Bug: With Origin Languages, you cannot select Aarakocra or any of the elemental languages (Aquan, Auran, Ignan, Terran). You can select Primordial though, but since Aarakocra by default can speak Auran, I think those four should be available to choose.
Edit: The same bug with the Tortle race, who by default speak Aquan.
Edit 2: The details page for the Gith/Githyanki/Githzerai page shows the optional race replacement features. Not sure if it's meant to, but if so, they are in the wrong location, and some are missing.
Edit 3: Same language issue with Locathar, who speak Aquan.
Edit 4: Grung can swap their Grung language with two languages, which is one too many. Also, Grung is not on the list.
Edit 5: With no choice selected for Grung's replacement langauge, Grung remains on their character sheet.
So will the updated content from Sword Coast Adventurer's Guide be available to purchase individually from Tasha's? I know that the updates would apply if I bought them from SCAG, but I plan to buy Tasha's eventually and would prefer to buy the items from that.
Specifically concerned about Bladesinger and Green-Flame Blade at the moment.
The College of Eloquence subclass is not showing up in the character builder choices unless Magic the Gathering content is enabled, at which point it shows up as
MOot * College of Eloquence.
It's the same situation for Order Domain for Clerics, Circle of Spores for Druids, and Oath of Glory for Paladins.
Oddly enough, I also have Eberron but don't have to choose that as a source to get Alchemist, Altillerist, or Battle Smith subclasses for the Artificer class.
I would prefer it if you didn't have to enable MtG content to use a subclass in Tasha's.
Rollback Post to RevisionRollBack
-If you have the misfortune of coming across a dwarf named Morag, a half-elf that goes by Nichalaus, or their human travelling companions Sukiem-Tor, Ak'huma, Dat'Vi Bek and Doc Ryder, immediately start walking back from whence you came. You'll thank me later.
Seconding the issue re: Deft Explorer. I only get the Canny feature. Roving and Tireless don't show up (neither in character creation nor on the sheet).
Same here, I was able to choose the languages and expertise at level 3, but the level 6 and level 10 features are not showing up.
The warlock additional spell options from tasha's doesn't seem to be adding all the spells properly. When enabling the option, the 9th level mystic arcanum doesn't add the spell wierd or gate as an option.
RANGER - Primal Companion. We've added the optional feature for the Beast Master, to replace Ranger's Companion with Primal Companion, including the statblock. We'll add more snippet data to improve this tomorrow.
Is there a trick to finding it because it's still not showing up in the Optional Feature Manager, class options, or on the builder home page...?
I'm also not having trouble finding this option.
Same. Where is this option located? Not seeing it in Extras, character builder, Ranger Class page, nothin.
Also a little confused by that 'Favored Foe' option in the 'Replacement Features' page on the character builder, it brings up a drop down for the 'Favored Enemy' which I believe is meant to match against when you get new choices for favored enemy i.e 6th/14th level.
Isn't it meant to just outright replace that entire feature given the die increase? If not wouldn't that mean you could just take this to start with then get two lots of favoured enemy at the other levels?
I only ask as the character builder still adds favoured enemy to your character at 6th level even when you ticked favored foe (which as mentioned must relate to the drop down choice i.e choose the first one and you get it at level 1, choose the second option in the drop down it replaced the level 6 feature of favored enemy)
Seconding the issue re: Deft Explorer. I only get the Canny feature. Roving and Tireless don't show up (neither in character creation nor on the sheet).
So do the normal Favored Enemy options, as well as the Favored Foe variant.
Yeah me too. It's strange and I hope it gets fixed and not brushed under the rug.
RANGER - Primal Companion. We've added the optional feature for the Beast Master, to replace Ranger's Companion with Primal Companion, including the statblock. We'll add more snippet data to improve this tomorrow.
Is there a trick to finding it because it's still not showing up in the Optional Feature Manager, class options, or on the builder home page...?
