I'm trying to make a subclass of Paladin, and so far I've gotten almost everything I need done fixed. But one issue, I'm trying to make a Vampiric Paladin class "Oath of Blood" and I'm trying to copy the Pact Magic feature from the Blood Hunter over into it.
I took the idea of "Oh, just create a subclass based on the Blood Hunter's Profance Soul (except using Charisma) then copy the Pact Magic feature inside it into the Paladin Subclass, and just change the stat modifier!"
That worked for almost everything except Pact Magic. Pact Magic is showing up... weirdly, and I don't know how to fix the slots. Pretty lost here.
(Basically this is a class for a BBEG, that mixes Oathbreaker and Blood Hunter, just reskinned for Vampires using Hemocraft. Perfect for a Strahd type campaign.)
Well shit. I've been using your guide actually, and it's been quite useful for several things - though I think there are a few things that could still be added honestly, (or were just in a not so intuitive spot so I probably just missed them) it's a really good job, especially since you're just doing this on your own to be helpful. So seriously thanks!
That said... I was then going ot ask if the reverse we possible, but I just saw the second part that said "nothing good". FML.
I just want a vampire Oathbreaker with Hemocraft and some extra Warlock spells for awesomeness. Why does everything have to be so damn difficult? Stupid backend uneditable traits...
Well, one other question then. I pretty much gave up on doing it an hour ago and I just added "Pact Magic" instead of as actual Pact Magic, but just as "additional spells known/prepared" via the "Spells -> Add a Spell" option and for some reason now my Paladin spells are showing up twice, and I have two sets of slots, Paladin and Pact Magic. I'm not sure why. Any ideas?
Okay, nevermind, I figured it out. Just by naming the feature "Pact Magic" apparently the code reacted and was trying to add actual Pact Magic slots to my Paladin Class... which ended up just resulting in them giving me twice as many Paladin slots, but named "Pact" slots for the second group. And then my Paladin spells were listed twice, once for Paladin Slots, and once for Pact slots.
While this is a nice find as it is a potentially broken way to "force" more spell slots (which apparently previously no one was able to do, I presume this will work for multiple types of magic, but maybe not) it's still busted as hell and just shows how janky the coding of this site is...
Well shit. I've been using your guide actually, and it's been quite useful for several things - though I think there are a few things that could still be added honestly, (or were just in a not so intuitive spot so I probably just missed them) it's a really good job, especially since you're just doing this on your own to be helpful. So seriously thanks!
I’m glad you find it useful. I’m happy to help. If you think there’s anything missing from the FAQ, or improvements that could be made, please drop a comment in that thread. I’m always looking for ways to improve it. And since you found it so helpful please vote in the poll attached to that FAQ too!!
That said... I was then going ot ask if the reverse we possible, but I just saw the second part that said "nothing good". FML.
Now that you can do, as long as you’re not too picky about how it works. Hemocraft is relatively easy, it’s just an Action with limited uses and some Options attached to the same feature. You could do something similar with spells. Create a feature that has an Action attached to track the “Pact Magic slots,” and then add the spell choices to the same feature without any number of uses attached to them. The “pact slots” will only be available under Features & Traits, and the spells will display as caststable “At Will,” but the player will be able to tap on those spells, which will bring out the sidebar, and from there they can conveniently navigate to the feature’s description where they can check off the limited use “pact slots” you’ve added. It’s a little jank, but it works.
I’m glad you find it useful. I’m happy to help. If you think there’s anything missing from the FAQ, or improvements that could be made, please drop a comment in that thread. I’m always looking for ways to improve it. And since you found it so helpful please vote in the poll attached to that FAQ too!!
Now that you can do, as long as you’re not too picky about how it works. Hemocraft is relatively easy, it’s just an Action with limited uses and some Options attached to the same feature. You could do something similar with spells. Create a feature that has an Action attached to track the “Pact Magic slots,” and then add the spell choices to the same feature without any number of uses attached to them. The “pact slots” will only be available under Features & Traits, and the spells will display as caststable “At Will,” but the player will be able to tap on those spells, which will bring out the sidebar, and from there they can conveniently navigate to the feature’s description where they can check off the limited use “pact slots” you’ve added. It’s a little jank, but it works.
Thanks, that helps a lot actually, and hopefully my random find about Pact Magic adding slots can help other folks. I do have two other questions:
1. I've been trying to "simulate" Gestalt by adding additional ASI/Feat options to the class, but it doesn't seem to work right. I add two options just fine, the ASI option then adds two choices for ability score bonuses correctly... but when I add the other option for Choose a Feat, the selection list for feats won't show up.
Now, I know how "Choose a Feat" works - it works perfectly fine when I add it as a Modifier directly to a class feature, but the second I nest it under the options section instead that's when it breaks. Any ideas or is it just more shit coding on the backend?
2. Favored enemy as a modifier. When I look at Hunter's Bane, on an actual Blood Hunter, it shows the litte "A" for advantage on the appropriate skills, and just makes a nice little tooltip/sidebar thing that allows you to see when you have that situational advantage. But with the "custom" Hunter's Bane, even if I create a modifier that grants "Favored Enemy" it doesn't show on the sheet in that way, so the user has no "reminder" to check and see when it applies.
Is that normal, or am I just doing it wrong somehow?
Pretty sure the answers to both of those are just "it's coded badly" but figured I'd check. I've got literally everything else about the class figured out and working properly, and learned quite a bit about how their interface actually works from this little experiment, so in the future it'll be a lot easier... but yeah.
I'm trying to make a subclass of Paladin, and so far I've gotten almost everything I need done fixed. But one issue, I'm trying to make a Vampiric Paladin class "Oath of Blood" and I'm trying to copy the Pact Magic feature from the Blood Hunter over into it.
I took the idea of "Oh, just create a subclass based on the Blood Hunter's Profance Soul (except using Charisma) then copy the Pact Magic feature inside it into the Paladin Subclass, and just change the stat modifier!"
That worked for almost everything except Pact Magic. Pact Magic is showing up... weirdly, and I don't know how to fix the slots. Pretty lost here.
(Basically this is a class for a BBEG, that mixes Oathbreaker and Blood Hunter, just reskinned for Vampires using Hemocraft. Perfect for a Strahd type campaign.)
There is no way to attach Pact Magic to a subclass fr any class except the Blood Hunter. For more information please see the Homebrew Subclasses & Species FAQ #7.1: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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Well shit. I've been using your guide actually, and it's been quite useful for several things - though I think there are a few things that could still be added honestly, (or were just in a not so intuitive spot so I probably just missed them) it's a really good job, especially since you're just doing this on your own to be helpful. So seriously thanks!
That said... I was then going ot ask if the reverse we possible, but I just saw the second part that said "nothing good". FML.
I just want a vampire Oathbreaker with Hemocraft and some extra Warlock spells for awesomeness. Why does everything have to be so damn difficult? Stupid backend uneditable traits...
Well, one other question then. I pretty much gave up on doing it an hour ago and I just added "Pact Magic" instead of as actual Pact Magic, but just as "additional spells known/prepared" via the "Spells -> Add a Spell" option and for some reason now my Paladin spells are showing up twice, and I have two sets of slots, Paladin and Pact Magic. I'm not sure why. Any ideas?
Okay, nevermind, I figured it out. Just by naming the feature "Pact Magic" apparently the code reacted and was trying to add actual Pact Magic slots to my Paladin Class... which ended up just resulting in them giving me twice as many Paladin slots, but named "Pact" slots for the second group. And then my Paladin spells were listed twice, once for Paladin Slots, and once for Pact slots.
While this is a nice find as it is a potentially broken way to "force" more spell slots (which apparently previously no one was able to do, I presume this will work for multiple types of magic, but maybe not) it's still busted as hell and just shows how janky the coding of this site is...
I’m glad you find it useful. I’m happy to help. If you think there’s anything missing from the FAQ, or improvements that could be made, please drop a comment in that thread. I’m always looking for ways to improve it. And since you found it so helpful please vote in the poll attached to that FAQ too!!
Now that you can do, as long as you’re not too picky about how it works. Hemocraft is relatively easy, it’s just an Action with limited uses and some Options attached to the same feature. You could do something similar with spells. Create a feature that has an Action attached to track the “Pact Magic slots,” and then add the spell choices to the same feature without any number of uses attached to them. The “pact slots” will only be available under Features & Traits, and the spells will display as caststable “At Will,” but the player will be able to tap on those spells, which will bring out the sidebar, and from there they can conveniently navigate to the feature’s description where they can check off the limited use “pact slots” you’ve added. It’s a little jank, but it works.
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Already done!
Thanks, that helps a lot actually, and hopefully my random find about Pact Magic adding slots can help other folks. I do have two other questions:
1. I've been trying to "simulate" Gestalt by adding additional ASI/Feat options to the class, but it doesn't seem to work right. I add two options just fine, the ASI option then adds two choices for ability score bonuses correctly... but when I add the other option for Choose a Feat, the selection list for feats won't show up.
Now, I know how "Choose a Feat" works - it works perfectly fine when I add it as a Modifier directly to a class feature, but the second I nest it under the options section instead that's when it breaks. Any ideas or is it just more shit coding on the backend?
2. Favored enemy as a modifier. When I look at Hunter's Bane, on an actual Blood Hunter, it shows the litte "A" for advantage on the appropriate skills, and just makes a nice little tooltip/sidebar thing that allows you to see when you have that situational advantage. But with the "custom" Hunter's Bane, even if I create a modifier that grants "Favored Enemy" it doesn't show on the sheet in that way, so the user has no "reminder" to check and see when it applies.
Is that normal, or am I just doing it wrong somehow?
Pretty sure the answers to both of those are just "it's coded badly" but figured I'd check. I've got literally everything else about the class figured out and working properly, and learned quite a bit about how their interface actually works from this little experiment, so in the future it'll be a lot easier... but yeah.
Won’t work as part of an Option. Choices within choices are apparently a thing around here.
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By the way, thanks for the vote!!
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