It would also be useful to show "Improvised weapon" as an attack, if only so the player has a link to the improvised weapon rules and also the sap mastery effect.
I find it strange, since the logic / programming already exists due to Monk Weapons, that the use of the Fisticuffs dice could not be implemented right away with Pugilist's weapons. Improvise Weapons are a bit different since they do not technically have a "standard" damage value. However, the Monk/Pugilist weapons logic should more than likely be applicable no matter what the original damage dice/value was. This is a slow resolution for something that, at first glance, would already have proper logic built-in already.
Is anyone having issues with the interface when selecting the pugilist. When I create the character in our campaign the interface is working; however, when we level up there are quite a bit of bugs. My DM cannot accurately see my hit points, passive perception is incorrect and other minor issues. Not sure if this is something I am doing on my end or if its a "new" content bug thing.
Yeah this seems like a simple fix I’m a little bit annoyed that this hasn’t been fixed yet because what I in mind for hand of dread relies on melee cantrips like true strike
This.
It would also be useful to show "Improvised weapon" as an attack, if only so the player has a link to the improvised weapon rules and also the sap mastery effect.
Nvm
I find it strange, since the logic / programming already exists due to Monk Weapons, that the use of the Fisticuffs dice could not be implemented right away with Pugilist's weapons. Improvise Weapons are a bit different since they do not technically have a "standard" damage value. However, the Monk/Pugilist weapons logic should more than likely be applicable no matter what the original damage dice/value was. This is a slow resolution for something that, at first glance, would already have proper logic built-in already.
Is anyone having issues with the interface when selecting the pugilist. When I create the character in our campaign the interface is working; however, when we level up there are quite a bit of bugs. My DM cannot accurately see my hit points, passive perception is incorrect and other minor issues. Not sure if this is something I am doing on my end or if its a "new" content bug thing.
Are the mage mashers not meant to deal the same amount as an unarmed strike because they're showing up as a d4 for damage.
Yeah this seems like a simple fix I’m a little bit annoyed that this hasn’t been fixed yet because what I in mind for hand of dread relies on melee cantrips like true strike
Been over a month and pugilist weapons still show up as a 1d4.