I'm also not having trouble finding this option.
Same. Where is this option located? Not seeing it in Extras, character builder, Ranger Class page, nothin.
I've looked through every part of the sheet and character builder I could and don't see any option to add this anywhere. I also don't see the stat block available in the extras section of the sheet.
Regarding the Armorer subclass, is there a way to “identify” a certain armor in your inventory as your Arcane Armor? Going further, is there anything set up to add infusion options for the 9th level feature “armor modifications” where the parts of the arcane armor are separate items able to be infused?
The only infusions you'd be likely to put on the separate pieces of the armour - except the gauntlets which should be able to get a weapon infuse but are currently in the system as an attack, not a weapon, so they can't - don't actually require a target item to create the infusion. For helmets and boots for example - only the replicate magical item infusions like Helm of Telepathy or Boots of Jumping make sense - and if you create these infusions under the equipment section you will find you do not select a target item for them. This is because, in D&D 5E there really is no separate tracking of these types of items unless they're magical, so there is no item of the right type to target. So go ahead and infuse the parts by giving them the only infusions they can get - and infuse the armor with the true armor infusions and it will be the body portion of the list of parts.
Also note that the system does not actually limit you to your true number of infusions - so you are able to apply the 2 extra infusions that this feature gives you.
Check out https://www.dndbeyond.com/profile/AvalianSilver/characters/39371611 to see this in action, and to also see that you can create an effective character while completely thrashing their primary ability (and if you look carefully - he gets a unique use for one of his abilities because of this)
According to the issue resolution post the beastmaster ranger primal companion optional class feature has been added, however that option does not appear for me. Is it not with the rest of the optional class features? What am I doing wrong?
According to the issue resolution post the beastmaster ranger primal companion optional class feature has been added, however that option does not appear for me. Is it not with the rest of the optional class features? What am I doing wrong?
Same. Its not listing as a class feature for me either.
According to the issue resolution post the beastmaster ranger primal companion optional class feature has been added, however that option does not appear for me. Is it not with the rest of the optional class features? What am I doing wrong?
Same. Its not listing as a class feature for me either.
Sorry if this has been said already, but the new soulknife subclass for rogue has the ability once per short rest to spend a bonus action and replenish a psionic dice, this could use a button in the features section.
According to the issue resolution post the beastmaster ranger primal companion optional class feature has been added, however that option does not appear for me. Is it not with the rest of the optional class features? What am I doing wrong?
Same. Its not listing as a class feature for me either.
There's an update on the update (page 1 of this thread, by Stormknight)
RANGER - Primal Companion. We've added the optional feature for the Beast Master, to replace Ranger's Companion with Primal Companion, including the statblock. We'll add more snippet data to improve this tomorrow. Update: it seems there's a licensing issue with this, which we're addressing. Sorry.
Bug: With Origin Languages, you cannot select Aarakocra or any of the elemental languages (Aquan, Auran, Ignan, Terran). You can select Primordial though, but since Aarakocra by default can speak Auran, I think those four should be available to choose.
Edit: The same bug with the Tortle race, who by default speak Aquan.
Edit 2: The details page for the Gith/Githyanki/Githzerai page shows the optional race replacement features. Not sure if it's meant to, but if so, they are in the wrong location, and some are missing.
Edit 3: Same language issue with Locathar, who speak Aquan.
Edit 4: Grung can swap their Grung language with two languages, which is one too many. Also, Grung is not on the list.
Edit 5: With no choice selected for Grung's replacement langauge, Grung remains on their character sheet.
So will the updated content from Sword Coast Adventurer's Guide be available to purchase individually from Tasha's? I know that the updates would apply if I bought them from SCAG, but I plan to buy Tasha's eventually and would prefer to buy the items from that.
Specifically concerned about Bladesinger and Green-Flame Blade at the moment.
It's the same situation for Order Domain for Clerics, Circle of Spores for Druids, and Oath of Glory for Paladins.
