You guys made it dang hard to pick for this campaign. I actually chose 7 people who I will be notifying shortly. Sorry if you didn't get picked. Better luck next time I suppose.
I'll keep the campaign on this thread instead of making a new one to keep things simple.
(Quick question: how do you add the "spoiler" thing?)
You don't necessarily have to have a digital character sheet. You can have a physical copy if you want. Just use the Dice Roller thing on here please.
Captured by drow! You wouldn't wish this fate upon anyone, yet here you are --- locked away in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun.
Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Myzzrym. Over the past several daus, you've met her several times, clothed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.
Mistress Ilvara likes to impress her her will with scourge and hand and remind you that your life now belongs to her. "Accept your fate, learn to obey, and you may survive." Her words echo in your memory, even as you plot your escape.
The prison that you all are incarcerated in is called Velkynvelve. It is an unconventional prison because it is located among the stalagtites of the rocky ceiling. The cell you occupy is a cavern set into the wall that extends back about 50 feet. A large, dark metal bar gate traps you inside your cell that is shared with your fellow inmates. Outside the gate is a small landing that goes on for about 15 feet before coming to a sharp drop off to distant floor about 100 feet below. Extending from the landing is a rickety rope bridge that seems to be made of some type of dense, gray mushroom-like material that extends over a cloud of spider web that spans the whole length of the chasm that Velkynvelve is suspended above. Occasionally, you can glimpse several giant, black, and hairy spiders that skitter through the webs. The bridge extends for about 20 feet to a very large stalagtite that is hollowed out to make a guard station for the drow.
To the right of the landing is a small flight of stairs that angle downward till eventually they come to a similar cave to yours that contains several hulking, ape-like creatures covered in filthy gray fur that are known as quaggoths. These quaggoth act as the muscle for the drow. While they are intelligent to hold conversation, the dull, savage look in their eyes and their bestial behavior make them seem more animal-like.
Another rope bridge, about 25 feet in length, extends from the side of the stalagtite used for the guard station and links that side of Velkynvelve to the other side. The bridges connects to another landing near the edge of a waterfall that cascades down into the small lake below that acts as a garage disposal. The small ledge hugs the stony walls for about 10 feet before another large, hollow stalagtite that you have not entered in while you have been imprisoned. You have caught glimpses of the interior of this stalagtite when you have walked past though. The interior has woven black threads stretched across the floor to give the appearance of a spiderweb. In the middle of this web is a large, physician statue of the Demon Queen Lolth in all her glory. You know that this stalagtite has other levels underneath the top chamber that serve as Ilvara's chambers.
The walkway continues on for another fifteen feet before it opens up into outcropping that extends from the wall for about 20 feet. Two large stalagtites touch this ledge, and they too are hollowed out and used by the drow. These two stalagtites serve as the barracks to a few drow warrior's who seem to be a notch above the normal fighters. Anchored the side of one of these stalagtites is a complicated arrangement of ropes and pulleys that connect to some sort of lift that is used by the drow as an exit. At the edge of the outcropping is a narrow set of stairs that slant downward and comes to a small landing that is another guard station for the drow.
Near that flight of stairs above the outcropping about ten or so feet up are two caves that serve as barracks for the average drow. That same mushroom-like material forms a set of stairs that lead up to to the of them. Near those two caves is another larger cave that serves as both a greeting hall, kitchen, and storage area. There a few tables and chairs spread throughout the area while there is a large stack of supplies that dominates one corner.
(You can look up pictures of Velkynvelve if that wasn't descriptive enough)
Caelynn is on the smaller side, standing at just over 5 feet and weighing about 100 pounds. Her hazel eyes are sharp and discerning, and her fair skin is marked with faded scars. Her copper-colored hair is fairly long, and she tends to keep it partially pulled back. Several small braids also run through it.
Zack Urden is deceptively well built. He is thin but well toned with white dreadlocks that drape his shoulder in length. He often takes the locks about his temples and ties them together behind his head, creating a natural headband. His eyes are vary peculiar in that the Iris and pupil are one and the color of the purest ice blue. The sclera of his eyes are as black as his skin, flecked with gold and outlined by his white eyelashes. He often avoids eye contract due to their extravagance and inevitable attention. Zack stands at 4 feet 9 inches and weighs 140 lbs, not because he is full Drow, but as a birth defect (8 str lol)
Rollback Post to RevisionRollBack
Drow enthusiast Lover of lore and magic. -The White Crow-
Trill is on the slight side, even for a Kenku, just shy of 5 ft and just shy of 100 lb. She has well groomed black plumage which if the sun catches it just right shines a faint iridescent deep blue. Her form and features are delicate and graceful, though it's unlikely that any but a fellow kenku would be able to appreciate that.
In conversation she has a tendency to tell her head inquisitively towards the other person as if studying them.
If one were to see her in her normal attire pre-capture, they would note that she has a practice of fixing bits of cloth or baubles that she likes to her clothing, though often not until she makes it to the next town... just in case any of the former owners were to notice it and take offense.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Alkanos was a tall Aasimar of muscular physique with long black hair and shining blue eyes. Normally he would be an imposing figure in heavy plate armor, well armed and well groomed. Now he was dressed in the rags the drow had left him and his last bath seemed an eternity away.
Tobi stands tall, close to six feet. Physical labor does not seem to bother her. While appearing near black in color, especially underground, her hair is actually a dark red. It is short, her hair curling around her ash gray face. Her features are sharp, with warm deep yellow eyes, and a short nose. Her skin is notably broken up by lines running down her arms and legs (and presumably elsewhere), like lava cutting through rock.
Rollback Post to RevisionRollBack
The ever growing document of character concepts can never be too long, can it?
Matias stands 6 feet and 6 inches and weighs around 220 lbs of pure muscle. Toned muscle tell of his life struggles the only thing he was good at is manual labor. His dark childhood haunts him so he is constantly found in the back of crowds and being slightly pessimistic about everything. His light tan scales and his orange frilled top make him look like something from the prehistoric time, and donning a scar across his face where he has recently lost his eye.
Sorry I'm not that good with grammar and I have only played dnd with friends and family. So sorry if I do something wrong.
Aimon is a 6', trim, wiry half-elf. His golden hair, with it's coppery threads running through it, is impeccably groomed, or at least it was prior to ending up here. His flawless light bronze skin has clearly never been exposed to anything close to hard labor. His bright green eyes are clear and sharp but there is no sadness in them. This may be the first real hardship Aimon has ever experienced.
There are 12 drow warriors, but five of those seem better equipped and more skilled. You do not know their names yet.
The drow have a pack of 12 quaggoth that act as the muscle for the drow.
They have tamed several giant spiders that act both as pets and guardians.
Ilvara has a junior priestess under her command named Asha Vandree. It is easy to tell that she envies Ilvara's position. She tends to keep to herself.
The scarred drow warrior is named Jorlan Duskyn. You have pieced together that he use to be Ilvara's partner until recently. He seems bitter and angry. Asha seems to take pity on him, but you aren't sure if it sincere.
A younger drow named Shoot Vandree has become Ilvara's new lover. He is cocky and loves to exercise his new-found authority over the other males. He loves to gloat over his success to further humiliate Jorlan. He carries a strange wand that he uses to ensnare the prisoners when needed.
Your prison cell has some sort of antimagic field that prevents you from casting spells while in it.
Velkynvelve is sporadically out by glowing purple runes that are etched into the walls.
The are several prisoners in Velkynvelve besides you.
Eldeth Feldrun is a female dwarf with flaming red hair. She seems spirited and proud, yet selfless.
Jimjar is a deep gnome who seems feckless. As you have spent time with him in your cell, you've come to know that he seems willing to bet on almost everything that you can think of.
Sarith Kzekarit is a male drow who rebuffs an attempt to talk to him. He seems resigned about his fate.
Stool is a small creature that resembles a gray mushroom cap with four little stumps that are his feet. He seems terrified.
Topsy is a deep gnome girl with pinched features. She has stringy black on top of her gray head. She seems traumatized and heartbroken at the recent death of her twin brother, Turvy. The drow threw him off a ledge as a warning to the prisoners to be obedient.
Everyday after a small and disgusting meal for lunch, the drow gather the prisoners into groups of four to do menial labor around Velkynvelve. These include hauling water buckets, operating the lift, cleaning parts of Velkynvelve even if they don't need cleaning, washing dishes, etc. You are supervised by quaggoth until dinner. The drow go out of their way to be cruel. Some examples include mopping floors with your tongue, stacking rocks and then knocking them over so you can do it again, reorganizing the already organized supplies, etc.
I need all you to roll a d20 and add a d10 to it. Show me the results.
You are awoken by a drow warrior rapping is knuckles against the bars at the mouth of the cell. In broken Common, he says in a raspy voice, "Get up, worthless scat!"
As you begin to rise from your slumber, you are all somewhat surprised to find a new face among you. A slumbering elven maiden (Caelynn) is sprawled across the cold, stone floor of the cell. Her hair is matter with blood while what skin you can see is covered in angry bruises and cuts. The drow just have caught a new prisoner and locked her up in the middle of the night while you were sleeping.
"Make sure someone teaches her how things are done down her, or she might not be alive for much longer," snickers the drow as he crouches down to slide your morning "food" between the bars. He straightens up, mutters something under his breathe, and disappears towards the left.
This post has potentially manipulated dice roll results.
Aimon looks around the cell. He can't believe he's still here. He's tried explaining to the priestess and the guards who he is and who his father is, but it's as if they don't care. And the indignity of having to share this cell with 11 other people. Do they think I'm a common criminal? Hmm. Best not to go down that path.
"What do you think Jimjar, care to wager your portion of dinner on whether or not Jorlan will finally have enough and push Shoot off the ledge today?"
Aimon is talkative for an elf. Fear does that to you.
He rushes over to the fallen elf and checks on her wounds to make sure they're not serious. Another elf could be helpful. He doesn't count the drow and half-drow. They could easily be spies.
Once again, something he's done every day since he's been here, he examines the cell for anything that could be useful, anything that he could fashion a lockpick out of.
(OOC Perception: 22
EDIT - misread the request for d20 + d10 as d20+10 the first time and now it's a mess (with the potentially manipulated dice roll notice and everytime I try to edit it it's worse - so I'm just leaving the two rolls and not totalling them: d20 + d10: 11 + 2 = )
At Aimon's prodding, Caelynn groans and rolls over, cracking her eyes open. She presses a hand to one of the nastier cuts on her temple, and winces when it comes away covered in blood. Opening her eyes fully, she heaves herself into a sitting position, takes in her surroundings, then lets out a string of angry curses. She's managed to get herself captured, and worse, none of her companions appear to be there with her. The rage in her eyes is quickly replaced with despair as the memories of last night come flooding back. Gone. They're all gone. She deflates, her shoulders sagging.
This post has potentially manipulated dice roll results.
It was all too funny. It was funny and ironic. Zack wasn't even from the Underdark, and yet he could see the mistrust in the other prisoner's eyes. Everyone stayed away from him and the other Drow. He wondered if they knew he was only half, since he was just as short and just as ebon black as his kin. His whole life was full of that look of mistrust though. He could't help but keep a smile on through out everything. Even as the Drow forced him, one of the physically weakest of the bunch, to do the hardest of the physical labor. Zack felt embarrassed and alone, except for Id. His dark internal companion seemed to only talk to him when he was out of the cell. Zack attributed it to the design of the prison. A magical negation zone. He had heard of the time when the whole world was like this for a tenday or so. He had always wanted to find and study some of the materials that still held that non-magical property. Now Zack was on the receiving end of it. Irony on irony. Was this a layer of the abyss? He wanted to try to be like his father, learn more of the great Drow's past, and now he was eyeballs deep in the experience. Id always insisted on routes of escape while Zack was doing his tortuous labors. In truth, Zack felt he deserved this. Id whispered weaknesses in the social standings of his captors. Id even insisted on siding with the Drow enough to at least get out of the prison, so far as to let them know the truth of his identity, but Zack stayed silent and just endured the hardship.
Now was silence, except for the male elf that wagered a bet over another's life. Ironic that he is not a Drow, the elf and the Drow seemed to share some of the cruel humor. Zack shook his head a bit at the bet and regarded the oncoming guards. They brought another prisoner in, a female elf. She looked like they did a number on her. His dark kin were just as merciless as he was told. He feels the urge to help, but hesitates and decides not to, understanding the mistrusted of the situation. Zack stays put, lowering his ice blue eyes and focusing on his ears.
