Online I run two to two and half hours sessions. At the three hour mark I notice online engagement starts to flag fast. In person my preference would be 4-5 hours, longer only if we intended to make a day or night for it with meal and breaks planned.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I run two games, both which are run on a weekly basis. The online one is a strict three hours (2.5 after you cut out the catching up we have).
The in-person one is about an hour and a half, tops. We play on a week night, so unfortunately one of us can only arrive at 7:30pm, and two of the others can only stay till 9:30. I’ve had to change the way I run that game to trim as much of the fat as possible, or it would take two sessions just to tackle a random encounter :/
Usually 3-4 hours. I start looking for a good place to stop around 3 hours, so if the stars align, three hours is how long we play. But sometimes we're in the middle things we need to finish up, or maybe I know a good cliffhanger is coming up and I want to get to it, etc. etc.
I have a 4 hour window which tends to end up being 2-3 hours play - they are Online Sessions once a week if possible
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“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
I run a live-table with a bunch of good friends, and we have typically 8h sessions on weekends with around 3h of non-session time sprinkled in between. Like having dinner, mixing some drinks and just chatting.
The group I'm in usually does a three hour session once a week. But since we've been playing online I've noticed that the first 15 minutes or so is usually just chit chat and whatnot until we finally settle down to actually play. I think this is likely a result of people having a bit of cabin fever from The Plague Year and not being able to be in touch as closely as we would like. I would prefer a slightly longer session myself, but we're all adults with jobs and other reasons to need to wake up the next morning.
In person approx 6 hours of game time, with maybe an hour or so for food break (usually a takeaway) but we play every 2-3 weeks.
Online we get online about 7:00 aiming for a 7:30 start time, and I am pretty good at bringing us to an end for 10:10:30ish but we play weekly. I def find that remote sessions need to be shorter and run at a much slower pace, I am currently running effectively the same campaign for 2 groups (although sandbox so things are starting to diverge) and the in person group is far further ahead despite us actually having roughly the same amount of game time, same party size experience etc.
I run a game that is 2 hours long due to everyone's schedules but I prefer 4 hours. With 4 I feel like it is easier to have a good mix of social interactions, planning, combat etc.
Ours is 8-12 on Saturday nights. We will sometimes go long, if a battle runs over... or if I see that it is post-11:30 and we are coming up on a battle, I will call a halt. But we tend to keep it to right around 4 hours, give or take 15 minutes.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
We usually play for around 2.5 hours, and I'm only in a virtual campaign right now.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I usually play for however much time everyone's got. The session usually ends only when someone has to go or when it's such a dramatic pause that you can't not stop the session there.
3 or 4 hours, but every new years eve, we play one 6 hour game
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
Just wondering. I usually run 2 hour sessions but I play in a 5+ hour sessions campaign.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Online I run two to two and half hours sessions. At the three hour mark I notice online engagement starts to flag fast. In person my preference would be 4-5 hours, longer only if we intended to make a day or night for it with meal and breaks planned.
Jander Sunstar is the thinking person's Drizzt, fight me.
My group tends to play for about 6 hours give or take.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I run two games, both which are run on a weekly basis. The online one is a strict three hours (2.5 after you cut out the catching up we have).
The in-person one is about an hour and a half, tops. We play on a week night, so unfortunately one of us can only arrive at 7:30pm, and two of the others can only stay till 9:30. I’ve had to change the way I run that game to trim as much of the fat as possible, or it would take two sessions just to tackle a random encounter :/
Usually 3-4 hours. I start looking for a good place to stop around 3 hours, so if the stars align, three hours is how long we play. But sometimes we're in the middle things we need to finish up, or maybe I know a good cliffhanger is coming up and I want to get to it, etc. etc.
I have a 4 hour window which tends to end up being 2-3 hours play - they are Online Sessions once a week if possible
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
I run a live-table with a bunch of good friends, and we have typically 8h sessions on weekends with around 3h of non-session time sprinkled in between. Like having dinner, mixing some drinks and just chatting.
The group I'm in usually does a three hour session once a week. But since we've been playing online I've noticed that the first 15 minutes or so is usually just chit chat and whatnot until we finally settle down to actually play. I think this is likely a result of people having a bit of cabin fever from The Plague Year and not being able to be in touch as closely as we would like. I would prefer a slightly longer session myself, but we're all adults with jobs and other reasons to need to wake up the next morning.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
About 2 to 2.5 hours every other week. When we were playing in person it was closer to 3 / 3.5
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
In person approx 6 hours of game time, with maybe an hour or so for food break (usually a takeaway) but we play every 2-3 weeks.
Online we get online about 7:00 aiming for a 7:30 start time, and I am pretty good at bringing us to an end for 10:10:30ish but we play weekly. I def find that remote sessions need to be shorter and run at a much slower pace, I am currently running effectively the same campaign for 2 groups (although sandbox so things are starting to diverge) and the in person group is far further ahead despite us actually having roughly the same amount of game time, same party size experience etc.
I play primarily pbp so my session length is undefined
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
My sessions are 3 hours, can go up to 5 hours if exciting stuff is happening towards the end of the 3rd hour
I run a game that is 2 hours long due to everyone's schedules but I prefer 4 hours. With 4 I feel like it is easier to have a good mix of social interactions, planning, combat etc.
Ours is 8-12 on Saturday nights. We will sometimes go long, if a battle runs over... or if I see that it is post-11:30 and we are coming up on a battle, I will call a halt. But we tend to keep it to right around 4 hours, give or take 15 minutes.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Mt typical D&D sessions go for 3-4 hours online with strangers, and 4-6+ hours with my friends in persons.
We usually play for around 2.5 hours, and I'm only in a virtual campaign right now.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I usually play for however much time everyone's got. The session usually ends only when someone has to go or when it's such a dramatic pause that you can't not stop the session there.
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Ducks are just geese lite. Focus on the future. It'll become the past soon enough.
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Become a Plague Doctor today!
Join the Knights of the Random Table and Calius and Kothar Industries!
Homebrew: Artifact, Dungeon
May be offline due to school
Typically 4 - 5 hours, once per week.
3 or 4 hours, but every new years eve, we play one 6 hour game
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
Seems the norm is no more than three hours. Same for me. I'm wondering how anybody keeps players interested for 4+ hour sessions!
1 shot dungeon master