How would I make: "When you aren’t wearing armor, your AC equals 13 + your Constitution or Dexterity modifier. You can still use a shield and gain this benefit."
Right now I have it set to have option to "pick" con or dex on the sheet as I can't figure out how to get it to use one or the other. I have tested it with 13 + con however it is still using my Dex modifier.
Modifier: Ignore->Subtype: Unarmored Dex Natural AC Bonus
That👆combo should (maybe) work because whenever two different values/calculations are “set” for the same statistic, the system automatically is programmed to default to the higher one. So by “setting” Con in one calculation and Dex in the other the system should (maybe) just go with whichever is the higher of the two. That last Modifier should (sposta) prevent the system from adding the default Dex bonus to either one of them. The only thing I’m not really sure of is if that last modifier will foul up the second one and prevent it from calculating things correctly since they both use Dex. I don’t know if the system will go into tilt because of that. It shouldn’t (maybe), because one is “set,” and the other is a “bonus,” but with the way this site is put together…. Who knows? Won’t know until you try it at any rate.
Do me a favor though, if you do try it, please lemme know either way if it works or not. Wouldja please? I’d really appreciate it.
How would I make: "When you aren’t wearing armor, your AC equals 13 + your Constitution or Dexterity modifier. You can still use a shield and gain this benefit."
Right now I have it set to have option to "pick" con or dex on the sheet as I can't figure out how to get it to use one or the other. I have tested it with 13 + con however it is still using my Dex modifier.
I have it set as:
Set - Unarmored Armor Class - Con - Fixed 3
Ignore - Unarmored Dex Natural AC Bonus
Would anyone know how to fix this?
You might try this combination and see if it works:
That👆combo should (maybe) work because whenever two different values/calculations are “set” for the same statistic, the system automatically is programmed to default to the higher one. So by “setting” Con in one calculation and Dex in the other the system should (maybe) just go with whichever is the higher of the two. That last Modifier should (sposta) prevent the system from adding the default Dex bonus to either one of them. The only thing I’m not really sure of is if that last modifier will foul up the second one and prevent it from calculating things correctly since they both use Dex. I don’t know if the system will go into tilt because of that. It shouldn’t (maybe), because one is “set,” and the other is a “bonus,” but with the way this site is put together…. Who knows? Won’t know until you try it at any rate.
Do me a favor though, if you do try it, please lemme know either way if it works or not. Wouldja please? I’d really appreciate it.
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So far I have:
Set Unarmored AC - Con - Fixed 3
Set Unarmored AC - Dex - Fixed 3
Ignore - Unarmored Dex Natural AC Bonus
and it is showing up as:
10 Armor (none)
+2 Dex Bonus
+5 Unarmored Bonus
(Test stats are Dex 14 and Con 12)
I have just tried:
Set Unarmored AC - Con - Fixed 3
Set Unarmored AC - Dex - Fixed 3
Ignore - Unarmored Dex Natural AC Bonus
Ignore - Unarmored Dex AC Bonus
It works when Con is higher, but when Dex is higher it adds the dex bonus twice.
I am wondering if I should make an option in the racial tab to pick dex or con for the unarmored AC mod.
Cool. Thank you, I appreciate the information.
Yeah, at this point I’m afraid your best bet is to creat 2 Options and do it that way.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB