It would also be useful to show "Improvised weapon" as an attack, if only so the player has a link to the improvised weapon rules and also the sap mastery effect.
I find it strange, since the logic / programming already exists due to Monk Weapons, that the use of the Fisticuffs dice could not be implemented right away with Pugilist's weapons. Improvise Weapons are a bit different since they do not technically have a "standard" damage value. However, the Monk/Pugilist weapons logic should more than likely be applicable no matter what the original damage dice/value was. This is a slow resolution for something that, at first glance, would already have proper logic built-in already.
Is anyone having issues with the interface when selecting the pugilist. When I create the character in our campaign the interface is working; however, when we level up there are quite a bit of bugs. My DM cannot accurately see my hit points, passive perception is incorrect and other minor issues. Not sure if this is something I am doing on my end or if its a "new" content bug thing.
Yeah this seems like a simple fix I’m a little bit annoyed that this hasn’t been fixed yet because what I in mind for hand of dread relies on melee cantrips like true strike
Another issue found - I'm playing pugilist in a 2014 campaign. I multiclassed into barbarian at level 2 and all of my proficiencies changed. It went from a big list to "martial weapons, simple weapons."
This.
It would also be useful to show "Improvised weapon" as an attack, if only so the player has a link to the improvised weapon rules and also the sap mastery effect.
Nvm
I find it strange, since the logic / programming already exists due to Monk Weapons, that the use of the Fisticuffs dice could not be implemented right away with Pugilist's weapons. Improvise Weapons are a bit different since they do not technically have a "standard" damage value. However, the Monk/Pugilist weapons logic should more than likely be applicable no matter what the original damage dice/value was. This is a slow resolution for something that, at first glance, would already have proper logic built-in already.
Is anyone having issues with the interface when selecting the pugilist. When I create the character in our campaign the interface is working; however, when we level up there are quite a bit of bugs. My DM cannot accurately see my hit points, passive perception is incorrect and other minor issues. Not sure if this is something I am doing on my end or if its a "new" content bug thing.
Are the mage mashers not meant to deal the same amount as an unarmed strike because they're showing up as a d4 for damage.
Yeah this seems like a simple fix I’m a little bit annoyed that this hasn’t been fixed yet because what I in mind for hand of dread relies on melee cantrips like true strike
Been over a month and pugilist weapons still show up as a 1d4.
Another issue found - I'm playing pugilist in a 2014 campaign. I multiclassed into barbarian at level 2 and all of my proficiencies changed. It went from a big list to "martial weapons, simple weapons."
https://imgur.com/a/T1RaJee
This only happens with 2014 barbarian. As seen, both are pugilist 1/barbarian 1 but one is 2014 and the other is 2024.
I also can't see "improvised weapons" as a proficiency.