The Wizard - Demonology subclass not being able to chose an eldritch invocation at the appropriate level is disappointing. Adding eldritch invocations via feats is no big problem, so it should not be difficult to code that into the subclass.
Can we add the new weapon masteries to the existing list? And please don't say it's "not supported".
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
I see my Arbalest mastery listed three whole times here. Can you clarify the issue you're having? Does it only happen with specific weapons, or are there any other steps to reproduce it?
For the Monster Hunter, a flat +2 bonus to damage is being added when you are wielding a melee weapon, regardless of proficiency in that weapon. At level 5, Expert Strike is not adding INT mod to weapon attacks and damage or to unarmed strikes.
Having an issue with the GH Dragonborn species where you can't select breath weapon options (line or cone). The drop down menu doesn't give you a choice.
Notes: Please discuss any concerns about the rules themselves with Ghostfire Gaming.
The Cult Initiate Feat is not properly adding the spells selected to your character sheet (although it shows up under the Feat, it does not show up in the spells prepared section)
That's a frustrating list right there. Some can probably be worked around by clever DMs shoehorning, others make me question why I'd bother to buy this content in DDB. I note there is no info on ddb fixing them provided....
I like to add:
The Wizard - Demonology subclass not being able to chose an eldritch invocation at the appropriate level is disappointing. Adding eldritch invocations via feats is no big problem, so it should not be difficult to code that into the subclass.
True... I wonder why this release is such a mess. The content in the book is awesome but the implementation is beyond messy.
Can we add the new weapon masteries to the existing list? And please don't say it's "not supported".
Why do I have to look up in a separate tab what the mastery of my advanced weapon is? It should be right there in the attack tab along with all my other mastery options.
I see my Arbalest mastery listed three whole times here. Can you clarify the issue you're having? Does it only happen with specific weapons, or are there any other steps to reproduce it?
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my account is sync :(
thx
Fixed!
Fixed!
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Thanks so much!
For the Monster Hunter, a flat +2 bonus to damage is being added when you are wielding a melee weapon, regardless of proficiency in that weapon. At level 5, Expert Strike is not adding INT mod to weapon attacks and damage or to unarmed strikes.
[REDACTED]
Having an issue with the GH Dragonborn species where you can't select breath weapon options (line or cone). The drop down menu doesn't give you a choice.
The Cult Initiate Feat is not properly adding the spells selected to your character sheet (although it shows up under the Feat, it does not show up in the spells prepared section)
Never mind I see that only part of my post was deleted.
That's a frustrating list right there. Some can probably be worked around by clever DMs shoehorning, others make me question why I'd bother to buy this content in DDB. I note there is no info on ddb fixing them provided....