Oddly enough, I also have Eberron but don't have to choose that as a source to get Alchemist, Altillerist, or Battle Smith subclasses for the Artificer class.
I would prefer it if you didn't have to enable MtG content to use a subclass in Tasha's.
-If you have the misfortune of coming across a dwarf named Morag, a half-elf that goes by Nichalaus, or their human travelling companions Sukiem-Tor, Ak'huma, Dat'Vi Bek and Doc Ryder, immediately start walking back from whence you came. You'll thank me later.
As some others have noted, you can't infuse Thunder Gauntlets at present.
Subclasses: Path of the Marauder, Way of the Golden Fist, Way of the Yamabushi. Feats: Melee Training, Olympian Physique. Spells: Arcane Recall, Banker's Purse, Coin Shot, Moonfire Blade.
Same here, I was able to choose the languages and expertise at level 3, but the level 6 and level 10 features are not showing up.
The warlock additional spell options from tasha's doesn't seem to be adding all the spells properly. When enabling the option, the 9th level mystic arcanum doesn't add the spell wierd or gate as an option.
Same. Where is this option located? Not seeing it in Extras, character builder, Ranger Class page, nothin.
Also a little confused by that 'Favored Foe' option in the 'Replacement Features' page on the character builder, it brings up a drop down for the 'Favored Enemy' which I believe is meant to match against when you get new choices for favored enemy i.e 6th/14th level.
Isn't it meant to just outright replace that entire feature given the die increase? If not wouldn't that mean you could just take this to start with then get two lots of favoured enemy at the other levels?
I only ask as the character builder still adds favoured enemy to your character at 6th level even when you ticked favored foe (which as mentioned must relate to the drop down choice i.e choose the first one and you get it at level 1, choose the second option in the drop down it replaced the level 6 feature of favored enemy)
Yeah me too. It's strange and I hope it gets fixed and not brushed under the rug.
I've looked through every part of the sheet and character builder I could and don't see any option to add this anywhere. I also don't see the stat block available in the extras section of the sheet.
The only infusions you'd be likely to put on the separate pieces of the armour - except the gauntlets which should be able to get a weapon infuse but are currently in the system as an attack, not a weapon, so they can't - don't actually require a target item to create the infusion. For helmets and boots for example - only the replicate magical item infusions like Helm of Telepathy or Boots of Jumping make sense - and if you create these infusions under the equipment section you will find you do not select a target item for them. This is because, in D&D 5E there really is no separate tracking of these types of items unless they're magical, so there is no item of the right type to target. So go ahead and infuse the parts by giving them the only infusions they can get - and infuse the armor with the true armor infusions and it will be the body portion of the list of parts.
Also note that the system does not actually limit you to your true number of infusions - so you are able to apply the 2 extra infusions that this feature gives you.
Check out https://www.dndbeyond.com/profile/AvalianSilver/characters/39371611 to see this in action, and to also see that you can create an effective character while completely thrashing their primary ability (and if you look carefully - he gets a unique use for one of his abilities because of this)
Typo in the second post of this thread:
Thursday 18th November
Should say 19th
There is an error in sorcerers optional metamagic option - it is supposed to be a 3rd lvl feature, but it shows up at 2nd lvl.
According to the issue resolution post the beastmaster ranger primal companion optional class feature has been added, however that option does not appear for me. Is it not with the rest of the optional class features? What am I doing wrong?
The origin ability score option for tieflings does not provide menus to actually change the scores.
Same. Its not listing as a class feature for me either.
I’m not seeing it either
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Sorry if this has been said already, but the new soulknife subclass for rogue has the ability once per short rest to spend a bonus action and replenish a psionic dice, this could use a button in the features section.
Keep up the great work!
Xx
Well done to the DnD Beyond team. I bet they’re working tirelessly to make everything run as smoothly as possible for us all!
There's an update on the update (page 1 of this thread, by Stormknight)
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him