The double doors push open revealing another dark room, faintly lit by your candles. The room curves off sharply to your left. Directly in front of you on the far wall of the room about 35 feet away is a small alcove, filled with more mementos to the dead.
At the first sign of hostility from a group of goblins, Tlak-Shik will project into the closest group that seems to be moving to engage the party I love it when food just comes to me, tasty goblin meat, fresh for the crunching
,you know that the weapon 'Mib' lies somewhere to the east. The Map show the second room wraps around towards a large ceremonial hall of some sort, most likely used for high profile funerals. The curved hall is filled with all kinds of trinkets, placed into the alcoves. small bits and baubles mostly though you see a few shining coins in the candlelight. A Plate helmet with a grilled visor sits in one of the hollowed out areas of the outer wall.
Alright folks that's all for tonight,Im beat. Ill pick up again in the morning at some point, see what the party at the docks comes up with for a plan of action, could be a real munchkin fest there for the next couple days irl, but think of the xp! lol. The catacombs party may find some very interesting things below the temple, we'll have to see if they uncover any more info about Androll and Mib. G'night!
OOC: I'll allow you folks to determine Marching Order amongst yourselves or if there is any dipute simply roll initiative for the party. The groups of goblins are all 2 - 40 feet from the stairs(again, I'll be rolling distances for each group, 2d20) and will roll for initiative once after i get the marching order/initiative from you, if you would like a tactical map i can post one, but it'll take me a little while to get it ready. I'm treating this as a single combat encounter, it's meant to run kinda fast at a table, not sure how it'll play out here so bear with me.
OOC: I'll allow you folks to determine Marching Order amongst yourselves or if there is any dipute simply roll initiative for the party. The groups of goblins are all 2 - 40 feet from the stairs(again, I'll be rolling distances for each group, 2d20) and will roll for initiative once after i get the marching order/initiative from you, if you would like a tactical map i can post one, but it'll take me a little while to get it ready. I'm treating this as a single combat encounter, it's meant to run kinda fast at a table, not sure how it'll play out here so bear with me.
Tegid, hearing some commotion coming closer, feels that discretion is the better part of valour and decides that he can't face whatever it is alone. Tegid lights a torch and enters the catacombs, shutting the door behind him and follows the others
Rollback Post to RevisionRollBack
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Priority 2: Identify lieutenants as encountered (will influence type of ammo used).
Priority 3: Ready attack for lieutenant, hoping to have lieutenant within 30’ during turn in initiative. Regardless ...
Priority 4: VOLLEY! If hobgoblin, two regular bolts. If bugbear, first bolt poisoned followed by standard bolt.
Priority 5: Shouting every other round in goblin, “Draar an or ghekec! Dhaan daan shekhec or draal!“ which is “Death is our minion! Flee the city or die!” In subsequent rounds he will replace the word minion with “slave” and “b*tch” or “tagaan” and “rher” respectively. DM can decide whether deception/persuasion/intimidation applies (unfortunately all are -1 for Nivlen).
Priorty 6: Looking for more crossbow bolts, not that he will collect them now, but will try remember where/if he sees fallen guards/crossbowmen that might have unspent bolts in a case that he could retrieve later.
As you make your way past the trinkets and baubles left for the dead, the hall leads in a curve to the north. A set of double doors exits the room to the north, into a open hall filled with rows of chairs. A pedestal stands near the middle of the of the room, ready to hold the next departed soul's empty vessel during their memorial service. On the east side of the hall is a dark stairwell leading down, no doubt to the sewers beneath the temple. More Alcove's line the west wall, and a ten foot wide corridor leads north out of the room. From the stairs, a faint scratching sound can be heard, as though something is scuffling about partway down.
This post has potentially manipulated dice roll results.
As the group surveys the situation, the goblin in the nearest group squeaks with spiteful glee, as he finally notices the six of you. With a shout he gets the attention of his Hobgoblin Lt, who rewards him with a sharp smack and a growl. He turns to where the goblin is pointing and sees your group, and his bloodshot eyes grow wide. He shouts orders to his troops, who begin to move toward you. Thurk shrugs, and begins to make his way down the stairs, outpacing the goblin troop. He seems determined to make it to the Crowe as fast as possible
Number of Mini-Gobs in first group:11(rolled in earlier post
Goblin init:2
Their distance to your group:22
Thurk's initiative:15
Elric's init roll:15(rolled for ya for, gotta keep it going!)
The Hobgoblin will stay at the back of the group of goblins as they push toward you. It will not directly attack the any of the PC's unless all it's troops are defeated, or the PCs close to Melee with him first.
As you make your way past the trinkets and baubles left for the dead, the hall leads in a curve to the north. A set of double doors exits the room to the north, into a open hall filled with rows of chairs. A pedestal stands near the middle of the of the room, ready to hold the next departed soul's empty vessel during their memorial service. On the east side of the hall is a dark stairwell leading down, no doubt to the sewers beneath the temple. More Alcove's line the west wall, and a ten foot wide corridor leads north out of the room. From the stairs, a faint scratching sound can be heard, as though something is scuffling about partway down.
Righteousness makes motions to the party, warning them quietly that there's something coming down the stairs. something not human. he quickly lets out a divine sense ping and gets to cover where the creature can't see him, but he can see it. divine sense: 22 stealth: 14
Rollback Post to RevisionRollBack
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The double doors push open revealing another dark room, faintly lit by your candles. The room curves off sharply to your left. Directly in front of you on the far wall of the room about 35 feet away is a small alcove, filled with more mementos to the dead.
Righteousness mutters a prayer of respect, and ends it with "may your shields be strong, and your wisdom stronger in the heavens, fallen ones."
Same here, Marching Order for the catacombs party. Assuming that by now Koric has pulled out the map he brought along, as referenced above:
ooc: we have a candle, so koric can read it.
Tlak-Shik initiative 9
At the first sign of hostility from a group of goblins, Tlak-Shik will project into the closest group that seems to be moving to engage the party I love it when food just comes to me, tasty goblin meat, fresh for the crunching
Intimidation 5
OCC well it was worth a try
Panic is a mechanism that strengthens the gene pool.
Remembering what Mool told you during dinner: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/76674-androlls-rock?comment=292
,you know that the weapon 'Mib' lies somewhere to the east. The Map show the second room wraps around towards a large ceremonial hall of some sort, most likely used for high profile funerals. The curved hall is filled with all kinds of trinkets, placed into the alcoves. small bits and baubles mostly though you see a few shining coins in the candlelight. A Plate helmet with a grilled visor sits in one of the hollowed out areas of the outer wall.
"let us follow the map, and make careful haste. for we can explore this place more thoroughly when the city no longer burns." my character opines.
my plan: B, D, 3, 4. if not in 4, search nearby rooms, stick together.
Alright folks that's all for tonight,Im beat. Ill pick up again in the morning at some point, see what the party at the docks comes up with for a plan of action, could be a real munchkin fest there for the next couple days irl, but think of the xp! lol. The catacombs party may find some very interesting things below the temple, we'll have to see if they uncover any more info about Androll and Mib. G'night!
Elelyel Initiative: 17
Tlak-Shik ht pts 22
Panic is a mechanism that strengthens the gene pool.
Jhoni initiative 6
(OOC just for everyone Im back now, have DM'd the DM to see what is best for Tegid to do - happy to keep guarding the door to the catacombs though)
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
Koric nods at ((SparkRotfang's character)), "Aye, that looks like what his lordship suggested; let's be off..."
(( Hoping nightvision works for reading maps ))
Tegid, hearing some commotion coming closer, feels that discretion is the better part of valour and decides that he can't face whatever it is alone. Tegid lights a torch and enters the catacombs, shutting the door behind him and follows the others
Odo Proudfoot - Lvl 10 Halfling Monk - Princes of the Apocalypse (Campaign Finished)
Orryn Pebblefoot - Lvl 5 Rock Gnome Wizard (Deceased) - Waterdeep: Dragon Heist (Deceased)
Anerin Ap Tewdr - Lvl 5 Human (Variant) Bard (College of Valor) - Waterdeep: Dragon Heist
In the mind of Nivlen:
Priority 1: Keep pace with Thurk.
Priority 2: Identify lieutenants as encountered (will influence type of ammo used).
Priority 3: Ready attack for lieutenant, hoping to have lieutenant within 30’ during turn in initiative. Regardless ...
Priority 4: VOLLEY! If hobgoblin, two regular bolts. If bugbear, first bolt poisoned followed by standard bolt.
Priority 5: Shouting every other round in goblin, “Draar an or ghekec! Dhaan daan shekhec or draal!“ which is “Death is our minion! Flee the city or die!” In subsequent rounds he will replace the word minion with “slave” and “b*tch” or “tagaan” and “rher” respectively. DM can decide whether deception/persuasion/intimidation applies (unfortunately all are -1 for Nivlen).
Priorty 6: Looking for more crossbow bolts, not that he will collect them now, but will try remember where/if he sees fallen guards/crossbowmen that might have unspent bolts in a case that he could retrieve later.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
As you make your way past the trinkets and baubles left for the dead, the hall leads in a curve to the north. A set of double doors exits the room to the north, into a open hall filled with rows of chairs. A pedestal stands near the middle of the of the room, ready to hold the next departed soul's empty vessel during their memorial service. On the east side of the hall is a dark stairwell leading down, no doubt to the sewers beneath the temple. More Alcove's line the west wall, and a ten foot wide corridor leads north out of the room. From the stairs, a faint scratching sound can be heard, as though something is scuffling about partway down.
As the group surveys the situation, the goblin in the nearest group squeaks with spiteful glee, as he finally notices the six of you. With a shout he gets the attention of his Hobgoblin Lt, who rewards him with a sharp smack and a growl. He turns to where the goblin is pointing and sees your group, and his bloodshot eyes grow wide. He shouts orders to his troops, who begin to move toward you. Thurk shrugs, and begins to make his way down the stairs, outpacing the goblin troop. He seems determined to make it to the Crowe as fast as possible
Number of Mini-Gobs in first group:11(rolled in earlier post
Goblin init: 2
Their distance to your group:22
Thurk's initiative:15
Elric's init roll:15(rolled for ya for, gotta keep it going!)
Order of init is :
Nivlen
Elelyel
Thurk & Elric
TlakShik
Jhoni
MiniGobs
The Hobgoblin will stay at the back of the group of goblins as they push toward you. It will not directly attack the any of the PC's unless all it's troops are defeated, or the PCs close to Melee with him first.
Righteousness makes motions to the party, warning them quietly that there's something coming down the stairs. something not human. he quickly lets out a divine sense ping and gets to cover where the creature can't see him, but he can see it. divine sense: 22 stealth: 14