"Normally I would taken you up on your offer, Aimon, but I think that Jorlan doesn't have the balls to do it," Jimjar responds in his accented, gravelly voice. He chuckles at his statement as he walks over to the bowls of "food" and grabs two of them. He slurps his down with a grimace, and then brings the other bowl to Topsy in the corner. He sets it down in front of her. She just stares at it with her unblinking, despondent gaze as she pulls her legs close to her chest. Jimjar walks a bit away and starts his morning stretches.
Eldeth brings a bowl over to Caelynn and says, "You better eat that. You look like you need it." She goes back and eats her own in silence.
Sarith doesn't move from where he is sitting. He instead fixes his gaze on Caelynn gives her a look of deep disgust. He looks like he almost says something, but changes his mind.
Stool shuffles his feet nervously, but doesn't do anything.
"So, pretty boy, why don't tell her what's it like down here," Jimjar says to Aimon while he starts doing several jumping jacks.
@Aimon
you have been here for 9 days. As you search around for anything, you don't notice anything that could help you. The drow scour the floor of the cell every day to make sure that nothing like what you are looking could be found. However, you remember that while you working yesterday, you happened to find small flint shard that could be used as a dagger if need be. You remember that hid it in the wall of your cell behind a stone that could be lifted out (secret cubby).
@Zack
You have been here for 10 days. You managed to find a single gold coin on your third day while you cleaning the barracks. You have managed to keep it hidden from the guards.
(Sorry if some sentences don't make sense. My autocorrect is out to get me)
Zack, in you internal musings, you notice that Eldeth is eyeing you with an almost annoyed look. She then rolls her eyes, walks over the "food" bowls and brings one over to you. She sets it onto your lap, spilling a little. She sits down next you with a wince and says with a trace of sarcasm, "You still not going to talk to me?
You guys made it dang hard to pick for this campaign. I actually chose 7 people who I will be notifying shortly. Sorry if you didn't get picked. Better luck next time I suppose.
I'll keep the campaign on this thread instead of making a new one to keep things simple.
(Quick question: how do you add the "spoiler" thing?)
You don't necessarily have to have a digital character sheet. You can have a physical copy if you want. Just use the Dice Roller thing on here please.
If you’re on mobile turn your phone to the side view. It will change it to the desktop version. It’s the black exclamation point.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAYou should remove the recruiting tag. :)
*silently scrolls through to find a new campaign since I got rejected*
Out of the Abyss
Go ahead and describe your characters.
Captured by drow! You wouldn't wish this fate upon anyone, yet here you are --- locked away in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun.
Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Myzzrym. Over the past several daus, you've met her several times, clothed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.
Mistress Ilvara likes to impress her her will with scourge and hand and remind you that your life now belongs to her. "Accept your fate, learn to obey, and you may survive." Her words echo in your memory, even as you plot your escape.
The prison that you all are incarcerated in is called Velkynvelve. It is an unconventional prison because it is located among the stalagtites of the rocky ceiling. The cell you occupy is a cavern set into the wall that extends back about 50 feet. A large, dark metal bar gate traps you inside your cell that is shared with your fellow inmates. Outside the gate is a small landing that goes on for about 15 feet before coming to a sharp drop off to distant floor about 100 feet below. Extending from the landing is a rickety rope bridge that seems to be made of some type of dense, gray mushroom-like material that extends over a cloud of spider web that spans the whole length of the chasm that Velkynvelve is suspended above. Occasionally, you can glimpse several giant, black, and hairy spiders that skitter through the webs. The bridge extends for about 20 feet to a very large stalagtite that is hollowed out to make a guard station for the drow.
To the right of the landing is a small flight of stairs that angle downward till eventually they come to a similar cave to yours that contains several hulking, ape-like creatures covered in filthy gray fur that are known as quaggoths. These quaggoth act as the muscle for the drow. While they are intelligent to hold conversation, the dull, savage look in their eyes and their bestial behavior make them seem more animal-like.
Another rope bridge, about 25 feet in length, extends from the side of the stalagtite used for the guard station and links that side of Velkynvelve to the other side. The bridges connects to another landing near the edge of a waterfall that cascades down into the small lake below that acts as a garage disposal. The small ledge hugs the stony walls for about 10 feet before another large, hollow stalagtite that you have not entered in while you have been imprisoned. You have caught glimpses of the interior of this stalagtite when you have walked past though. The interior has woven black threads stretched across the floor to give the appearance of a spiderweb. In the middle of this web is a large, physician statue of the Demon Queen Lolth in all her glory. You know that this stalagtite has other levels underneath the top chamber that serve as Ilvara's chambers.
The walkway continues on for another fifteen feet before it opens up into outcropping that extends from the wall for about 20 feet. Two large stalagtites touch this ledge, and they too are hollowed out and used by the drow. These two stalagtites serve as the barracks to a few drow warrior's who seem to be a notch above the normal fighters. Anchored the side of one of these stalagtites is a complicated arrangement of ropes and pulleys that connect to some sort of lift that is used by the drow as an exit. At the edge of the outcropping is a narrow set of stairs that slant downward and comes to a small landing that is another guard station for the drow.
Near that flight of stairs above the outcropping about ten or so feet up are two caves that serve as barracks for the average drow. That same mushroom-like material forms a set of stairs that lead up to to the of them. Near those two caves is another larger cave that serves as both a greeting hall, kitchen, and storage area. There a few tables and chairs spread throughout the area while there is a large stack of supplies that dominates one corner.
(You can look up pictures of Velkynvelve if that wasn't descriptive enough)
Caelynn is on the smaller side, standing at just over 5 feet and weighing about 100 pounds. Her hazel eyes are sharp and discerning, and her fair skin is marked with faded scars. Her copper-colored hair is fairly long, and she tends to keep it partially pulled back. Several small braids also run through it.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Zack Urden is deceptively well built. He is thin but well toned with white dreadlocks that drape his shoulder in length. He often takes the locks about his temples and ties them together behind his head, creating a natural headband. His eyes are vary peculiar in that the Iris and pupil are one and the color of the purest ice blue. The sclera of his eyes are as black as his skin, flecked with gold and outlined by his white eyelashes. He often avoids eye contract due to their extravagance and inevitable attention. Zack stands at 4 feet 9 inches and weighs 140 lbs, not because he is full Drow, but as a birth defect (8 str lol)
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Trill is on the slight side, even for a Kenku, just shy of 5 ft and just shy of 100 lb. She has well groomed black plumage which if the sun catches it just right shines a faint iridescent deep blue. Her form and features are delicate and graceful, though it's unlikely that any but a fellow kenku would be able to appreciate that.
In conversation she has a tendency to tell her head inquisitively towards the other person as if studying them.
If one were to see her in her normal attire pre-capture, they would note that she has a practice of fixing bits of cloth or baubles that she likes to her clothing, though often not until she makes it to the next town... just in case any of the former owners were to notice it and take offense.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Alkanos was a tall Aasimar of muscular physique with long black hair and shining blue eyes. Normally he would be an imposing figure in heavy plate armor, well armed and well groomed. Now he was dressed in the rags the drow had left him and his last bath seemed an eternity away.
Tobi stands tall, close to six feet. Physical labor does not seem to bother her. While appearing near black in color, especially underground, her hair is actually a dark red. It is short, her hair curling around her ash gray face. Her features are sharp, with warm deep yellow eyes, and a short nose. Her skin is notably broken up by lines running down her arms and legs (and presumably elsewhere), like lava cutting through rock.
The ever growing document of character concepts can never be too long, can it?
Matias stands 6 feet and 6 inches and weighs around 220 lbs of pure muscle. Toned muscle tell of his life struggles the only thing he was good at is manual labor. His dark childhood haunts him so he is constantly found in the back of crowds and being slightly pessimistic about everything. His light tan scales and his orange frilled top make him look like something from the prehistoric time, and donning a scar across his face where he has recently lost his eye.
Sorry I'm not that good with grammar and I have only played dnd with friends and family. So sorry if I do something wrong.
Aimon is a 6', trim, wiry half-elf. His golden hair, with it's coppery threads running through it, is impeccably groomed, or at least it was prior to ending up here. His flawless light bronze skin has clearly never been exposed to anything close to hard labor. His bright green eyes are clear and sharp but there is no sadness in them. This may be the first real hardship Aimon has ever experienced.
What you know:
There are 12 drow warriors, but five of those seem better equipped and more skilled. You do not know their names yet.
The drow have a pack of 12 quaggoth that act as the muscle for the drow.
They have tamed several giant spiders that act both as pets and guardians.
Ilvara has a junior priestess under her command named Asha Vandree. It is easy to tell that she envies Ilvara's position. She tends to keep to herself.
The scarred drow warrior is named Jorlan Duskyn. You have pieced together that he use to be Ilvara's partner until recently. He seems bitter and angry. Asha seems to take pity on him, but you aren't sure if it sincere.
A younger drow named Shoot Vandree has become Ilvara's new lover. He is cocky and loves to exercise his new-found authority over the other males. He loves to gloat over his success to further humiliate Jorlan. He carries a strange wand that he uses to ensnare the prisoners when needed.
Your prison cell has some sort of antimagic field that prevents you from casting spells while in it.
Velkynvelve is sporadically out by glowing purple runes that are etched into the walls.
The are several prisoners in Velkynvelve besides you.
Eldeth Feldrun is a female dwarf with flaming red hair. She seems spirited and proud, yet selfless.
Jimjar is a deep gnome who seems feckless. As you have spent time with him in your cell, you've come to know that he seems willing to bet on almost everything that you can think of.
Sarith Kzekarit is a male drow who rebuffs an attempt to talk to him. He seems resigned about his fate.
Stool is a small creature that resembles a gray mushroom cap with four little stumps that are his feet. He seems terrified.
Topsy is a deep gnome girl with pinched features. She has stringy black on top of her gray head. She seems traumatized and heartbroken at the recent death of her twin brother, Turvy. The drow threw him off a ledge as a warning to the prisoners to be obedient.
Everyday after a small and disgusting meal for lunch, the drow gather the prisoners into groups of four to do menial labor around Velkynvelve. These include hauling water buckets, operating the lift, cleaning parts of Velkynvelve even if they don't need cleaning, washing dishes, etc. You are supervised by quaggoth until dinner. The drow go out of their way to be cruel. Some examples include mopping floors with your tongue, stacking rocks and then knocking them over so you can do it again, reorganizing the already organized supplies, etc.
I need all you to roll a d20 and add a d10 to it. Show me the results.
You are awoken by a drow warrior rapping is knuckles against the bars at the mouth of the cell. In broken Common, he says in a raspy voice, "Get up, worthless scat!"
As you begin to rise from your slumber, you are all somewhat surprised to find a new face among you. A slumbering elven maiden (Caelynn) is sprawled across the cold, stone floor of the cell. Her hair is matter with blood while what skin you can see is covered in angry bruises and cuts. The drow just have caught a new prisoner and locked her up in the middle of the night while you were sleeping.
"Make sure someone teaches her how things are done down her, or she might not be alive for much longer," snickers the drow as he crouches down to slide your morning "food" between the bars. He straightens up, mutters something under his breathe, and disappears towards the left.
What do you do?
Aimon looks around the cell. He can't believe he's still here. He's tried explaining to the priestess and the guards who he is and who his father is, but it's as if they don't care. And the indignity of having to share this cell with 11 other people. Do they think I'm a common criminal? Hmm. Best not to go down that path.
"What do you think Jimjar, care to wager your portion of dinner on whether or not Jorlan will finally have enough and push Shoot off the ledge today?"
Aimon is talkative for an elf. Fear does that to you.
He rushes over to the fallen elf and checks on her wounds to make sure they're not serious. Another elf could be helpful. He doesn't count the drow and half-drow. They could easily be spies.
Once again, something he's done every day since he's been here, he examines the cell for anything that could be useful, anything that he could fashion a lockpick out of.
(OOC Perception: 22
EDIT - misread the request for d20 + d10 as d20+10 the first time and now it's a mess (with the potentially manipulated dice roll notice and everytime I try to edit it it's worse - so I'm just leaving the two rolls and not totalling them: d20 + d10: 11 + 2 = )
At Aimon's prodding, Caelynn groans and rolls over, cracking her eyes open. She presses a hand to one of the nastier cuts on her temple, and winces when it comes away covered in blood. Opening her eyes fully, she heaves herself into a sitting position, takes in her surroundings, then lets out a string of angry curses. She's managed to get herself captured, and worse, none of her companions appear to be there with her. The rage in her eyes is quickly replaced with despair as the memories of last night come flooding back. Gone. They're all gone. She deflates, her shoulders sagging.
(8 + 8 = 16)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
It was all too funny. It was funny and ironic. Zack wasn't even from the Underdark, and yet he could see the mistrust in the other prisoner's eyes. Everyone stayed away from him and the other Drow. He wondered if they knew he was only half, since he was just as short and just as ebon black as his kin. His whole life was full of that look of mistrust though. He could't help but keep a smile on through out everything. Even as the Drow forced him, one of the physically weakest of the bunch, to do the hardest of the physical labor. Zack felt embarrassed and alone, except for Id. His dark internal companion seemed to only talk to him when he was out of the cell. Zack attributed it to the design of the prison. A magical negation zone. He had heard of the time when the whole world was like this for a tenday or so. He had always wanted to find and study some of the materials that still held that non-magical property. Now Zack was on the receiving end of it. Irony on irony. Was this a layer of the abyss? He wanted to try to be like his father, learn more of the great Drow's past, and now he was eyeballs deep in the experience. Id always insisted on routes of escape while Zack was doing his tortuous labors. In truth, Zack felt he deserved this. Id whispered weaknesses in the social standings of his captors. Id even insisted on siding with the Drow enough to at least get out of the prison, so far as to let them know the truth of his identity, but Zack stayed silent and just endured the hardship.
Now was silence, except for the male elf that wagered a bet over another's life. Ironic that he is not a Drow, the elf and the Drow seemed to share some of the cruel humor. Zack shook his head a bit at the bet and regarded the oncoming guards. They brought another prisoner in, a female elf. She looked like they did a number on her. His dark kin were just as merciless as he was told. He feels the urge to help, but hesitates and decides not to, understanding the mistrusted of the situation. Zack stays put, lowering his ice blue eyes and focusing on his ears.
11 + 8 = 12
Drow enthusiast
Lover of lore and magic.
-The White Crow-
"Normally I would taken you up on your offer, Aimon, but I think that Jorlan doesn't have the balls to do it," Jimjar responds in his accented, gravelly voice. He chuckles at his statement as he walks over to the bowls of "food" and grabs two of them. He slurps his down with a grimace, and then brings the other bowl to Topsy in the corner. He sets it down in front of her. She just stares at it with her unblinking, despondent gaze as she pulls her legs close to her chest. Jimjar walks a bit away and starts his morning stretches.
Eldeth brings a bowl over to Caelynn and says, "You better eat that. You look like you need it." She goes back and eats her own in silence.
Sarith doesn't move from where he is sitting. He instead fixes his gaze on Caelynn gives her a look of deep disgust. He looks like he almost says something, but changes his mind.
Stool shuffles his feet nervously, but doesn't do anything.
"So, pretty boy, why don't tell her what's it like down here," Jimjar says to Aimon while he starts doing several jumping jacks.
@Aimon
you have been here for 9 days. As you search around for anything, you don't notice anything that could help you. The drow scour the floor of the cell every day to make sure that nothing like what you are looking could be found. However, you remember that while you working yesterday, you happened to find small flint shard that could be used as a dagger if need be. You remember that hid it in the wall of your cell behind a stone that could be lifted out (secret cubby).
@Zack
You have been here for 10 days. You managed to find a single gold coin on your third day while you cleaning the barracks. You have managed to keep it hidden from the guards.
(Sorry if some sentences don't make sense. My autocorrect is out to get me)
Zack, in you internal musings, you notice that Eldeth is eyeing you with an almost annoyed look. She then rolls her eyes, walks over the "food" bowls and brings one over to you. She sets it onto your lap, spilling a little. She sits down next you with a wince and says with a trace of sarcasm, "You still not going to talk to me?