Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Actions
Pseudopod.Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
I think I got parts of it, but I don't understand how to do the AC, or why the HP doesn't have any code/numbers? Actually, is the hit points on here tied to the Limited Uses section of the action?
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Actions
Pseudopod.Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
I think I got parts of it, but I don't understand how to do the AC, or why the HP doesn't have any code/numbers? Actually, is the hit points on here tied to the Limited Uses section of the action?
So I pulled this out of the Steel Defender from the Artificer: Battlesmith.
• <strong>Armor Class:</strong> {{((classlevel/14)@roundup*2+13)@min:2}}
• <strong>Speed:</strong> 25 ft., fly 25 ft. (hover)
• <strong>Saving Throws:</strong> DEX {{proficiency+1#signed}}, CON {{proficiency+2#signed}}
• <strong>Damage Immunities.</strong> poison.
• <strong>Condition Immunities.</strong> charmed, exhaustion, poisoned.
• <strong>Senses.</strong> darkvision 60 ft., passive Perception {{10+(2*proficiency)}}
• <em><strong>Vigilant.</strong></em> The defender can’t be surprised.
<strong>Actions</strong>
• <em><strong>Pseudopod.</strong> Melee Spell Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> <strong>4 (1d4+2)</strong>{{proficiency#signed}} bludgeoning damage.
<strong>Hit Points:</strong>
and I need to figure out how to modify that code to make it spit out a display equivalent for this stat block:
Living Cantrip Familiar
Tiny construct, unaligned
Armor Class 10 + your Intelligence modifier
Hit Points equal to five times your level in this class + your Intelligence modifier
Speed 25 ft., fly 25 ft. (hover)
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages you speak
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Actions
Pseudopod. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
I think I got parts of it, but I don't understand how to do the AC, or why the HP doesn't have any code/numbers? Actually, is the hit points on here tied to the Limited Uses section of the action?
Drink water. Take a nap. Pray about it.
Yes, HP is tracked with limited uses and requires no snippet coding. As for the AC, it should just be {{10+modifier:int}}.
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Nice @NapInCamo are you publishing for everyone to use? I would certainly add it to my Eberron campaign :)
i like to create things ... Check out my magic items!
Psionicist Subclass and Psionic Disciplines (REAL Psychic Powers)Unfortunately the living spells wizard subclass is licensed content sold on DM's Guild. You can find it in this document:
https://www.dmsguild.com/m/product/300707
Drink water. Take a nap. Pray about it.
Thank you!!
Drink water. Take a nap. Pray about it.