It would also be useful to show "Improvised weapon" as an attack, if only so the player has a link to the improvised weapon rules and also the sap mastery effect.
I find it strange, since the logic / programming already exists due to Monk Weapons, that the use of the Fisticuffs dice could not be implemented right away with Pugilist's weapons. Improvise Weapons are a bit different since they do not technically have a "standard" damage value. However, the Monk/Pugilist weapons logic should more than likely be applicable no matter what the original damage dice/value was. This is a slow resolution for something that, at first glance, would already have proper logic built-in already.
This.
It would also be useful to show "Improvised weapon" as an attack, if only so the player has a link to the improvised weapon rules and also the sap mastery effect.
Nvm
I find it strange, since the logic / programming already exists due to Monk Weapons, that the use of the Fisticuffs dice could not be implemented right away with Pugilist's weapons. Improvise Weapons are a bit different since they do not technically have a "standard" damage value. However, the Monk/Pugilist weapons logic should more than likely be applicable no matter what the original damage dice/value was. This is a slow resolution for something that, at first glance, would already have proper logic built-in already.