Is it possible to prevent dex from affecting AC. I want to make a robe (like the robe of the archmagi) that sets your AC to 15 + int mod (max of 5). I know you can unarmoured defense fixed value 5 with int as the ability score. I just want:
To have dex no longer affect AC
To limit the modifier to 5
As an additional thing how do I do this for initiative i.e. replace dex with int
You have to make it a wonderous item. If you use light or medium armor it will add your DEX mod (or part of it if medium armor). I go into more detail here.
As for limited the INT to only +5, here isn't a way to do that, though you only have to worry about that if you give out something that increases their INT score above 20.
It's a bit of a nutty campaign my int is like 26. I did manage to figure out that you can say ->ignore -> unarmoured dex modifier in order to prevent that from happening. I'm guessing the initiative thing is also impossible but I do have a debug item I've made to fix it.
If you really want to fix that Dex is overrated and Int is mostly a dump-stat, play Pathfinder. But, of course if you are not disinclined to a little homebrew, how about this: 1. For Light Armor use Dex-mod, for Medium: Dex or Str, for Heavy: Str. If it is a magical armor, it uses the spell casting ability mod instead (Since a +1 Armor is Rare, I don't think that would be OP). Mage Armor: Maybe reduce the duration to 1 hour (or less) and change Dex to spell ability mod (plus half the spell level when upcasted?). 2. Allow PCs to use any skill for Initiative they want, if it makes sense in the situation. E.g. a PCs is tracking a monster and finds it? Wisdom! A PCs comes across a foe while investigating a room? Int! A Pcs is hiding a weapon, trying to pretend not to have any hostile intentions? Charisma! My group is playing by this rule, and it is a big improvement, everybody is enjoying it. You should try it!
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Hiya anyone
Is it possible to prevent dex from affecting AC. I want to make a robe (like the robe of the archmagi) that sets your AC to 15 + int mod (max of 5). I know you can unarmoured defense fixed value 5 with int as the ability score. I just want:
As an additional thing how do I do this for initiative i.e. replace dex with int
You have to make it a wonderous item. If you use light or medium armor it will add your DEX mod (or part of it if medium armor). I go into more detail here.
As for limited the INT to only +5, here isn't a way to do that, though you only have to worry about that if you give out something that increases their INT score above 20.
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It's a bit of a nutty campaign my int is like 26. I did manage to figure out that you can say ->ignore -> unarmoured dex modifier in order to prevent that from happening. I'm guessing the initiative thing is also impossible but I do have a debug item I've made to fix it.
If you really want to fix that Dex is overrated and Int is mostly a dump-stat, play Pathfinder. But, of course if you are not disinclined to a little homebrew, how about this:
1. For Light Armor use Dex-mod, for Medium: Dex or Str, for Heavy: Str. If it is a magical armor, it uses the spell casting ability mod instead (Since a +1 Armor is Rare, I don't think that would be OP). Mage Armor: Maybe reduce the duration to 1 hour (or less) and change Dex to spell ability mod (plus half the spell level when upcasted?).
2. Allow PCs to use any skill for Initiative they want, if it makes sense in the situation. E.g. a PCs is tracking a monster and finds it? Wisdom! A PCs comes across a foe while investigating a room? Int! A Pcs is hiding a weapon, trying to pretend not to have any hostile intentions? Charisma!
My group is playing by this rule, and it is a big improvement, everybody is enjoying it. You should try it!