The surprisingly nimble brute narrowly saves his scaly hide as he leaps from the path of the wizard's eldritch flame.
<I realized kind of late that I fsiled to call for initiative. I think the part went first, as a unit and the lizardfolk guards responded. Let's just keep going with that: players are up. Tetrevess just went, that leaves Sam.and Gravity. I think the calf is still following Sam, so if he wants to do something with it, he can.>
This post has potentially manipulated dice roll results.
(Gravity's initiative and action for first round are listed in post 5139)
Gravity's Turn: Round 2
Gravity aims her shortbow at the lizardfolk guard that has tried to hit Tetrevess after sending a warning to the wizard: "Move out of the way or you'll get hit!". She lets loose two arrows, one after another.
Special Action: Arcane Shot [Piercing Arrow]: If the second attack hits, she will apply enhanced mechanism to target additional creature (Lizardfolk Guard 3) and deal additional 2 piercing damage. (Dexterity saving throws are required against DC 14)
Bonus Action: Gravity activates the 'radiant' feature of her infused weapon.
Sam slashes and narrowly misses the first guard he meets, quickly following with a second strike that lands a solid hit, but dies little to knock the wind out if the guard's sails.
This post has potentially manipulated dice roll results.
Thr gusrd who previously dashed his way down the hall leaps into the fray, rending the field and forcing Gravity and Sam and Tetrevess to make Str saves if hit (DC 13) to keep from falling prone on the floor of the Temple.
Claw x G 20 for 10
Claw x S 21 for 11
Claw x T 17 for 8
Meanwhile, the embattled guard claws and bites at Sam.
Claw 22 for 12
Bite 23 for 5
The remaining guard not caught by the web heads north, while the one who was caught manages to break free, heading south.
(Advantage to hit any creature rhat doesn't have all its hp. Correct me if I'm wrong, but I think everyone fell off a waterfall and took the tiniest amount of damage)
<I don't think Tetrevess' sentient apellbook is a 'creature' but if I'm wrong, it would also be attacked by the rend and knocked prone. It is creature like in many regards, like the battle master's steel companion or any familiar or summons. If it lacks the creature type, that's another benefit this subclass holds thst I hadn't previously considered>
Reaction: Gravity uses a charge of her radiant weapon to create a flash of light that will temporarily cause the attacker to be blinded by it. (Constitution saving throw against DC 14 is required to avoid the effect.)
Gravity's Action: Round 3
Gravity will chase after the fleeing guard using dash action. (Attacks of opportunity from two engaged lizard folk guards are triggered.)
This post has potentially manipulated dice roll results.
The guard shield his eyes from the glare of Gravity's radiant weapon, slashing her as she passes by. The adjacent to guard bites at her heels as she springs past.
Claw 18 for 14
Bite 15 for 7
Gravity follows the lizardman north, catching up with uim before the corridors intersect.
Tetrevess uses shield as a reaction to block both attacks, he takes a step back and uses firebolt at the one who attacked him 28 to hit
13 fire if hits
The surprisingly nimble brute narrowly saves his scaly hide as he leaps from the path of the wizard's eldritch flame.
<I realized kind of late that I fsiled to call for initiative. I think the part went first, as a unit and the lizardfolk guards responded. Let's just keep going with that: players are up. Tetrevess just went, that leaves Sam.and Gravity. I think the calf is still following Sam, so if he wants to do something with it, he can.>
(Gravity's initiative and action for first round are listed in post 5139)
Gravity's Turn: Round 2
Gravity aims her shortbow at the lizardfolk guard that has tried to hit Tetrevess after sending a warning to the wizard: "Move out of the way or you'll get hit!". She lets loose two arrows, one after another.
Action: Attack [Shortbow]: Attack: 26 Damage: 6
Attack: 28 Damage: 8
Special Action: Arcane Shot [Piercing Arrow]: If the second attack hits, she will apply enhanced mechanism to target additional creature (Lizardfolk Guard 3) and deal additional 2 piercing damage. (Dexterity saving throws are required against DC 14)
Bonus Action: Gravity activates the 'radiant' feature of her infused weapon.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
@inkedbee: Yep, the one lizard man (3) was caught in the web.
The webbed lizard feels the arcane energy effuse from the impact of the arrow ad it strikes the tough hide if the lizard attacking the wizard.
(Sam, Tetrevess, R2 up)
Sam will move too the lizardfolk Guards and swing
bouns action hunter mark
Attacks 10
18
damage included hunter mark
12
5
Sam slashes and narrowly misses the first guard he meets, quickly following with a second strike that lands a solid hit, but dies little to knock the wind out if the guard's sails.
Guard 3 Str check to break free 7
Thr gusrd who previously dashed his way down the hall leaps into the fray, rending the field and forcing Gravity and Sam and Tetrevess to make Str saves if hit (DC 13) to keep from falling prone on the floor of the Temple.
Claw x G 20 for 10
Claw x S 21 for 11
Claw x T 17 for 8
Meanwhile, the embattled guard claws and bites at Sam.
Claw 22 for 12
Bite 23 for 5
The remaining guard not caught by the web heads north, while the one who was caught manages to break free, heading south.
(Advantage to hit any creature rhat doesn't have all its hp. Correct me if I'm wrong, but I think everyone fell off a waterfall and took the tiniest amount of damage)
Rend recharge 4
<I don't think Tetrevess' sentient apellbook is a 'creature' but if I'm wrong, it would also be attacked by the rend and knocked prone. It is creature like in many regards, like the battle master's steel companion or any familiar or summons. If it lacks the creature type, that's another benefit this subclass holds thst I hadn't previously considered>
Strength save 8
You can post actions. Players are up.
Gravity: Strength Saving Throw x Falling Prone: 3
Constitution Check (Concentration on Web) 22
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Reaction: Gravity uses a charge of her radiant weapon to create a flash of light that will temporarily cause the attacker to be blinded by it. (Constitution saving throw against DC 14 is required to avoid the effect.)
Gravity's Action: Round 3
Gravity will chase after the fleeing guard using dash action. (Attacks of opportunity from two engaged lizard folk guards are triggered.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Con save x blinded 4
The guard shield his eyes from the glare of Gravity's radiant weapon, slashing her as she passes by. The adjacent to guard bites at her heels as she springs past.
Claw 18 for 14
Bite 15 for 7
Gravity follows the lizardman north, catching up with uim before the corridors intersect.
Sam and Tetrevess are up.
Bite
5
if hit hungry jaw
Damage 6 due to hunters mark
Sam's gnashing teeth are met by the guards hard scales, but failure to penetrate the thick hide. (It's a miss)
Tetrevess is up