of the larger villages for the council of jarls.
After receiving the letter, Alberich prepares to leave. While he is loath to leave his own town, he knows it stays in good hands, and it would appear that the people of Sunswall need his help. He is all to aware of having to deal with invaders and rivals vying for one's land.
Notable people: Helja - Alberich's wife and a shield maiden. In his absence, she stands in his place as leader of Hoskuldsar.
Ulfgar Hillmace - a rival leader and enemy of Alberich. He has tried to overthrow and conquer Alberich on several occasions, failing every time.
And finally: For some time now, Alberich has sat as the leader of his town, but has always had that little tapping on his shoulder, calling him for adventure but never being answered. When he received his note, it caught him unaware, however its content was a welcome surprise. He was not sure who wished for his help, but he was happy to offer it. He hoped that he might find legend in battle, rising in status and potentially help garner the favour of his god.
It looks super interesting. I have an Artificer Battlesmith build that I have been looking to tinker with. Rolling stats now and will flesh her out soon.
Backstory: Dorthea grew up in the small village of Kansas. Her parents died in a fire when she was very young and she grew up with her eccentric Aunt Emile and Uncle Henry.
She helped them on their farm, mostly with herbal remedies and counter insurgency measures. She designed and built her constant companion, the Tactical Operations Threat Obliterator or TOTO, to safeguard the farm.
One summer night a frightful and odd energy storm blew through the region. Dorthea was swept up by the storm along with TOTO. She found herself deposited in a strange land. No one was familiar with her home nor how to return there. The best they could advise her to do was to seek out a powerful wizard to see if he or she could send her back home to Kansas and Aunt Em and Uncle Henry. That was 9 months ago and she was beginning to lose hope of ever seeing her home or family again.
She is hopeful that Mayor Tailman can introduce her to those who may be able to assist her in finding a wizard powerful enough to send her back home after she assists in resolving this crisis.
Notable people: Aunt Emile and Uncle Henry are the only family Dorthea has ever known. They are loving devoted foster parents and all Dorthea desires is to get back home to them.
Your character's reaction to receiving the letter and the platinum coin:
Dorthea clutches the note to her chest, as hope blooms in her heart once more. She turns to TOTO and says, "Oh TOTO! A note from a politician! Surely he must know of a powerful wizard or someone who does. Oh this is just what we needed! I'm sure if we can assist him with his tribesmen problem then he will help us in the road to getting home. Oh TOTO! It's an answered prayer!"
TOTO, Tactical Operations Threat Obliterator, regards his mistress noting her dilated pupils, accelerated heart beat, and excited tone of voice. He quickly scans their room in the Lion's Crown Inn once more for any threats to explain her agitated state. Confident once more that there are no threats in their immediate vicinity, he maneuvers into a reclined stance and thumps his tail in the all-clear signal, as he awaits her instructions.
Dorthea moves to her faithful companion, defender, and friend. She hugs the large mechanical mastif about his neck as she wipes away tears of joy. After she collects herself, she busies herself in packing up their meager positions. The duo move out the room into the hallway with hope, hope that home is on the horizon...
Nephis Rosendrake of Valspire is the middle of three children of Sir Daryl and Lady Ella Rosendrake. Their family is considered nobility by the masses due to their success, but they are not thought of as being noble by their fellow nobility - they lack influence or political power. This theme holds true within the family as well - Nephis is looked down upon by his older sister Hytia, who gained the favor and hand in marriage of a member of Valspire's royal family. His younger brother, Tylus, looks up to him as a role model.
The young noble's desire is to move up in the world, both within his family by surpassing his sister Hytia and gaining the admiration of his parents, and within the circles of nobility in general. However, he refuses to do so unfairly, rejecting the methods of assassination, outside influence, and even the counsel of the aasimar spirit that used to inhabit his soul. To him, using any of these would taint his mission and prevent him from truly being better than the rest by his own accord.
By joining the mission to Sunswall, he hopes to be seen and respected by those of the kingdom. Saving people is important to him - he's not callous, but it pales in comparison to rising higher in his noble station. He's seen this opportunity and is taking full advantage of it.
Notable people:
Hytia Rosendrake - Nephis' older sister, now a member of Valspire's royalty. Female Human Wizard. Enjoys flaunting her power and possessions and knocking those she believes to be beneath her (everyone) down.
Sir Daryl Rosendrake - Nephis' father. Male human noble and buisinessman. Hard worker, stern. Nephis hopes to impress him.
Leila Sevalir - Nephis' childhood friend, from a noble family a bit higher up than his own. Female Human Priestess. She gave Nephis a glimpse into what he was missing and allowed him access to it when she could. The two currently write to each other occasionally.
Your character's reaction to receiving the letter and the platinum coin:
Nephis studied the letter carefully. A whole new kingdom that knew not his name but would undoubtedly recognize his talent and position in society, and a perfect opportunity for him to move up in their hierarchy. If he played his cards (not that he played cards, he preferred dragonchess) right, he could elevate himself and the family at the same time - just what he wanted. Moving upstairs to his father's study, he informed him of his mission and was met with wholehearted approval - though his father knew only of the people that needed helping and not of Nephis' greater aspirations. Everything was going as planned.
As he walked downstairs, he took the platinum coin and dropped it into his coin purse. It clinked against the thirty or so gold, platinum and silver coins already in there, and would undoubtedly be joined by several more at the mission's completion.
Backstory: Priton comes from the "Country" (more of a city state) island of Viltrin. An island mainly made up of Dwarves and Dragonborn. The island had been mostly secluded from the world before the war but with the war they had finally began proper relations with the rest of the world. Priton after dealing with the sea and her challenges he decided to finally move somewhere inland and begin trying out smithing to have his training from the dwarf Adranna who taught him the art of the forge. Priton decided to take the mission as with the sight of that platinum knowing if there was more of this he'd well be able to hopefully set up his own smith around here and make his friends proud.
Notable people: Adranna Wilthrough, a dwarf woman who taught him how to forge damn near anything he could think of. Sitrin Meliam, the half-elf captain of his ship who could take out a pirate as quickly with his tongue as his sword, usually amicable but if you got him pissed nothing short of a cannonball to the gut could stop him.
Upon seeing the letter and coin: Priton opened the letter, and read it with a sigh. Looking between the platinum coin and the scars on his legs from his multiple encounters with sea beasts and pirates. "It can't be that bad, deal with these natives, help some people, and then I can retire to smithing." He thought, knowing it probably wouldn't end up being true.
Backstory: Tenko was born to a goblin family that lived within the city slums of his hometown. While not treated fantasticly, it was still better than the constant fighting of the goblin clans outside of the city. His parents tried to raise him to a standard that the humans around them would appreciate. This at least gave him something of a leg up when the city required him.
The time for war had come, and the government needed people to fight, regardless of their origin. And thus, Tenko was adopted into the navy to serve as a marine. He took to the training decently well, even with his strength not being up to par compared to his companions. He was deadlier with a ranged weapon, and took to swords that went for finesse over brute strength. When training was done, he was assigned to a ship and sent off to war. The ship, The Corpathia, went on a 4 year long campaign in which he fought bravely.
During the campaign though, at some point he discovered something. A small crystalline shard that gave him glimpses of events that didn't happen. All featuring him. He was very confused and startled by this shard, and he tried to destroy it. But upon doing so, he felt something around him shift... and suddenly, he developed the ability to call upon these "echoes" of events that never happened. He discovered his Echo Knight powers, and began working with them. Aiding his comrades in battle with his newfound abilities. Another year, he served in that campaign, becoming quite adept with his new powers.
But that campaign is over, and he found he was unable to settle back down into civilian life. He was just too used to being on the move, to the thrill of combat. He was too young to handle these thoughts. And that's when he got the letter.
Notable people: Captain Brian Smithsson (his commanding officer in the navy)
Melissa Trybil (his favorite comrade during his time as a marine, female elf.)
Killia (his mother)
And finally: Tenko stared dumbly at the letter, eyes wide. Especially at the platinum coin. He had never seen a platinum coin before, and he was simply dumbstruck. He taps it, compares it to a gold coin, and then just... nods. "...Well, sir... Whoever you are. I believe you have just bought yourself a marine." He murmurs, before laughing loudly. "Good-bye, civilian life. Being a mercenary will serve me better than sitting on this ass!" He grins and gathers up his gear, and steps out to find his way to this... Sunswall. The journey will be better than anything he had here, and surely this adventure will do him better than anything else!
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Backstory: Kricam initially grew up amongst his own people on large hills. He enjoyed the freedom their wings gifted them but didn't agree with the strict tribal life. Instead, he preferred his mother's perspective even though the tribe would speak of the fey influence on her. However, his family were exiled from their grass hut because his father was prone to drink, to the point where he killed another of his kind. His father did not survive his wounds from the alcohol-fuelled battle, so his mother and him found refuge in a swamp nearby and made a home in a mangrove tree.
However, they were not the only new denizens in the swamp. A recent rift from the Shadowfell had caused vile creatures to spill into the local area. Kricam and his mother had to learn to defend their home. They managed to survive for a while, using his unique skill with the bow and her gift of magic but they could not keep up with the more powerful foes. In a last effort to save her son in her final moment, Kircam's mother passed on her patron's blessing to Kircam.
The power that now works within him is different to how it worked in his mother, but it still brings back memories of her with every incantations and gesture. Without the support of his mother, he has managed to hold some ground in the swamp but has also had to rely on other sources of help. In the local town, he has found solace in a young dwarf who is trained in combat and also lost his parents in tragic circumstances when two owlbears threatened their settlement. Although, Kricam knows that to best the horrors that are swarming his home, he must find help or coin to afford that help.
Notable People: Oora Quari (Tribe leader of his previous tribe) Stands by the tradition of their tribe, however feels that the tribe used Kircam's father's crime to punish his mother for her other worldly assistance.
Ranmun Orespear (Fighter from local town) Strives to improve himself so he can protect his town like his parents did and realises the danger the swamp will cause if Kircam cannot find the source of the planar infestation.
Reaction: Kircam is torn between staying to keep protecting his territory of the swamp but knows that eventually he is going to face a threat to big for him to handle. So he accepts the letter on one of his rare trips to the town, hoping that it may provide him the support he needs to make sure his mother did not die in vain. He has only just started to get to grips with the worth of money, so accidentally spends half of the platinum on arrows before realising its worth.
This post has potentially manipulated dice roll results.
Character Sheet. I'll edit in at bottom once complete...
Name: Night's Silver Lining aka "Stinky"
Race: Tabaxi
Age: 17
Gender: Female
Class: Rogue 2 / Fighter 1
Background: Criminal / Spy
Backstory:
"But it was shiny!" She insisted, vehemently. "And how was I supposed to know it was theirs?"
It was the typical defense Night's Silver Lining put up growing up on the odd time she was caught having pilfered something from one of the others in the village, or the rare traveller passing through. Silver (as she preferred to be called, as opposed to "Stinky" which most of the others actually did call her) never meant harm, never had any malice in the taking. It was just a pull, a desire that she could not resist. Part of it was the challenge, but even when the theft was no challenge at all... The shiny things, the valuable things, they called out to her. Needless to say this caused many problems for her and her family as they grew up in the jungle village on the coast of the Tabatha peninsula. Eventually it wasn't just missing items that Night's Silver Lining got blamed for, but seemingly everything that went wrong.
"Watch out for Stinky, she's foul!" Bigger kids would call out, thinking they were witty. Silver thought the white streak of hair that started at her forehead and traveled back along her fur to the tip of her tail was cool. Those idiots never saw a real skunk in their lives, she would think to herself ruefully. The adults weren't much better. Sure they kept their insults and slurs to whispers and behind her back, mostly, but they were also the ones who blamed her each and every time something went wrong. It was almost enough to make Stinky, err Silver (damn kids did it so much she even thought of herself that way sometimes!) want to do the things they accused her of... Almost.
Ok, so she was quite good with her slingshot and had done some minor (more or less) damage to the shopkeepers store from the alley across the street, but he had accused her of stealing sweets the day before! She hadn't stolen a single sweet, only the BitterLemon Drops and the leather necklace with the little silver ball on it. It was totally unfair and the window was only slightly broken, not entirely shattered!
But that was the way of things in the village, something happened and Silver got blamed. But she was 17 now... She could strike out on her own... She could say goodby to mum and dad and just be gone... If only. If only she had somewhere to go... *sigh*
Notable people:
Spotted Cloud - Female Tabaxi a couple years older than Night's Silver Lining. It was Cloud who first called Silver a thief... And the first who called her Stinky! Spotted Cloud thinks that she is "all that" because her father is mayor of the village and because her fur is so shiny and clean all the time. Silver only stole her silver brush so that maybe she wouldn't be all fluffy and stuck up all the time. She didn't mean to make a life long rival...
Ayallaya "Gloamstar" Steinlochleir - Female Gnome fortune teller / peddler of minor magics. Ayallaya had a typical route she followed three or four times each year, stopping at the various villages telling fortunes, selling supposedly magical trinkets, playing the role of unofficial matchmaker and arbiter of disputes due to her vast wisdom and tendency to make everyone think they were happier than they really were with her decisions. Silver was fond of Ayallaya first because she never once called her "Stinky" but also because Ayallaya never got angry about Silver's thieving, even the couple of times Silver stole from her. No, Ayallaya instead found it amusing, perhaps seeing a bit of a kindred spirit, and just demanded the items back. Silver didn't mind. It wasn't the keeping that thrilled her, just the taking.
