“Well, I really don’t know where to start. There are so many.” Kane ponders the gnoll’s question. He looks up at the sun. “Oh no. Oh great. I’ve spent so long where I haven’t even thought about food or lodging or even work. You see, I want to be an adventurer. You guys wouldn’t happen to know where the Keepers are, would you? I have a book about them, but there location was missing. It was a very old book.”
"The Keepers....? Who are they?" Ebony turns to the Tiefling as he questions. Ivory looks at Kane as well.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
“Oh. The Keepers? They are an organization founded by High Elves interested in knowledge. They collect anything of intellectual value. They explore ruins, unearth relics and discover new species. Now, that sounds similar to an adventuring league, but they really only care about the knowledge. However, they will pay for field work and anything you bring of interest to them. I was hoping to work for them until I get settled in the Material Realm. (Tell me is the description of the Keepers is okay. I can change it if needed.)
"That is an impressive piece. I think I'll go ahead and take that and the Studded Leather Armor for the Bow and Leather armor. Would you wish to take the arrows as well (20)? I won't be needing them either now?"Ebony asks.
"I might as well,"He says as he takes the bow and quiver and goes to collect your items, "If you ever need a cheap item or weapon, such as a dagger or rations, just let me know and I'll get you it for free in return."
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“Oh. The Keepers? They are an organization founded by High Elves interested in knowledge. They collect anything of intellectual value. They explore ruins, unearth relics and discover new species. Now, that sounds similar to an adventuring league, but they really only care about the knowledge. However, they will pay for field work and anything you bring of interest to them. I was hoping to work for them until I get settled in the Material Realm. (Tell me is the description of the Keepers is okay. I can change it if needed.)
(That's fairly accurate and fits what your character would know about them. Any minor mistakes would be due to your unfamiliarity with this plane.)
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The gnoll tugs on his braided goatee, seeming deep in thought, "I may have a few broken or unknown items thrown in a box in the back. If you use your magic to fix them and determine if any are magical, I'll give you 40 gold credit in the shop. Are you interested?"
(Spellwrought tattoo. I really wanted an unseen servant so I decide to use it for that. Don't worry, I won't use it to give everybody a familiar.)
"I would be interested. Thank you. Pardon me, I didn't catch your name. I'm Evas." Evas turns to Kane and is intrigued. "Oh, maybe I should check them out. Maybe I can tell them about my combat vehicle or my extra tempered glass." Evas asks the shopkeeper if he can see the box. He then turns to Ebony and Ivory. "Sorry, it will only take 10 minutes."
(That's totally fine, and would look awesome on your glass body. P.S. If you want a familiar, only you can have it and only for as long as you have that infusion and have Find Familiar as its spell.)
He nods his head and gestures you to follow him into the back, "Tay'zok," He says as you reach the back of the shop, where lies a box filled with fractured tools, weapons, and trinkets, "My name's Tay'zok. I'm from the Gurlaug clan from Zeer-Han. Moved here just ove' twelve years ago. How 'bout you?"
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"Nice, I'm Evas Arvanthoth. I've lived in Lantanea most of my life. I moved here 5 and half years ago." As he says that he casts detect magic and looks for anything with a faint glow. "I've been a glassworker for most of my life, only recently have I started honing my magical talents."
Okay, in the box you see four things that are glowing slightly. The first two items are a pair of worn-down, brown leather boots that glow brown (the school of transmutation). The second item is a bundle of cloth that you lift up, revealing a tattered, blue cape that is torn into three different pieces that all glow red (the school of evocation). The last item is a dented grayish-brown coin of a rusted iron that glows black (the school of necromancy), whose magic is especially faint. The coin is worn down on both sides, but you can see faint etchings of a dead language on both sides.
As you perform the ritual, Tay'zok leaves you to your own.
What do you do?
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(It's actually not a ritual. I realized that if it was a spell from a feat, I can't use it as a ritual. I decided to go ahead and cast it anyways. It would have only taken a few seconds. Since it was only a few seconds, could Evas tell Tay'zok? Or had he already left?)
"Tay'zok! Look! Well, I suppose you can't look but, come here please. A few of these are magical, none to powerful. The boots have transmutation magic, the cape has Evocation magic, The coin, it seems to be, I think necromancy magic. The coin is the least magical of the things I've mentioned." He points to each item as he talks. "Would you like me to start fixing these now?"
He looks shocked, staring down at the items in unbelief. He moves a little closer and looks at them, "Are you sure? They don't look like much. I'll take your word for it, though, as you're the expert. Repair them if you can and let me know when you're done. If you get some of them working and fix the other items, you can keep one and get what else I promised you"
There are 5 other items in the box that could use repairing, two of them would require two castings of mending.
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If Evas wants to fix everything with [spell][mending/spell], will it take 7 times? (only mundane items.) Or can he also repair the magical items? Nevertheless he will fix all the items that he can fix.
Ash, by this time, is quite interested in the goings on in the shop. On a whim, he decides to hang around, busying himself by scouring over the weaponry. Most of it looks far to heavy for him to lift, but a small buckler shield catches his eye. He picks it up to take a look and grins in surprise at its weight. He starts to head over to the counter when he hears Akanos talk of adventuring. Discretely, he moves a little closer to the tiefling, eager to learn more.
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“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Watching Evas start the work, Grumm shambles over and crouches next to the box. He starts to imitate his movements, eventually snatching one of the broken pieces to cast the mending cantrip on his own. Pleased with his work, he rises to his feet and looks at Kane. "Do you know where these Keepers are? Sounds like they already know an awful lot about things. Maybe they'd like to share?"
If Evas wants to fix everything with [spell][mending/spell], will it take 7 times? (only mundane items.) Or can he also repair the magical items? Nevertheless he will fix all the items that he can fix.
It would take a total of 9 castings of it to finish them all. 2 for the cloak, 4 for those two items that need two castings, and 3 for the rest of the items.
The magic has not been rid from the items, so there's nothing else you need to do at the moment.
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Ash, by this time, is quite interested in the goings on in the shop. On a whim, he decides to hang around, busying himself by scouring over the weaponry. Most of it looks far to heavy for him to lift, but a small buckler shield catches his eye. He picks it up to take a look and grins in surprise at its weight. He starts to head over to the counter when he hears Akanos talk of adventuring. Discretely, he moves a little closer to the tiefling, eager to learn more.
Tay'zok notices the shield you picked out and he compliments, "Nice choice. Small, yet effective. Would you wish to buy it or trade for it?"
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"The Keepers....? Who are they?" Ebony turns to the Tiefling as he questions. Ivory looks at Kane as well.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Homebrew - Circle of the Living Machines Druid, Path of the Dragon Soul Barbarian
My hombrew Great Wyrm Dragons
“Oh. The Keepers? They are an organization founded by High Elves interested in knowledge. They collect anything of intellectual value. They explore ruins, unearth relics and discover new species. Now, that sounds similar to an adventuring league, but they really only care about the knowledge. However, they will pay for field work and anything you bring of interest to them. I was hoping to work for them until I get settled in the Material Realm. (Tell me is the description of the Keepers is okay. I can change it if needed.)
"I might as well," He says as he takes the bow and quiver and goes to collect your items, "If you ever need a cheap item or weapon, such as a dagger or rations, just let me know and I'll get you it for free in return."
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(That's fairly accurate and fits what your character would know about them. Any minor mistakes would be due to your unfamiliarity with this plane.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(Spellwrought tattoo. I really wanted an unseen servant so I decide to use it for that. Don't worry, I won't use it to give everybody a familiar.)
"I would be interested. Thank you. Pardon me, I didn't catch your name. I'm Evas." Evas turns to Kane and is intrigued. "Oh, maybe I should check them out. Maybe I can tell them about my combat vehicle or my extra tempered glass." Evas asks the shopkeeper if he can see the box. He then turns to Ebony and Ivory. "Sorry, it will only take 10 minutes."
When players get creative.
(That's totally fine, and would look awesome on your glass body. P.S. If you want a familiar, only you can have it and only for as long as you have that infusion and have Find Familiar as its spell.)
He nods his head and gestures you to follow him into the back, "Tay'zok," He says as you reach the back of the shop, where lies a box filled with fractured tools, weapons, and trinkets, "My name's Tay'zok. I'm from the Gurlaug clan from Zeer-Han. Moved here just ove' twelve years ago. How 'bout you?"
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
"Nice, I'm Evas Arvanthoth. I've lived in Lantanea most of my life. I moved here 5 and half years ago." As he says that he casts detect magic and looks for anything with a faint glow. "I've been a glassworker for most of my life, only recently have I started honing my magical talents."
When players get creative.
Okay, in the box you see four things that are glowing slightly. The first two items are a pair of worn-down, brown leather boots that glow brown (the school of transmutation). The second item is a bundle of cloth that you lift up, revealing a tattered, blue cape that is torn into three different pieces that all glow red (the school of evocation). The last item is a dented grayish-brown coin of a rusted iron that glows black (the school of necromancy), whose magic is especially faint. The coin is worn down on both sides, but you can see faint etchings of a dead language on both sides.
As you perform the ritual, Tay'zok leaves you to your own.
What do you do?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(It's actually not a ritual. I realized that if it was a spell from a feat, I can't use it as a ritual. I decided to go ahead and cast it anyways. It would have only taken a few seconds. Since it was only a few seconds, could Evas tell Tay'zok? Or had he already left?)
When players get creative.
(It's still an artificer spell, but since it isn't prepared, you are correct. You can tell Tay'zok before he leaves.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
"Tay'zok! Look! Well, I suppose you can't look but, come here please. A few of these are magical, none to powerful. The boots have transmutation magic, the cape has Evocation magic, The coin, it seems to be, I think necromancy magic. The coin is the least magical of the things I've mentioned." He points to each item as he talks. "Would you like me to start fixing these now?"
When players get creative.
He looks shocked, staring down at the items in unbelief. He moves a little closer and looks at them, "Are you sure? They don't look like much. I'll take your word for it, though, as you're the expert. Repair them if you can and let me know when you're done. If you get some of them working and fix the other items, you can keep one and get what else I promised you"
There are 5 other items in the box that could use repairing, two of them would require two castings of mending.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
If Evas wants to fix everything with [spell][mending/spell], will it take 7 times? (only mundane items.) Or can he also repair the magical items? Nevertheless he will fix all the items that he can fix.
When players get creative.
Ash, by this time, is quite interested in the goings on in the shop. On a whim, he decides to hang around, busying himself by scouring over the weaponry. Most of it looks far to heavy for him to lift, but a small buckler shield catches his eye. He picks it up to take a look and grins in surprise at its weight. He starts to head over to the counter when he hears Akanos talk of adventuring. Discretely, he moves a little closer to the tiefling, eager to learn more.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Watching Evas start the work, Grumm shambles over and crouches next to the box. He starts to imitate his movements, eventually snatching one of the broken pieces to cast the mending cantrip on his own. Pleased with his work, he rises to his feet and looks at Kane. "Do you know where these Keepers are? Sounds like they already know an awful lot about things. Maybe they'd like to share?"
It would take a total of 9 castings of it to finish them all. 2 for the cloak, 4 for those two items that need two castings, and 3 for the rest of the items.
The magic has not been rid from the items, so there's nothing else you need to do at the moment.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Tay'zok notices the shield you picked out and he compliments, "Nice choice. Small, yet effective. Would you wish to buy it or trade for it?"
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
“Thank you Sir!” Ebony says. “Is there a place for me to change out of this armor and into the Studded Leather?”
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Homebrew - Circle of the Living Machines Druid, Path of the Dragon Soul Barbarian
My hombrew Great Wyrm Dragons
"Just hand it over," He replies, distracted by the flurry of questions by the other adventurers.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
“Uh.....alright then,” he says as Ebony begins to doff his leather armor.
Ivory would walk over to Grumm and Evas, curious as to what they are doing.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Homebrew - Circle of the Living Machines Druid, Path of the Dragon Soul Barbarian
My hombrew Great Wyrm Dragons