See Title. I'm trying to figure out a way to attach the limited use date on an action for a homebrew feat, that is attached to your class level. Is that possible and I'm just missing it? I put together a homebrew feat for tracking spent hit dice, which works really well for single class characters, since I added limited use according to "level". But for multiclassed characters, you would add each hit dice feat, but will have too many uses for the lower leveled class since it's still attached to character level. Any tips would be appreciated
Can you be more explicit, with an example of your feat ?
It was a Hit Die Tracker, Because of all of the new features that spend and roll Hit Dice. I attached it to character level, which works really well for single level characters. But if you multiclass, you have to select the two different hit dice, and then since its attached to character level, they would both increase past your max for each class. Oh well, It works just fine now but wish it could be perfect
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See Title. I'm trying to figure out a way to attach the limited use date on an action for a homebrew feat, that is attached to your class level. Is that possible and I'm just missing it? I put together a homebrew feat for tracking spent hit dice, which works really well for single class characters, since I added limited use according to "level". But for multiclassed characters, you would add each hit dice feat, but will have too many uses for the lower leveled class since it's still attached to character level. Any tips would be appreciated
Can you be more explicit, with an example of your feat ?
Only subclasses can interact with class levels.
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That makes sense on why I wasn't able to figure it out
It was a Hit Die Tracker, Because of all of the new features that spend and roll Hit Dice. I attached it to character level, which works really well for single level characters. But if you multiclass, you have to select the two different hit dice, and then since its attached to character level, they would both increase past your max for each class. Oh well, It works just fine now but wish it could be perfect