The musclebound goliath lets out a vicious roar, froth gathering at the edges of his lips as his eyes go wide, pupils dilating out (( bonus action enter a frenzied rage)) He begins to run forward (( move to G4 )) as he does he reaches over his right shoulder, and retrieves a javelin from a giant quiver slung across his back, and hurls the Javelin at Glacia (( 14 to hit, doing 5 piercing damage))
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Ori'ck advances in a hurry and javelin. Though the absolute unit of a goliath comes close, the javelin buries itself instead in the wall just behind Glacia. (Rage correction Noted).
Baral andHawk, follow in the wake of their muscle bound friend. But where brawn failed, a wand of magic knocks out the silver dragonborn in a hail of magical darts. Baral then retreats a step and ducks behind a nearby wall, but not without ramming Tolewar again with mini sun once more and having hawk friend swoop in to help Rothander. (Tolewar damage to be noted) (31 damage to Glacia)
Rothander, now spared from the wrath of the moon, half-jokingly(?) admonishes his opponent before laying into them with the axe, scoring a glancing cut across the cheek of the distracted monk. (Crit Fish: 7, if Crit, adding 1 to damage roll) (4 Damage to Moko)
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 7 Fire damage. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
(@Glacia: Go ahead and roll your 1st death save. Flat d20 roll.)
Arena 2: Tower (Round 3)
Team(1)(Glacia, Tolewar/SD, and Moko) are up!
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . m. . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ =@R. G. . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . *.*O.*D. T, , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . *. *. *, B¤ = . . . =............======-----------======............ 02 . . . . . . . *. *. *. . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Note/Warning: Starting at the End of Round 3, an aggressive enemy will appear at a random side of the map each 3rd Round. They always take their turn at the end of the round.)
(Reminder. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
Team(1): Glacia(G): HP (0/31) - Affected by Darkvision. Death Saves (0 Success, 0 Failures)
Tolewar(T): HP (25/35) - Conc. on Heroism. (HP change pending) Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism and Dodging.
This post has potentially manipulated dice roll results.
Tolwar is once again assaulted by the flaming sphere. But come what may, he does not give up, and rushes over(2i) to feed Glacia his healing potion. The Steel Defenderis then sent off(3H) to attack Ori'ck, while Tolewar continued on partway behind the wall. (1J) (Dex Save(DC 14): 21 (Conc. Save(DC 10): 17(Warcaster bonus applied)) (Action: Feed Glacia a Potion of Healing, restoring 9 HP) (Bonus Action: Command SD to Attack Ori'ck.) (Attack: 16 Damage: 10 of Force to Ori'ck.)
Glacia climbs to feet feeling wobbly, yet guzzle her own potion as she made for safety(2M). (Action: Drink personal potion, regaining 8 HP).
Moko smirked, but would not relent his assault to his last. The spear is swung wide over and over again before suddenly being lunged at Rothander. Tripping over his own feet in the process, Moko somehow delivers a kick to the hawk messing with him above before recovering enough to go for a final headbutt! Hit or miss, Moko dizzily dances away to engage Baral!(6G) (Action: (Two-Handed, Melee)Spear - Attack: 20 Damage: 6 non-magical piercing to Rothander.) (Bonus Action - Flurry of Blows:) (#1 Unarmed Attack: 9 Damage: 7 non-magical Bludgeoning to Hawk.) (#2 Unarmed Attack: 12 Damage: 5 non-magical Bludgeoning to Rothander)
(@Rothander: Concentration(Conc.) Save DC 10 for Shield of Faith from any that hit).
Arena 2: Tower (Round 3 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
This post has potentially manipulated dice roll results.
Rothander looks at the Monk "Lad dona run off we are jus gettn started." He then moves to H6. Feeling his Fighting Spirit coursing through his body Rothander swings his mighty axe at the monk.
Attack: 25 Damage: 19
(Fighting Spirit and none of the monks attacks hit.)
This post has potentially manipulated dice roll results.
Ori'ck turns to the steel defender, screams out "die metal beast" then brings his maul through for two attacks (( two maul attacks, both reckless with great weapon master, attack one: 13 to hit doing 22 bludgeoning, attack two: 10 to hit doing 19 bludgeoning, also I don't think either of those hit but just in case it'd be an extra 2 damage each for rage))
This post has potentially manipulated dice roll results.
Rothander chases after the monk, and with the most gusto anyone has yet to see, nearly cuts the poor man in two in a single blow. (19 Damage to Moko)
Baral follows suit, and strikes Moko in the side while the monk is too busy trying to keep his insides inside, avenging Timmy Hawk. Without missing a beat, thye Mini Sun is sent after Tolewar once more. (10 damage to Moko, and see bellow damage to Tolewar)
Ori'ck tries his best to turn the metal dog into scattered parts, but either misses by the surprisingly nimble construct or can only land a glancing blow.
After all that, from.... 1(12i)... teleports in a metal mug with a lid for a cap, and spindly limbs for arms and legs that end in boots and boxing gloves. At the sound of a bell, it rushes for the closest opponent it can sense: Rothander!(6i).
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 6 Fire damage. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
Arena 2: Tower (Round 4)
Team(1)(Glacia, Tolewar/SD, and Moko are up!)! Map Updated Here!
This post has potentially manipulated dice roll results.
Glacia goes Ape and races around and over walls necessary to get the better position.
Tolwar endures the will of flames, and just narrowly avoids the worst of it. Tired of its master's free reign of attack, the living construct races out, firing off at least one shot at the Wizard before closing the distance with a holstered crossbow(4J). The Steel Defendermeanwhile is bade to attack Ori'ck once more before moving to further pen in the Wizard a bit(3J). (Dex Save(DC 14): 18 (Conc. Save(DC 10): 23(Warcaster bonus applied)) (Action: 7 Damage: 4 of Magical Piercing to Baral.) (Bonus Action: Command SD to Attack Ori'ck.) (Attack: 20 Damage: 5 of Force to Ori'ck.)
Moko continues to lie on the ground with fast fading breath...
Arena 2: Tower (Round 4 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
This post has potentially manipulated dice roll results.
((AOO: 20 to hit doing 9 damage)) Ori'ck sees the war forged giving orders to the metal beast and charges him, bringing his maul down in to sporadic and heavy swings upon the artificer ((two reckless attacks, attack 1: 23 to hit doing 7 damage, attack 2: 24 to hit doing 7 damage))
Ori'ck absolutely lays in to Tolewar to the best of his ability after catching the machine dog in the flank. Even despite the interference from the Steel Defender(see spoiler), it took the artificer erecting some kind of Electromagnetic barrier to ward off the attacks. (9 damage to Steel Defender)
Baral tries to strike down the hound, but the rapier glances off its steel hide. Nevertheless, Tolewar is Mini Sun is sent after Tolewar once more!
Rothander opens himself to an attack from Mugmen construct, but is able to scramble over the wall without incident. From there, he tries his hand against the barrier, but the axe is repelled. (Reaction: Mugmen AoO - Attack: 18 Damage: 4 of nonmagical bludgeoning to Rothander).
Mugman, still sensing Rothander to be close, climbs up and over with surprising ease despite the boxing mitts, and continues its stubborn assault on the dwarf with feat somehow magnetized or stuck to the wall just above! Unfortunately, it is no Obi Wan.. (5J). (Action: Slam - Attack: 20 Damage: 6 of nonmagical bludgeoning to Rothander)
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 3 Fire damage. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
Arena 2: Tower (Round 5)
Team(1)(Glacia, Tolewar/SD, and Moko are up!)! Map Updated Here!
(Warning: 1 more round before another aggressive enemy appears on the field.)
Tolewar(T): HP (15/35) - Conc. on Heroism. (Conc. Save and Damage Pending) Steel Defender: HP (19/25)+(0/3 THP) - Affected by Heroism.
Moko(M): HP (0/35) - (1 of 4 Ki remaining), Death Saves (0 Successes, 1 Failure) (Next save Pending)
Team(2): Rothander(R): HP (38/39)+(5/5 THP) - Conc. and affected by Shield of Faith (Duration... longer than match will last.), (1 of 3 Fighting SPirit Remaining)
This post has potentially manipulated dice roll results.
Glaipe makes her way around, missing with the first punch, but aboslutely decking Rothander with the follow-up. (10 damage to Rothander)
Tolwar tries to avoid the flaming sphere to the best of his abilities, but can't quite do so. He manages to strike the berserker with a warhammer before retreating, opening himself up to an OA from the berserker, trusting SD to deflect the attack. (4K). The Steel Defendermeanwhile is bade to attack on its turn Ori'ck, before moving to take its Master's place(4J). (8 Damage to Ori'ck) (Dex Save(DC 14): 7 (Conc. Save(DC 10): 21(Warcaster bonus applied)) (Action: 21 Damage: 6 of Non-Magical Bludgeoning to Ori'ck.) (Bonus Action: Command SD to Attack Ori'ck.) (Attack: 21 Damage: 4 of Force to Ori'ck.) (End Turn - Defender's Dex Save(DC 14): 21.)
Moko ... 9.... breathes a little easier this turn.
(@Rothander: Conc. Save for SoF(DC 10) from Glacia).
(@Ori'ck: You may make an Attack of Opportunity on Tolewar, though if you do, make it at disadvantage due to Deflect Attack Feature of the Steel Defender)
(@Baral: Go ahead and roll the damage for Flaming Sphere for Steel Defender ending its turn within 5ft of it.)
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Arena 2: Tower (Round 5 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Contestants:
Team(1): Glacia(G): HP (17/31)+ (19/19 WSHP)- Affected by Darkvision, Wildshaped into Ape.
Moko(M): HP (0/35) - (1 of 4 Ki remaining), Death Saves (1 Success, 1 Failure)
Team(2): Rothander(R): HP (33/39)+(0/5 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.) (1 of 3 Fighting Spirits remaining)
The musclebound goliath lets out a vicious roar, froth gathering at the edges of his lips as his eyes go wide, pupils dilating out (( bonus action enter a frenzied rage)) He begins to run forward (( move to G4 )) as he does he reaches over his right shoulder, and retrieves a javelin from a giant quiver slung across his back, and hurls the Javelin at Glacia (( 14 to hit, doing 5 piercing damage))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral points at Glacia. "You're going down!"
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
An eladrin elf walks towards the entrance, but then he sees that a battle is going on, so he waits.
This is his character sheet:https://www.dndbeyond.com/profile/DaethedirWyndsaber/characters/36738845
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Help me preserve DDB history at The Archive!
In my time being dead I have become a Geometry Dash addict. You should play the level with the ID of 97097988.
Con save 25
"Aye lad tis good to see ye."
Rothander eyes the monk. "Ye shoulda know better than to fight wit a Dwarf. Haha"
Rothander swings his mighty axe at the monk.
Attack: 21 Damage: 4
He then catches his breath 12
(Second wind)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Ori'ck advances in a hurry and javelin. Though the absolute unit of a goliath comes close, the javelin buries itself instead in the wall just behind Glacia. (Rage correction Noted).
Baral and Hawk, follow in the wake of their muscle bound friend. But where brawn failed, a wand of magic knocks out the silver dragonborn in a hail of magical darts. Baral then retreats a step and ducks behind a nearby wall, but not without ramming Tolewar again with mini sun once more and having hawk friend swoop in to help Rothander. (Tolewar damage to be noted) (31 damage to Glacia)
Rothander, now spared from the wrath of the moon, half-jokingly(?) admonishes his opponent before laying into them with the axe, scoring a glancing cut across the cheek of the distracted monk. (Crit Fish: 7,
if Crit, adding 1 to damage roll) (4 Damage to Moko)(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 7 Fire damage. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
(@Glacia: Go ahead and roll your 1st death save. Flat d20 roll.)
Arena 2: Tower (Round 3)
Team(1)(Glacia, Tolewar/SD, and Moko) are up!
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . m. . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ =@R. G. . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . *.*O.*D. T, , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . *. *. *, B¤ = . . .
=............======-----------======............
02 . . . . . . . *. *. *. . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants, '*' Flaming Sphere Hazard, '@' Tiny Servant Hazard
(Note/Warning: Starting at the End of Round 3, an aggressive enemy will appear at a random side of the map each 3rd Round. They always take their turn at the end of the round.)
(Reminder. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
Team(1):
Glacia(G): HP (0/31) - Affected by Darkvision. Death Saves (0 Success, 0 Failures)
Tolewar(T): HP (25/35) - Conc. on Heroism. (HP change pending)
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism and Dodging.
Moko(M): HP (22/35) - (3 of 5 Ki remaining)
Team(2):
Rothander(R): HP (38/39)+(0/0 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(8 rds), and Blade Song(8 rds)
Ori'ck(O): HP (45/45) - Frenzied Raging (8 rds)
When you realize you're doing too much: Signature.
Death save: 20
Tolwar is once again assaulted by the flaming sphere. But come what may, he does not give up, and rushes over(2i) to feed Glacia his healing potion. The Steel Defender is then sent off(3H) to attack Ori'ck, while Tolewar continued on partway behind the wall. (1J)
(Dex Save(DC 14): 21
(Conc. Save(DC 10): 17(Warcaster bonus applied))
(Action: Feed Glacia a Potion of Healing, restoring 9 HP)
(Bonus Action: Command SD to Attack Ori'ck.)
(Attack: 16 Damage: 10 of Force to Ori'ck.)
Glacia climbs to feet feeling wobbly, yet guzzle her own potion as she made for safety(2M).
(Action: Drink personal potion, regaining 8 HP).
Moko smirked, but would not relent his assault to his last. The spear is swung wide over and over again before suddenly being lunged at Rothander. Tripping over his own feet in the process, Moko somehow delivers a kick to the hawk messing with him above before recovering enough to go for a final headbutt! Hit or miss, Moko dizzily dances away to engage Baral!(6G)
(Action: (Two-Handed, Melee)Spear - Attack: 20 Damage: 6 non-magical piercing to Rothander.)
(Bonus Action - Flurry of Blows:)
(#1 Unarmed Attack: 9 Damage: 7 non-magical Bludgeoning to Hawk.)
(#2 Unarmed Attack: 12 Damage: 5 non-magical Bludgeoning to Rothander)
(@Rothander: Concentration(Conc.) Save DC 10 for Shield of Faith from any that hit).
Arena 2: Tower (Round 3 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Contestants:
Team(1):
Glacia(G): HP (17/31) - Affected by Darkvision].
Tolewar(T): HP (18/35) - Conc. on Heroism.
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism and Dodging.
Moko(M): HP (22/35) - (1 of 4 Ki remaining)
Team(2):
Rothander(R): HP (38/39)+(0/0 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(8 rds), and Blade Song(8 rds)
Ori'ck(O): HP (45/45) - Raging (8 rds)
When you realize you're doing too much: Signature.
Rothander looks at the Monk "Lad dona run off we are jus gettn started." He then moves to H6. Feeling his Fighting Spirit coursing through his body Rothander swings his mighty axe at the monk.
Attack: 25 Damage: 19
(Fighting Spirit and none of the monks attacks hit.)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Baral gives Moko a cold glare as his hawk is kicked out of the air.
”You...you killed Timmy! You monster! You’re going to pay for that.”
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Ori'ck turns to the steel defender, screams out "die metal beast" then brings his maul through for two attacks (( two maul attacks, both reckless with great weapon master, attack one: 13 to hit doing 22 bludgeoning, attack two: 10 to hit doing 19 bludgeoning, also I don't think either of those hit but just in case it'd be an extra 2 damage each for rage))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Rothander chases after the monk, and with the most gusto anyone has yet to see, nearly cuts the poor man in two in a single blow. (19 Damage to Moko)
Baral follows suit, and strikes Moko in the side while the monk is too busy trying to keep his insides inside, avenging Timmy Hawk. Without missing a beat, thye Mini Sun is sent after Tolewar once more. (10 damage to Moko, and see bellow damage to Tolewar)
Ori'ck tries his best to turn the metal dog into scattered parts, but either misses by the surprisingly nimble construct or can only land a glancing blow.
After all that, from.... 1(12i)... teleports in a metal mug with a lid for a cap, and spindly limbs for arms and legs that end in boots and boxing gloves. At the sound of a bell, it rushes for the closest opponent it can sense: Rothander!(6i).
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 6 Fire damage. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
Arena 2: Tower (Round 4)
Team(1)(Glacia, Tolewar/SD, and Moko are up!)! Map Updated Here!
Moko's 1st Death Save... 8...
Contestants:
Team(1):
Glacia(G): HP (17/31) - Affected by Darkvision].
Tolewar(T): HP (18/35) - Conc. on Heroism. (7 rds)
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism. (7 rds)
Moko(M): HP (0/35) - (1 of 4 Ki remaining), Unconscious, Death Saves (0 Success, 0 Failures)
Team(2):
Rothander(R): HP (38/39)+(5/5 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(7 rds), and Blade Song(7 rds)
Ori'ck(O): HP (45/45) - Raging (7 rds)
When you realize you're doing too much: Signature.
Glacia wildshapes into an ape and bounds over to M5
Glacia goes Ape and races around and over walls necessary to get the better position.
Tolwar endures the will of flames, and just narrowly avoids the worst of it. Tired of its master's free reign of attack, the living construct races out, firing off at least one shot at the Wizard before closing the distance with a holstered crossbow(4J). The Steel Defender meanwhile is bade to attack Ori'ck once more before moving to further pen in the Wizard a bit(3J).
(Dex Save(DC 14): 18
(Conc. Save(DC 10): 23(Warcaster bonus applied))
(Action: 7 Damage: 4 of Magical Piercing to Baral.)
(Bonus Action: Command SD to Attack Ori'ck.)
(Attack: 20 Damage: 5 of Force to Ori'ck.)
Moko continues to lie on the ground with fast fading breath...
Arena 2: Tower (Round 4 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Contestants:
Team(1):
Glacia(G): HP (17/31)+ (19/19 WSHP)- Affected by Darkvision.
Tolewar(T): HP (15/35) - Conc. on Heroism.
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism.
Moko(M): HP (0/35) - (1 of 4 Ki remaining), Death Saves (0 Successes, 1 Failure)
Team(2):
Rothander(R): HP (38/39)+(5/5 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(7 rds), and Blade Song(7 rds)
Ori'ck(O): HP (40/45) - Raging (7 rds)
When you realize you're doing too much: Signature.
((AOO: 20 to hit doing 9 damage)) Ori'ck sees the war forged giving orders to the metal beast and charges him, bringing his maul down in to sporadic and heavy swings upon the artificer ((two reckless attacks, attack 1: 23 to hit doing 7 damage, attack 2: 24 to hit doing 7 damage))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral watches Tolwar approach him.
“Perfect.”
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Rothander moves to I5 where he climbes the wall and moves to J5. With a smile on his face Rothander swings his battle axe at Tolman.
Attack: 9 Damage: 7
(Acrobatics 3 or Athletics 18 not sure which one is needed.)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Ori'ck absolutely lays in to Tolewar to the best of his ability after catching the machine dog in the flank. Even despite the interference from the Steel Defender(see spoiler), it took the artificer erecting some kind of Electromagnetic barrier to ward off the attacks. (9 damage to Steel Defender)
Baral tries to strike down the hound, but the rapier glances off its steel hide. Nevertheless, Tolewar is Mini Sun is sent after Tolewar once more!
Rothander opens himself to an attack from Mugmen construct, but is able to scramble over the wall without incident. From there, he tries his hand against the barrier, but the axe is repelled.
(Reaction: Mugmen AoO - Attack: 18 Damage: 4 of nonmagical bludgeoning to Rothander).
Mugman, still sensing Rothander to be close, climbs up and over with surprising ease despite the boxing mitts, and continues its stubborn assault on the dwarf with feat somehow magnetized or stuck to the wall just above! Unfortunately, it is no Obi Wan.. (5J).
(Action: Slam - Attack: 20 Damage: 6 of nonmagical bludgeoning to Rothander)
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 3 Fire damage. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
Arena 2: Tower (Round 5)
Team(1)(Glacia, Tolewar/SD, and Moko are up!)! Map Updated Here!
(Warning: 1 more round before another aggressive enemy appears on the field.)
Contestants:
Team(1):
Glacia(G): HP (17/31)+ (19/19 WSHP)- Affected by Darkvision.
Tolewar(T): HP (15/35) - Conc. on Heroism. (Conc. Save and Damage Pending)
Steel Defender: HP (19/25)+(0/3 THP) - Affected by Heroism.
Moko(M): HP (0/35) - (1 of 4 Ki remaining), Death Saves (0 Successes, 1 Failure) (Next save Pending)
Team(2):
Rothander(R): HP (38/39)+(5/5 THP) - Conc. and affected by Shield of Faith (Duration... longer than match will last.), (1 of 3 Fighting SPirit Remaining)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(6 rds), and Blade Song(6 rds)
Ori'ck(O): HP (40/45) - Raging (6 rds)
When you realize you're doing too much: Signature.
Glacia moves over to K5 and makes two fist attacks against Rothander.
Attack: 18 Damage: 9
Attack: 15 Damage: 5
Glaipe makes her way around, missing with the first punch, but aboslutely decking Rothander with the follow-up. (10 damage to Rothander)
Tolwar tries to avoid the flaming sphere to the best of his abilities, but can't quite do so. He manages to strike the berserker with a warhammer before retreating, opening himself up to an OA from the berserker, trusting SD to deflect the attack. (4K). The Steel Defender meanwhile is bade to attack on its turn Ori'ck, before moving to take its Master's place(4J). (8 Damage to Ori'ck)
(Dex Save(DC 14): 7
(Conc. Save(DC 10): 21(Warcaster bonus applied))
(Action: 21 Damage: 6 of Non-Magical Bludgeoning to Ori'ck.)
(Bonus Action: Command SD to Attack Ori'ck.)
(Attack: 21 Damage: 4 of Force to Ori'ck.)
(End Turn - Defender's Dex Save(DC 14): 21.)
Moko ... 9.... breathes a little easier this turn.
(@Rothander: Conc. Save for SoF(DC 10) from Glacia).
(@Ori'ck: You may make an Attack of Opportunity on Tolewar, though if you do, make it at disadvantage due to Deflect Attack Feature of the Steel Defender)
(@Baral: Go ahead and roll the damage for Flaming Sphere for Steel Defender ending its turn within 5ft of it.)
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Arena 2: Tower (Round 5 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Contestants:
Team(1):
Glacia(G): HP (17/31)+ (19/19 WSHP)- Affected by Darkvision, Wildshaped into Ape.
Tolewar(T): HP (12/35) - Conc. on Heroism.
Steel Defender: HP (19/25)+(3/3 THP) - Affected by Heroism.
Moko(M): HP (0/35) - (1 of 4 Ki remaining), Death Saves (1 Success, 1 Failure)
Team(2):
Rothander(R): HP (33/39)+(0/5 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.) (1 of 3 Fighting Spirits remaining)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(6 rds), and Blade Song(6 rds)
Ori'ck(O): HP (32/45) - Frenzied Raging (6 rds)
When you realize you're doing too much: Signature.
Con save 18
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter