I'm trying to use the homebrew creator and I've gone through every single guide I can find yet I still simply cannot understand.
I'm trying to make a subclass from Valda's spire of secrets call the "school of Somnomancy" and I just cant do it, is there anyone willing to help or make it because Gods know I can't!?
Somnomancers are an idiosyncratic bunch, given to fancies, daydreams, and odd sartorial choices, so it is no surprise that their subschool of magic is rarely accorded any respect by mages of other schools. Although their obsession with sleep is occasionally useful, such as when someone needs to be hypnotized or must have their dreams interpreted, it is more often a source of humor—much to the chagrin of so-called “pajama mages”!
SOMNAMBULIST
Beginning when you select this school at 2nd level, your mastery over sleep magic has rendered you a persistent sleep-walker. While you are asleep, you can move around freely; you don’t fully perceive your environment while asleep, so you must navigate from memory. Additionally, you can copy spells to your spellbook while asleep.
DEEP SLEEP
Also at 2nd level, you add the sleep spell to your spellbook if it is not there already. Whenever you cast this spell, it is improved in the following ways:
The total number of hit points that can be affected is equal to double the number rolled on the dice.
The radius of the spell is increased to 30 feet.
You can freely choose the order in which creatures are affected by a sleep spell you cast.
MESMERIZE
Beginning at 6th level, by performing a repetitive action for 1 minute, you can hypnotize a willing creature within 60 feet that can see and hear you.
While hypnotized by you, it is semi-conscious and charmed by you. Other spells and effects that charm the creature or influence its mind have no effect while the creature is hypnotized. If you choose, you can cause a creature to repeat its saving throw against these effects, ending an effect on itself on a success. The creature has the ability to perfectly recall its memories while hypnotized, including memories that have been magically altered or suppressed. While hypnotized, the creature will answer truthfully any question you pose to it.
Lastly, you can specify a single command word to be embedded in the creature's subconscious for up to 24 hours. The first time the creature hears the command word while it is not hypnotized, it immediately performs the single action or repeats a certain phrase that you specified while the creature was hypnotized. The creature performs this action or speaks this phrase even if the effects of a spell would compel them to act otherwise.
The creature remains hypnotized by you for up to 1 hour, or until it takes damage or you end it early by saying a special command word.
DREAMSPEAKER
At 10th level, you add the spell dream to your spellbook if it is not there already. When you cast this spell, the messenger may jump between up to 12 creatures (each makes their saving throw against the spell separately), conversing with any or all of them. They can only appear monstrous to one of the targets, however, and the spell ends immediately after that option is utilized.
FITFUL SLUMBER
When you reach 14th level, you can give creatures that you put to sleep terrible nightmares. At the start of their turn, you can choose to make any creature that is under the influence of a sleep spell that you cast take 3d6 psychic damage. This damage cannot wake a creature up, nor can it reduce a creature below 1 hit point.
You wouldn’t actually modify the spell at all, just tell the system to attach a special note to the bottom of the spell’s description for your character. Like this:
I'm trying to use the homebrew creator and I've gone through every single guide I can find yet I still simply cannot understand.
I'm trying to make a subclass from Valda's spire of secrets call the "school of Somnomancy" and I just cant do it, is there anyone willing to help or make it because Gods know I can't!?
I also have the subclasses stats here
School of Somnomancy
Somnomancers are an idiosyncratic bunch, given
to fancies, daydreams, and odd sartorial choices,
so it is no surprise that their subschool of magic
is rarely accorded any respect by mages of other schools. Although their obsession with sleep is occasionally useful, such as when someone needs to be hypnotized or must have their dreams interpreted, it is more often a source of humor—much to the chagrin of so-called “pajama mages”!
SOMNAMBULIST
Beginning when you select this school at 2nd level, your mastery over sleep magic has rendered you a persistent sleep-walker. While you are asleep, you can move around freely; you don’t fully perceive your environment while asleep, so you must navigate from memory. Additionally, you can copy spells to your spellbook while asleep.
DEEP SLEEP
Also at 2nd level, you add the sleep spell to your spellbook if it is not there already. Whenever you cast this spell, it is improved in the following ways:
The total number of hit points that can be affected is equal to double the number rolled on the dice.
The radius of the spell is increased to 30 feet.
You can freely choose the order in which creatures are affected by a sleep spell you cast.
MESMERIZE
Beginning at 6th level, by performing a repetitive action for 1 minute, you can hypnotize a willing creature within 60 feet that can see and hear you.
While hypnotized by you, it is semi-conscious and charmed by you. Other spells and effects that charm the creature or influence its mind have no effect while the creature is hypnotized. If you choose, you can cause a creature to repeat its saving throw against these effects, ending an effect on itself on a success. The creature has the ability to perfectly recall its memories while hypnotized, including memories that have been magically altered or suppressed. While hypnotized, the creature will answer truthfully any question you pose to it.
Lastly, you can specify a single command word to be embedded in the creature's subconscious for up to 24 hours. The first time the creature hears
the command word while it is not hypnotized, it immediately performs the single action or repeats a certain phrase that you specified while the creature was hypnotized. The creature performs this action or speaks this phrase even if the effects of a spell would compel them to act otherwise.
The creature remains hypnotized by you for up to 1 hour, or until it takes damage or you end it early by saying a special command word.
DREAMSPEAKER
At 10th level, you add the spell dream to your spellbook if it is not there already. When you cast this spell, the messenger may jump between up to 12 creatures (each makes their saving throw against the spell separately), conversing with any or all of them. They can only appear monstrous to one of the targets, however, and the spell ends immediately after that option is utilized.
FITFUL SLUMBER
When you reach 14th level, you can give creatures that you put to sleep terrible nightmares. At the start of their turn, you can choose to make any creature that is under the influence of a sleep spell that you cast take 3d6 psychic damage. This damage cannot wake a creature up, nor can it reduce a creature below 1 hit point.
Somnambulist would just be plain text.
Deep Sleep would be accomplished by adding the Spell to that subclass feature, and putting those additional details in the “Additional Description” field while adding that spell. See the Subclasses & Races FAQ # 14 for more information: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
Mesmerize would be accomplished by adding an Action to that subclass feature with an Activation Time of 1 Minute, and a duration of an hour.
Dreamspeaker would be accomplished the same way as Deep Sleep.
Fitful Slumber would also be an Action with an “Activation Type” of “No Action.”
I hope that helps.
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im still kinda confused with deep sleep/ modifying the spell
You wouldn’t actually modify the spell at all, just tell the system to attach a special note to the bottom of the spell’s description for your character. Like this:
I hope that helps.
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scratch that, basically all of it lol, I'm not the best at this
Okay, here’s how you want to set up Deep Sleep:
Dreamspeaker will essentially be the same thing, just with a different spell and different notes in the “Additional Description” field.
What else are you struggling with?
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