have any tips for makeing fishpepole like locactath?
Never heard of them. I mostly focus on what's in the player's handbook and the monsters that show up most often. However, assuming it it's an aquatic humanoid I would focus on getting the skin tones. There are a handful of fins you can add to models which may go a long way to making it look more aquatic. There are VERY few clothing and weapon options that really seem aquatic (there are like 2 or 3 tridents in their whole library and one is massive and chunky from launch when they couldn't make smaller, more detailed things with their printers).
Focus on the flesh tones. There are skin tones for aquatic creatures. Start there. Look at some real fish. Try to mimic those. Once you have a feel for what those colors should look like you can start to edit and make your own. Pearlescent colors work well for this sort of thing.
You can always use a color wheel to figure out gear and equipment colors that support the flesh color you've taken. It's even easier if you feed an AI the hex code for the colors you're using and ask it for colors that go with that (using the AI as a knowledge base, rather than to build anything for you).
also can you help me if i send you the model make this guy look more dapper becuse ive been hypeing up this bbeg for months and my players have only ever seen him when hes fought them in his less formal and more armoued clothing and hes supposed to be like a RICH dragonborn crimeboss that if anyones curious everyone in the city including even the police basicly help as his whole thing is dragonic supermecy and the city is filled with kobolds and warforged and dragonborn who are basicly consiered timats chosen pepole .the only time hes ever dressed remotly fancy was when they time traveled to kill him but he almost killed all of them.also i kinda am worried that my players will think this isnt fancy enough:https://www.heroforge.com/load_config%3D537209935/
This is mostly the same mini with some color and pose adjustments. The posture was fixed so they stand more regally. Historically, bright shiny colors were more expensive. Colors like purple have been extremely expensive in history (which is why no countries really use any purple in their flag until much more recently ... the cost of putting purple on ALL flags was too high). Specific vibrant shades of green were so sought after by the wealthy that no one seemed to care they were literally made with poison that would slowly kill you if you wore the clothing. On and on that goes. So, bright colors. Not muted brown leathers and dull yellow gold.
I kept the skin of the character the same (if that's the color you want, great! Maybe reduce the roughness to make it look a little less wet). The coat was changed to purple with white highlights (expensive color with hard to keep clean trim, there is also like 60+ years of history with villains wearing purple in comics). The monocle is bright gold, just like the buttons. The staff is decorative and bright with expensive materials. I didn't change any of the clothing selections. I also didn't change the color of the clothing under the coat (other than to add color to a jewel that didn't have any color yet).
Never heard of them. I mostly focus on what's in the player's handbook and the monsters that show up most often. However, assuming it it's an aquatic humanoid I would focus on getting the skin tones. There are a handful of fins you can add to models which may go a long way to making it look more aquatic. There are VERY few clothing and weapon options that really seem aquatic (there are like 2 or 3 tridents in their whole library and one is massive and chunky from launch when they couldn't make smaller, more detailed things with their printers).
Focus on the flesh tones. There are skin tones for aquatic creatures. Start there. Look at some real fish. Try to mimic those. Once you have a feel for what those colors should look like you can start to edit and make your own. Pearlescent colors work well for this sort of thing.
You can always use a color wheel to figure out gear and equipment colors that support the flesh color you've taken. It's even easier if you feed an AI the hex code for the colors you're using and ask it for colors that go with that (using the AI as a knowledge base, rather than to build anything for you).
pleese give me the most random final boss idea ever for heroforge
also im going to make these bosses for my new campgain once i finish preping it with the book of manny more things
https://www.heroforge.com/load_config%3D537213419/ pllese color for me
This is mostly the same mini with some color and pose adjustments. The posture was fixed so they stand more regally. Historically, bright shiny colors were more expensive. Colors like purple have been extremely expensive in history (which is why no countries really use any purple in their flag until much more recently ... the cost of putting purple on ALL flags was too high). Specific vibrant shades of green were so sought after by the wealthy that no one seemed to care they were literally made with poison that would slowly kill you if you wore the clothing. On and on that goes. So, bright colors. Not muted brown leathers and dull yellow gold.
https://www.heroforge.com/load_config=59561976/
I kept the skin of the character the same (if that's the color you want, great! Maybe reduce the roughness to make it look a little less wet). The coat was changed to purple with white highlights (expensive color with hard to keep clean trim, there is also like 60+ years of history with villains wearing purple in comics). The monocle is bright gold, just like the buttons. The staff is decorative and bright with expensive materials. I didn't change any of the clothing selections. I also didn't change the color of the clothing under the coat (other than to add color to a jewel that didn't have any color yet).
It should look regal and ominous.
Also tomorrow because I’m still finishing them up could you help me improve my plague doctor character and Maby possibly their homebrew subclass ?