So, last part for my Radiologist homebrew is figuring out the Hazmat Suit they get at level 3. Here's what it says:
Also, at 3rd level you gain proficiency with heavy armor. As an action, you can turn a suit of heavy armor you are wearing into a Hazmat Suit, provided you have smith’s tools in hand.
You gain the following benefits while wearing this armor:
Your AC is equal to 10+ your Constitution modifier + your Intelligence modifier
You gain resistance to poison damage.
You are immune to the effects of extreme heat.
How would I put this into DnDBeyond? Would it have to be a magic item they receive when they create the suit or could it be something that the subclass itself gives them?
You could do it either way, but the magic item would have to be a wondrous item and it would have to use “Unarmored Armor Class” and just pretend it’s armor.
Modifier: Bonus->Subtype: Unarmored AC->Ability Score: Con
Modifier: Bonus->Subtype: Unarmored AC->Ability Score: Int
Hi there. One of my players is trying to use this same subclass and nobody has posted anything for it in the homebrew. I was hoping you might upload what you've done if possible?
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So, last part for my Radiologist homebrew is figuring out the Hazmat Suit they get at level 3. Here's what it says:
Also, at 3rd level you gain proficiency with heavy armor. As an action, you can turn a suit of heavy armor you are wearing into a Hazmat Suit, provided you have smith’s tools in hand.
You gain the following benefits while wearing this armor:
How would I put this into DnDBeyond? Would it have to be a magic item they receive when they create the suit or could it be something that the subclass itself gives them?
You could do it either way, but the magic item would have to be a wondrous item and it would have to use “Unarmored Armor Class” and just pretend it’s armor.
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Hi there. One of my players is trying to use this same subclass and nobody has posted anything for it in the homebrew. I was hoping you might upload what you've done if possible?