Hi, everyone, I was tasked with running a D&D drinking adventure and I was curious if anyone could share some fun stories or themes to facilitate this request. Any help would be greatly appreciated :)
For each drink after the first within an hour’s time, the character must make a Constitution check with an escalating DC. The DC starts at 11, and as soon as they fail one of these checks the DC increases by 2 per failed check. (So if they fail the DC 11 check it increases to DC 13, as soon as they fail one of those the DC increases to 15, etc.)
For each failed check the creature also gains a level of Drunkenness. The Drunkenness table is identical to the Exhaustion table, but Drunkenness is not Exhaustion. Levels of Drunkenness do stack with Exhaustion however, so if you have 2 levels of each you suffer the same effects as if you had 4 levels of either. Six levels of Drunkenness kills the character just like six levels of Exhaustion, but six levels of combined Drunkenness & Exhaustion only results in the character falling Unconscious instead of dying.
One Long Rest can reduce two levels of Drunkenness, so if the character gets tore up bad enough then it could take a couple of days for the hangover to pass.
based on the criteria for drinking it includes I cannot see a game lasting very long before everyone passes out or goes to kneel and worship at the porclain altar.
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There used to be a one shot that was published based entirely on a bar room brawl. Think the idea was post adventure the characters where letting off steam, there may have been a drinking element to that as well.
I love the home brew drunkenness throws. I have a cleric that his back story is traumatic so he uses coping to handle the loss of his former adventuring party. We are starting to incorporate these checks during the gameplay.
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Hi, everyone,
I was tasked with running a D&D drinking adventure and I was curious if anyone could share some fun stories or themes to facilitate this request.
Any help would be greatly appreciated :)
As in, the characters drinking or the players?
Apologies, Players and Characters will be indulging.
I can give you the rules I use for drunkenness:
For each drink after the first within an hour’s time, the character must make a Constitution check with an escalating DC. The DC starts at 11, and as soon as they fail one of these checks the DC increases by 2 per failed check. (So if they fail the DC 11 check it increases to DC 13, as soon as they fail one of those the DC increases to 15, etc.)
For each failed check the creature also gains a level of Drunkenness. The Drunkenness table is identical to the Exhaustion table, but Drunkenness is not Exhaustion. Levels of Drunkenness do stack with Exhaustion however, so if you have 2 levels of each you suffer the same effects as if you had 4 levels of either. Six levels of Drunkenness kills the character just like six levels of Exhaustion, but six levels of combined Drunkenness & Exhaustion only results in the character falling Unconscious instead of dying.
One Long Rest can reduce two levels of Drunkenness, so if the character gets tore up bad enough then it could take a couple of days for the hangover to pass.
I hope that helps.
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Thank you so much, I will definitely incorporate this into the session. I appreciate your time :)
You might find this link useful:
https://growupandgame.com/dungeons-and-dragons/questionable-arcana/dnd-5e-drinking-and-dragons-dnd-drinking-game/
based on the criteria for drinking it includes I cannot see a game lasting very long before everyone passes out or goes to kneel and worship at the porclain altar.
There used to be a one shot that was published based entirely on a bar room brawl. Think the idea was post adventure the characters where letting off steam, there may have been a drinking element to that as well.
Happy to help.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I love the home brew drunkenness throws. I have a cleric that his back story is traumatic so he uses coping to handle the loss of his former adventuring party. We are starting to incorporate these checks during the gameplay.