The Wizard - Demonology subclass not being able to chose an eldritch invocation at the appropriate level is disappointing. Adding eldritch invocations via feats is no big problem, so it should not be difficult to code that into the subclass.
Can we add the new weapon masteries to the existing list? And please don't say it's "not supported".
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
I see my Arbalest mastery listed three whole times here. Can you clarify the issue you're having? Does it only happen with specific weapons, or are there any other steps to reproduce it?
I spotted a spelling issue in the transformation chapter. In the seraph transformation, "stage 3 boon: protective wings" advantage lack an "e" in the second bullet point, here.
Similarly, but I'm not sure if that's a misstake or not, in the fiend transformation, "stage 4 boon: infernal summons", there is no limit to the number of time you can summon the fiends, which seems quite overpowered, is it perhaps that a line stating the number of use was forgotten ? here.
For the Monster Hunter, a flat +2 bonus to damage is being added when you are wielding a melee weapon, regardless of proficiency in that weapon. At level 5, Expert Strike is not adding INT mod to weapon attacks and damage or to unarmed strikes.
When the Thunder option is selected from the breath weapon feature, they do not have the option to pick from a line or cone meaning that there is no breath weapon option on the character sheet.
Having an issue with the Grim Hollow version of the Dragonborn species where you can't select breath weapon options (line or cone). The drop down menu doesn't give you a choice.
That's a frustrating list right there. Some can probably be worked around by clever DMs shoehorning, others make me question why I'd bother to buy this content in DDB. I note there is no info on ddb fixing them provided....
Occult Knowledge is completely busted because it has no limits on the number of times you can cast the extra spells--currently you can cast them "at will". Seems like an easy fix. Just have to specify a number of charges.
Similarly, in the same chapter for the lich transformation, the "Stage 4 Boon: Soul-Shattering Attack" is not set as a header, probably because of the link the the attack action, a bit below here.
The Leporidae Accursed's Quick Initiative is listed twice on their species page, and I think is broke in the builder, as it gave a character with 8 Dex a +5 Initiative at level 1
Btw, I think the retractable shield ought to be implemented as a variant of the standard shield if possible, not adventuring gear. It would be better for it to have the "active" checkbox unique to weapons and armour so the player can toggle the AC bonus on and off on their sheet.
Retractable Shields can now be equipped to add the +2 (when the shield is extended) and unequipped to remove it (when the shield is retracted).
Thanks for double-checking the other shields, too!
Thanks, but now the retractable shield is undiscoverable just like the other two new shields. Very odd!
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I like to add:
The Wizard - Demonology subclass not being able to chose an eldritch invocation at the appropriate level is disappointing. Adding eldritch invocations via feats is no big problem, so it should not be difficult to code that into the subclass.
True... I wonder why this release is such a mess. The content in the book is awesome but the implementation is beyond messy.
Can we add the new weapon masteries to the existing list? And please don't say it's "not supported".
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
I see my Arbalest mastery listed three whole times here. Can you clarify the issue you're having? Does it only happen with specific weapons, or are there any other steps to reproduce it?
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
I spotted a spelling issue in the transformation chapter. In the seraph transformation, "stage 3 boon: protective wings" advantage lack an "e" in the second bullet point, here.
Similarly, but I'm not sure if that's a misstake or not, in the fiend transformation, "stage 4 boon: infernal summons", there is no limit to the number of time you can summon the fiends, which seems quite overpowered, is it perhaps that a line stating the number of use was forgotten ? here.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
my account is sync :(
thx
Fixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Thanks so much!
For the Monster Hunter, a flat +2 bonus to damage is being added when you are wielding a melee weapon, regardless of proficiency in that weapon. At level 5, Expert Strike is not adding INT mod to weapon attacks and damage or to unarmed strikes.
When the Thunder option is selected from the breath weapon feature, they do not have the option to pick from a line or cone meaning that there is no breath weapon option on the character sheet.
Having an issue with the Grim Hollow version of the Dragonborn species where you can't select breath weapon options (line or cone). The drop down menu doesn't give you a choice.
That's a frustrating list right there. Some can probably be worked around by clever DMs shoehorning, others make me question why I'd bother to buy this content in DDB. I note there is no info on ddb fixing them provided....
Occult Knowledge is completely busted because it has no limits on the number of times you can cast the extra spells--currently you can cast them "at will". Seems like an easy fix. Just have to specify a number of charges.
The issue is still persisting
And by that I mean, I still can’t see the weapon mastery feat for Grim Hollow
Similarly, in the same chapter for the lich transformation, the "Stage 4 Boon: Soul-Shattering Attack" is not set as a header, probably because of the link the the attack action, a bit below here.
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
The Leporidae Accursed's Quick Initiative is listed twice on their species page, and I think is broke in the builder, as it gave a character with 8 Dex a +5 Initiative at level 1
I think im missing a few items from the Grimhollow book I just purchased. (All the shields for example). Does anyone know how to fix this?
With the Sangromancer subclass, it's not possible to add Boiling Blood to your Spell Mastery.
The shields not appearing in inventory management has been reported already. Hopefully it's fixed soon!
At least in my case, I can find every other advanced weapon/item but the shields.
Thanks, but now the retractable shield is undiscoverable just like the other two new shields. Very odd!