#1 I could do it, but I'm afraid the description would be messy. There's a simplicity in 10' for hidden and invisibility, grows to 30 at level 18. I'll see if I can come up with a good concise draft decription.
#2 I'm not 100% sure I follow you. Are you basically describing the melee combat version of counterspell?
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
I'm happy with where things stand. I'm going to put a little more polish on the wording and descriptions and maybe look for ways to tighten up abilities without fundamentally changing them and then I should be set.
From the beginning, I wanted to create a subclass that had enough power to stand alone, but was also very heavily tilted toward utility for the party in both combat and roleplay situations. I also had a vision of the theme of this subclass running counter to the traditional European knight in shining armor stereotype (not that there's anything wrong with that). I wanted to work in some real-world eastern mysticism, preferably with a minimum of ham-fisted cultural appropriation. I think the final result met my goals.
I appreciate everyone's feedback. This is invaluable to my learning process.
After going over things several times and tightening up the descriptions, I've finished and published by Paladin subclass: The Oath of Observation. I thank everyone who has helped me out along the way and I thank David Baldridge for creating some outstanding character art based on the description of the subclass. I feel like it represents the depiction of what I was going for when I designed it.
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"Not all those who wander are lost"
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#1 I could do it, but I'm afraid the description would be messy. There's a simplicity in 10' for hidden and invisibility, grows to 30 at level 18. I'll see if I can come up with a good concise draft decription.
#2 I'm not 100% sure I follow you. Are you basically describing the melee combat version of counterspell?
"Not all those who wander are lost"
Exactly. Seems like it fits your character
Fenchurch, Gnome Wizard, Red Skies in Mourning
At this point, we might be bloating the subclass. What we have so far appears to be mechanically balanced, adding more might spiral out of control.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
I agree with Astromancer.
I'm happy with where things stand. I'm going to put a little more polish on the wording and descriptions and maybe look for ways to tighten up abilities without fundamentally changing them and then I should be set.
From the beginning, I wanted to create a subclass that had enough power to stand alone, but was also very heavily tilted toward utility for the party in both combat and roleplay situations. I also had a vision of the theme of this subclass running counter to the traditional European knight in shining armor stereotype (not that there's anything wrong with that). I wanted to work in some real-world eastern mysticism, preferably with a minimum of ham-fisted cultural appropriation. I think the final result met my goals.
I appreciate everyone's feedback. This is invaluable to my learning process.
"Not all those who wander are lost"
After going over things several times and tightening up the descriptions, I've finished and published by Paladin subclass: The Oath of Observation. I thank everyone who has helped me out along the way and I thank David Baldridge for creating some outstanding character art based on the description of the subclass. I feel like it represents the depiction of what I was going for when I designed it.
"Not all those who wander are lost"