Found that the forge adept, doesn't automaticl add the prepared spells and also doesn't add the martial weapon proficiency in the Character creator or sheet
Weapon proficiencies are now fixed as well (in addition to the previous fix for spells).
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Aereni Expertise is supposed to give you Proficiency and Expertise in a selected Skill but when I add it to my character I only get the Proficiency, not the Expertise.
Forge Adept: expanded spell list provides spell availability as long as the spell slot level is available (i.e. if you multiclass and have 5th level spell slots, you can use Banishing Smite even if you're only 3rd artificer)
It's likely that the level learned hasn't been set for specific spells, just all gained at level 3.
I am running into an issue with the College of the Dirge Singer level 3 feature Keeper of History in my DnDBeyond character sheet. It says you get proficiency in performance and history skills, and that if you already have proficiency, you get expertise instead, but picking this subclass REMOVES them from anywhere else I may have them already picked (level 1 proficiencies or a background pick). They also won't show up in expertise selection at level 2 still with this class selected (which is fine, but I can't get expertise no matter what I try for either).
It seems like the Maverick subclass is broken for me. If I go above level 3 my character just gets stuck there and I can't configure my character. When I go back to my character sheet on the app it's still stuck at level 3 but if I go on desktop it shows my new level with all my new abilities. So for some reason it's considering the character unconfigured after I chose the subclass but only on the app.
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The mind domain's Psychic Force ability should probably add wisdom, not charisma as it is currently listed.
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
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I probably nitpick and scrutinize too much
Charisma is the correct stat to add according to the book text
Self Restoration is your level 10 monk feature.
My mistake
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
Try your hand at the Ultimate Skill Build Challenge!
I probably nitpick and scrutinize too much
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ModeratorWeapon proficiencies are now fixed as well (in addition to the previous fix for spells).
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Aereni Expertise is supposed to give you Proficiency and Expertise in a selected Skill but when I add it to my character I only get the Proficiency, not the Expertise.
Maverick does not appear to provide the requisite Arcane Charges at Lvl 20, maxing out at 12 charges instead of 13 as is listed.
Forge Adept: expanded spell list provides spell availability as long as the spell slot level is available (i.e. if you multiclass and have 5th level spell slots, you can use Banishing Smite even if you're only 3rd artificer)
It's likely that the level learned hasn't been set for specific spells, just all gained at level 3.
It seems like the Maverick subclass is broken for me. If I go above level 3 my character just gets stuck there and I can't configure my character. When I go back to my character sheet on the app it's still stuck at level 3 but if I go on desktop it shows my new level with all my new abilities. So for some reason it's considering the character unconfigured after I chose the subclass but only on the app.