Kalamer Land Walker is missing the species trait Blessing of the Sea on their species page, but it's there when looking at the species in Exploring Eberron itself.
I can’t figure out how to add my ghaal’shaarat to my magic item plans in the app it dosent show up on the list. Also, the forge adept spells aren’t in my spell list on my character sheet.
Kalamer Land Walker is missing the species trait Blessing of the Sea on their species page, but it's there when looking at the species in Exploring Eberron itself.
It's confusing. I don't think the Kalamer Landwalker should have the Swift Swimmer trait. It seems to conflict with their Blessing of the Sea Trait. Maybe an error from copying the Sahuagin?
Kalamer Land Walker is missing the species trait Blessing of the Sea on their species page, but it's there when looking at the species in Exploring Eberron itself.
It's confusing. I don't think the Kalamer Landwalker should have the Swift Swimmer trait. It seems to conflict with their Blessing of the Sea Trait. Maybe an error from copying the Sahuagin?
The Swift Swimmer trait is also present in the book itself, not just on the species page, I'm not sure if that's a copy error or if it's just incredibly weird wording, but yea, there definitely seems to be a conflict of sorts there.
Kalamer Land Walker is missing the species trait Blessing of the Sea on their species page, but it's there when looking at the species in Exploring Eberron itself.
It's confusing. I don't think the Kalamer Landwalker should have the Swift Swimmer trait. It seems to conflict with their Blessing of the Sea Trait. Maybe an error from copying the Sahuagin?
The Swift Swimmer trait is also present in the book itself, not just on the species page, I'm not sure if that's a copy error or if it's just incredibly weird wording, but yea, there definitely seems to be a conflict of sorts there.
I can clarify:
They're meant to have both.
When you have a tail, you have the 40ft swim speed & 10ft land speed.
When you have legs, you have the lower swimming sped & the standard walking speed.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I get that. I'm confused why D&D beyond is not fixing the error and changing them to proper origin feats? I thought that's what this thread was for. Fixing them myself seems like a bandaid for them releasing a book without proper integration into their website/app.
How can we add the Origin Feats that are “fully supported” but not assigned to any of the backgrounds?
0: Get your dm approval
1: Pick your background
2: go to your character sheet
3 go to the manage feat section
4: Click on the feat your background gave you, at the bottom of the description you will have an option to remove the feat. Then it will open up the feat list and just pick the one you wanted
Kalamer Land Walker is missing the species trait Blessing of the Sea on their species page, but it's there when looking at the species in Exploring Eberron itself.
It's confusing. I don't think the Kalamer Landwalker should have the Swift Swimmer trait. It seems to conflict with their Blessing of the Sea Trait. Maybe an error from copying the Sahuagin?
The Swift Swimmer trait is also present in the book itself, not just on the species page, I'm not sure if that's a copy error or if it's just incredibly weird wording, but yea, there definitely seems to be a conflict of sorts there.
I can clarify:
They're meant to have both.
When you have a tail, you have the 40ft swim speed & 10ft land speed.
When you have legs, you have the lower swimming sped & the standard walking speed.
Maybe it's intentional, but it is very confusing. Why wouldn't Blessing of the Sea just set your swim speed to 30 feet instead of 0 feet?
The forge adept is STILL missing it's bonus spells. This takes like 10 minutes of coding to fix. Could we get an ETA on when this will be fixed or an explanation as to why the correction has not yet been made? I'm like the third person to ask for it to be fixed, and non of us have been responded to. It's been weeks since this was originally brought up.
The forge adept is STILL missing it's bonus spells. This takes like 10 minutes of coding to fix. Could we get an ETA on when this will be fixed or an explanation as to why the correction has not yet been made? I'm like the third person to ask for it to be fixed, and non of us have been responded to. It's been weeks since this was originally brought up.
I hate to be the bearer of bad news, but these aren't the kind of forums where repeatedly demanding a response will speed up dev's workload.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Added, Maverick isn't letting me prepare more spells like its class feature says I should be able to.
The mod note said the above comment #78 was fixed, but I think there might be more to the issue.
The Maverick subclass feature at Level 9: "Work in Progress: Whenever you finish a Short Rest, you can replace one of your prepared spells with a new spell from the Artificer, Cleric, or Wizard spell list. This spell counts as an Artificer spell for you." makes it sound like you should be able to have access to all Artificer, Cleric, or Wizard spell lists when preparing ANY of your Artificer spells, not just up to your Proficiency Bonus per the Level 3 feature. Assuming that big bump was the intent, I would expect the spells available to all 3 classes to appear in the Manage Spells window/list, similar to how they do for a College of Lore Bard. This does not appear to be the case.
Found that the forge adept, doesn't automaticl add the prepared spells and also doesn't add the martial weapon proficiency in the Character creator or sheet
The Forge Adept Spells still don't appear on the Forge Adept as far as I can tell. Also, they're listed as Battle Smith spells on the Artificer page.
Kalamer Land Walker is missing the species trait Blessing of the Sea on their species page, but it's there when looking at the species in Exploring Eberron itself.
I can’t figure out how to add my ghaal’shaarat to my magic item plans in the app it dosent show up on the list. Also, the forge adept spells aren’t in my spell list on my character sheet.
It's confusing. I don't think the Kalamer Landwalker should have the Swift Swimmer trait. It seems to conflict with their Blessing of the Sea Trait. Maybe an error from copying the Sahuagin?
The Swift Swimmer trait is also present in the book itself, not just on the species page, I'm not sure if that's a copy error or if it's just incredibly weird wording, but yea, there definitely seems to be a conflict of sorts there.
I can clarify:
They're meant to have both.
When you have a tail, you have the 40ft swim speed & 10ft land speed.
When you have legs, you have the lower swimming sped & the standard walking speed.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The first paragraph about the cults of the dragon below is repeated
https://www.dndbeyond.com/sources/dnd/exeb/chapter-3-faiths-of-eberron#TheCultsoftheDragonBelow
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
How can we add the Origin Feats that are “fully supported” but not assigned to any of the backgrounds?
I get that. I'm confused why D&D beyond is not fixing the error and changing them to proper origin feats? I thought that's what this thread was for. Fixing them myself seems like a bandaid for them releasing a book without proper integration into their website/app.
Unless the folks that created these feats make backgrounds for them, we are limited to human/half-orc bonus feat and that warlock invocation.
take a background that doesn't give an origin feat (from before the 2024 rules update) and add it manually on the character sheet under manage feats
0: Get your dm approval
1: Pick your background
2: go to your character sheet
3 go to the manage feat section
4: Click on the feat your background gave you, at the bottom of the description you will have an option to remove the feat. Then it will open up the feat list and just pick the one you wanted
Maybe it's intentional, but it is very confusing. Why wouldn't Blessing of the Sea just set your swim speed to 30 feet instead of 0 feet?
The forge adept is STILL missing it's bonus spells. This takes like 10 minutes of coding to fix. Could we get an ETA on when this will be fixed or an explanation as to why the correction has not yet been made? I'm like the third person to ask for it to be fixed, and non of us have been responded to. It's been weeks since this was originally brought up.
I hate to be the bearer of bad news, but these aren't the kind of forums where repeatedly demanding a response will speed up dev's workload.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
The mod note said the above comment #78 was fixed, but I think there might be more to the issue.
The Maverick subclass feature at Level 9: "Work in Progress: Whenever you finish a Short Rest, you can replace one of your prepared spells with a new spell from the Artificer, Cleric, or Wizard spell list. This spell counts as an Artificer spell for you." makes it sound like you should be able to have access to all Artificer, Cleric, or Wizard spell lists when preparing ANY of your Artificer spells, not just up to your Proficiency Bonus per the Level 3 feature. Assuming that big bump was the intent, I would expect the spells available to all 3 classes to appear in the Manage Spells window/list, similar to how they do for a College of Lore Bard. This does not appear to be the case.
And yet I will persist.
Found that the forge adept, doesn't automaticl add the prepared spells and also doesn't add the martial weapon proficiency in the Character creator or sheet
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The Variant Capstones should probably be shown on the Artificer's Optional Class Features page.
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality