I am looking for an adventure that is setting generic or is adaptable to any setting, something with a large number of factions trying to get power, and is open ended enough for the players to weigh the pros and cons of helping each faction. Any suggestions?
Maybe take a cue from one of my favorite SF authors (David Drake). He cheats on many of the plots.
By "cheat" I mean he takes actual historic events and overlays his setting/ characters over that.
On a much broader scale you could shift some timelines, compress them and rearrange some locations. Say for example mixing midpoint of the Hundred Years War with the War of the Roses and drop the Ottoman Empire on the border of both England and France. For extra flavor put eastern and central Europe on the opposite side of the Ottoman empire. Integrate some racial regions in strategic places. For example Elves could be in a strategically important region that bounces between English and French. The Poles (who were no joke at the time) could be either Orks or Dwarves. I can see both races being stubborn, they may realize something is a bad idea but still run it to conclusion.
Politics is something you layer in at your discretion. City campaigns like Ravnica and Waterdeep have the easiest ways to hook in politics but neither have particularly deep political plotlines out of the box.
Just read the newspaper and you already have the conflict. lol
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
N3 - Destiny of Kings for a good intro adventure. Birthright has a good mix of political and "typical" adventures either published or hooks. Murder in Baldur's Gate might work for you as well. If you are willing to bring some of the "behind the screen" work to the forefront the Shackled City adventure path may work for you. Storm Kings Thunder is a different type of political adventure. B6 The Veiled Society will require some adaptation, but is a great low level combat light/optional module.
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I am looking for an adventure that is setting generic or is adaptable to any setting, something with a large number of factions trying to get power, and is open ended enough for the players to weigh the pros and cons of helping each faction. Any suggestions?
What about guildmasters of ravnica. I haven't played it but it's supposed to be basically that.
Maybe take a cue from one of my favorite SF authors (David Drake). He cheats on many of the plots.
By "cheat" I mean he takes actual historic events and overlays his setting/ characters over that.
On a much broader scale you could shift some timelines, compress them and rearrange some locations. Say for example mixing midpoint of the Hundred Years War with the War of the Roses and drop the Ottoman Empire on the border of both England and France. For extra flavor put eastern and central Europe on the opposite side of the Ottoman empire. Integrate some racial regions in strategic places. For example Elves could be in a strategically important region that bounces between English and French. The Poles (who were no joke at the time) could be either Orks or Dwarves. I can see both races being stubborn, they may realize something is a bad idea but still run it to conclusion.
Matthew Colville Campaign Diaries
Matthew Colville Running the Game
This guy does the best politics stuff I have seen.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Politics is something you layer in at your discretion. City campaigns like Ravnica and Waterdeep have the easiest ways to hook in politics but neither have particularly deep political plotlines out of the box.
Just read the newspaper and you already have the conflict. lol
All stars fade. Some stars forever fall.
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Homebrew: Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
If you can dig up the old Birthright campaign setting it could give you some stuff to go on.
Everyone is the main character of their story
N3 - Destiny of Kings for a good intro adventure. Birthright has a good mix of political and "typical" adventures either published or hooks. Murder in Baldur's Gate might work for you as well. If you are willing to bring some of the "behind the screen" work to the forefront the Shackled City adventure path may work for you. Storm Kings Thunder is a different type of political adventure. B6 The Veiled Society will require some adaptation, but is a great low level combat light/optional module.