Trying to learn how to use the homebrew magic item builder. I figured I'd start with something fairly simple, like a +1 sword that does additional cold damage.
It took a bit of time, but I figured out the hard part—how to add the cold damage. But for the life of me I cannot puzzle out how to add theabsolutely most basic magic item quality in the entire freakin' game. The various little question mark tooltips are just as often more confusing than helpful.d
My best guess, after combing over the magic item creator for over an hour is that you just realize it doesn't work, put "+1" in the name, say "the hell with it", and go get a beer. Except that the filter on the homebrew page allows to filter for items with specific pluses, so it clearly does work. Just not in any way that is remotely obvious or intuitive to me.
Anybody know how to accomplish this most simple (or should be) of tasks?
Thanks!
Public Mod Note
(GPyromania):
Moved from D&D Beyond Feedback to Homebrew & House Rules
For some reason, this is refusing to work for me (though I thought it did when I first created the item, but now it certainly isn't)
After you save the modifier, you then also have to re-save the entire homebrewed weapon using the main save button under “basic information.” If you do not do that, the system will not pick up your changes.
Realised my dumb mistake. It was my player who noticed the +1 wasn't applying so I re-tested on a test char and realised he was correct.
But I had forgotten that the item needed attuning!
Doh!
In my defence, I blame the fact that DnDBeyond has a limitation where you can't specify exactly which properties apply only when attuned and which don't, which had frustrated me with this particular item. i.e If you say that the item needs attuning then all properties are either "on" or "off" based on the attunement, but what I really wanted was a weapon that was +1 normally, but if attuned you also got a bunch of other stuff. So I just got confused when I was tinkering and forgot about the attunement requirement.
In my defence, I blame the fact that DnDBeyond has a limitation where you can't specify exactly which properties apply only when attuned and which don't, which had frustrated me with this particular item. i.e If you say that the item needs attuning then all properties are either "on" or "off" based on the attunement, but what I really wanted was a weapon that was +1 normally, but if attuned you also got a bunch of other stuff. So I just got confused when I was tinkering and forgot about the attunement requirement.
Yeah, the general rule is that if you don't see official content do something, then there probably isn't an option to do it. Hopefully as the Homebrew system gets revamped they'll make it more modular and flexible, or even even give us a proper conditionals systems for our effects.
This is the same reason no-one was able to answer ZapStatic's question:
Quote from ZapStatic
Is there a way to add a bonus just to damage?
To my knowledge there's still no way to do this with Homebrew, right? i.e- we can't add a damage bonus in such a way that's added directly to the damage roll, the only bonus damage we can do the Damage modifier, which is always added as a note? As far as I'm aware there are no official weapons that just do extra damage, and any magic items that boost damage do so via specific effects (i.e- boosting damage for all weapons of a particular type as with Bracers of Archery).
We can do it as a customisation on the character sheet by adding bonus damage, but there's no current option for Homebrew I think?
I'm finding that when I do this, (bonus add +1) it is adding a plus 1 to all of my weapons attack and damage. What do I need to do in order to have it just affect the weapon I am creating?
I'm finding that when I do this, (bonus add +1) it is adding a plus 1 to all of my weapons attack and damage. What do I need to do in order to have it just affect the weapon I am creating?
Yeah, that is what I was trying and it appears to be affecting all of my weapon attack and damage rolls, not just the one I'm creating, but I'll keep playing around with it. Maybe others will have some insight.
To add a little more information to this thread, the item requires attunement and once that is turned on all weapons get the bonus instead of just the weapon. I think I have found a work around, it's not great and will need a little fine tuning, but if I create the homebrew item and then customize it yet again on my character sheet I can get the results i'm looking for, but I have to leave it unattuned.
Since I couldn't seem to get the weapon to build out correctly, I made customized versions of weapons on my character sheet, it appears to be working. The one downside at this point is that I can't attune the weapon and thus use the attuned slot. Not a big deal, I don't have a lot of items requiring attunement so I can do as I did back on paper.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Trying to learn how to use the homebrew magic item builder. I figured I'd start with something fairly simple, like a +1 sword that does additional cold damage.
It took a bit of time, but I figured out the hard part—how to add the cold damage. But for the life of me I cannot puzzle out how to add the absolutely most basic magic item quality in the entire freakin' game. The various little question mark tooltips are just as often more confusing than helpful.d
My best guess, after combing over the magic item creator for over an hour is that you just realize it doesn't work, put "+1" in the name, say "the hell with it", and go get a beer. Except that the filter on the homebrew page allows to filter for items with specific pluses, so it clearly does work. Just not in any way that is remotely obvious or intuitive to me.
Anybody know how to accomplish this most simple (or should be) of tasks?
Thanks!
The modifier for that is Bonus - Magic, then in Fixed Value +1.
I'll give that a shot. Thank you!
Thanks for this post. I make a lot of custom items for my group and I never remember this one simple step.
Is there a way to add a bonus just to damage?
thanks
I've been trying everything but this for the last 20min... thanks for the post! 45min to gameplay and a new bow to be found...
Even in 2020 this tip is super helpful lmao thanks dude.
For some reason, this is refusing to work for me (though I thought it did when I first created the item, but now it certainly isn't)
You have to include the "+" it didn't work for me without it. Its such a minor thing but I suppose it's to make sure you don't mean "-" or something.
After you save the modifier, you then also have to re-save the entire homebrewed weapon using the main save button under “basic information.” If you do not do that, the system will not pick up your changes.
That is incorrect. You never need the “+” and when you made yours the system most likely automatically removed it for you.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Realised my dumb mistake. It was my player who noticed the +1 wasn't applying so I re-tested on a test char and realised he was correct.
But I had forgotten that the item needed attuning!
Doh!
In my defence, I blame the fact that DnDBeyond has a limitation where you can't specify exactly which properties apply only when attuned and which don't, which had frustrated me with this particular item. i.e If you say that the item needs attuning then all properties are either "on" or "off" based on the attunement, but what I really wanted was a weapon that was +1 normally, but if attuned you also got a bunch of other stuff. So I just got confused when I was tinkering and forgot about the attunement requirement.
Yeah, the general rule is that if you don't see official content do something, then there probably isn't an option to do it. Hopefully as the Homebrew system gets revamped they'll make it more modular and flexible, or even even give us a proper conditionals systems for our effects.
This is the same reason no-one was able to answer ZapStatic's question:
To my knowledge there's still no way to do this with Homebrew, right? i.e- we can't add a damage bonus in such a way that's added directly to the damage roll, the only bonus damage we can do the Damage modifier, which is always added as a note? As far as I'm aware there are no official weapons that just do extra damage, and any magic items that boost damage do so via specific effects (i.e- boosting damage for all weapons of a particular type as with Bracers of Archery).
We can do it as a customisation on the character sheet by adding bonus damage, but there's no current option for Homebrew I think?
Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, Peregrine
My Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races
Guides: Creating Sub-Races Using Trait Options
WIP (feedback needed): Blood Mage, Chromatic Sorcerers, Summoner, Trickster Domain, Unlucky, Way of the Daoist (Drunken Master), Weapon Smith
Please don't reply to my posts unless you've read what they actually say.
I'm finding that when I do this, (bonus add +1) it is adding a plus 1 to all of my weapons attack and damage. What do I need to do in order to have it just affect the weapon I am creating?
The correct modifier is:
Modifier: Bonus->Subtype: Magic-> Fixed Value: 1
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Yeah, that is what I was trying and it appears to be affecting all of my weapon attack and damage rolls, not just the one I'm creating, but I'll keep playing around with it. Maybe others will have some insight.
To add a little more information to this thread, the item requires attunement and once that is turned on all weapons get the bonus instead of just the weapon. I think I have found a work around, it's not great and will need a little fine tuning, but if I create the homebrew item and then customize it yet again on my character sheet I can get the results i'm looking for, but I have to leave it unattuned.
Post a link to the character sheet and a link to the homebrew and a Mod can look at them for you.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Character - https://ddb.ac/characters/28760030/VGPaRF
Weapon - https://www.dndbeyond.com/magic-items/2251906-alastor
Weapon reference. https://www.dandwiki.com/wiki/Alastor_(5e_Equipment)
Since I couldn't seem to get the weapon to build out correctly, I made customized versions of weapons on my character sheet, it appears to be working. The one downside at this point is that I can't attune the weapon and thus use the attuned slot. Not a big deal, I don't have a lot of items requiring attunement so I can do as I did back on paper.