This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
My Characters
My Campaigns
My Encounters
My Homebrew Collection
My Homebrew Creations
My Dice
Homebrew
Classes
Backgrounds
Species
Feats
Spells
Equipment
Magic Items
Monsters
Character Builder
Sigil 3D VTT
Maps VTT
Encounters
Mobile App
Avrae Discord Bot
Community Update
Twitch
Youtube
Changelog
The mind domain's Psychic Force ability should probably add wisdom, not charisma as it is currently listed.
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
Try your hand at the Ultimate Skill Build Challenge!
Quote from Whatstray >> The mind domain's Psychic Force ability should probably add wisdom, not charisma as it is currently listed.
Charisma is the correct stat to add according to the book text
Quote from Whatstray >> The living weapon monk's 11th level ability references Self-Restoration, which as far as I know is not a feature that exists.
The living weapon monk's 11th level ability references Self-Restoration, which as far as I know is not a feature that exists.
Self Restoration is your level 10 monk feature.
My mistake
The mind domain's Psychic Force ability should probably add wisdom, not charisma as it is currently listed.
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
Try your hand at the Ultimate Skill Build Challenge!
Charisma is the correct stat to add according to the book text
Self Restoration is your level 10 monk feature.
My mistake
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
Try your hand at the Ultimate Skill Build Challenge!