((If I get a few in a group that I can move through then I can probably take quite a few out in with a spell slot, but I also don't want to take exp from anyone. How would you guys like to do this? I know it's bonus exp so it's kind of a mad dash, but I don't want to hog a bunch to clear them out of the way to make out trip quicker and end up taking exp from others, know what I mean? Unless the mad dash is the intent, then I'm probably running out at the goblins to start farming.))
"A memorial chamber - a place to pay our respects."
Ai'ryn approaches the dais, bows his head and thinks of those that were just recently lost in the battle with the venom troll, as well as any that may be lost in the fires currently ravaging the city. He reverently places 5 silver, 1 for each of the group, onto the podium, then returns to the group.
You know the offering is symbolic and not some more tangible form of magic, but you cant help but feel better about your search. You hope somewhere, a spirit has found it's rest.
As the remainder of the group heads to the docks, They find themselves with several readily noticeable Groups of Goblins(Minions), each with a lieutenant of one sort or another in between them and their destination. One of the goblins in the near them looks about, almost a bored look on it's face. It doesnt seem to notice you...yet. How would the members of the group like to proceed?(e.g., are you blantantly walking past, running toward the docks, charging the goblin, performing some crazy skill check based action your DM hasnt thought about at all(LOL) ,etc). Thurk is walking down the stairs toward the dock with no apparent concern for the nearby enemies. His milky eyes are focused on Jhoni's ship.
rolling for number of goblin minions in nearest group:11
For brevity: Goblin minion stats(these won't change, might as well give em up front):
AC13
1 HP
+0 to hit 1d6 slashing(goblin weaponry) damage on hit
25 xp each
Goblin Minions are Always accompanied by a Lieutenant of goblinoid descent, typically a Hobgoblin or Bugbear.
Nivlen has had a flavorful past with goblins and to the best of his abilities will try to decipher if these goblins are infantry grunts or are any/some/most armed with ranged weapons as well. He will alert the party,
”Goblins prefer to snipe and hide, drawing the party apart. They will melee if forced to by their leaders. Kill the leaders and there’s a good chance the minions will flee. But watch for them to flee only so far and then attack from the shadows.”
Nivlen will be preparing to snipe the closest hobgoblin/bugbear. Can he identify the leader, his position, movement and range?
Jhoni will nod after hearing his colleagues advice, drawing his sword. Through is some times the quickest way. Give the word and I’ll get stuck in, that may draw out the lieutenant for you to snip
((If I get a few in a group that I can move through then I can probably take quite a few out in with a spell slot, but I also don't want to take exp from anyone. How would you guys like to do this? I know it's bonus exp so it's kind of a mad dash, but I don't want to hog a bunch to clear them out of the way to make out trip quicker and end up taking exp from others, know what I mean? Unless the mad dash is the intent, then I'm probably running out at the goblins to start farming.))
Meta spoiler explanation, read at your own risk of breaking immersion, lol:
The group is around 600 feet away from the Crowe. Ergo, it should take between 10 and 20 rounds to reach the ship. Every other round the PCs can expect to encounter 1d10 +2 goblin minions being directed by a Lieutenant that is either a Bugbear or a Hobgoblin(randomly determined by die roll, odd/even) Though the minions are weak and easily defeated, the PCs are vastly outnumbered. Thurk walks 30 feet toward the ship each turn without falter, but will strike at any goblins that approach him.
((If I get a few in a group that I can move through then I can probably take quite a few out in with a spell slot, but I also don't want to take exp from anyone. How would you guys like to do this? I know it's bonus exp so it's kind of a mad dash, but I don't want to hog a bunch to clear them out of the way to make out trip quicker and end up taking exp from others, know what I mean? Unless the mad dash is the intent, then I'm probably running out at the goblins to start farming.))
Meta spoiler explanation, read at your own risk of breaking immersion, lol:
The group is around 600 feet away from the Crowe. Ergo, it should take between 10 and 20 rounds to reach the ship. Every other round the PCs can expect to encounter 1d10 +2 goblin minions being directed by a Lieutenant that is either a Bugbear or a Hobgoblin(randomly determined by die roll, odd/even) Though the minions are weak and easily defeated, the PCs are vastly outnumbered. Thurk walks 30 feet toward the ship each turn without falter, but will strike at any goblins that approach him.
