The Wizard - Demonology subclass not being able to chose an eldritch invocation at the appropriate level is disappointing. Adding eldritch invocations via feats is no big problem, so it should not be difficult to code that into the subclass.
Can we add the new weapon masteries to the existing list? And please don't say it's "not supported".
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
I see my Arbalest mastery listed three whole times here. Can you clarify the issue you're having? Does it only happen with specific weapons, or are there any other steps to reproduce it?
I love the new content. One thing abut the new Monster Hunter class that is a design and balance issue is no extra attack until level 11. This class needs an extra attack at level 5 given that it is mostly reliant on weapon attacks not spells.
Public Mod Note
(spamandtuna):
Not a DDB issue — please discuss it with Ghostfire Gaming
For the Monster Hunter, a flat +2 bonus to damage is being added when you are wielding a melee weapon, regardless of proficiency in that weapon. At level 5, Expert Strike is not adding INT mod to weapon attacks and damage or to unarmed strikes.
I like to add:
The Wizard - Demonology subclass not being able to chose an eldritch invocation at the appropriate level is disappointing. Adding eldritch invocations via feats is no big problem, so it should not be difficult to code that into the subclass.
True... I wonder why this release is such a mess. The content in the book is awesome but the implementation is beyond messy.
Can we add the new weapon masteries to the existing list? And please don't say it's "not supported".
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
I see my Arbalest mastery listed three whole times here. Can you clarify the issue you're having? Does it only happen with specific weapons, or are there any other steps to reproduce it?
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my account is sync :(
thx
Fixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Thanks so much!
I love the new content. One thing abut the new Monster Hunter class that is a design and balance issue is no extra attack until level 11. This class needs an extra attack at level 5 given that it is mostly reliant on weapon attacks not spells.
did you even look at expert strike it makes your attacks do crazy amounts of damage not having extra attack is fine
For the Monster Hunter, a flat +2 bonus to damage is being added when you are wielding a melee weapon, regardless of proficiency in that weapon. At level 5, Expert Strike is not adding INT mod to weapon attacks and damage or to unarmed strikes.