And finally:
Silver was suspicious before she even knew what was going on. A letter? For her? Everyone she knew lived in the village! Well except fo Ayallaya. And a couple people down at the fishing village a few miles south. Then there was that weird tribe of Half Orcs to the north who were friendly enough if you were nice to them, and who may be the only people Silver never once considered stealing from. But that was mainly their lack of anything worth stealing, not that she was scared of them. Oh no, she definitely was NOT scared of them!
Of course it was Spotted Cloud (Snobby Cloud, more like!) who gave her the letter. She couldn't even hand it to her, the brat. Instead she sniffed it, wrinkled her nose, then dropped it in her direction saying "Letter for Stinky!" and then took off with a giggle. Gods, Silver hated her so!
Still, curiosity was curiosity and Silver couldn't resist. Once Spotted had traipsed off and around the corner, Silver pounced on the letter and tore it open!
"Ooooh, shiny!" Spotted cried out as the platinum coin dropped out and landed in the dirt. "Mine!" Silver immediately grabbed the coin up, turned it this way and that, sniffed it, bit it, and sniffed it again. She then tuned the envelope open side down and tried to shake more coins out, with no luck at all. Only thing that slipped out was a single piece of paper.
Paid handsomely, Silver thought. This was quickly follow with If only I had somewhere to go. The two thoughts chased each other in her head for what seemed like ever until, finally, they collided and become one thought. And with that Silver's path was clear... "Mum? Dad?? Where's Sunswall?"
Backstory: Kain was born on an auspicious day in his father's keep on the edge of the Darkwood forest. For hundreds of generations, or as far back as the keepers of history could tell, his ancestors had kept the forest and lands bringing the light of Corellon Larethian to the elves of the region. Kain was raised in the old traditions with the best tutors, schooling, and squiring until he came of age at 100 was knighted by his father. His father was just and kind, beloved of those he cared for and Kain took these lessons to heart - the prince was not greater than the pauper, and so the people loved him like his father. On that day he swore an Oath of Devotion to the ideals of Corellon Larethian and to bring the light to the dark and sent on his first campaign to not only find those in need, but to find himself and prove himself in the eyes of his family. He was to roam the land without surname for 30 years and bring glory to Corellon Larethian.
His solo crusade led him over hill and vale, swaps and rivers all while righting wrongs and blessings those he came in contact with. After nearly 30 years of a roving do-gooder and making a small name for himself in far away lands where the Darkwood was as unknown as his family, it was nearly time for Kain to return to his home and take his rightful place as heir to his family's keep and lands. He was traveling through farmlands that had recently been decimated by a blight, which had sent many of the local to early graves, but was recovering. In discovering how he could help, he was referred to a elven maiden who had only recently lost her family to the troubling times and had no means to work her land. Kain worked long hours to plow the fields and work the yards in hopes of helping the maiden scratch a living from the dirt with the hope of better days ahead. However, like the fairy stories his tutors used to tell him, as the days increased, so did the feelings of the two, and eventually he found his way out of hay pile and into her bed and soon she was with child. Kain was overjoyed and laid plans to marry the maiden despite initial consternation of how his family would react when he did return to his lands.
The night before the wedding in the village, the maiden laid in his arms and whispered in his ear that she could not go to the alter without first telling him her deepest secret. Kain promised to tell his in return, meaning to tell her of who he truly was and thus officialy ending his pilgrimage. Kain waited patiently as she worked up the courage all the while Kain encouraging her with promises of his love no matter the secret. In that moment, the elven form of the maiden melted away to reveal the form of a succubus! As Kain went for his weapon, the demon pleaded with him that her love was as real as his child in her belly and that she was from a coven of succubi that had long since turned from the path of evil, and dwelt on the material plane to live and die like other mortal races. Kain would not hear any of it, the betrayal he felt and his blinding calling forced him to remove the evil in front of him. With a powerful downward chop he brought his massive blade in a killing arc but when the blade touched the maiden instead of blood there was a burst of light....
Kain opened his eyes and stood before Corellon Larethian. "You have failed your final test my son." The deity spoke. "You look upon the outward appearance but I look upon the heart." "You shall not return home as you have much to learn. Go forward and help those that cannot help themselves, and in this you shall find redemption... and perhaps forgiveness in the eyes of one that truly loved you and your child."
Kain opened his eyes, it was the morning of his supposed nuptials. Panicked he looked around. The hut looked like it always had with the exception of the maiden being gone. Indeed, he was unsure if the whole thing was a figment of his imagination. The other locals had no recollection of a maiden living in the hut, indeed they said that Kain had taken up residence in an abandoned hut shortly after the blight had claimed the family living there. He left that community shortly thereafter, vowing to rededicate his life to helping those in need. And yet, he held inside his secret. He did not know if the succubus and the child were real but he promised himself he would never tell a soul.
And thus he was musing when he received the letter from Mayor Vernfox Tailman while seated at the local tavern. Kain was fairly well known for his sword-arm in the region and he would receive such missives from time to time. Looking for something to distract him from his thoughts, he folded up the letter and stuffed it in his pack. Leaving the coin that accompanied the letter on the crooked table, it was time to move on and forward with his life, seeking the redemption that only a life of service could bring...
Notable people: Kelth Darkwood, Kain's father. Large for an elf but with soft eyes and voice. Like his ancestors before him, Kelth pledged his service to Corellon Larethian as a knight and paladin. Kelth is loved in the regions that he holds for his goodness and wisdom.
Kayla Amberleaf, Kain's would be bride, and mother to his child. Possibly a figment of his imagination or failed test given to him by Corellon Larethian. Kayla as an elf was slight of build with alabaster skin and deep purple eyes framed in light, long brown hair. As a succubus, her skin was deep red, almost purple, with large leathery wings but her eyes were the same deep purple.
And finally: For the first time since his vision or hallucination, Kain felt like he had a calling, a direction in his life. The requested deed seemed simple enough and yet he felt like it was Corellon Larethian's will that he take it up. He was finally feeling more like his old self as he set one foot before the other, leaving the coin on the table, and his history in the hamlet behind him. It was time to stop brooding about what it all meant and actively search it out.
Artin has a spark of some Fey being in his blood. No one’s sure quite why, his parents were normal enough. No one was more surprised than they when magic started springing from his every wave and sneeze. Artin doesn’t make too much of it himself either, but he can’t say it’s useless. He enjoys the many facets.
Up til now, Artin has been a researcher and scribe, splitting his time between personal research and service to the university’s library, assisting students and professors in making copies. It’s made Artin a pretty good teacher as his horizons broadened and he met generations of students in need of help. It’s also given him a somewhat idealistic view of the world as he imagines civilization improving upon itself with cultural wonders and advances of the past.
Artin saw the call from Amzu go out and felt a sudden inspiration to go. He explained it to others as a chance to learn first hand about the mysterious tribals, but in truth: he felt a compulsion. The spark within him is drawn to the conflict. Artin doesn’t feel much up to the task but he hopes to help as he can.
This post has potentially manipulated dice roll results.
Ability scores: 13171681518
Name: Eili (EE-lee)
Race: Wood Elf
Age: 150
Gender: Female
Class: Druid (Circle of Dreams)
Background: Hermit
Backstory: Their fearless leader, Faulk, was the first to die, his neck snapped by one of the hulking undead brutes that came out of the tavern. Eili might have been able to save him, were she not tending to her own wounds. Their cleric, Gilles, was next to go, thrown down a well in the middle of the abandoned town. She wasn't sure she ever heard him hit the bottom. Another avoidable death, she thought, if only she weren't so useless. Mulligan the ranger was the third, and last, to fall that night, and the sight of what happened to him still haunts Eili to this day. Soon, the battle was over. This was not a feat that would be memorialized in song, but one that would weigh on the hearts of the survivors for the rest of their days.
It wasn't until they were setting up camp the next night, on their way back to civilization, that the three remaining members of The Bound Six talked about what had happened, and their conversation quickly turned into a heated argument, each member placing blame on the others for their inaction. Ultimately, the other two, Ruprecht and Roz, teamed up on Eili. Her tears did little to assuage them, and she took off on her own that very night, leaving the life she had known for the last decade behind.
For the past twenty years, Eili has been living alone in the woods, with naught but the flora and fauna of the Vandorwood to keep her company. Every night, while she meditates, she relives the awful experiences of that fateful encounter. She searches for an inner peace that evades her, and she ignores the voice in her head that tells her to return to a life of adventure. Until, that is, she discovers a curious letter left at the entrance of her hut.
Notable people:
Ruprecht was the half-orc rogue of The Bound Six. He was a rude, crude man who loved to see others' faces turn red as he told them stories, but he was a capable thief and warrior, so the others put up with his sense of humor, knowing full well he'd be able to unlock the next treasure chest they found.
Roz was the halfling wizard of The Bound Six. She was also, for a number of years, Eili's romantic partner, which made her betrayal that night sting all the more. She was shy and sweet, and a darn good spellcaster.
And finally: It had been too long since Eili had to read the common tongue, something she was not used to doing even before she exiled herself. But the letter's appearance at her hut astounded her, and she absolutely had to read what it said. She pored over it for several minutes, slowly but surely understanding the meaning of each word. Then she stared at the... silver coin? Or was this one platinum? She was never one for material wealth, which pleased her teammates when they only had to split the treasure five ways.
There she goes, thinking about them again... Back to the letter. How did this Mayor Tailman know where to find her? Why does he need her help, out of everyone? These questions alone were reason enough to answer the call. It doesn't have to be an adventure, Eili told herself. It doesn't have to be like last time...
This post has potentially manipulated dice roll results.
Name: slug
Race: goblin
Age: 15 or 95?? not sure
Gender: male
Class: druid
alignment: neutral good - I like to think of him as drunk yoda
Background: hermit
Backstory: Slug got his name from his tribe because he loved to eat his namesake. Like most goblins he was a bit of a fool, which is how he ended up lost and alone in the sewer of a city he never even learned the name of. It seems the sewer gasses started to change and enlighten slug's mind. He became more in tune with his surroundings and learned druid craft from what was probably a hallucinated talking rat (his name is spli--- Squinter). -- most druids tend to love the beauty of nature but slug likes the sludge. Occasionally, if Slug has breathed in enough of the stinky stuff... he fancies himself a ninja...
Slug isn't very special for a goblin, he loves a good prank and sticking his head into a barrel of ale. Reminiscing with his master, he would tell the tale of how the other goblins didn't like his shiny slugs, they would say they would glow. His tribe would laugh and call him names, especially the leader of the band, Blitzen.
Blitzen was the biggest goblin anyone had ever seen, some guessed he was three goblins standing on each other in a trench coat. The thing Slug hated the most about him was that he ate the same kinds of slugs as he did, no one ever said a thing!
Squinter was a great friend, he would always assure Slug that someday everyone would know about him and his story, he would be the most famous of goblins.
And finally: When he got a letter with a coin in it he was shocked. Slug did a jig in the slime of the tunnel and almost lost his coin when he plunged into the muck.
It took him a day of biting on his new shiny before he realized how could someone have known he was here? What does it matter, he needed a real friend (sorry squinter) and some more of the sparkly bits.
Ill be fated are the children of fire, destined are the children of the sky, cradled are the children of hells. Moris Diighn, Archmage of Sunswall.
After millennia of skirmishes, civil unrest, and wars, the kingdoms of Donvale have found a threshold of peace of the past century. However, how would this be worth the tombs if that were true?
Much can happen in one hundred years; kingdoms fall, civilizations wiped out. And it can all be done overnight.
The human capital of Amzu, Sunswall, has had a few runnings with the native tribes surrounding the kingdom. The trade routes are well protected, so civilians weren't concerned of their way of lives being affected. The question is why. The tribes of Amzu have only a handful of recorded contacts with humans. What made them become so aggressive?
In recent years, the tribes have made their way into major borders in Amzu, burning, and pillaging. The citizens are terrified, looking to the kingdom's council for what to do.
That's where you come in. A few days ago, you have received a letter signed from a man named Mayor Vernfox Tailman. Inside, a note reads: "I do hope this finds you well. Sunswall has been attacked by the surrounding tribes and the council is slow to act. I wish to get to the root of these causes, but I lack the influence. If you accept to help Sunswall, I can assure you will be paid handsomely for your services" And aside from the note, you find a single platinum coin.
Hello everyone! This will be my*sigh* second attempt at running a campaign on this site. This will be a homebrew game, as I do not trust my map-making skills, but I can paint a picture. If anything above has interested you, please feel free to fill out an application. I will leave this thread open for a few days, of which I will choose five characters. But before the app, a few rules and notes:
Character Sheet.
Name:
Race:
Age:
Gender:
Class:
Background:
Backstory: (At least three paragraphs, who they are, where they come from, and why they have decided to tackle this mission)
Notable people: (At least two npc's from your character's backstory with a short description of them)
And finally: (Your character's reaction to receiving the letter and the platinum coin (If it's one sentence, the entire app will be ignored.)
This sounds interesting. I'll roll abilities and see what I can come up with.
Ability scores: 14 12 12 12 14 10
So here is what I've come up with.
Character Sheet: https://ddb.ac/characters/32696585/QFFbvj
Name: Alberich Thundermaker
Race: Mountain Dwarf
Age: 200
Gender: Male
Class: Barbarian (Storm Herald)
Background: Noble
Backstory: Alberich Thundermaker is the jarl of a village on the northern shores, known for its brilliant ales and tremendous fishing. He is a fair and just leader, known for weighing his decisions and his willingness to do his own share of the dirty work when needed. He is loved by his people, and they would do anything for him.
Alberich hails from the far northern reaches, a town called Hoskuldsar, where the wind blows cold and the sea is rough. He's lived his whole life there, venturing only on fishing expeditions upon the rough seas, to his border regions to protect his land, or to some of the larger villages for the council of jarls.
After receiving the letter, Alberich prepares to leave. While he is loath to leave his own town, he knows it stays in good hands, and it would appear that the people of Sunswall need his help. He is all to aware of having to deal with invaders and rivals vying for one's land.
Notable people: Helja - Alberich's wife and a shield maiden. In his absence, she stands in his place as leader of Hoskuldsar.
Ulfgar Hillmace - a rival leader and enemy of Alberich. He has tried to overthrow and conquer Alberich on several occasions, failing every time.
And finally: For some time now, Alberich has sat as the leader of his town, but has always had that little tapping on his shoulder, calling him for adventure but never being answered. When he received his note, it caught him unaware, however its content was a welcome surprise. He was not sure who wished for his help, but he was happy to offer it. He hoped that he might find legend in battle, rising in status and potentially help garner the favour of his god.
Question? Is UA allowed?
Yes, all official WOTC content is allowed.
Awsome! Thank you, will post app tomorrow
It looks super interesting. I have an Artificer Battlesmith build that I have been looking to tinker with. Rolling stats now and will flesh her out soon.
Ability scores: 11 13 10 13 12 16
Character Sheet: https://ddb.ac/characters/32694605/Yv93eK
Name: Dorthea Gale
Race: Variant Human
Age: 17
Gender: Female
Class: Artificer
Background: Hermit
Backstory:
Dorthea grew up in the small village of Kansas. Her parents died in a fire when she was very young and she grew up with her eccentric Aunt Emile and Uncle Henry.
She helped them on their farm, mostly with herbal remedies and counter insurgency measures. She designed and built her constant companion, the Tactical Operations Threat Obliterator or TOTO, to safeguard the farm.
One summer night a frightful and odd energy storm blew through the region. Dorthea was swept up by the storm along with TOTO. She found herself deposited in a strange land. No one was familiar with her home nor how to return there. The best they could advise her to do was to seek out a powerful wizard to see if he or she could send her back home to Kansas and Aunt Em and Uncle Henry. That was 9 months ago and she was beginning to lose hope of ever seeing her home or family again.
She is hopeful that Mayor Tailman can introduce her to those who may be able to assist her in finding a wizard powerful enough to send her back home after she assists in resolving this crisis.
Notable people:
Aunt Emile and Uncle Henry are the only family Dorthea has ever known. They are loving devoted foster parents and all Dorthea desires is to get back home to them.
Your character's reaction to receiving the letter and the platinum coin:
Dorthea clutches the note to her chest, as hope blooms in her heart once more. She turns to TOTO and says, "Oh TOTO! A note from a politician! Surely he must know of a powerful wizard or someone who does. Oh this is just what we needed! I'm sure if we can assist him with his tribesmen problem then he will help us in the road to getting home. Oh TOTO! It's an answered prayer!"
TOTO, Tactical Operations Threat Obliterator, regards his mistress noting her dilated pupils, accelerated heart beat, and excited tone of voice. He quickly scans their room in the Lion's Crown Inn once more for any threats to explain her agitated state. Confident once more that there are no threats in their immediate vicinity, he maneuvers into a reclined stance and thumps his tail in the all-clear signal, as he awaits her instructions.
Dorthea moves to her faithful companion, defender, and friend. She hugs the large mechanical mastif about his neck as she wipes away tears of joy. After she collects herself, she busies herself in packing up their meager positions. The duo move out the room into the hallway with hope, hope that home is on the horizon...
Prepare for the worst rolls ever
15 14 14 14 15 16
Or not
Ability Scores: Ability scores: 13 11 14 17 11 14
Character Sheet: https://www.dndbeyond.com/profile/DeltaEdge27/characters/32692264
Name: Nephis Rosendrake
Race: Fallen Aasimar
Age: 19
Gender: Male
Class: Paladin 2/Bard 1
Background: Noble
Backstory:
Nephis Rosendrake of Valspire is the middle of three children of Sir Daryl and Lady Ella Rosendrake. Their family is considered nobility by the masses due to their success, but they are not thought of as being noble by their fellow nobility - they lack influence or political power. This theme holds true within the family as well - Nephis is looked down upon by his older sister Hytia, who gained the favor and hand in marriage of a member of Valspire's royal family. His younger brother, Tylus, looks up to him as a role model.
The young noble's desire is to move up in the world, both within his family by surpassing his sister Hytia and gaining the admiration of his parents, and within the circles of nobility in general. However, he refuses to do so unfairly, rejecting the methods of assassination, outside influence, and even the counsel of the aasimar spirit that used to inhabit his soul. To him, using any of these would taint his mission and prevent him from truly being better than the rest by his own accord.
By joining the mission to Sunswall, he hopes to be seen and respected by those of the kingdom. Saving people is important to him - he's not callous, but it pales in comparison to rising higher in his noble station. He's seen this opportunity and is taking full advantage of it.
Notable people:
Your character's reaction to receiving the letter and the platinum coin:
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Ability scores: 12 14 14 16 15 14
Name:Priton Underin
Race: Dragonborn(Silver)
Age: 33
Gender: Male
Class: Forge Cleric
Background:
Backstory: Priton comes from the "Country" (more of a city state) island of Viltrin. An island mainly made up of Dwarves and Dragonborn. The island had been mostly secluded from the world before the war but with the war they had finally began proper relations with the rest of the world. Priton after dealing with the sea and her challenges he decided to finally move somewhere inland and begin trying out smithing to have his training from the dwarf Adranna who taught him the art of the forge. Priton decided to take the mission as with the sight of that platinum knowing if there was more of this he'd well be able to hopefully set up his own smith around here and make his friends proud.
Notable people: Adranna Wilthrough, a dwarf woman who taught him how to forge damn near anything he could think of. Sitrin Meliam, the half-elf captain of his ship who could take out a pirate as quickly with his tongue as his sword, usually amicable but if you got him pissed nothing short of a cannonball to the gut could stop him.
Upon seeing the letter and coin: Priton opened the letter, and read it with a sigh. Looking between the platinum coin and the scars on his legs from his multiple encounters with sea beasts and pirates. "It can't be that bad, deal with these natives, help some people, and then I can retire to smithing." He thought, knowing it probably wouldn't end up being true.
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Eh, sure. I'll toss my hat in the ring. I'll roll for stats here.
Ability Scores: 12 15 12 14 10 12
Sheet: https://ddb.ac/characters/32699002/z1Zq2P
Name: Tenko
Race: Goblin
Age: 20
Gender: Male
Class: Echo Knight Fighter
Background: Marine
Backstory: Tenko was born to a goblin family that lived within the city slums of his hometown. While not treated fantasticly, it was still better than the constant fighting of the goblin clans outside of the city. His parents tried to raise him to a standard that the humans around them would appreciate. This at least gave him something of a leg up when the city required him.
The time for war had come, and the government needed people to fight, regardless of their origin. And thus, Tenko was adopted into the navy to serve as a marine. He took to the training decently well, even with his strength not being up to par compared to his companions. He was deadlier with a ranged weapon, and took to swords that went for finesse over brute strength. When training was done, he was assigned to a ship and sent off to war. The ship, The Corpathia, went on a 4 year long campaign in which he fought bravely.
During the campaign though, at some point he discovered something. A small crystalline shard that gave him glimpses of events that didn't happen. All featuring him. He was very confused and startled by this shard, and he tried to destroy it. But upon doing so, he felt something around him shift... and suddenly, he developed the ability to call upon these "echoes" of events that never happened. He discovered his Echo Knight powers, and began working with them. Aiding his comrades in battle with his newfound abilities. Another year, he served in that campaign, becoming quite adept with his new powers.
But that campaign is over, and he found he was unable to settle back down into civilian life. He was just too used to being on the move, to the thrill of combat. He was too young to handle these thoughts. And that's when he got the letter.
Notable people: Captain Brian Smithsson (his commanding officer in the navy)
Melissa Trybil (his favorite comrade during his time as a marine, female elf.)
Killia (his mother)
And finally: Tenko stared dumbly at the letter, eyes wide. Especially at the platinum coin. He had never seen a platinum coin before, and he was simply dumbstruck. He taps it, compares it to a gold coin, and then just... nods. "...Well, sir... Whoever you are. I believe you have just bought yourself a marine." He murmurs, before laughing loudly. "Good-bye, civilian life. Being a mercenary will serve me better than sitting on this ass!" He grins and gathers up his gear, and steps out to find his way to this... Sunswall. The journey will be better than anything he had here, and surely this adventure will do him better than anything else!
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Ability scores: 12 17 12 13 13 13
https://ddb.ac/characters/32707120/ZKvCIa
Name: Kricam Coarsen
Race: Aarakocra
Age: 23
Gender: Male
Class: Fey Wanderer Ranger (UA)
Background: Hermit
Backstory: Kricam initially grew up amongst his own people on large hills. He enjoyed the freedom their wings gifted them but didn't agree with the strict tribal life. Instead, he preferred his mother's perspective even though the tribe would speak of the fey influence on her. However, his family were exiled from their grass hut because his father was prone to drink, to the point where he killed another of his kind. His father did not survive his wounds from the alcohol-fuelled battle, so his mother and him found refuge in a swamp nearby and made a home in a mangrove tree.
However, they were not the only new denizens in the swamp. A recent rift from the Shadowfell had caused vile creatures to spill into the local area. Kricam and his mother had to learn to defend their home. They managed to survive for a while, using his unique skill with the bow and her gift of magic but they could not keep up with the more powerful foes. In a last effort to save her son in her final moment, Kircam's mother passed on her patron's blessing to Kircam.
The power that now works within him is different to how it worked in his mother, but it still brings back memories of her with every incantations and gesture. Without the support of his mother, he has managed to hold some ground in the swamp but has also had to rely on other sources of help. In the local town, he has found solace in a young dwarf who is trained in combat and also lost his parents in tragic circumstances when two owlbears threatened their settlement. Although, Kricam knows that to best the horrors that are swarming his home, he must find help or coin to afford that help.
Notable People: Oora Quari (Tribe leader of his previous tribe) Stands by the tradition of their tribe, however feels that the tribe used Kircam's father's crime to punish his mother for her other worldly assistance.
Ranmun Orespear (Fighter from local town) Strives to improve himself so he can protect his town like his parents did and realises the danger the swamp will cause if Kircam cannot find the source of the planar infestation.
Reaction: Kircam is torn between staying to keep protecting his territory of the swamp but knows that eventually he is going to face a threat to big for him to handle. So he accepts the letter on one of his rare trips to the town, hoping that it may provide him the support he needs to make sure his mother did not die in vain. He has only just started to get to grips with the worth of money, so accidentally spends half of the platinum on arrows before realising its worth.
Ability Scores: 10 16 7 17 15 8
DM - GA's Baldur's Gate
Character Sheet. I'll edit in at bottom once complete...
Name: Night's Silver Lining aka "Stinky"
Race: Tabaxi
Age: 17
Gender: Female
Class: Rogue 2 / Fighter 1
Background: Criminal / Spy
Backstory:
"But it was shiny!" She insisted, vehemently. "And how was I supposed to know it was theirs?"
It was the typical defense Night's Silver Lining put up growing up on the odd time she was caught having pilfered something from one of the others in the village, or the rare traveller passing through. Silver (as she preferred to be called, as opposed to "Stinky" which most of the others actually did call her) never meant harm, never had any malice in the taking. It was just a pull, a desire that she could not resist. Part of it was the challenge, but even when the theft was no challenge at all... The shiny things, the valuable things, they called out to her. Needless to say this caused many problems for her and her family as they grew up in the jungle village on the coast of the Tabatha peninsula. Eventually it wasn't just missing items that Night's Silver Lining got blamed for, but seemingly everything that went wrong.
"Watch out for Stinky, she's foul!" Bigger kids would call out, thinking they were witty. Silver thought the white streak of hair that started at her forehead and traveled back along her fur to the tip of her tail was cool. Those idiots never saw a real skunk in their lives, she would think to herself ruefully. The adults weren't much better. Sure they kept their insults and slurs to whispers and behind her back, mostly, but they were also the ones who blamed her each and every time something went wrong. It was almost enough to make Stinky, err Silver (damn kids did it so much she even thought of herself that way sometimes!) want to do the things they accused her of... Almost.
Ok, so she was quite good with her slingshot and had done some minor (more or less) damage to the shopkeepers store from the alley across the street, but he had accused her of stealing sweets the day before! She hadn't stolen a single sweet, only the BitterLemon Drops and the leather necklace with the little silver ball on it. It was totally unfair and the window was only slightly broken, not entirely shattered!
But that was the way of things in the village, something happened and Silver got blamed. But she was 17 now... She could strike out on her own... She could say goodby to mum and dad and just be gone... If only. If only she had somewhere to go... *sigh*
Notable people:
Spotted Cloud - Female Tabaxi a couple years older than Night's Silver Lining. It was Cloud who first called Silver a thief... And the first who called her Stinky! Spotted Cloud thinks that she is "all that" because her father is mayor of the village and because her fur is so shiny and clean all the time. Silver only stole her silver brush so that maybe she wouldn't be all fluffy and stuck up all the time. She didn't mean to make a life long rival...
Ayallaya "Gloamstar" Steinlochleir - Female Gnome fortune teller / peddler of minor magics. Ayallaya had a typical route she followed three or four times each year, stopping at the various villages telling fortunes, selling supposedly magical trinkets, playing the role of unofficial matchmaker and arbiter of disputes due to her vast wisdom and tendency to make everyone think they were happier than they really were with her decisions. Silver was fond of Ayallaya first because she never once called her "Stinky" but also because Ayallaya never got angry about Silver's thieving, even the couple of times Silver stole from her. No, Ayallaya instead found it amusing, perhaps seeing a bit of a kindred spirit, and just demanded the items back. Silver didn't mind. It wasn't the keeping that thrilled her, just the taking.
And finally:
Silver was suspicious before she even knew what was going on. A letter? For her? Everyone she knew lived in the village! Well except fo Ayallaya. And a couple people down at the fishing village a few miles south. Then there was that weird tribe of Half Orcs to the north who were friendly enough if you were nice to them, and who may be the only people Silver never once considered stealing from. But that was mainly their lack of anything worth stealing, not that she was scared of them. Oh no, she definitely was NOT scared of them!
Of course it was Spotted Cloud (Snobby Cloud, more like!) who gave her the letter. She couldn't even hand it to her, the brat. Instead she sniffed it, wrinkled her nose, then dropped it in her direction saying "Letter for Stinky!" and then took off with a giggle. Gods, Silver hated her so!
Still, curiosity was curiosity and Silver couldn't resist. Once Spotted had traipsed off and around the corner, Silver pounced on the letter and tore it open!
"Ooooh, shiny!" Spotted cried out as the platinum coin dropped out and landed in the dirt. "Mine!" Silver immediately grabbed the coin up, turned it this way and that, sniffed it, bit it, and sniffed it again. She then tuned the envelope open side down and tried to shake more coins out, with no luck at all. Only thing that slipped out was a single piece of paper.
Paid handsomely, Silver thought. This was quickly follow with If only I had somewhere to go. The two thoughts chased each other in her head for what seemed like ever until, finally, they collided and become one thought. And with that Silver's path was clear... "Mum? Dad?? Where's Sunswall?"
Stats: Ability scores: 16 16 15 14 11 13
Char Sheet: https://ddb.ac/characters/32716758/WgMwML
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Ability scores: 18 13 11 10 11 13
Character Sheet: https://ddb.ac/characters/32715687/7axcpx
Name: Kain Darkwood
Race: High Elf
Age: 130
Gender: Male
Class: Paladin
Background: Noble
Backstory: Kain was born on an auspicious day in his father's keep on the edge of the Darkwood forest. For hundreds of generations, or as far back as the keepers of history could tell, his ancestors had kept the forest and lands bringing the light of Corellon Larethian to the elves of the region. Kain was raised in the old traditions with the best tutors, schooling, and squiring until he came of age at 100 was knighted by his father. His father was just and kind, beloved of those he cared for and Kain took these lessons to heart - the prince was not greater than the pauper, and so the people loved him like his father. On that day he swore an Oath of Devotion to the ideals of Corellon Larethian and to bring the light to the dark and sent on his first campaign to not only find those in need, but to find himself and prove himself in the eyes of his family. He was to roam the land without surname for 30 years and bring glory to Corellon Larethian.
His solo crusade led him over hill and vale, swaps and rivers all while righting wrongs and blessings those he came in contact with. After nearly 30 years of a roving do-gooder and making a small name for himself in far away lands where the Darkwood was as unknown as his family, it was nearly time for Kain to return to his home and take his rightful place as heir to his family's keep and lands. He was traveling through farmlands that had recently been decimated by a blight, which had sent many of the local to early graves, but was recovering. In discovering how he could help, he was referred to a elven maiden who had only recently lost her family to the troubling times and had no means to work her land. Kain worked long hours to plow the fields and work the yards in hopes of helping the maiden scratch a living from the dirt with the hope of better days ahead. However, like the fairy stories his tutors used to tell him, as the days increased, so did the feelings of the two, and eventually he found his way out of hay pile and into her bed and soon she was with child. Kain was overjoyed and laid plans to marry the maiden despite initial consternation of how his family would react when he did return to his lands.
The night before the wedding in the village, the maiden laid in his arms and whispered in his ear that she could not go to the alter without first telling him her deepest secret. Kain promised to tell his in return, meaning to tell her of who he truly was and thus officialy ending his pilgrimage. Kain waited patiently as she worked up the courage all the while Kain encouraging her with promises of his love no matter the secret. In that moment, the elven form of the maiden melted away to reveal the form of a succubus! As Kain went for his weapon, the demon pleaded with him that her love was as real as his child in her belly and that she was from a coven of succubi that had long since turned from the path of evil, and dwelt on the material plane to live and die like other mortal races. Kain would not hear any of it, the betrayal he felt and his blinding calling forced him to remove the evil in front of him. With a powerful downward chop he brought his massive blade in a killing arc but when the blade touched the maiden instead of blood there was a burst of light....
Kain opened his eyes and stood before Corellon Larethian. "You have failed your final test my son." The deity spoke. "You look upon the outward appearance but I look upon the heart." "You shall not return home as you have much to learn. Go forward and help those that cannot help themselves, and in this you shall find redemption... and perhaps forgiveness in the eyes of one that truly loved you and your child."
Kain opened his eyes, it was the morning of his supposed nuptials. Panicked he looked around. The hut looked like it always had with the exception of the maiden being gone. Indeed, he was unsure if the whole thing was a figment of his imagination. The other locals had no recollection of a maiden living in the hut, indeed they said that Kain had taken up residence in an abandoned hut shortly after the blight had claimed the family living there. He left that community shortly thereafter, vowing to rededicate his life to helping those in need. And yet, he held inside his secret. He did not know if the succubus and the child were real but he promised himself he would never tell a soul.
And thus he was musing when he received the letter from Mayor Vernfox Tailman while seated at the local tavern. Kain was fairly well known for his sword-arm in the region and he would receive such missives from time to time. Looking for something to distract him from his thoughts, he folded up the letter and stuffed it in his pack. Leaving the coin that accompanied the letter on the crooked table, it was time to move on and forward with his life, seeking the redemption that only a life of service could bring...
Notable people: Kelth Darkwood, Kain's father. Large for an elf but with soft eyes and voice. Like his ancestors before him, Kelth pledged his service to Corellon Larethian as a knight and paladin. Kelth is loved in the regions that he holds for his goodness and wisdom.
Kayla Amberleaf, Kain's would be bride, and mother to his child. Possibly a figment of his imagination or failed test given to him by Corellon Larethian. Kayla as an elf was slight of build with alabaster skin and deep purple eyes framed in light, long brown hair. As a succubus, her skin was deep red, almost purple, with large leathery wings but her eyes were the same deep purple.
And finally: For the first time since his vision or hallucination, Kain felt like he had a calling, a direction in his life. The requested deed seemed simple enough and yet he felt like it was Corellon Larethian's will that he take it up. He was finally feeling more like his old self as he set one foot before the other, leaving the coin on the table, and his history in the hamlet behind him. It was time to stop brooding about what it all meant and actively search it out.
https://ddb.ac/characters/32715687/x8s69L
Ability scores: 14 10 12 12 16 11
Artin - Forest Gnome - Divine Soul Sorcerer - Sage
Artin has a spark of some Fey being in his blood. No one’s sure quite why, his parents were normal enough. No one was more surprised than they when magic started springing from his every wave and sneeze. Artin doesn’t make too much of it himself either, but he can’t say it’s useless. He enjoys the many facets.
Up til now, Artin has been a researcher and scribe, splitting his time between personal research and service to the university’s library, assisting students and professors in making copies. It’s made Artin a pretty good teacher as his horizons broadened and he met generations of students in need of help. It’s also given him a somewhat idealistic view of the world as he imagines civilization improving upon itself with cultural wonders and advances of the past.
Artin saw the call from Amzu go out and felt a sudden inspiration to go. He explained it to others as a chance to learn first hand about the mysterious tribals, but in truth: he felt a compulsion. The spark within him is drawn to the conflict. Artin doesn’t feel much up to the task but he hopes to help as he can.
https://www.dndbeyond.com/profile/nschrock/characters/32737957
Paladin - warforged - orange
Ability scores: 13 17 16 8 15 18
Name: Eili (EE-lee)
Race: Wood Elf
Age: 150
Gender: Female
Class: Druid (Circle of Dreams)
Background: Hermit
Backstory: Their fearless leader, Faulk, was the first to die, his neck snapped by one of the hulking undead brutes that came out of the tavern. Eili might have been able to save him, were she not tending to her own wounds. Their cleric, Gilles, was next to go, thrown down a well in the middle of the abandoned town. She wasn't sure she ever heard him hit the bottom. Another avoidable death, she thought, if only she weren't so useless. Mulligan the ranger was the third, and last, to fall that night, and the sight of what happened to him still haunts Eili to this day. Soon, the battle was over. This was not a feat that would be memorialized in song, but one that would weigh on the hearts of the survivors for the rest of their days.
It wasn't until they were setting up camp the next night, on their way back to civilization, that the three remaining members of The Bound Six talked about what had happened, and their conversation quickly turned into a heated argument, each member placing blame on the others for their inaction. Ultimately, the other two, Ruprecht and Roz, teamed up on Eili. Her tears did little to assuage them, and she took off on her own that very night, leaving the life she had known for the last decade behind.
For the past twenty years, Eili has been living alone in the woods, with naught but the flora and fauna of the Vandorwood to keep her company. Every night, while she meditates, she relives the awful experiences of that fateful encounter. She searches for an inner peace that evades her, and she ignores the voice in her head that tells her to return to a life of adventure. Until, that is, she discovers a curious letter left at the entrance of her hut.
Notable people:
Ruprecht was the half-orc rogue of The Bound Six. He was a rude, crude man who loved to see others' faces turn red as he told them stories, but he was a capable thief and warrior, so the others put up with his sense of humor, knowing full well he'd be able to unlock the next treasure chest they found.
Roz was the halfling wizard of The Bound Six. She was also, for a number of years, Eili's romantic partner, which made her betrayal that night sting all the more. She was shy and sweet, and a darn good spellcaster.
And finally: It had been too long since Eili had to read the common tongue, something she was not used to doing even before she exiled herself. But the letter's appearance at her hut astounded her, and she absolutely had to read what it said. She pored over it for several minutes, slowly but surely understanding the meaning of each word. Then she stared at the... silver coin? Or was this one platinum? She was never one for material wealth, which pleased her teammates when they only had to split the treasure five ways.
There she goes, thinking about them again... Back to the letter. How did this Mayor Tailman know where to find her? Why does he need her help, out of everyone? These questions alone were reason enough to answer the call. It doesn't have to be an adventure, Eili told herself. It doesn't have to be like last time...
Sending PM
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Name: slug
Race: goblin
Age: 15 or 95?? not sure
Gender: male
Class: druid
alignment: neutral good - I like to think of him as drunk yoda
Background: hermit
Backstory: Slug got his name from his tribe because he loved to eat his namesake. Like most goblins he was a bit of a fool, which is how he ended up lost and alone in the sewer of a city he never even learned the name of. It seems the sewer gasses started to change and enlighten slug's mind. He became more in tune with his surroundings and learned druid craft from what was probably a hallucinated talking rat (his name is spli--- Squinter). -- most druids tend to love the beauty of nature but slug likes the sludge. Occasionally, if Slug has breathed in enough of the stinky stuff... he fancies himself a ninja...
Slug isn't very special for a goblin, he loves a good prank and sticking his head into a barrel of ale. Reminiscing with his master, he would tell the tale of how the other goblins didn't like his shiny slugs, they would say they would glow. His tribe would laugh and call him names, especially the leader of the band, Blitzen.
Blitzen was the biggest goblin anyone had ever seen, some guessed he was three goblins standing on each other in a trench coat. The thing Slug hated the most about him was that he ate the same kinds of slugs as he did, no one ever said a thing!
Squinter was a great friend, he would always assure Slug that someday everyone would know about him and his story, he would be the most famous of goblins.
And finally: When he got a letter with a coin in it he was shocked. Slug did a jig in the slime of the tunnel and almost lost his coin when he plunged into the muck.
It took him a day of biting on his new shiny before he realized how could someone have known he was here? What does it matter, he needed a real friend (sorry squinter) and some more of the sparkly bits.
stats Ability scores: 12 13 11 15 17 18
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