You find that the entrance to the cabin is shrouded by curtains then behind the curtains is a large ornate door made of oak unlocked inside there is various furnitures a large Ornate Desk in the middle there is a note laying on top of the desk
It reads "For those whom I left behind all I have is no longer mine. Take what calls ye. Keep what treasure you find pull on the door knocker only when everyone leaves this behind" Along the walls are a number of weapons some plain some ornate, not one has a speck of rust and well kept. Runfial you feel a tug towards a scimitar you see an ornate handle shaped like a gazelle its horns shaped into guards, on the hilt black stones form its hooves its blade you think is formed out of mithral you also find a bag of rubies worth 500 gold when you find this you feel compelled to show the note to the others.
Runfial it comes with a Scabbard You find that only the note and the blade and the mentioned treasure will let you touch it and now you are out side watching a funeral prier You show each person here the note and you each get the feeling that each of you must go inside one at a time.
Roll for Init to see who goes first each one of you feels the tug that Runfial felt.
You each have similar experiences and the Items have been added to your Cs Note the longsword does 1d10 regardless of how you hold it and the dagger came in a case with the ruby in it
After an hour a magpie flies up and lands on Runfial's shoulder looking around it plainly says to Runfial in Leosins voice "Progress report and What happened?! Where's Cliff and Tristen? Who are these people?" (Runfial recognizes the Magpie as Leosin's awakened companion Rudy)
(Wyldfyretucks the dagger into her belt and "weaves" the needle into the right sleeve of her tunic to start the attunement processes. She places the case from the dagger into her pack. Once the needle is attuned, her right arm will be adorned with a twilight forest themed sleeve.)
"Based on the captain's note, I'm guessing we don't need to worry about anyone coming after us. Anyone left to head into his cabin, or should I pull the knocker?"
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Fragum attunes to his magical Greatsword and gives it a few swings. "Now this, is a weapon." He jumps up and cleanly cuts a tree branch in half. "Thanks, captain"
Queanys grins as he attunes to the blade that the captain had left him. A dark power siphons through him and into the blade, turning the pristine white and blue longsword into a serrated blade with a glossy black exterior. Running his finger gently along the serrated edge of the blade to test its sharpness, Queanys turns back to the rest of the group sheathing the blade on his back and clicking his shield behind him as well. "Well that was fun, what's next?"
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You each have similar experiences and the Items have been added to your Cs Note the longsword does 1d10 regardless of how you hold it and the dagger came in a case with the ruby in it
After an hour a magpie flies up and lands on Runfial's shoulder looking around it plainly says to Runfial in Leosins voice "Progress report and What happened?! Where's Cliff and Tristen? Who are these people?" (Runfial recognizes the Magpie as Leosin's awakened companion Rudy)
“We got ambushed by a green dragon. Cliff and Tristen disappeared and there is a lot of blood around, i don’t have much hope. Those people are the survivors of an airship that crash landed close by. They seam to be decent and capable people, maybe i can convince them to lend us a hand. Did you find any more clues? We didn’t see anything on our travel north so far.”
"Sad, but Maybe new faces will throw the cult off abit recruit them if you can the cultist are moving towards a Road House less than a days travel I think I saw one of your horses in the woods over there, we supplied you with extra harnesses and tack.
As far as the motives, we still are not sure, but they do seem to be planning something big with all this activity."
Wyldfyre You see an Ettercap climbing downward and the sound of a screaming horse from where the magpie indicated you also see another staring at the group watching you about 20ft up as the other is the same Roll Init (those that haven't keep rolling perception and Init)
D20 7
Runfial will help with the burial and once that is done, he will search the captains quaters.8 (+2 for investigation)
You find that the entrance to the cabin is shrouded by curtains then behind the curtains is a large ornate door made of oak unlocked inside there is various furnitures a large Ornate Desk in the middle there is a note laying on top of the desk
It reads "For those whom I left behind all I have is no longer mine. Take what calls ye. Keep what treasure you find pull on the door knocker only when everyone leaves this behind" Along the walls are a number of weapons some plain some ornate, not one has a speck of rust and well kept. Runfial you feel a tug towards a scimitar you see an ornate handle shaped like a gazelle its horns shaped into guards, on the hilt black stones form its hooves its blade you think is formed out of mithral you also find a bag of rubies worth 500 gold when you find this you feel compelled to show the note to the others.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I’ll take it all outside and show it to the others. I put the sword on my belt though.
(ooc sorry, i don’t know you yet and the blade may come in handy.)
Runfial it comes with a Scabbard You find that only the note and the blade and the mentioned treasure will let you touch it and now you are out side watching a funeral prier You show each person here the note and you each get the feeling that each of you must go inside one at a time.
Roll for Init to see who goes first each one of you feels the tug that Runfial felt.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys Initiative: 12
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fragum's Initiative: 18
When players get creative.
Azurre gives the burial rites of Helm over the grave and collects his things for the trek ahead.
Wyldfyre will manage the flames for the pyre, and keep them from spreading. (If we are burning the body, helping with burial if we are interring him.)
Wyldfyre Initiative 16
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
You each have similar experiences and the Items have been added to your Cs Note the longsword does 1d10 regardless of how you hold it and the dagger came in a case with the ruby in it
After an hour a magpie flies up and lands on Runfial's shoulder looking around it plainly says to Runfial in Leosins voice "Progress report and What happened?! Where's Cliff and Tristen? Who are these people?" (Runfial recognizes the Magpie as Leosin's awakened companion Rudy)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Wyldfyre tucks the dagger into her belt and "weaves" the needle into the right sleeve of her tunic to start the attunement processes. She places the case from the dagger into her pack. Once the needle is attuned, her right arm will be adorned with a twilight forest themed sleeve.)
"Based on the captain's note, I'm guessing we don't need to worry about anyone coming after us. Anyone left to head into his cabin, or should I pull the knocker?"
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Fragum attunes to his magical Greatsword and gives it a few swings. "Now this, is a weapon." He jumps up and cleanly cuts a tree branch in half. "Thanks, captain"
When players get creative.
Queanys grins as he attunes to the blade that the captain had left him. A dark power siphons through him and into the blade, turning the pristine white and blue longsword into a serrated blade with a glossy black exterior. Running his finger gently along the serrated edge of the blade to test its sharpness, Queanys turns back to the rest of the group sheathing the blade on his back and clicking his shield behind him as well. "Well that was fun, what's next?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
“We got ambushed by a green dragon. Cliff and Tristen disappeared and there is a lot of blood around, i don’t have much hope. Those people are the survivors of an airship that crash landed close by. They seam to be decent and capable people, maybe i can convince them to lend us a hand. Did you find any more clues? We didn’t see anything on our travel north so far.”
Rudy looks around shakes his head
"Sad, but Maybe new faces will throw the cult off abit recruit them if you can the cultist are moving towards a Road House less than a days travel I think I saw one of your horses in the woods over there, we supplied you with extra harnesses and tack.
As far as the motives, we still are not sure, but they do seem to be planning something big with all this activity."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rudy suddenly says "Yikes!" and flies off"
Roll perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Perception check: 17
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Perception check: 13
When players get creative.
Wyldfyre You see an Ettercap climbing downward and the sound of a screaming horse from where the magpie indicated you also see another staring at the group watching you about 20ft up as the other is the same Roll Init (those that haven't keep rolling perception and Init)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys Perception: 9
Initiative: 21
Drawing his blade again and donning his shield, Queanys places himself in a defensive position.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”