Hope that helps!
Yes it does. In that case
Elric will be sticking by Thruk's side, tossing stones at any who oppose Thruk and casting Magic Stone every time he runs out of stones, I'll also be casting hex and moving it on my bonus Action after whoever has it has fallen to the next, targeting Lieutenants as a priority, but if there are none he will keep the hex on a goblin, basically bouncing it to keep it on something hostle close by. They must be within 90ft and I'll be calling STR check to have disadvantage. If any get close enough to him and Thruk he will draw his Longsword and use that in Melee combat.
He will offer one to Thruk "Try one out if you feen you need to take one from 12 strides (60ft). They hit harder than you expect." Elric says with a hint of a smirk on his face but with respect to the gravity of the situation.
Thurk has one Magic Stone when thrown add +7 to the attack roll doing 1d6+5 magical Bludgeoning damage.
Damn guys. That’s 5-10 leaders and 30-120 goblins before reaching the ship. And that’s assuming we don’t stop to fight. Thurk is leading us into it regardless. But. Damn.
Damn guys. That’s 5-10 leaders and 30-120 goblins before reaching the ship. And that’s assuming we don’t stop to fight. Thurk is leading us into it regardless. But. Damn.
We might not have to make it all the way to the boat, I might be able to convince him to come back when things get bad, since the odds are way out of our favor. Otherwise Elric feels we can do it.
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
Tlak-Shik chitters, flexes his limbs, bring his gythka to guard position; "Stinky lice seeings I, popping they do when fed to fire." His head swivels a couple of times, "Two, about, big ones and twenty smalls each. Fun beings if not all at once." He will move smoothly alongside Thurk. "Dragon through them must be going to hunt, yes!"
((If I get a few in a group that I can move through then I can probably take quite a few out in with a spell slot, but I also don't want to take exp from anyone. How would you guys like to do this? I know it's bonus exp so it's kind of a mad dash, but I don't want to hog a bunch to clear them out of the way to make out trip quicker and end up taking exp from others, know what I mean? Unless the mad dash is the intent, then I'm probably running out at the goblins to start farming.))
Meta spoiler explanation, read at your own risk of breaking immersion, lol:
The group is around 600 feet away from the Crowe. Ergo, it should take between 10 and 20 rounds to reach the ship. Every other round the PCs can expect to encounter 1d10 +2 goblin minions being directed by a Lieutenant that is either a Bugbear or a Hobgoblin(randomly determined by die roll, odd/even) Though the minions are weak and easily defeated, the PCs are vastly outnumbered. Thurk walks 30 feet toward the ship each turn without falter, but will strike at any goblins that approach him.
Hope that helps!
forgot to mention: these particular goblin minions have short legs, and have a movement speed of 20 ft/round, so outpacing each group at a brisk walk is possible, though they will give chase. each pursuing group will have a 10% chance of becoming distracted by other pillaging opportunities. So, if you make a break for it, you can get to the boat before any of them reach you, but you risk having a big horde of charging mini-gobs chasing you at the end of it.
After looking around the room for a bit, the four of you determine the only exit to the room lies to the west. Do you wish to proceed through the doors? The catacombs are silent, awaiting your next move.
((If I get a few in a group that I can move through then I can probably take quite a few out in with a spell slot, but I also don't want to take exp from anyone. How would you guys like to do this? I know it's bonus exp so it's kind of a mad dash, but I don't want to hog a bunch to clear them out of the way to make out trip quicker and end up taking exp from others, know what I mean? Unless the mad dash is the intent, then I'm probably running out at the goblins to start farming.))
Meta spoiler explanation, read at your own risk of breaking immersion, lol:
The group is around 600 feet away from the Crowe. Ergo, it should take between 10 and 20 rounds to reach the ship. Every other round the PCs can expect to encounter 1d10 +2 goblin minions being directed by a Lieutenant that is either a Bugbear or a Hobgoblin(randomly determined by die roll, odd/even) Though the minions are weak and easily defeated, the PCs are vastly outnumbered. Thurk walks 30 feet toward the ship each turn without falter, but will strike at any goblins that approach him.
Hope that helps!
Yes it does. In that case
Elric will be sticking by Thruk's side, tossing stones at any who oppose Thruk and casting Magic Stone every time he runs out of stones, I'll also be casting hex and moving it on my bonus Action after whoever has it has fallen to the next, targeting Lieutenants as a priority, but if there are none he will keep the hex on a goblin, basically bouncing it to keep it on something hostle close by. They must be within 90ft and I'll be calling STR check to have disadvantage. If any get close enough to him and Thruk he will draw his Longsword and use that in Melee combat.
He will offer one to Thruk "Try one out if you feen you need to take one from 12 strides (60ft). They hit harder than you expect." Elric says with a hint of a smirk on his face but with respect to the gravity of the situation.
Thurk has one Magic Stone when thrown add +7 to the attack roll doing 1d6+5 magical Bludgeoning damage.
"well men, one way out, unless any of you can spot a secret that could be missed." my character then lights a candle, and gives it to the other three present. "be careful not to set any traps off. see any holes that are out of place, let us all know."
"If you would like, I can open the door from here....may ruin any surprise on things on the other side, but we should also be outside the area of any traps that might be set."
Ai'ryn makes a fist and utters some words. (Gith Mage Hand). The candle that Righteousness was offering to Ai'ryn gets taken from him by an invisible force, then delivered to Ai'ryn's waiting hand.
Rollback Post to RevisionRollBack
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery Razil Trympan: Tiefling Warlock - The Tower of Zenopus
OOC: I'll allow you folks to determine Marching Order amongst yourselves or if there is any dipute simply roll initiative for the party. The groups of goblins are all 2 - 40 feet from the stairs(again, I'll be rolling distances for each group, 2d20) and will roll for initiative once after i get the marching order/initiative from you, if you would like a tactical map i can post one, but it'll take me a little while to get it ready. I'm treating this as a single combat encounter, it's meant to run kinda fast at a table, not sure how it'll play out here so bear with me.
"If you would like, I can open the door from here....may ruin any surprise on things on the other side, but we should also be outside the area of any traps that might be set."
Ai'ryn makes a fist and utters some words. (Gith Mage Hand). The candle that Righteousness was offering to Ai'ryn gets taken from him by an invisible force, then delivered to Ai'ryn's waiting hand.
OOC: I'll allow you folks to determine Marching Order amongst yourselves or if there is any dipute simply roll initiative for the party. The groups of goblins are all 2 - 40 feet from the stairs(again, I'll be rolling distances for each group, 2d20) and will roll for initiative once after i get the marching order/initiative from you, if you would like a tactical map i can post one, but it'll take me a little while to get it ready. I'm treating this as a single combat encounter, it's meant to run kinda fast at a table, not sure how it'll play out here so bear with me.
((If I get a few in a group that I can move through then I can probably take quite a few out in with a spell slot, but I also don't want to take exp from anyone. How would you guys like to do this? I know it's bonus exp so it's kind of a mad dash, but I don't want to hog a bunch to clear them out of the way to make out trip quicker and end up taking exp from others, know what I mean? Unless the mad dash is the intent, then I'm probably running out at the goblins to start farming.))
Drow enthusiast
Lover of lore and magic.
-The White Crow-
You know the offering is symbolic and not some more tangible form of magic, but you cant help but feel better about your search. You hope somewhere, a spirit has found it's rest.
Nivlen has had a flavorful past with goblins and to the best of his abilities will try to decipher if these goblins are infantry grunts or are any/some/most armed with ranged weapons as well. He will alert the party,
”Goblins prefer to snipe and hide, drawing the party apart. They will melee if forced to by their leaders. Kill the leaders and there’s a good chance the minions will flee. But watch for them to flee only so far and then attack from the shadows.”
Nivlen will be preparing to snipe the closest hobgoblin/bugbear. Can he identify the leader, his position, movement and range?
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Jhoni will nod after hearing his colleagues advice, drawing his sword. Through is some times the quickest way. Give the word and I’ll get stuck in, that may draw out the lieutenant for you to snip
Meta spoiler explanation, read at your own risk of breaking immersion, lol:
The group is around 600 feet away from the Crowe. Ergo, it should take between 10 and 20 rounds to reach the ship. Every other round the PCs can expect to encounter 1d10 +2 goblin minions being directed by a Lieutenant that is either a Bugbear or a Hobgoblin(randomly determined by die roll, odd/even) Though the minions are weak and easily defeated, the PCs are vastly outnumbered. Thurk walks 30 feet toward the ship each turn without falter, but will strike at any goblins that approach him.
Hope that helps!
Yes it does. In that case
Elric will be sticking by Thruk's side, tossing stones at any who oppose Thruk and casting Magic Stone every time he runs out of stones, I'll also be casting hex and moving it on my bonus Action after whoever has it has fallen to the next, targeting Lieutenants as a priority, but if there are none he will keep the hex on a goblin, basically bouncing it to keep it on something hostle close by. They must be within 90ft and I'll be calling STR check to have disadvantage. If any get close enough to him and Thruk he will draw his Longsword and use that in Melee combat.
He will offer one to Thruk "Try one out if you feen you need to take one from 12 strides (60ft). They hit harder than you expect." Elric says with a hint of a smirk on his face but with respect to the gravity of the situation.
Thurk has one Magic Stone when thrown add +7 to the attack roll doing 1d6+5 magical Bludgeoning damage.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Righteousness had offered a silver piece as well, and hearing ai'ryn, muttered, "wouldn't that be our luck. fortunately, i can see a bit down here."
perception:16
Damn guys. That’s 5-10 leaders and 30-120 goblins before reaching the ship. And that’s assuming we don’t stop to fight. Thurk is leading us into it regardless. But. Damn.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
referencing darkvision trait, i have it up to 60 ft.; also, i apologize for posting late; my mother took me on a car trip then went to see a movie.
We might not have to make it all the way to the boat, I might be able to convince him to come back when things get bad, since the odds are way out of our favor. Otherwise Elric feels we can do it.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Tlak-Shik chitters, flexes his limbs, bring his gythka to guard position; "Stinky lice seeings I, popping they do when fed to fire." His head swivels a couple of times, "Two, about, big ones and twenty smalls each. Fun beings if not all at once." He will move smoothly alongside Thurk. "Dragon through them must be going to hunt, yes!"
Panic is a mechanism that strengthens the gene pool.
forgot to mention: these particular goblin minions have short legs, and have a movement speed of 20 ft/round, so outpacing each group at a brisk walk is possible, though they will give chase. each pursuing group will have a 10% chance of becoming distracted by other pillaging opportunities. So, if you make a break for it, you can get to the boat before any of them reach you, but you risk having a big horde of charging mini-gobs chasing you at the end of it.
After looking around the room for a bit, the four of you determine the only exit to the room lies to the west. Do you wish to proceed through the doors? The catacombs are silent, awaiting your next move.
Thurk nods and accepts the stone.
"well men, one way out, unless any of you can spot a secret that could be missed." my character then lights a candle, and gives it to the other three present. "be careful not to set any traps off. see any holes that are out of place, let us all know."
"If you would like, I can open the door from here....may ruin any surprise on things on the other side, but we should also be outside the area of any traps that might be set."
Ai'ryn makes a fist and utters some words. (Gith Mage Hand). The candle that Righteousness was offering to Ai'ryn gets taken from him by an invisible force, then delivered to Ai'ryn's waiting hand.
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
OOC: I'll allow you folks to determine Marching Order amongst yourselves or if there is any dipute simply roll initiative for the party. The groups of goblins are all 2 - 40 feet from the stairs(again, I'll be rolling distances for each group, 2d20) and will roll for initiative once after i get the marching order/initiative from you, if you would like a tactical map i can post one, but it'll take me a little while to get it ready. I'm treating this as a single combat encounter, it's meant to run kinda fast at a table, not sure how it'll play out here so bear with me.
My character nods. "do it."
Ai'ryn nods, then focuses his attention on the door to the West.
(OOC: If not within distance, I'll move to exactly the 30' and use the Mage Hand to open the door)
"Mark": Goliath Paladin - Shipwrecked on Fugue: A Journey of Self-Discovery
Razil Trympan: Tiefling Warlock - The Tower of Zenopus
Nivlen Initiative: 17
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain