The revenant double-bladed scimitar does not list the bonus attack when viewed through the character builder, even though the book entry still does. The bonus action is also not showing in the appropriate section on your action lists. The regular doubled-bladed scimitar does list the bonus attack as a comparison.
HALFLING SUBRACE: MARK OF HEALING Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Healing Spells table are added to the spell list of your spellcasting class.
This feature is not adding spells to list, tested on a lv 9 mark of healing Wizard with Abjurer, war caster and necromancer subclasses.
Just readed its not implemented yet. I'll Homebrew it while waiting.
It seems very odd to me to sell a book with unimplemented features, especially when those features are so similar to another feature you have (domain spell lists)
The revenant double-bladed scimitar does not list the bonus attack when viewed through the character builder, even though the book entry still does. The bonus action is also not showing in the appropriate section on your action lists. The regular doubled-bladed scimitar does list the bonus attack as a comparison.
A small bug: the Polearm Master - Bonus Attack for the Artificer Battle Master doesn't add the bonuses to hit and damage for either infused weapons or for the Battle Ready (attack with INT rather than STR) class feature.
As a feature request: is it possible to have the stat blocks for the Steel Defender and the Homunculus update with Might of the Master? Thanks!
The Number of prepared spells appears to be wrong under artificer at level 1. WIth a intellect of 17 i should have 4 prepared spells, but the sheet only allows 3.
Preparing and Casting Spells
The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
Minimum one is the key word here. So with an intelligence of 17 my modifier is +3 and i get one spell for level 1 for a total of 4 prepared spells per day. Currently the character sheet maxes out at 3 for this build for the Artificer class.
The Number of prepared spells appears to be wrong under artificer at level 1. WIth a intellect of 17 i should have 4 prepared spells, but the sheet only allows 3.
Preparing and Casting Spells
The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
Minimum one is the key word here. So with an intelligence of 17 my modifier is +3 and i get one spell for level 1 for a total of 4 prepared spells per day. Currently the character sheet maxes out at 3 for this build for the Artificer class.
I think you’re misinterpreting it. It would be minimum 1 if you got no bonus from Intelligence (i.e. a 10 or 11 Int)...
The Number of prepared spells appears to be wrong under artificer at level 1. WIth a intellect of 17 i should have 4 prepared spells, but the sheet only allows 3.
Preparing and Casting Spells
The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
Minimum one is the key word here. So with an intelligence of 17 my modifier is +3 and i get one spell for level 1 for a total of 4 prepared spells per day. Currently the character sheet maxes out at 3 for this build for the Artificer class.
Your number of prepared spells = (Int mod) + (half artificer level, rounded down).
At level 1 with an Int mod of +3, that means: number of prepared spells = (3)+(0.5, rounded down to 0) = 3 spells prepared.
The "minimum of one spell" means that you can never have less than 1 spell prepared; you don't add 1 to anything. So, for instance, if you have an Int mod of -1 and you're a level 1 character, the equation would be (-1) + (0.5, rounded down to 0) = 0. Or if your Int mod is even more negative, the result of the equation could even be negative. But the minimum of one spell just overrides that final calculation and still lets you prepare 1 spell.
I am trying to sort through all 25 pages of comments here. When this was playtested they had perfectly usable "enhanced arcane focus" and enhanced defense items. These are no longer appearing in the item list. Is this a big, or they have pulled these? The generic comment that infusions aren't ready yet is vague enough to be completely useless.
I am trying to sort through all 25 pages of comments here. When this was playtested they had perfectly usable "enhanced arcane focus" and enhanced defense items. These are no longer appearing in the item list. Is this a big, or they have pulled these? The generic comment that infusions aren't ready yet is vague enough to be completely useless.
I believe they should appear in the infusions section of your character sheet as an artificer. DDB no longer implements them as if they were their own separate magic item.
(That said, since infusions can be shared with others by the artificer, I'm not sure how a non-artificer can add it to their sheet without homebrewing an equivalent item.)
Map 4.3: Ruined Dhakaani Fort is referenced in the Goblinoid section of Chapter 4, but the map itself is missing.
Thank you.
Thank you! I have raised a ticket with the team regarding this map appearing missing from the mobile app. For now, you should be able to access this map when viewing this book on the site itself, I can verify it is present here. :)
Map 4.3: Ruined Dhakaani Fort is referenced in the Goblinoid section of Chapter 4, but the map itself is missing.
Thank you.
Thank you! I have raised a ticket with the team regarding this map appearing missing from the mobile app. For now, you should be able to access this map when viewing this book on the site itself, I can verify it is present here. :)
Ah, I see it now. I was expecting to see the map in the Goblinoids section where it is referenced (for the second time, I now realize). The map does appear earlier in the chapter, in the Droaam section. Adding a hyperlink in the Goblinoid section to allow the reader to easily find the map would probably alleviate the confusion. Thank you!
Are the dragonmarked races broken? When I use them with a spellcaster class none of the spells from the “Spells of the Mark” feature show up...
Please see the first post of this thread for information. Thank you!
May I ask why a book was launched and sold by dndbeyond without implemented features?
How is a player using dndbeyond for their sheet supposed to use these features?
Right now, the only thing I can come up with is taking the homebrew subclass maker, taking your existing subclass, and then tacking the spells onto it... and that assumes you have a subclass (which you don't necessarily with 1-2 levels)
Are the dragonmarked races broken? When I use them with a spellcaster class none of the spells from the “Spells of the Mark” feature show up...
Please see the first post of this thread for information. Thank you!
May I ask why a book was launched and sold by dndbeyond without implemented features?
How is a player using dndbeyond for their sheet supposed to use these features?
Right now, the only thing I can come up with is taking the homebrew subclass maker, taking your existing subclass, and then tacking the spells onto it... and that assumes you have a subclass (which you don't necessarily with 1-2 levels)
Because they release content the same day it gets released in stores, and the Spells of the Mark feature threw them for a bit of a loop, as their current infrastructure isn't built for it. I've not tried it, but I think the simplest solution is to make homebrew copies of the spells in question and add the remaining caster classes to it. For example, make a homebrew copy of Disguise Self rename it Disguise Self-Mark of Shadow, and add cleric, druid, warlock, etc. to the list of classes that can use it.
I purchased the artificer class and it is not appearing in character creation. I have allowed for Eberron content and cleared my cache. Not sure what else to do.
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Per the first post, the Spells of the Mark feature has not yet been implemented.
Very minor issue: If you copy an artificer character on the My Characters page, the Infusion choices are not copied.
The revenant double-bladed scimitar does not list the bonus attack when viewed through the character builder, even though the book entry still does. The bonus action is also not showing in the appropriate section on your action lists. The regular doubled-bladed scimitar does list the bonus attack as a comparison.
ddb.ac/characters/19700190/2Hn3jE
Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Healing Spells table are added to the spell list of your spellcasting class.
This feature is not adding spells to list, tested on a lv 9 mark of healing Wizard with Abjurer, war caster and necromancer subclasses.
Just readed its not implemented yet. I'll Homebrew it while waiting.
Mergim, Gnome Wizard, School of Conjuration, Clockwork designer! https://www.dndbeyond.com/profile/Mergim/characters/12817200
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Brasileiro, com orgulho!
It seems very odd to me to sell a book with unimplemented features, especially when those features are so similar to another feature you have (domain spell lists)
Thank you! I have raised a ticket for this issue.
Thank you! I have noted this issue for the team.
A small bug: the Polearm Master - Bonus Attack for the Artificer Battle Master doesn't add the bonuses to hit and damage for either infused weapons or for the Battle Ready (attack with INT rather than STR) class feature.
As a feature request: is it possible to have the stat blocks for the Steel Defender and the Homunculus update with Might of the Master? Thanks!
The Number of prepared spells appears to be wrong under artificer at level 1. WIth a intellect of 17 i should have 4 prepared spells, but the sheet only allows 3.
Preparing and Casting Spells
The Artificer table shows how many spell slots you have to cast your artificer spells. To cast one of your artificer spells of 1st level or higher, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of artificer spells that are available for you to cast, choosing from the artificer spell list. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.
Minimum one is the key word here. So with an intelligence of 17 my modifier is +3 and i get one spell for level 1 for a total of 4 prepared spells per day. Currently the character sheet maxes out at 3 for this build for the Artificer class.
I think you’re misinterpreting it. It would be minimum 1 if you got no bonus from Intelligence (i.e. a 10 or 11 Int)...
Your number of prepared spells = (Int mod) + (half artificer level, rounded down).
At level 1 with an Int mod of +3, that means: number of prepared spells = (3)+(0.5, rounded down to 0) = 3 spells prepared.
The "minimum of one spell" means that you can never have less than 1 spell prepared; you don't add 1 to anything. So, for instance, if you have an Int mod of -1 and you're a level 1 character, the equation would be (-1) + (0.5, rounded down to 0) = 0. Or if your Int mod is even more negative, the result of the equation could even be negative. But the minimum of one spell just overrides that final calculation and still lets you prepare 1 spell.
I am trying to sort through all 25 pages of comments here. When this was playtested they had perfectly usable "enhanced arcane focus" and enhanced defense items. These are no longer appearing in the item list. Is this a big, or they have pulled these? The generic comment that infusions aren't ready yet is vague enough to be completely useless.
I believe they should appear in the infusions section of your character sheet as an artificer. DDB no longer implements them as if they were their own separate magic item.
(That said, since infusions can be shared with others by the artificer, I'm not sure how a non-artificer can add it to their sheet without homebrewing an equivalent item.)
Thank you for the clarification. Rock on
Thank you! I have raised a ticket with the team regarding this map appearing missing from the mobile app. For now, you should be able to access this map when viewing this book on the site itself, I can verify it is present here. :)
Ah, I see it now. I was expecting to see the map in the Goblinoids section where it is referenced (for the second time, I now realize). The map does appear earlier in the chapter, in the Droaam section. Adding a hyperlink in the Goblinoid section to allow the reader to easily find the map would probably alleviate the confusion. Thank you!
Are the dragonmarked races broken? When I use them with a spellcaster class none of the spells from the “Spells of the Mark” feature show up...
Please see the first post of this thread for information. Thank you!
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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May I ask why a book was launched and sold by dndbeyond without implemented features?
How is a player using dndbeyond for their sheet supposed to use these features?
Right now, the only thing I can come up with is taking the homebrew subclass maker, taking your existing subclass, and then tacking the spells onto it... and that assumes you have a subclass (which you don't necessarily with 1-2 levels)
Because they release content the same day it gets released in stores, and the Spells of the Mark feature threw them for a bit of a loop, as their current infrastructure isn't built for it. I've not tried it, but I think the simplest solution is to make homebrew copies of the spells in question and add the remaining caster classes to it. For example, make a homebrew copy of Disguise Self rename it Disguise Self-Mark of Shadow, and add cleric, druid, warlock, etc. to the list of classes that can use it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I purchased the artificer class and it is not appearing in character creation. I have allowed for Eberron content and cleared my cache. Not sure what else to do.