IMO, the optional Spell Versatility features should appear on the digital character sheet when checked (used).
Example: Wizard's 3rd-level Cantrip Formulas feature is checked for my player's wizard, but doesn't appear on the character sheet under "Class Features" and thus easily missed/forgotten by the player. Perhaps same goes for Sorcerous Versatility and other spell versatility when you get an ASI, but the wizard's cantrip can be changed after finishing a long rest, so frequently used.
It appears in the character builder (Class options), but not on the sheet.
(Edit: Has been fixed, at least for the wizard feature below; now appears under class features on the sheet. Other spell versatility features are likely omitted from the digital c.s. on purpose by the design team, as they are only useful when reaching ASI levels.)
3rd-level wizard feature
You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.
Just adding to the list of people who have purchased Tasha's (I bought subclasses, feats, spells) and have the option to enable "Optional Class Features" and "Customize Your Origin" but have a problem when attempting to actually add options. When I click on "Optional Feature Manager" I see:
You currently have no available optional class features for this class
Unlock all official options in the Marketplace or create them for Homebrew Subclasses.
The only part of this book that I actually want to purchase and make available to o my players are the CFVs, but those are not available as individual purchase options. Is that something we can look forward to in future, because I am specifically banning the subclasses, and have no intention of purchasing them whatsoever. And not lumped in with the Lineage system either as that is also banned at my table and I have no intention of purchasing any of them either.
Just adding to the list of people who have purchased Tasha's (I bought subclasses, feats, spells)
At a guess, the optional class features are not one of those three things. Nor, IMO, should they be. Because, really, you know what's in Tasha's?
Subclasses
Feats
Spells
Origin customization
Class variant features
the Artificer base class
Puzzles & other GM advice
As someone who paid full price for the whole book, I would actually be rather annoyed if you got almost the entire list, for significantly less money than I paid.
My swarmkeeper ranger doesnt have any of the class given spells (mage hand, faerie fire, etc.) Is there an estimated fix time just wanna know if I should write some stuff out pre session keep up the good work and dont stress too much on this guys ya got alot on your plate with all the changes proper peeps will be patient with ya
I can understand where you are coming from, I just wish it were laid out a bit more obviously. I'd have no problem adding another subheading to my purchases to get them. I just have no interest in spending the extra money for all the artwork and other such things that come under the "Compendium" heading. Unless that's where the options are. But it doesn't say... so I don't know for sure.
Still cannot access optional rules on my current characters.
I'm seeing the same problem. I have a 4th-level rogue, for example, and I think I should see Steady Aim under her class features but it's not there. I do have Optional Rules enabled, and I even toggled them off and on a few times (refreshing for good measure as well), but no dice.
Also, and I apologize if this was addressed, but my artificer's Steel Defender shows the old version under Extras. Is that expected at this point?
Infusions seem to straight up not be working for Artificers. When I select level 2 the option presents itself to choose infusions, but there are none available to choose...
Summon Construct reads in the AT HIGHER LEVELS section "When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block." As the spell is already at 4th level, the sentence should begin with "When you cast this spell using a spell slot of 5th level or higher"...unless you meant the spell to be a 3rd level spell, which might seem to be the case since the Hit Points section reads "Hit Points 40 + 15 for each spell level above 3rd". Please clarify when you can.
Is there a reason that Bladesinger does not show up for purchase under subclasses? One of my players chose that as his wizard's subclass, but we were waiting for Tasha's release to purchase it on the store. I would assume it was left out because it's in SCAG, but the artificer subclasses showing up kind of contradict that.
For the Psionic and Clockwork Spells feature, there does not seem to be a way to change the spells gained (within the specific schools listed) as per the last part of the feature.
Origin ability score bonus allows for the same bonus twice. For example, as a Wood Elf, I am able to assign the +2 from Elf to Wisdom and the +1 from Woodelf also to Wisdom, which, by RAW, is forbidden. Unexperienced Users can build "illegal" characters that way.
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Ranger: Did not see the option to select Primal Awareness for Ranger in the Optional Feature Manager.
IMO, the optional Spell Versatility features should appear on the digital character sheet when checked (used).
Example: Wizard's 3rd-level Cantrip Formulas feature is checked for my player's wizard, but doesn't appear on the character sheet under "Class Features" and thus easily missed/forgotten by the player. Perhaps same goes for Sorcerous Versatility and other spell versatility when you get an ASI, but the wizard's cantrip can be changed after finishing a long rest, so frequently used.
It appears in the character builder (Class options), but not on the sheet.
(Edit: Has been fixed, at least for the wizard feature below; now appears under class features on the sheet. Other spell versatility features are likely omitted from the digital c.s. on purpose by the design team, as they are only useful when reaching ASI levels.)
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
(Never mind, I found it.)
Just adding to the list of people who have purchased Tasha's (I bought subclasses, feats, spells) and have the option to enable "Optional Class Features" and "Customize Your Origin" but have a problem when attempting to actually add options. When I click on "Optional Feature Manager" I see:
The new fighting styles are showing as available on some of my older fighter characters, but not on new fighters that I create.
The only part of this book that I actually want to purchase and make available to o my players are the CFVs, but those are not available as individual purchase options. Is that something we can look forward to in future, because I am specifically banning the subclasses, and have no intention of purchasing them whatsoever. And not lumped in with the Lineage system either as that is also banned at my table and I have no intention of purchasing any of them either.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
What's your class? Artificer doesn't have any, for instance.
At a guess, the optional class features are not one of those three things. Nor, IMO, should they be. Because, really, you know what's in Tasha's?
As someone who paid full price for the whole book, I would actually be rather annoyed if you got almost the entire list, for significantly less money than I paid.
My swarmkeeper ranger doesnt have any of the class given spells (mage hand, faerie fire, etc.) Is there an estimated fix time just wanna know if I should write some stuff out pre session keep up the good work and dont stress too much on this guys ya got alot on your plate with all the changes proper peeps will be patient with ya
Still cannot access optional rules on my current characters.
Have you enabled Optional Rules on the Home screen of the character creator?
I can understand where you are coming from, I just wish it were laid out a bit more obviously. I'd have no problem adding another subheading to my purchases to get them. I just have no interest in spending the extra money for all the artwork and other such things that come under the "Compendium" heading. Unless that's where the options are. But it doesn't say... so I don't know for sure.
I'm seeing the same problem. I have a 4th-level rogue, for example, and I think I should see Steady Aim under her class features but it's not there. I do have Optional Rules enabled, and I even toggled them off and on a few times (refreshing for good measure as well), but no dice.
Also, and I apologize if this was addressed, but my artificer's Steel Defender shows the old version under Extras. Is that expected at this point?
Infusions seem to straight up not be working for Artificers. When I select level 2 the option presents itself to choose infusions, but there are none available to choose...
Summon Construct reads in the AT HIGHER LEVELS section "When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block." As the spell is already at 4th level, the sentence should begin with "When you cast this spell using a spell slot of 5th level or higher"...unless you meant the spell to be a 3rd level spell, which might seem to be the case since the Hit Points section reads "Hit Points 40 + 15 for each spell level above 3rd". Please clarify when you can.
Is there a reason that Bladesinger does not show up for purchase under subclasses? One of my players chose that as his wizard's subclass, but we were waiting for Tasha's release to purchase it on the store. I would assume it was left out because it's in SCAG, but the artificer subclasses showing up kind of contradict that.
(No rush on my end, would just like to find out)
On my character sheet for a monk the Quickened Healing reads as follows:
Fathomless feature: Tentacle
The damage it's displayed as 1d8+CHA MOD
Also when you reach level 10 damage doesn't change to 2d8.
For the Psionic and Clockwork Spells feature, there does not seem to be a way to change the spells gained (within the specific schools listed) as per the last part of the feature.
Origin ability score bonus allows for the same bonus twice. For example, as a Wood Elf, I am able to assign the +2 from Elf to Wisdom and the +1 from Woodelf also to Wisdom, which, by RAW, is forbidden. Unexperienced Users can build "illegal" characters that way.