Any update on status or when we can expect unimplimeted features to be implemented? There seems to not be any official updates lately. Wasn't a new interface supposed to fix all these issues?
They never give ETAs on when things are going to be implemented, unless they are just days away.
They are working on a new system, the "general features system" that will hopefully eventually future proof things, and make things like epic boons, supernatural gifts, etc. vastly easier for them to implement. They were in active development of the early stages of that, according to a dev update shortly before WOTC bought DDB. Then the dev updates when on hiatus, and I haven't heard anything more. One thing I've learned being active here for 5 years is that development takes far longer than we customers expect, and often far longer than the dev team hopes for. The latter is in part because things keep happening that shift priorities.
One of my players is a druid, and wants to take the Metamagic Adept feat, but it's not showing up in the list of available feats for her in the character builder.
SORCERER - Aberrant Mind: Psionic Spells. The additional spells weren't being added to the character sheet correctly. Fixed.
SORCERER - Clockwork Soul: Clockwork Magic. The additional spells weren't being added to the character sheet correctly. Fixed.
I was trying to create the aberrant mind sorcerer however whenever i tried it was not adding the additional spells to the spells available, i know that switching them out with other spells is a different issue. My Issue is i am not getting the base psionic spells that should be showing up.
I bought the legendary bundle a while ago and have all content minus the latest release of spelljammer. Either when i create it or when it was being created through a campaign which i shared all content with neither Sorcerers are showing the base psionic spells.
SORCERER - Aberrant Mind: Psionic Spells. The additional spells weren't being added to the character sheet correctly. Fixed.
SORCERER - Clockwork Soul: Clockwork Magic. The additional spells weren't being added to the character sheet correctly. Fixed.
I was trying to create the aberrant mind sorcerer however whenever i tried it was not adding the additional spells to the spells available, i know that switching them out with other spells is a different issue. My Issue is i am not getting the base psionic spells that should be showing up.
I bought the legendary bundle a while ago and have all content minus the latest release of spelljammer. Either when i create it or when it was being created through a campaign which i shared all content with neither Sorcerers are showing the base psionic spells.
So, some time back, folks who asked for the bonus spells from Fey Touched and Shadow Touched to be present with both "cast" and "use" buttons were told that feedback from users had led the developers not add a "Cast" button, and you manually tick off and upscale spells on your own. Personally, I thought this was a garbage decision.
However, new feats like Gift of the Metallic Dragon reverse this. The cure wounds spell granted from that feat shows up with both a "Use" button and a "Cast" button, with all the proper upscaled "Cast" options at higher spell levels.
So, can we finally get Fey Touched and Shadow Touched properly implemented just like the the newer feats?
However, new feats like Gift of the Metallic Dragon reverse this. The cure wounds spell granted from that feat shows up with both a "Use" button and a "Cast" button, with all the proper upscaled "Cast" options at higher spell levels.
So, can we finally get Fey Touched and Shadow Touched properly implemented just like the the newer feats?
This only works for fixed spells; what they've done is add the spell to the feat twice, once as a limited use, once as a spell that can be cast normally. This is hacky though (and clutters the sheet), and it won't work for chosen spells as you'd have to get the user to pick the same spell twice.
While they could make it hide that second choice, I'd much rather they spent the time doing it properly instead; i.e- add a checkbox to the homebrew editor to indicate when a spell is limited use and castable, and have the button be Use first, then become a Cast button once the free use(s) are gone, as well as showing the appropriate Cast buttons for upcasting.
In the mean time, ticking off a slot is hardly a burden; it's literally a checkbox on the sheet requiring a single click.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I have Tasha's purchased, and a campaign with content-sharing enabled and all my sources shared. However, a player in my campaign can't access some Tasha's features for his character; namely, as a paladin, he cannot take the additional fighting styles outlined in Tasha's. Pretty sure I have everything set up correctly. Is this a known bug?
I have Tasha's purchased, and a campaign with content-sharing enabled and all my sources shared. However, a player in my campaign can't access some Tasha's features for his character; namely, as a paladin, he cannot take the additional fighting styles outlined in Tasha's. Pretty sure I have everything set up correctly. Is this a known bug?
I have Tasha's purchased, and a campaign with content-sharing enabled and all my sources shared. However, a player in my campaign can't access some Tasha's features for his character; namely, as a paladin, he cannot take the additional fighting styles outlined in Tasha's. Pretty sure I have everything set up correctly. Is this a known bug?
I reported the same problem a few months ago. In my case, the "Additional Fighting Styles" feature doesn't appear for Paladins and Rangers (it does for Fighters strangely) but once the additional content from Tasha is enabled in the character sheet parameters, the fighting styles are automatically added to the list of choices. They just disappear if you lose you access to Tasha (for example if you got it from a shared content then your friend subscription stops). That is the problem that I reported initially, the fact that you lost the additional fighting styles for Paladin and Ranger since you cannot enable "Additional Fighting Styles" in the Tasha's optional features tab.
So it turns out there's a bug as a result of the Soulknife's psychic blades being added as ranged attack actions; this causes the Dexterity attacks to be incorrectly boosted by the Archery fighting style, even though they are not ranged weapons. Thanks to Tymbaa for posting a thread with their query about this behaviour .
I was a little bit unclear where the best place to post this would be; the problem is specific to Soulknife in the sense that their action(s) are configured as ranged weapon attacks when they're actually not (they're melee attacks that as items would have the thrown property). The simplest fix would be to reclassify these as a general action rather than a weapon action which I think should fix this, though it may have other interaction issues (there is no perfect fix that I can see).
In a way this is also a general bug as I believe it's invalid for the Archery fighting style modifier to assume that a ranged Dexterity weapon attack is automatically a valid weapon, as it could (as in this case) be thrown, a special feature of a melee ability etc., so without more information or some kind of checkbox to confirm it would be better to omit the bonus from such actions and let the user decide if it should apply or not.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ignore me if this is already known, but with Rangers now (optionally) able to use druid spell focus, it doesn't seem to work with the feature turned on and a druidic spell focus added to the character. I tried Ruby of the War Mage as well, with no effect.
Ignore me if this is already known, but with Rangers now (optionally) able to use druid spell focus, it doesn't seem to work with the feature turned on and a druidic spell focus added to the character. I tried Ruby of the War Mage as well, with no effect.
DDB doesn't actually do anything to show whether a spellcasting focus you have equipped or in inventory (if any) is valid, that's just for you to take note of.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
It's been a while since I last checked but I take it the Sorceror and Fighter changes in Tasha's are still not fully implimented as I see they still are not crossed out on the OP (assuming that is being kept up to date).
Dare I try making an abberant mind sorceror yet or is there no point still?
Rollback Post to RevisionRollBack
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They never give ETAs on when things are going to be implemented, unless they are just days away.
They are working on a new system, the "general features system" that will hopefully eventually future proof things, and make things like epic boons, supernatural gifts, etc. vastly easier for them to implement. They were in active development of the early stages of that, according to a dev update shortly before WOTC bought DDB. Then the dev updates when on hiatus, and I haven't heard anything more. One thing I've learned being active here for 5 years is that development takes far longer than we customers expect, and often far longer than the dev team hopes for. The latter is in part because things keep happening that shift priorities.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Recently purchased TCoE and the paladin fighting style Blessed Warrior is not available as an option on the app
It is available in the app for me..have you 1) downloaded Tasha’s in the app 2) turned on optional class features on the home tab?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Thanks, my friend didn’t want to buy it so he made a home brew version that is the exact same thing.
One of my players is a druid, and wants to take the Metamagic Adept feat, but it's not showing up in the list of available feats for her in the character builder.
Does someone in the campaign have Tasha’s? Is campaign sharing turned on? Is the druid character in the campaign?
if all the answers are yes, have the person with the Master Tier turn content sharing off and back on again.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I was trying to create the aberrant mind sorcerer however whenever i tried it was not adding the additional spells to the spells available, i know that switching them out with other spells is a different issue. My Issue is i am not getting the base psionic spells that should be showing up.
I bought the legendary bundle a while ago and have all content minus the latest release of spelljammer. Either when i create it or when it was being created through a campaign which i shared all content with neither Sorcerers are showing the base psionic spells.
Please post a link to an affected character.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Cool. That worked!
So, some time back, folks who asked for the bonus spells from Fey Touched and Shadow Touched to be present with both "cast" and "use" buttons were told that feedback from users had led the developers not add a "Cast" button, and you manually tick off and upscale spells on your own. Personally, I thought this was a garbage decision.
However, new feats like Gift of the Metallic Dragon reverse this. The cure wounds spell granted from that feat shows up with both a "Use" button and a "Cast" button, with all the proper upscaled "Cast" options at higher spell levels.
So, can we finally get Fey Touched and Shadow Touched properly implemented just like the the newer feats?
This only works for fixed spells; what they've done is add the spell to the feat twice, once as a limited use, once as a spell that can be cast normally. This is hacky though (and clutters the sheet), and it won't work for chosen spells as you'd have to get the user to pick the same spell twice.
While they could make it hide that second choice, I'd much rather they spent the time doing it properly instead; i.e- add a checkbox to the homebrew editor to indicate when a spell is limited use and castable, and have the button be Use first, then become a Cast button once the free use(s) are gone, as well as showing the appropriate Cast buttons for upcasting.
In the mean time, ticking off a slot is hardly a burden; it's literally a checkbox on the sheet requiring a single click.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Hey folks,
I have Tasha's purchased, and a campaign with content-sharing enabled and all my sources shared. However, a player in my campaign can't access some Tasha's features for his character; namely, as a paladin, he cannot take the additional fighting styles outlined in Tasha's. Pretty sure I have everything set up correctly. Is this a known bug?
Please see the troubleshooting FAQ #F-1: (https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/142100-how-to-access-content-on-d-d-beyond-faq).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Just a minor display error here in formatting in Blessed strike optional class feature. The strong tag is shown.
I reported the same problem a few months ago. In my case, the "Additional Fighting Styles" feature doesn't appear for Paladins and Rangers (it does for Fighters strangely) but once the additional content from Tasha is enabled in the character sheet parameters, the fighting styles are automatically added to the list of choices. They just disappear if you lose you access to Tasha (for example if you got it from a shared content then your friend subscription stops). That is the problem that I reported initially, the fact that you lost the additional fighting styles for Paladin and Ranger since you cannot enable "Additional Fighting Styles" in the Tasha's optional features tab.
Ahh ha ha. I get it now.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
So it turns out there's a bug as a result of the Soulknife's psychic blades being added as ranged attack actions; this causes the Dexterity attacks to be incorrectly boosted by the Archery fighting style, even though they are not ranged weapons. Thanks to Tymbaa for posting a thread with their query about this behaviour .
I was a little bit unclear where the best place to post this would be; the problem is specific to Soulknife in the sense that their action(s) are configured as ranged weapon attacks when they're actually not (they're melee attacks that as items would have the thrown property). The simplest fix would be to reclassify these as a general action rather than a weapon action which I think should fix this, though it may have other interaction issues (there is no perfect fix that I can see).
In a way this is also a general bug as I believe it's invalid for the Archery fighting style modifier to assume that a ranged Dexterity weapon attack is automatically a valid weapon, as it could (as in this case) be thrown, a special feature of a melee ability etc., so without more information or some kind of checkbox to confirm it would be better to omit the bonus from such actions and let the user decide if it should apply or not.
Here's an example character sheet showing the problem.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ignore me if this is already known, but with Rangers now (optionally) able to use druid spell focus, it doesn't seem to work with the feature turned on and a druidic spell focus added to the character. I tried Ruby of the War Mage as well, with no effect.
DDB doesn't actually do anything to show whether a spellcasting focus you have equipped or in inventory (if any) is valid, that's just for you to take note of.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
It's been a while since I last checked but I take it the Sorceror and Fighter changes in Tasha's are still not fully implimented as I see they still are not crossed out on the OP (assuming that is being kept up to date).
Dare I try making an abberant mind sorceror yet or is there no point still?