What do you think? Should a familiar react to how it is treated? Does it care what its summoner thinks or does? Does it remember what has happened to it?
It depends on how a player uses the familiar. If its agreed that the re-summoned familiar is the same one and not another fairy, celestial, fiend taking the same shape then I would think it could remember what happened to it the last time. As far as caring what the summoner thinks? Again it depends how you play it. An evil wizard would presumably summon a fiend who probably expects to be mistreated. A celestial or fey familiar might not.
TBH, I don't know too many wizards who purposely mistreat their familiars. They are generally protective to the point of refusing to put them in any sort of danger - even thought they know they can summon them again. It's the party that often wants to send the wizard's familiar out to do something dangerous. However, if one of my players was mistreating their familiar, I would make sure there was a reckoning.
I think familiars work like any other spirit summoned from another plane commanded to serve, they don't have a choice - but maybe since its a first level spell they can fight the bond - sure, I'd believe that. The negatives don't make sense to me though - they either break the spell because no one will summon a familiar that attacks you or causes you disadvantage (this assumes you're stuck with the same spirit forever), or they're pointless because you can just start over and summon a brand new spirit (this assumes you can get a new spirit from a fresh summons).
I also think $1.50 per page(!) is way more than WoTC, 3rd party professionals, and top-quality amateurs charge.
Yes, because even if you cast the Familiar, this dosen't means the Familiar it's owned by you. So, it's like if you find any being and you try to earn friendship with it. Casting the Familiar dosen't gives you the authority to own it. And to "own it" you have spend time being kind with him/her.
This can be great flavor... however it all depends on the DM, the world, the player. as a general concept I love it! (I wouldn't pay three dollars for it)
Some magic users might want to bond with their familiar and some DMs might want to have their players stop being murder hobos. However this has to be brought up in a session zero. Surprising your players with this probably isn't a wise choice and if they are rules lawyers it will just be a pain because they can typically choice to just summon another spirit or what have you. technically the familiar has to obey you. so a simple order not to do anything to hinder you will stop it or just summon another spirit that doesn't know you yet. This is all about how much you want to focus on the familiar.
for someone who wants funny moments where their familiar has some sass or is loveable and cute its great... but over used... it would be a huge pain in the butt
I had a character (sorcerer + MI Wizard) that utilized a familiar in most everything he did, usually as a barn owl named Mr Figgles. Well that PC got swallowed by a giant goose and Mr Figgles was stuck in his pocket dimension. Multiple session and weeks of discord RP, my original PC's former love arrived in the campaign world and after some time found her partner had been killed before she even arrived. Multiple stages of grief and depression later and newly leveled up to Rogue 3, took Arcane Trickster. Added some flavor to the first ritual spell and brought back Mr Figgles who took a minute to recognize who had just summoned him back.
I just saw this in the new newsletter from the Dungeon Masters Guild.
https://www.dmsguild.com/product_info.php?products_id=321883&it=1&SRC=Newsletter_OFT_text
What do you think? Should a familiar react to how it is treated? Does it care what its summoner thinks or does? Does it remember what has happened to it?
It depends on how a player uses the familiar. If its agreed that the re-summoned familiar is the same one and not another fairy, celestial, fiend taking the same shape then I would think it could remember what happened to it the last time. As far as caring what the summoner thinks? Again it depends how you play it. An evil wizard would presumably summon a fiend who probably expects to be mistreated. A celestial or fey familiar might not.
TBH, I don't know too many wizards who purposely mistreat their familiars. They are generally protective to the point of refusing to put them in any sort of danger - even thought they know they can summon them again. It's the party that often wants to send the wizard's familiar out to do something dangerous. However, if one of my players was mistreating their familiar, I would make sure there was a reckoning.
I think familiars work like any other spirit summoned from another plane commanded to serve, they don't have a choice - but maybe since its a first level spell they can fight the bond - sure, I'd believe that. The negatives don't make sense to me though - they either break the spell because no one will summon a familiar that attacks you or causes you disadvantage (this assumes you're stuck with the same spirit forever), or they're pointless because you can just start over and summon a brand new spirit (this assumes you can get a new spirit from a fresh summons).
I also think $1.50 per page(!) is way more than WoTC, 3rd party professionals, and top-quality amateurs charge.
Guide to the Five Factions (PWYW)
Deck of Decks
Yes, because even if you cast the Familiar, this dosen't means the Familiar it's owned by you. So, it's like if you find any being and you try to earn friendship with it. Casting the Familiar dosen't gives you the authority to own it. And to "own it" you have spend time being kind with him/her.
It's like in the Real Life.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
This can be great flavor... however it all depends on the DM, the world, the player. as a general concept I love it! (I wouldn't pay three dollars for it)
Some magic users might want to bond with their familiar and some DMs might want to have their players stop being murder hobos. However this has to be brought up in a session zero. Surprising your players with this probably isn't a wise choice and if they are rules lawyers it will just be a pain because they can typically choice to just summon another spirit or what have you. technically the familiar has to obey you. so a simple order not to do anything to hinder you will stop it or just summon another spirit that doesn't know you yet. This is all about how much you want to focus on the familiar.
for someone who wants funny moments where their familiar has some sass or is loveable and cute its great... but over used... it would be a huge pain in the butt
I had a character (sorcerer + MI Wizard) that utilized a familiar in most everything he did, usually as a barn owl named Mr Figgles. Well that PC got swallowed by a giant goose and Mr Figgles was stuck in his pocket dimension. Multiple session and weeks of discord RP, my original PC's former love arrived in the campaign world and after some time found her partner had been killed before she even arrived. Multiple stages of grief and depression later and newly leveled up to Rogue 3, took Arcane Trickster. Added some flavor to the first ritual spell and brought back Mr Figgles who took a minute to recognize who had just summoned him back.
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I never tested a Druid Yuanti Pure-blood with a (humanoid) zombie familiar. It could be preety hilarious who gonna eat the other first. Hahahahaha
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk